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Messages - Nerdsturm

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586
Suggestions / Re: Universal Carriers (and other APCs)
« on: 08-04-2009, 23:04:53 »
What about making some zones where rifle fire does damage and zones where it dosent ? I mean, if you hit the engine with a boys rifle it might burst into flames, but if you hit the passangers compartment in the rear the round should go right through without doing any damage to the functionality of the halftruck. Maybe handle it like on panzers, where side hits dont do damage but hits in the rear do, just all way round.
But in reality a hit like that would have a pretty good chance of taking a passenger or two, something I'm guessing can't be coded into the BF2 engine, so just having it damage the whole halftrack seems like a pretty good compromise.

I also like the idea of them being mobile spawn points in the desert maps at least, so long as their numbers are cut down to only a few per map, and as Dukat suggested if you only let SLs spawn on it or if people can only spawn there if someone is in it it doesn't seem like it would be that overpowered.

The other thing that could be done is also just make trucks a lot more vulnerable to small arms fire, because right now its useless to shoot at even a completely unarmored vehicle with anything smaller than a HMG which frustrates me.

587
General Discussion / Re: Which map do you want the most?
« on: 08-04-2009, 00:04:19 »
Prohorveka(sp?) always had some of the best tank battles of FH.7 I thought.

Seeing as thats not probably going to be coming around anytime soon though, I have to actually say that I'd see maps like Bombing the Reich or Rheinbung just since they were so different from normal maps. Any mostly air map would be cool as I never get to do any piloting normally since I'm a terrible pilot and don't want to waste my teams few planes usually. I wouldn't mind if it was at night either but, I guess that would mean new night-fighters would have to be modeled, and some bombers are always fun ;D

588
Community Polls / Re: Next Theatre
« on: 07-04-2009, 19:04:13 »
Why on earth would they go through the trouble of including all those armies in an initial release?

Their presence in the war was important, obviously, but if they start wasting time by adding Romanians before the Japanese I'm going to be upset.

589
General Discussion / Re: Empty servers
« on: 06-04-2009, 15:04:14 »
WOLF still plays a lot of 16 and 32 player maps to start off the night, and I've actually had more fun on some of them then on full 64 maps. The only problem is a lot of the small maps get really unbalanced once you go over their ideal number of players-I've yet to see axis ever win 16-Giarabub if there are more than about 20 people on- which means if admins aren't on to switch to larger maps it doesn't really help the server grow.

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