Dear Players,
What is this about?After watching the server for 2 years now, we have decided to
remove the
"Only attack flags you can capture! (green circle) - no ABCs." rule and replace it with
"ABC lines & main bases: do not fire into / out of there!"What was the initial idea behind the rule?We introduced the protection of crossed flags about 2 years ago, after the FH2 team had introduced
push code on several more of their new maps.
In newer games, there is a penalty built in when you fire into zones that you are not supposed to (kick, death, etc.). FH2 has not had this penalty and, as the developers have let us know, it is technically
not feasible to include it. Therefor it is not planned to do so.
So with the old rule, we tried to guide the players along the shifting front lines.
What did we achieve? The players were guided along the switching flags and did not have to worry about someone
attacking their rear areas. Nor did they have to worry about being shot on their way from
the main base to the front line. So gameplay became more relaxed for some.
What were the problems that the rule caused? Our players became complacent. They started complaining whenever they only FELT that someone
fired into a forbidden area. Even when it was not the case. Other players simply ignored the rule
or tried to push it whenever they felt no admin was watching.
It causes arguments and an overall foul mood because players think they are entitled to us admins
taking care of them 24/7 like they were childs. We would need 64 admins to follow every single player in
death cam to make sure that he is not firing into an uncap zone.
It is an inhumane task and it wears down our admins, and to be frank, us 2 head admins as well.
We cannot possibly enforce this rule and be fair to all parties. Do you remember this
explanation in the news? It was pinnned there for years now, easy to understand and still is ignored so often.
70% of the work that Sandre and I are doing is looking after arguments about admins kicking
or not kicking for violations of the crossed flag rule. We have to explain to players, calm down
admins, mediate flame wars. Admins get worn down, resulting in:
Annoyed behaviour towards players, even if they are behaving o.k. (we can empathise).
Overlooking of really important things: Teamkills, Racism, Tk for assets, flaming.This is the point where we as Head Admins, who are responsible for rules being enforced on [762],
have to intervene.
Just an outlook on what lies ahead:Many CMP maps have crossed flags that do not generate a clear front line so they
cause arguments. The FH2.50 maps will have similar flag setups. It will only get worse.
Would you like an example? Check how close these flags are together.
(material taken from the public live stream, we're not leaking new things).
This is why we will remove this rule, effective tomorrow.I will take your concerns, complaints, comments
here. But at this moment we are resolved
to remove that rule which is causing more trouble, anger and worry than it is helping.
As a player, you may not see it, but from the stand point of the [762] admin team,
(red and yellow tags), it has become untolerable and we watched it for too long.
We will again focus on what is important. No racism, no Nazi ideology, no teamkills,
no excessive flaming. Those are the basics that we need to enforce on [762] to make the
server an enjoyable place.FH2 is a war game after all. You players have to figure out for yourselves where to go,
when to sneak in and pre-cap, where to go to camp or "interdict" with tanks/squads, where
to put AT/AP mines to cut off reinforcements. We give you back your flexibility and remove
an excessive work load from us admins.
For the [762] admin team,
x4fun I<ODIUM>I.