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Messages - CHRISTIEFRONTDRIVE

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16
I stopped trying to care too much about realism in FH2 when it became apparent that "realistic" is one soldier armed with a spawnable G43 can not only lay down 5 S-mines all by himself (realism), but that it only takes 1.3 seconds to deploy an S-mine (realism) and he can throw these out of upstairs windows into downstairs doorways (realism) where enemy soldiers (who have shovels and knives, which are historically S-mine antidotes) have no way to remove them unless they happen to have a wrench handy. Oh, and his 4 other buddies also with spawnable G43s are doing the same thing, so good fucking luck getting inside that house.

As for the custom maps, I like them and I try to be careful not to unfairly shit on anything someone made with dozens/hundreds of ours of their spare time. Neither do I mind a few weird maps like Westwall (a billion flags spread out over a wide area with no push code) because as much I usually have a boner for push maps and hate hate hate the idea a "realistic war" includes one guy in a jeep who has a really fast computer capping a flag 8 miles behind our front line because we just happened to have a lot of people on piss breaks before the next map stars. But if we already have 25 maps that follow the same general strategy, a few weird ones here and there to mix it up I can live with. We all have our own little notions about what should and shouldn't be represented in the mod so maybe no one else has a problem with this kind of thing at all. The biggest thing this map pack has reminded me is how I long for every flag in the mod to require 2 men to capture it.

17
In order to maintain conspiracies though:

One day I will contribute to this thread, and it will blow minds (or will it?)

Discuss


The prophecy shall be revealed. I bet there will be a pink Tutu involved also.

Also, will the announcement on Joe's twitch be recorded? I'm not sure I can make the "live" show. (Not really sure how twitch works)

I went to school with a kid who had a twitch. People would've made fun of him for it, except he was a really big fat guy, so we just made fun of his titties instead.

I look forward to the update.

18
General Discussion / Re: FH2 Thursday Reloaded!
« on: 03-01-2015, 03:01:27 »
Anyone up for some Friday night WaW action? (At least I'm pretty sure today is Friday).

I'll seed for a bit but I've dedicated roughly 6 of my 23 years to obnoxiously telling people to go to WaW on Friday night so if no one shows up by 10:30 I'm just gonna go watch TV or something with a clean damn conscience.

19
Those are the most baller socks I've ever seen on a human being.

20
General Discussion / Re: FH2 Thursday Reloaded!
« on: 01-01-2015, 21:01:56 »
I will try and seed a bit tonight but I run out of patience with video games too quickly in my old age.

21
General Discussion / Re: FH2 Thursday Reloaded!
« on: 18-05-2014, 18:05:12 »
I will be there next Saturday night... with licquor money for the first time in a year.

22
General Discussion / Re: FH2 Thursday Reloaded!
« on: 16-05-2014, 19:05:02 »
I actually have a job for a change, and I don't get home until around 1am on weekdays. I'll see if anyone's still on when I get back but if not I'll try and get some weekend FHing in.

...until I get a new microphone and go back to PR :D

23
Damaso:

I didn't play FH2 for about 3 months so I wasn't really around for a lot of this. Nor do I understand German so I don't know what some of that is saying. But there are threads for admins to discuss players to keep an eye on, that's nothing special. If you see a guy who has a racist squad name or is teamkilling or whatever, you post up his name for other admins to pay special attention to. You'll note a clear lack of my name on any of those screenshots. You will easily find instances on both forums of me downplaying complaints about you and standing up for you. I can't speak for any of those admins, you'll have to talk to them yourself.

Quote
Seriously: how can a guy like me who only wants to get some fun with his squad, making some roleplay and funny stuff with no intention to harm anyone have this impact with the 762 admins? arent they mature enough to acept this? do they really see  a guy like me as an treat or something to fear? hell.

I can appreciate you don't try to intentionally wreck anything but you repeatedly if innocently did that. No one kicked you for making commando squads to sneak behind the enemy or anything like that, but what you have to realize is that it's real fucking tough to get 100 people from across the world to get along and have fun together. We all have to share the server. We have to take turns in tanks and planes and kits. When your squad takes all tanks on a map and sits in main for 10 minutes waiting for everyone to have one, that's not sharing. You might be having fun, but there's 50 other people on the server that aren't.

Many people have tried to explain this to you, so I don't see why I would do any better at it. Admins talking internally about whether your antics are disrupting game play is not a grand conspiracy to ruin your FH2 experience. It's a discussion born out of endless complaints in-game and on forums about your squad's behavior. We all want as many players for FH2 as possible, and the decision to permaban someone (which is not my decision) from a server is not a decision made lightly. There is no hatred of "teamwork", because what you do is usually not teamwork. It's squadwork. That should be the name of your fireteam. Teamwork is working as a team, with all players. What you do is commandeer all assets on a map and waste them by spending 10 minutes waiting for everyone to have a tank or a plane (ten minutes where the rest of the team is without vehicles) and then doing something stupid with them. Doing stupid things with vehicles is not against the rules, but wasting assets like that, repeatedly despite a dozen warnings not to, results in someone finally having to take action.

The 10 people in your squad may have fun flying 10 Junkers on Crete and yeah, it makes for some good screenshots. The 54 other people on the server who can't land on the island or take off in their planes because you are treating the server like your own personal playground aren't having fun. You wouldn't like it if you wanted to make a Panzer squad on Villers-Bocage but you couldn't get a tank because another squad had them all, parked in a corner five miles from the action, the SL giving a long-winded speech while the rest of the team is massacre, screaming at the admins to do something about it.

24
General Discussion / Re: FH2 Thursday Reloaded!
« on: 04-05-2014, 03:05:15 »
15 people on WaW public server! Join now!

25
Settle down sweetheart, I'm trying to answer some questions in this week's edition of Shitpile on 762.

26
Probably because the dev team put 100,000 hours into a mod five people would play if it was the exact same as vanilla BF2 with prettier grass in an earlier war.

27
>be playing Ramelle as Yanks
>sneak onto the west side of the river after the Bridge flag has fallen, but stay down on the platform, not on street level, never firing into spawn points or flagzone, never entering flagzone
>get kicked for attacking uncap
>next time, play as Jerries
>see players ascending from the platform and charging the flagzone several minutes after Bridge has gone uncap
>report
>"they're not breaking any rules"
>"it's a forward flag, you must clear it"
Sadly, on Euro times playing on another server is not a realistic option atm.

The "no attacking uncaps" rule is so arbitrarily enforced that we would be honestly much better without it, even if it would mean backcapping, spawnraping, and shelling of fixed positions. If it were ever possible in the engine, "dynamic" ABC zones would take a lot of ambiguity out.

I've seen pilots getting kicked for attacking the main base even though this is explicitly allowed in the splash screen! Sometimes shelling enemy main is AWWWRIGHHHT, sometimes people are kicked even for firing arty between a just neutralized flag and the next, still uncappable flag (to prevent reinforcements from arriving). Sometimes you are required to pull back the instant a flag falls, sometimes you are allowed to make a major counteroffensive even though the flag has been uncap long since. Sometimes it's allowed to be outside the ABC but fire into it, sometimes it's instant kick.

Oh well. At least now you're allowed to use a tank to suppress a cappable flag even if you don't want to sacrifice said tank by moving it unsupported into a heavily built flagzone (which would require more than one person to cap anyway) and "too high" KDR in a single match is no longer enough to prove cheating alone.

---

I thought Damaso's antics were more entertaining than harmful, compared to the stunts that some "regulars" are allowed to pull. (Vehicle/kit stealing seems to be another rule that is also enforced very randomly.)

Pilots are not allowed to attack main base, they are allowed to attack static positions in main bases. A plane taking out artillery = perfectly fine. A plane sending 8 rockets maybe kinda sorta at artillery and blasting five infantrymen running around = not okay. It doesn't matter if it was an accident and the pilot missed the artillery, that's the risk you take. It's not the other team's job to make sure you aim your rockets correctly.

The no-attacking-uncap rule is to prevent firstly spawnraping of a control point the enemy cannot capture, and secondly to stop routine interference at flags that are away from the front line. There are plenty of maps that have no push code where you are free to attack rear flags, but if this rule was gone it would be no different from vanilla BF2 with machine guns camping the spawn buildings at rear flags, AT mines under all the vehicles, and all the other noobery that infuriates people trying to play as close to a real battle as possible.

I won't pretend that 762 rules are not arbitrarily enforced sometimes, but normal players seem to overestimate how much admins see of rule breaking, and it's no more than any other player. There's no magical way for me to tell if a guy who has been waiting for a tank for 10 minutes is telling the truth that some noob swiped his vehicle. I have to rely on screenshots after the fact and a player's good word. When you become an admin you quickly learn which players will be honest with you and which players are lying. There is definitely some bullshit from time to time and I've seen other admins act in ways that I wouldn't have, and by the same token I myself have kicked people for petty reasons in the past (i.e. repeated but accidental teamkills) and I try to watch this myself.

Some leeway must be given regarding the uncap rules on city maps like Ramelle. As I said, the rule is there to prevent repeated and sustained attacks on uncapturable objectives, but when the uncap flag is 50 meters from a cappable flag, this is impossible to police. "Push mode" really being "No counterattack mode" doesn't help this.

It's a shame most of the player base seems to think server rules are enforced randomly for the sake of being random, rather than admitting that almost nothing is black and white. If I see a guy steal a vehicle, I kick him. If I don't see it, but it's reported, then I have a dilemma. That's not "applying the rules randomly", it's applying them correctly as often as possible and doing my best not to boot someone who may have done nothing wrong.

28
So what were you kicked for exactly? It sounds like you were kicked for attacking an uncapturable flag (not that you were, but that would have been the rule based on what you say). 762 rules prevent attacking any flag with a red X over it and this to my way of thinking is not a great rule, but the lesser of two evils.

Theoretically there is nothing wrong with you doing this once, and admins are supposed to grant a grace period for you to retreat. The rule is there to stop squads from assaulting flags that they can't capture, laying mines in flags 3 miles behind the front line, and generally just put a stop to at least one aspect of the many things that make FH2 public play fucking excruciating.

The problem with the rule is just human nature: when you (not you personally ajappat) attack an uncap flag you can rationalize a reason why it's okay and when someone else does it they're camping and breaking rules. Admins have no way to tell the difference. This leads to the grace period for defending forces to fall back being applied unevenly, where sometimes a player who is supposed to retreat doesn't but isn't kicked, and a player who does fall back respecting the rules gets booted for returning fire (which theoretically is allowed).

What we are left with is an occurrence of which there are ten variables and no one knows them all, but admins must make a decision either way. It's not an easy rule to enforce but absolutely necessary: even as recently as yesterday, a round of Purple Heart Lane was ruined by American squads sneaking first into FJR-6 position and then capping it instantly the second bridge was capped, and then doing the same thing at both of the last two flags. That is not fun or realistic or enjoyable, and the admins on the American team did a shit job enforcing the rules.

I don't agree with all the rules 762 has but most of them are within the spirit of the game and even then, FH2 feels like BF2 with real weapons more than like a war simulation. No fighting commander is a totally necessary rule: an immensely valuable asset like an experienced commander is needed on a lot of maps, so a rule was made to prevent noobs from applying for commander and then driving off in a tank.

As far as I'm concerned (as an admin of both 762 and WaW public servers) the less rules the better. I want this mod to succeed. I want 100 players on 10 servers around the clock, but let's be realistic here: losing a handful of players who don't like 762's rules is infinitely preferable to losing half the player base because there are no rules, everyone just gets spawnraped constantly and pissed right the fuck off. Neither of those are good scenarios and the ultimate goal should be to make sure neither situation happens, but if it has to be one or the other, whichever loses the least amount of players is the better idea.

Nowadays, people demand than player numbers would be up to 100-80 (how ironic) and 762 is the only server in FH2: some "corrupt" admins as well as player drops/bans are making people leaving 762 - and eventualy, leaving the FH2 fanbase.

(unless people try to go for other servers like Geopad refered - WAV for example)

Corrupt admins didn't ban you. Players got sick of you routinely destroying games with your bullshit "teamwork" like lining up all 8 tanks for Brits on Goodwood and then getting them knocked out one by one by the KT, flying 10 planes with 1 player in them on Crete and ruining the map for your squad, kicking people from your squad for not spawning with smoke when there's a tank 2 feet away from you that everyone else has noticed so they spawn with a zook, and all the other ridiculous shit you've done to make pubby play even more unbearable than it already is. Go read the 762 forums: there are plenty of people that initially defended you, including myself, and you took no one's advice and just did dumber and dumber shit. You treated every battle like it was set up for you personally, wasting assets and wrecking gameplay. Then you come on here and cry about admins conspiring to ban you, even though most players (including myself) went on record both on this forum and on 762 forums defending you as someone who is relatively new, who had the right idea and was genuinely trying to work as a team. You ultimately proved all of your supporters wrong.

29
General Discussion / Re: Conspiracies Thread Mk II
« on: 03-05-2014, 06:05:14 »
Nearly came in my pants when I saw glorious faustpatrone.

30
Battle of Keren / Re: Battle of Keren 64
« on: 03-05-2014, 06:05:13 »
Any chance of a repositioning of the Italian howitzer? Trees block 1/4 of all spots I get in that thing, and then when the enemy is approaching Trainstation there's a load of buildings in the way of direct fire.

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