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Messages - mft004

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16
Bug Reporting / How do you turn it off
« on: 04-05-2021, 23:05:23 »
Hi,

how do you turn off error reporting? I'm near the end of my arcade mod of fh2 and I've edited basically all the kits which soldiers use, in relation to each map. So each time I'm loading up a map now, the error reporter is telling me I've got problems and that a log has been created and I keep having to delete the logs. Can this be disabled without breaking anything else?

thanks for any help,
Mark

17
FH2 Help / Support / Modding weapon - help request
« on: 25-02-2021, 23:02:58 »
Sorry admins you could delete this thread - I've found a workaround for the 1p animations now.

Regards,
Mark

18
Modding / Re: Copying over kits
« on: 04-02-2019, 19:02:37 »
Sorry for the late reply Stubbfan. That worked perfectly, many thanks!

19
Modding / Copying over kits
« on: 31-01-2019, 09:01:46 »
Hello there; I'm still plodding on with my mini-mod and have another question for the wizards out there.

For the Africa-front Germans, they're all using different kit items; some wear steel helmets, others field caps, others the 'pith' helmets. I'm trying to make all the soldiers wear the same steel helmets. My skills with dds / mesh editing are terrible, but I'm ok with copying over lines in tweak files  :)
So would anyone know which lines in which tweak files I should be editing so that all the soldier classes are re-directed to using the same kit display? I'm guessing it's somewhere inside objects_server.zip, but not sure beyond this point.

Any help is much appreciated as ever
Mark

20
FH2 Help / Support / Re: Shortcut to load up a Coop game
« on: 15-08-2018, 22:08:08 »
I tried that shortcut, just replacing ---- with my player name, but alas it seems to load up a Conquest 32 map, then at about 14%(Objects) it'll crash out.  Thanks anyway for looking into it Tyler.

21
FH2 Help / Support / Shortcut to load up a Coop game
« on: 13-08-2018, 14:08:30 »
Hello there,

would anyone know the target path needed to start a Coop (64) game of El Alamein? I had tried this:

"C:\Program Files (x86)\EA GAMES\Battlefield 2\ForgottenHope2.exe" +menu 1 +fullscreen 1 +modPath mods/fh2 +gameMode Coop +loadLevel el_alamein

but the result was that the shortcut loaded a 32 player Conquest map.  Which part of the path looks wrong, or is a shortcut to a Coop game not possible presently?

Thanks,
Mark

22
Modding / Taking CVM cameras off tanks
« on: 02-08-2018, 02:08:00 »
Hello again,

Would anyone know how to remove just the FrontChase and FlyBy CVM cameras from a tank camera?  I tried removing those specific lines from the affected camera bundle in TankCameras.con, then I also tried chaging a value of 1 to 0 for those lines; but no dice, the full rotation of cameras is still there in game for any tank. 

Any idea where the real CVM camera control would be found for tanks?  By the way if there's a way of adding those lines to a single tank's .tweak file so that the game takes the instructions from the .tweak file instead, that would be splendid.

Thanks,
Mark

23
Modding / Re: Universal tank cameras - help please!
« on: 29-07-2018, 17:07:29 »
Ok thanks for replying anyway, at least I know it's a vehicle-specific issue now instead of map-specific, thanks again.

24
Modding / Re: Universal tank cameras - help please!
« on: 29-07-2018, 11:07:28 »
Hi Jan, you're onto something because I've just tried a normal map in Conquest mode and the cameras are updated, very exciting! So the tweaks you mentioned, are they tweaks in the objects_vehicles_server zip or the specific map's folder?


25
Modding / Re: Universal tank cameras - help please!
« on: 29-07-2018, 09:07:18 »
Sorry, I just meant all the other maps apart from the three firing_range maps.  I'm not sure why I'm seeing different camera positions on those maps compared to the others.

26
EDIT:: I've re-named the thread and updated this post to provide the answer to all this - sorry yes this is some years after the original question, but for those following my path you may find the answer helpful. In brief, within the Co-op SP mode, I was struggling to alter the camera view of fixed-gun tank destroyers like the Jagdpanther, Hetzer etc. The issue I think is that those specific tanks were added to a list (perhaps within a .py file) instructing the game to force a setting override, using custom cameras for those vehicles when played in the Co-op SP mode. Assuming that you're like me and don't have the skills to edit such files, the solution then is to copy the files for the desired tank destroyer and rename the vehicle to something new; if done right, this will give you exactly the same vehicle to play with, but the camera limits will be removed. I personally suspect GAVRANT but I bet I know why he did it - to enable the use of 3rd person camera views for all the normal tanks without having to make a complicated workaround for these few vehicles with the fixed guns. It makes sense, as ever it's just a case of doing a little more modding later to get everything to work as intended.

Old post::
"Hi guys

As part of my SP Co-op project, I've been changing the position of driver cameras for tanks and tank destroyers.  I've hit a problem which has totally stumped me.  All my changes are recognised on the firing_range maps, but on normal maps... any tanks with fixed turrets (e.g. Stug, Bishop) are showing their original camera positions!  Does anyone have any idea why the Tank_DriverCamera_geom0 line in the vehicle's .tweak file is being ignored for those specific tanks, on non-firing_range maps?
There's only one possibe lead I've got so far. It is the .con file for the tanks; if I change the position of the 'Mantle' template in there, that moves the driver camera to the right position on all maps.  But that also moves the tank's gun with it!

So please respond if you've got any suggestions, I think I'm just going round in sad circles now.  A few years ago, the wizard Gavrant had given me the fh2.cfg file to get more tank cameras in SP/Co-op, so I guess he would have some ideas; but I think he's retired now, so if anyone knows who his successor is, please ask them to check this post!

Thanks, Mark"

27
Modding / Re: Can I remove a camera?
« on: 11-06-2018, 20:06:53 »
Apologies everyone, I was being very woolly.  I completely forgot that there's an option in the standard Controls menu ingame to assign single cameras to different keys, so now I've done so for all except the CVMFrontChase.  Take care all!

28
Modding / Re: Can I remove a camera?
« on: 07-06-2018, 20:06:34 »
The other thought I had to work around the problem was: perhaps there was a way to assign different cameras to different keys. So instead of tapping c to go from turret view to CVMChase, I'd just tap the key that CVMChase was assigned to. If that was possible, any ideas?

29
Modding / Re: Can I remove a camera?
« on: 06-06-2018, 21:06:00 »
Nope I've asked about these SP tweaks before.  One of the devs once kindly provided me with the .cfg file to get third-person views back on tanks in the first place, but with the understanding that said file would only apply to SP/Co-op games anyway.

So I'm still asking for help from any wizards who know about these matters.

30
Modding / Can I remove a camera?
« on: 04-06-2018, 20:06:04 »
Hi guys,

I'm continuing with my FH2 SP-Coop tweaks but have a problem with the tank cameras.  I'd altered the CVMChase camera in TankCameras.con so that the camera was further back and zoomed out; this change affected the CVMFrontChase camera negatively, with that second camera looking at half the tank now and from an overhead view.  I'd like to remove that camera from the camera cycle entirely but keep the CVMChase cam; is that possible?

I looked at the references to the CVMFrontChase cameras in TankCameras.con, but in all cases within that file, CVMFrontChase was set to 0 which I take it means 'off'.  So I'm guessing that there must be another file somewhere in the FH2 folder which determines which cameras are on/off for tanks, or maybe for all vehicles.  Any wizards here know which file might hold that?

Many thanks in advance for any help and I've attached the .txt version of the TankCameras.con file I've been editing so far.

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