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Messages - NUKE

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FH 0.7 Help / Support / Re: I need help
« on: 20-05-2022, 01:05:09 »
Here are some problems from my experience that could cause the problem:
-Do you screenrecording software running in the background? If yes, try to start the game without the software. (E.g. turn off Geforce Experience Overlay, Mirillis Action, or similar stuff)

-Do you have an AMD Graphics card? Try this:

-Try another BF1942.exe:
If you installed BF1942 from Origin:!Alq3IclbSSwtgrxWV5DVEj9VdlntmA?e=8ThXtI
If you installed it from cd (or images):!Alq3IclbSSwtgrxUyNiW73q9prLIOg?e=Etrtf6

These exe files display the game menu in the resolution that you set in the game options. Originally it is fixed to 800x600. If you haven't set it up yet, check the resolution in the Video.con of your profile folder (...Battlefield 1942\Mods\bf1942\Settings\Profiles\Custom\Video.con)

FH2 Help / Support / Re: Server problems
« on: 17-05-2022, 18:05:35 »
If you use modified binaries, you don't need to edit your hosts file. Just add the line as I posted. It will redirect all requests of the old domain to the new ip address.

FH2 Help / Support / Re: Server problems
« on: 17-05-2022, 16:05:58 »
The server binaries of the new server release point to the old master server ( The new address is You can redirect the old domain in your windows hosts file (located in C:\Windows\System32\drivers\etc) to the ip address of the new domain. You can do that by adding the following line in that file:
Code: [Select]

FH2 Help / Support / Re: Delay with startup
« on: 02-10-2021, 12:10:03 »
Greetings all. I'm nearly finished working on my FH2 SP project but am coming across an annoying snag at this point. My FH base is 2.52 and I wanted to add the Elefant to it; so I backed the whole folder up, donwloaded and installed the latest version (2.57), took what I needed and then deleted the whole folder and pasted the backup folder back in. All is well, except that now whenever I load up FH2, I'm met with a black box which hangs around with me for about 10/15 seconds before finally bringing up the FH2 fullscreen window. Image attached showing this black box. Does anyone have a hunch as to what setting I've tripped to cause this? Previously the loading process was very quick.

With thanks,

It certainly isn't a problem on your side. All of us have this problem in the recent time. It has to do with the new masterserver, which apparently has performance issues.

Tali / Re: Tali 16
« on: 15-11-2020, 14:11:02 »
2.57 Changelog:

16 player Version:
- Changed the 16 player to a bleed setup similar to the 16 player version of Ihantala.

Tali is in general a great map, however all layers of the map have certain problems. On the 16p layer it is the bleed/ the total amount of tickets. The round finishes way too quickly - a lot faster than on Ihantala, if you want to compare it with this map.
Please increase the amount of tickets (I suggest increasing by around 50% or even more) or reduce the bleed rate or you could do a combination of both.
Further, bleed mechanics have been changed on this map. Before the change, bleed was stopped on both sides as long as one side holds at least one flag. Now your team is bleeding once the center flag gets lost. I regret this change and here is why:
-First, it significantly reduces the round time
-Second and more importantly, this mechanic lowers the motivation for one team to go for the last flag, they don't need it for the bleed and also the other team will get an Isu. An Isu is very dominant on this map and can be hard to kill. So hold only the center and you won't have to bother with the isu.

Better restore the old mechanic so both teams have to make a harder decision:
Do we want to just hold center, but without bleeding the other team or do we go for all flags, but then having also to fight the ISU.

Tali / Re: Tali 32
« on: 15-11-2020, 13:11:15 »
The feedback of Ivancic hits the nail on the head. Main problem is soviet arty and uselessness of Finn's stugs at first flag. For squadleaders it is almost impossible to stay alive for a longer period in the woods. With a few spotters on soviet side, arty will always find them. For stug drivers it is pure hell: They are under immense pressure. Infantry can sneak up without problem from the woods. Artillery is constantly firing on them, forcing them to keep moving. And while they are moving they become an easy target for soviet tankers.

Ivancic made some good suggestions how to solve the problem. As an alternative here are my suggestions:

-Remove heavy artillery completely, as it is too dominant on this map
-if removing is no option at least limit the range of soviet arty so it can only reach the second flag
-Soviets get an isu when they loose all flags. Why dont finns get one at the beginning?
-Also finns get better tanks once they take control of the third line. I don't get the logic behind this. At this point the stugs would totally do their jobs. WHy not give those tanks  (kv-1, t-34, maybe even isu) to finns at the beginning, when they really need them?

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