Forgotten Hope Public Forum

Off-Topic => Gaming => Topic started by: THeTA0123 on 03-10-2012, 20:10:33

Title: Mechwarrior Online
Post by: THeTA0123 on 03-10-2012, 20:10:33
(http://upload.wikimedia.org/wikipedia/en/c/c4/PGI_MechWarrior_Online_Logo.png)
MechWarrior Online (also known as MWO) is an upcoming free to play, action simulation game under development by Piranha Games for the Microsoft Windows platform.

Mechwarrior online is a reboot of the mechwarrior series. A series wich had many games under its name. Microsoft left the franchise idle for years but Russ bullock, a long time fan of the series, came up with a project, proposed it to microsoft, in wich he got the license to make a game. This is MWO. A free to play MMO in the mechwarrior universe.
http://www.youtube.com/watch?v=Z6aFV1W8-jU

So how does MWO play?
http://www.youtube.com/watch?v=oWtkCWEPFnw&feature=relmfu

The basis is simple. You go into a battle like world of tanks. you fight and you win. The CBT only offers traditional capture the base mode, but  other game modes are being developed of wich one is gonna be released soon. Once you finished a match, you earn credits (Cbills) and experience.
This is where the simularities with WOT ends.

Each mech is divided into
-Head
-Central torso(And rear)
-Right torso(And rear)
-Left torso(And rear)
-Left and right legs
-left and right arm(If applied)

If you are able to destroy the central torso or the head, then the mech is destroyed. However, this is not an easy task. Either these areas are difficult to hit because of a fast mech, or they are super armoured because you are fighting a big fat Atlas. But you can play smart and first disable some of the other areas, like the arms or right/left torso, wich contain the weapon systems

Unlike in other MMO's, there is no "Tier" system. You play matches, earn money, and buy whatever mech you want. There is no tree you must follow. There is no endless EXP grinding. You just gather the dough and buy what you want. Each mech model is unique on its own and can be used to a varying degree. In WOT for example, a FT-17 light tank will never be able to defeat a Maus. In MWO a Commando light mech can fight and tackle the biggest Mech on the field, the Atlas, if the pilot knows how to fight it. Skill and teamwork are an important factor in this game, and the ability to adjust the mech to your playstyle.

Customizing your mech can be done the way you want it. If your hardpoints support it. And the tonnage. Each mech has weapon hardpoints wich you can fill in and a maximum of tonnage of equipment you can apply on it. The hardpoint types are=
-Ballistic (Involves projectile weaponary)
-Energy (involves laser and other energy weapons)
-Missile (includes short range and long range missile weaponary, aswel as targeting rockets)
-AMS (Anti-missile systems for protection against rockets)

An example perhaps.
We take the Huchback model.
There are 5 sub models in this mech.
The 4G model for example, can mount 3 ballistic slots, 3 energy slots and one AMS module
in other words, if your tonnage allows it, you can mount 3 ballistic weapons, 3 energy weapons and a AMS system. My build for this mech, was a dual AC-5 cannon mounting and 2 small pulse lazers for short range work.

The 4-H model in turn, is more energy pointed, as it has 5 energy slots, 1 ballistic and one AMS slot.

Your tonnage can be spended on various ways=
-Weaponary
-Armor
-Heatsinks
-Ammo

You can adjust the armor to your liking(less armour=more tonnage free), but you must keep in mind=you Need ammo, and you need heatsinks

If you have energy weapons, you do not need ammo. But every mech needs heatsinks. Every weapon you fire produces heat, and if you produce to much heat, your mech shuts down to cool....or worse, it could explode. Ballistic and missile weaponary do not produce as much heat as energy weapons, BUT they require ammo...And ammo weights its share on your tonnage.

All of the above is purchased with credits. No need for unlocking stuff.

Manning huge battlemechs, people can pilot various models and submodels. You can customize them to your liking and each mech offers alot of options. There are 4 classes of mech. Light, medium, heavy and assault. The class names do not need much explaining. At the moment there are 9 models of battlemechs, divided in 31 sub-models

A quick overview=
-Commando light mech. Very very fast, great for hit and run...Barely any armor
-Jenner light mech. Very fast, better weaponary then the commando, more armor, but a bigger target aswel
-Raven light mech. Not as fast as the other mechs, but better weapons and armour awaits you!
-Centurion medium mech. A well balanced fighting machine combining good firepower and speed. With moderate armour
-Hunchback medium mech. A very versatile machine that opens many paths
-Dragon heavy mech. A mech wich can pack a punch with the option of going low armor super speed, or heavy armour slow speed
-Catapult Heavy mech. More orientated for fire support, this mech has great long range weapon capability
-Awesome assault mech. 80 tonnes of menace. More situated for medium-long range fire support
-Atlas assault mech. The mech warrior classic. A big brutal machine for close-mid range killing firepower

http://mwomercs.com/

I will add more stuff later!

http://mwomercs.com/support/faq
Title: Re: Mechwarrior Online
Post by: Kradovech on 03-10-2012, 20:10:05
What can you buy for money? Does it give any distinctive advantage over players, that play for free?
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 03-10-2012, 20:10:15
What can you buy for money? Does it give any distinctive advantage over players, that play for free?
You can use it to buy a mech instead of grinding the Credits for it. Converting of EXP aswel

You can also get additional EXP/credits per battle.

But no, there is no "Distinctive" advantage over free to play players. This game is however, a heck alot easier for F2P then WOT is for there F2P clients


Here are the confirmed mechs that are gonna be ingame
Commando Light mech.25 tonnes (http://mwowiki.org/wiki/images/1/1d/CommandoConcept.jpg)
Flea light mech.20 tonnes (UPCOMING) (http://mwowiki.org/wiki/images/9/9b/Flea_concept.jpg)
Spider light mech.30 tonnes (http://mwowiki.org/wiki/images/2/2e/SpiderConcept.jpg)
Jenner Light mech. 35 tonnes (http://mwowiki.org/wiki/images/f/f4/Jennerpreview.jpg)
Raven light mech.35 tonnes (http://mwowiki.org/wiki/images/a/a5/Raven_Concept.jpg)
Cicada Medium mech.40 tonnes (http://mwowiki.org/wiki/images/7/78/Cicada_concept_art.jpg)
Blackjack Medium mech.45 tonnes (http://static.mwomercs.com/img/gallery/1B0F39F6C5B0034F8A761913567EC190.jpg)
Centurion medium mech. 50 tonnes (http://mwowiki.org/wiki/images/0/0e/Centurion_MWO.jpg)
Hunchback medium mech.50 tonnes (http://mwowiki.org/wiki/images/7/77/Hunchbackpreview.jpg)
Trebuchet medium mech.50 tonnes (http://mwowiki.org/wiki/images/f/f2/Trebuchet_Concept_Art.jpg)
Dragon heavy mech.60 tonnes (http://mwowiki.org/wiki/images/a/ad/Dragon_preview.jpg)
Catapult Heavy mech.65 tonnes (http://mwowiki.org/wiki/images/7/7d/MechWarrior_Online_Catapult_Concept.jpg)
JägerMech heavy mech. 65 tonnes (http://mwowiki.org/wiki/images/f/f3/JagerMech_Concept.jpg)
Cataphract heavy mech.70 tonnes (http://mwowiki.org/wiki/images/6/6d/Cataphract_Concept.jpg)
Awesome Assault mech.80 tonnes (http://mwowiki.org/wiki/images/f/f0/Awesome_Concept.jpg)
Stalker assault mech.85 tonnes (http://mwowiki.org/wiki/images/c/c2/Stalker_Concept.jpg)
Highlander assault mech. 85 tonnes (http://static.mwomercs.com/img/gallery/7D1ACB881607C7E8F801D848CC3E2409.jpg)
Atlas assault mech.100 tonnes (http://mwowiki.org/wiki/images/5/54/Atlaspreview.jpg)

In CBT we have 9 mechs with 8 upcoming. the following weeks a big patch is released with 1 or 2 new mechs.
There are also(at the moment) 10 "rumoured" mechs.
Title: Re: Mechwarrior Online
Post by: Dukat on 04-10-2012, 02:10:36
It is still the closed Beta. Somebody wake me up when they released an alpha version.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 04-10-2012, 10:10:40
Actually the closed Beta is more the Alpha Version. But it's a hell of fun!  ;D
I was also invited to the Hawken Alpha and from what I played there, MWO is a whole lot more enjoyable for me (i.e. not as fast for old farts like me). You have to plan your assault and not just run and gun. Go alone and you're dead meat in MWO. :)
Title: Re: Mechwarrior Online
Post by: Thorondor123 on 04-10-2012, 11:10:35
Hawken didn't really impress me at all. Looks way too fast.

MWO looks much more like Mechwarrior 3 <3
Title: Re: Mechwarrior Online
Post by: Kelmola on 04-10-2012, 11:10:02
Consensus on Mechwarrior: Living Legends forums seems to be that calling MWO even alpha version would be extremely flattering. Most promised features are missing, balance is nonexistent, and even if it ever will be patched up to speed, it will still be Mechwarrior Lite, streamlined and simplified experience for those who have 15 minute attention span (to maximize potential customers). It's not the ArmA or even BF or CS of 'Mech games, it's the CoD. Plus you have to grind an unholy amount of time in order to be able to afford anything (unless you pay IRL cash), ie. World of 'Mechs.

- Four (as in 4) tiny maps.
- Promised interactive destructible terrain: as of now, 'Mechs climb near-vertical slopes and noclip through anything and missiles fly through just as easily. Not that there even is much in the way of objects besides heightmap.
- Only game mode is 8 vs. 8 team deathmatch (most MWLL servers run between 24 and 32 players, and have BF-style "conquest" gamemode), no respawn, no joining mid-match, max. 15 minutes round length.
- No real way of organizing matches so clans are practically nonexistent (several in MWLL). No strategic map or plot progressing according to global match results (MWLL has fan-organized campaign), will be added later (yeah right).
- You play well and your team wins, after repairs you have ~100k ingame currency. Commando costs some 2 million, heavier mechs 3-6 million (remember there are multiple chassis variants, each of which you have to purchase separately). Engine upgrade can cost you 5 million. Weapons and electronics are not free either. (In MWLL, you start from the bottom in every match, but can usually earn enough cash to afford almost anything by round end, in the style of CS.)
- Catapult with dual Gauss rifles or dual AC20 WTFPWNs errything. Or not. Boating medium lasers is just as broken as it was in MechWarrior 4 days (Awesome with nothing but medlasers).
- You can headshot ANYTHING in a single shot, as everything from Commando to Atlas has the same minimal head armour. (insta-headshots prevented in MWLL for playability). Of course, this takes some practice, whereas the Gausspult/AC20pult will finish anything in 2-3 alpha strikes.
- Any 'Mech can designate a target for everyone in his team, thus having separate C3 electronics installed is pointless
- You can lock and fire your missiles through intervening terrain, and the target gets no lock-on warning before they hit. gg.
- Nice graphics though.

And this is a commercially developed title? Yeah right. MechWarrior: Living Legends is a fan project and is far more complete product. Plus it's totally free, not "free to grind, pay to play".

Let me know in a year or so whether MWO actually has developed into something worth paying for or even something worth spending time on.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 04-10-2012, 11:10:53
Aaaah, now see you sir are biased.  ;D

Consensus on Mechwarrior: Living Legends forums seems to be that calling MWO even alpha version would be extremely flattering. ...

 ;D

- Four (as in 4) tiny maps.
True, but more maps are in the works
- Promised interactive destructible terrain: as of now, 'Mechs climb near-vertical slopes and noclip through anything and missiles fly through just as easily. Not that there even is much in the way of objects besides heightmap.
Not true, Mechs can't climb near vertical slopes and destructible terrain is still in the works. Clipping happens on Alpha Statics, which are slowly being worked out. Missiles don't clip through terrain since a few patches back.
- Only game mode is 8 vs. 8 team deathmatch (most MWLL servers run between 24 and 32 players, and have BF-style "conquest" gamemode), no respawn, no joining mid-match, max. 15 minutes round length.
Their going the CS/WoT route with matches, and yes, the only game mode ATM is TDM but others are planned
- No real way of organizing matches so clans are practically nonexistent (several in MWLL). No strategic map or plot progressing according to global match results (MWLL has fan-organized campaign), will be added later (yeah right).
You can match up 8 players in a group and fight together. MM will throw together two made groups when both start the game at the same time. Iirc this option will be added in the future. Fraction Warfare has been announced.
...
- Any 'Mech can designate a target for everyone in his team, thus having separate C3 electronics installed is pointless
C3 isn't implemented yet, so this feature is activated for everyone ingame atm.
- You can lock and fire your missiles through intervening terrain, and the target gets no lock-on warning before they hit. gg.
You can only lock on to a target through terrain when the enemy is painted by a friend (C3 again). The lock-on warning is planned.
...
And this is a commercially developed title? Yeah right. MechWarrior: Living Legends is a fan project and is far more complete product. Plus it's totally free, not "free to grind, pay to play".
Let me know in a year or so whether MWO actually has developed into something worth paying for or even something worth spending time on.

See there is your problem. Yes MWLL is great and I love their work, but it lives from it's fanbase. MWO is in its production and imho it will be quite nice. Especially for people without the time to play and to work yourself into a fan base. MWO is in it's alpha atm, but so much more accessible and thus easier for me to play than MWLL is. Plus MWLL has much more production time under it's belt than MWO, which was started two years ago.

But I imagine FH2 fans (me too) would react the same way should EA make another BF during WW2. :)

Edit: Should someone be uncomfortable about the NDA. Everything above is available in the open forums over at MWO. :)
Title: Re: Mechwarrior Online
Post by: Kelmola on 04-10-2012, 16:10:02
NDA was discontinued a couple days ago, so everything is fair game now, including specific details.

Even though it won't be my cup of tea, I hope MWO succeeds, because if it doesn't, the suits will think that it is the mechs' fault that it didn't sell and there will be another 10-year hiatus in commercial mecha titles. Also, without vanilla BF2 there wouldn't be FH2, so hopefully MWO will encourage more people to play MWLL, they are not mutually exclusive.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 04-10-2012, 18:10:44
There are big patches incoming for the following time. MWO as of now, is like WOT early CBT. This CBT also had a few maps, a few tanks, and barely any features that WOT has today

Next week will see a big big patch with alot of new things. Also 2 mechs.

And kelmola, sorry, but that Mechwarrior living legends post was a bunch of crap :/

Quote
But I imagine FH2 fans (me too) would react the same way should EA make another BF during WW2.

True that

MWLL is nice. But for me...it is like PR is for BF2. I really like PR. But it is to, damn, difficult for me. MWO is a challenge but one that i, and many others, can actually achieve


(http://www.mechwarriorwiki.com/w/images/2/2a/21A72757EA23CD687F3AA111DC6FAF3D.jpg)


I cant wait to play this one!

Jager heavy mech! Role=Medium-long range ballistic support
Title: Re: Mechwarrior Online
Post by: DLFReporter on 05-10-2012, 08:10:21
True to that Kemola, both don't exclude each other and I'm pretty sure that MWO can pull it off and rekindle the Mecha Hype. :) I'm also looking forward to the next Mechcommander! ^^

Muhaha I'll build a Jägermech with quadruple Gauss against those pesky Air-jockeys, although it looks more like a Rifleman, I think I will call mine Bannockburn! *nudgenudgewinkwink*^^
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 05-10-2012, 15:10:38


Muhaha I'll build a Jägermech with quadruple Gauss against those pesky Air-jockeys, although it looks more like a Rifleman, I think I will call mine Bannockburn! *nudgenudgewinkwink*^^
hahaha nice. I in turn plan to equip my jägermech with Dual AC/10 and Dual AC/5 weaponary

Jägermech! Sounds DEUTSCHE! Angreifen mit das Kannone!


I UPDATED THE SECOND POST WITH RENDERS OF ALL CONFIRMED MECHS
Title: Re: Mechwarrior Online
Post by: Kelmola on 05-10-2012, 18:10:15
I'm also looking forward to the next Mechcommander! ^^
There's a RTS called MechWarrior: Tactical Command coming for iDevices, but do not confuse this with MechWarrior: Tactics which is an upcoming computer adaptation of tabletop BattleTech, f2p with "collectible cards" style random booster packs. I am especially looking forwad to the latter despite the f2p aspect: having the comp do all the number-crunching (and worrying about rules) and always having opponents ready sounds enticing.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 08-10-2012, 09:10:12
The latter is also the one I'm looking forward to, but F2P with booster cards is always a bit... hmmm
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 11-10-2012, 18:10:31
Next week, open beta starts.
ALong with another big patch and new mechs!(Cicada and maybe cataphract)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 12-10-2012, 08:10:40
Noes! This is to early... damnit they are on the best route to killing the game before it even starts...
The founder 'betatesters' were whiney, but wouldn't leave due to having payed to play... an open beta in this state... oh my...
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 13-10-2012, 12:10:02
Noes! This is to early... damnit they are on the best route to killing the game before it even starts...
The founder 'betatesters' were whiney, but wouldn't leave due to having payed to play... an open beta in this state... oh my...
There wont be an open beta  ;D

for now
Title: Re: Mechwarrior Online
Post by: Kelmola on 14-10-2012, 02:10:54
So.... let me guess. The devteam were running out of monies, hence the ludicrously priced "Founders package" to get people to pay for betaalphatesting. However, if they had any sense at all (and enough moolah to continue the development), they should NOT have lifted the NDA for at least half a year more. Now, neckbeards are crying bloody murder because of a product that was clearly not ready even for a closed beta, much less to any sort of publicity outside of vidoes and/or dev-played demonstrations.

If MWO fails, what the Gnomes of Zürich will unfortunately deduct is that the public does not want mecha games. Because, after all, a published game cannot possibly be of poor quality (lest the Gnomes admit that they themselves are in it just for the monies and could care less even if it is so as long as it sells) or too Grud-damned rushed to just get the cash flow going, quineg?
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 14-10-2012, 02:10:40
this game is fine and has a good future but it needs to be refined further before it can be released.

Dont let your bias of MW living legends cloud your judgement, young padawan
Title: Re: Mechwarrior Online
Post by: Kelmola on 14-10-2012, 02:10:07
Like I said, I want MWO to succeed, but like I said, they really opened it up for public far too early, and the only sensible reason for that would be the lack of funds.

I'll readily admit that the game has come a long way baby between the opening of the "closed" beta and the lifting of the NDA (that much is apparent from even the most negative of comments; no one has said that the game would not hold potential), but I would still have postponed the latter for at least a few more months to avoid the worst of the neckbeard backlash.

Also, the players are part of the problem, or rather, offering the 'MechLab to the masses before weapon/systems balance is done is part of the problem. People will minmax even if they would blame the game for allowing that. If MechLab was allowed in MWLL, people could and would create combos that would horribly break the game even more than some of the most-complained about pre-made combos (4xLtGauss Fafnir for the extreme long-range raep, 4xCLRM20 Mad Dog to gief sum delicious RAEG for the Brawler Mafia, 4xCLRM10 Cougar to do the same but with JumpJets and at a ludicrously low price, 2xCDSRM6+2xCDSRM4 Mad Dog for the extreme short-range raep, etc.) do now. Then again, if you sell C-bills for IRL monies withholding 'MechLab is not going to cut it, so you have a kind of a Catch-22.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 15-10-2012, 10:10:57
Did they postpone the open beta? I was away and haven't had time to check.

....


Hallelujah! Somehow the devs managed to talk some sense into their publisher!
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 17-10-2012, 23:10:37
(http://static.mwomercs.com/img/gallery/7D1ACB881607C7E8F801D848CC3E2409.jpg)

THERE CANN BE ONLY ONE
Title: Re: Mechwarrior Online
Post by: Kelmola on 18-10-2012, 00:10:31
NO HIGHLANDER WITHOUT BURIAL
NO HIGHLANDER WITHOUT BURIAL
NO HIGHLANDER WITHOUT BURIAL
NO HIGHLANDER WITHOUT BURIAL
NO HIGHLANDER WITHOUT BURIAL
NO HIGHLANDER WITHOUT BURIAL
NO HIGHLANDER WITHOUT BURIAL
NO HIGHLANDER WITHOUT BURIAL

On a more serious note, have they said anything about physical combat and/or Mech-to-Mech collisions, especially concerning the time-honoured "DFA" (Death From Above, use jumpjets or terrain to get above the enemy, then drop your 20-100 tons weight on his cockpit) attack that is just a layman's term for a proper Highlander Burial.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 18-10-2012, 08:10:55
Death from Above was implemented and worked fairly well a few patches in the past. I haven't tried it since, but I have managed to cripple an Atlas once by luck, when I tried to jump off a building and hit him on his head with my fat Cat.

True physical combat such as swinging an arm or a leg into an enemies torso/head isn't planned at the moment (according to the dev notes).
Title: Re: Mechwarrior Online
Post by: Steel_Lion_FIN on 18-10-2012, 09:10:56
Got myself a beta key!
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 25-10-2012, 18:10:15
big patch this evening!  introducing the new mech Cicada, double heat sinks, and light armour!

(http://mwowiki.org/wiki/images/7/78/Cicada_concept_art.jpg)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 26-10-2012, 10:10:28
Looking good. :)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 26-10-2012, 15:10:16
SO far i am very impressed with this patch. huge advancements have been made. +1
Title: Re: Mechwarrior Online
Post by: DLFReporter on 26-10-2012, 15:10:40
They usually get the 2nd patch right.
The first is always blotched. ^^

BTW. I still have a beta key, so anyone who likes a try, just PM me.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 28-10-2012, 20:10:15
OPEN BETA starts TOMMROW monday 29th october!
Title: Re: Mechwarrior Online
Post by: G.Drew on 29-10-2012, 03:10:15
Already signed up on the website for it.
Title: Re: Mechwarrior Online
Post by: :| Hi on 29-10-2012, 04:10:46
Excited for it, Theta told me all about it. Cant wait for the learning curve, not to mention its a little slower than Hawken (which was a blast this weekend)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 29-10-2012, 08:10:18
It's not just a little bit slower, it plays completely different to Hawken.
You're in a Mech here, not an Anime Mecha that jumps and hurls around like in Hawken.
Go alone and you die.
Title: Re: Mechwarrior Online
Post by: :| Hi on 29-10-2012, 14:10:24
Aye, so Theta told me, looking forward to seeing the differences as well
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 29-10-2012, 17:10:51
I would say hawken is more like the BF3 Genre. Faster paced. Not much thinking. Run and gun. Nothing wrong with that, Hawken is great

MWO is much much much more indepth. Your mech layout is important, it has to match the playstyle you play. No mech is the same as the other. My Awesome 8T might be the same model as my enemies 8T. But my weapon/armor/engine/module layout is most of the time compleltly diffrent then his.

There is also a learning curve. And it takes a while before you understand this game. But once you do :)
its So much fun!
Title: Re: Mechwarrior Online
Post by: hOMEr_jAy on 29-10-2012, 17:10:29
Haven´t played the game for a long time, need 14 patches until it´s up-to date.  :o
Might get back into it again. It was quite fun but after I unlocked the Mechs I wanted it became quite boring, though. Hopefully it has changed, though my gaming time is quite limited now, since lectures started again.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 29-10-2012, 21:10:48
The new website is up and running. If you have a account, you should be able to play now. Forums are still down tough.
Title: Re: Mechwarrior Online
Post by: Kelmola on 30-10-2012, 00:10:23
Didn't they reset everything (ie. you lose all cash and custome 'Mechs and parts) again because of the open beta?

Could be tempted giving it a try if there's too few people online to have a proper MWLL match (or if pressed for time and needing a quick in-and-out dash instead of a hour-long match).
Title: Re: Mechwarrior Online
Post by: DLFReporter on 30-10-2012, 09:10:58
Yes, everything has been reset, so everyone starts with almost the same requisites atm. (Albeit this is always relative in such games, as I have seen XL Engines and crazy expensive builds already... there are some people out there that just have no life and need no sleep...)

But do yourself a favour, until Phase 1-2 of the MM is implemented do not play alone. Join up with a Lance on TS. I'm afraid that the 'roflstomping Clans' and the missing match maker will break the neck of all new players. PGI said they would implement Phase 1 (premades are downsized to max 4 people) with the open Beta, but something is missing here.
Title: Re: Mechwarrior Online
Post by: Kelmola on 30-10-2012, 20:10:17
So can you already pick the players you're going against (or playing with), or do you have to form lances on the go?
Title: Re: Mechwarrior Online
Post by: DLFReporter on 31-10-2012, 08:10:23
You cannot pick the enemy team, but you can choose your friends, as has been possible in the past.
I have no idea when Community Warfare is coming. (Guess in 2 Months or so). Atm they are bumping graphics and gameplay.
Title: Re: Mechwarrior Online
Post by: Thorondor123 on 31-10-2012, 11:10:46
Played a bit yesterday. I used to play a bit of MechWarrior 3 back in the day, and MWO did indeed look and feel quite a bit of that. The F2P looked quite fair at the first glance.

Feel free to add 'Thorondor123' to your friends lists.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 07-11-2012, 20:11:44
The 18th upcoming mech has been announched

(http://static.mwomercs.com/img/gallery/1B0F39F6C5B0034F8A761913567EC190.jpg)


Blackjack Medium mech.45 tonnes. Armament= 2 AC/2 and 4 Medium lazers
Other models are fully energy orientated
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 08-11-2012, 17:11:46
The cataphract will be added to the mech list on 20th of november. This heavy mech is the biggest and baddest of the Heavy class. At 70 tonnes, this beast will launch with 4 models=


CTF-1X - The original prototype of the Cataphract, the 1X model is armed with a Ceres Arms Smasher PPC as its primary weapon, which is backed up by an Sarlon MaxiCannonAutocannon/10 with one ton of ammo and the four medium lasers. Additionally, since the 1X was built before the discovery of the Helm Memory Core, it lacks any advanced Star League technology and is built with a standard VOX 280 engine(http://imageshack.us/a/img402/9069/cataphract1x.png)


CTF-2X - Another prototype of the Cataphract design, the 2X is armed with a much more diverse weapons mix. The PPC has been replaced with a FirMir MaxiLaser Large Laser and the arm-mounted medium lasers replaced with Hovertec Quad SRM-4 in the left arm. While the Autocannon/10 torso-mounted medium lasers are kept, the latter now fire forward. An extra ton of autocannon ammo is carried, while two heat sinks have been replaced for two additional tons of armor(http://imageshack.us/a/img194/8731/cataphract2x.png)


CTF-3D - The longest ranged weapon carried by the Cataphract is a General Motors Nova-5 Ultra AC-5 in its right arm, boasting a rate of fire twice that of a standard autocannon. This is backed up by a Mydron Excel LB-X Autocannon/10 in its right torso, capable of firing both solid and cluster rounds. It is a more popular weapon than the Ultra AC-5, especially for use in an anti-conventional and anti-aircraft role without the possibility of jamming. Finally, the 'Mech has four Intek Medium Lasers for close range defense, one in each arm firing forward and two in its torso covering the rear. With only two tons of ammo for the LB-X 10 and one ton for the Ultra, if it runs dry the Cataphract must fall back to be reloaded before continuing the fight.(http://imageshack.us/a/img801/1555/cataphract3d.png)


CTF-4X - The 4X is a Federated Suns prototype produced following the capture of Tikonov, but never saw use due to a lukewarm reception. The Large Laser of the 2X is retained, but all of the other weapons are removed in favor of two Autocannon/5s and an LRM-5. In order to fit all of this equipment, the top speed is lowered to 56 km/h. In a strange twist of fate, the copious ammunition bins for the autocannons became popular with the creation of special munitions, making this design much more well-liked than it had been in the past(http://imageshack.us/a/img196/6884/cataphract4x.png)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 09-11-2012, 18:11:45
The new patch is grande! :)
Btw I finally registered at Mechwarrior Tactics. I'm so hoping for a beta key!^^
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 21-11-2012, 20:11:28
New patch gone live, cataphract added

here's mah rides.

(http://imageshack.us/a/img7/4676/kriegbar.png)

Named after a forum member who helped me before, this short range brawler is armed with big-ass AC/20 and 5 medium lasers

(http://imageshack.us/a/img542/3073/heavyweapons.png)
Based on the TF2 heavy, it has 4!!!! AC/2's! UNLOAD
Title: Re: Mechwarrior Online
Post by: DLFReporter on 22-11-2012, 11:11:59
Damn I hate 4 AC2s. Kind of like those ugly minmax builds aka Streak Cats...   :-X
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 22-11-2012, 17:11:20
Damn I hate 4 AC2s. Kind of like those ugly minmax builds aka Streak Cats...   :-X
But sir, streak cats are OP, dakkaphracts are not :v

my dakkaphract has one purpose only=Hunt down gauss whores
Title: Re: Mechwarrior Online
Post by: DLFReporter on 23-11-2012, 08:11:02
I had a game yesterday, where I had to face 3 phraks and 3 SSRM Cats. Both premades plus 2 Pugs.
Oh boy was that fun... not. I'm afraid that the balance has gone out the window with those two builds. Even a good lance can't defeat that zerg-rush-power.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 23-11-2012, 13:11:39
While i am at it, whats a premade?  ;D ;D
Title: Re: Mechwarrior Online
Post by: DLFReporter on 27-11-2012, 09:11:39
Come on Theta. You ought to know.  ;)
A 'premade' is a group of people that drop together into a game and use TS for group tactics.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 27-11-2012, 17:11:58
and use streakcats and gausspults and be huge sons of bastards ;D ;D ;D
Title: Re: Mechwarrior Online
Post by: DLFReporter on 28-11-2012, 09:11:06
Fucktards all of them. ;)

I love my Phrak with Dual AC5s (300shot ammo) and an ER LL. It's slow like shit, but if I stay with the Atlases, the damage I can dish out is sweet.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 28-11-2012, 18:11:41
I have at the moment=

Catapult K2 with Dual AC/10 and 4X medium lasers
Catapult C1 with Dual LL, dual MPL and Dual LRM and AMS
Cataphract 1X with AC/20 and 4x ML and AMS
Cataphract 4x with QUAD AC/2 and dual ML

Title: Re: Mechwarrior Online
Post by: THeTA0123 on 04-04-2013, 11:04:54
Well i am back to playing this game. the Spider, Trebuchet, Jagermech and stalker mechs have been released. In 2 weeks the Highlander Assault mech joins there ranks. Some hero models have also been released (Kinda like premium tanks in WOT exept you can modify them)

I did some re-alligning and found that the cataphract was not my playstyle. I currently am rolling with my trusty K2 Juggernaut, all 3 jagermech models and 2 stalkers.I am going for a third stalker.

Alot of stuff got added. Alot of graphical, UI and balance improvements. ECM got added.

Also one new mech got announched=The Orion

(http://mwowiki.org/images/5/57/Orion.jpg)

At 75 tonnes this mech will be the heaviest so far in the "Heavy" mech class. It has mixed weaponary.
Title: Re: Mechwarrior Online
Post by: Dukat on 08-08-2013, 13:08:58
I installed the client recently. I don't like the engine. The landscape doesn't look very realistic but more like artificial arenas. I'm still playing though. But does anybody know where the difference between owned mechs and trial mechs is?
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 08-08-2013, 17:08:02
I installed the client recently. I don't like the engine. The landscape doesn't look very realistic but more like artificial arenas. I'm still playing though. But does anybody know where the difference between owned mechs and trial mechs is?
Trail mechs are mechs you can play to "try them out". They change monthly

if buy an mech, you can customize it the way you want. if you need more info, add me on steam(theta2101) on ask it here
Title: Re: Mechwarrior Online
Post by: Dukat on 09-08-2013, 01:08:07
Bought a Catapult C4, equipped with two LRM 20 and two small laser.
Memory came back slowly when I checked loadout and module options.

IMHO the options for mech customization are closer to Mechwarrior 3 than the later sequels.
Clearly made me remember my most sophisticated design: A 100 ton Daishi, slowest engine, maximum armor, three Clan LRM 15 and two ultra AK-20.

So I probably have a goal.

I'm also looking for a chaff system to mount, countermeasuring enemy missiles, but I can't find anything.
So far I found AMS ammo, but I believe AMS(anti-missile-system) is considered something different here, maybe dealing off-map missile strikes. Besides the fact that I cannot find the weapon system that is actually using the AMS ammo.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 09-08-2013, 11:08:23
AMS Ammo is for the AMS System, which is counted as a "weapon".
It destroys about 8-10 incoming LRMs/SRMs of a volley, while it has enough ammo.
A chaff system doesn't exist yet.
Off-map missile strikes have no need for countermeasures, as they are themselves quite ineffective. :)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 09-08-2013, 13:08:31

I'm also looking for a chaff system to mount, countermeasuring enemy missiles, but I can't find anything.
So far I found AMS ammo, but I believe AMS(anti-missile-system) is considered something different here, maybe dealing off-map missile strikes. Besides the fact that I cannot find the weapon system that is actually using the AMS ammo.
Look closely to the right or left torso. The AMS hardpoint is often located there. Almost every mech has a hardpoint for it and the most expensive Atlas and Stalker model can even mount 2 of them.

Title: Re: Mechwarrior Online
Post by: Dukat on 13-08-2013, 20:08:14
Completed modding of my Catapult C-4. The stock mechs really suck. After buying the Catapult for 4.5 million credits, I had to put another 4.5 million credits into it. But now I maxed the armor, replaced the two light lasers with two medium lasers and added an anti-missile-system as well as Artemis IV and Beagle Active Probe.
Now the mech gives acceptable results.

(http://oi43.tinypic.com/54d554.jpg)

http://mwo.smurfy-net.de/mechlab#i=24&l=c0f1719df8f5e0bfa36e487ed3e6c4f3431727fc (http://mwo.smurfy-net.de/mechlab#i=24&l=c0f1719df8f5e0bfa36e487ed3e6c4f3431727fc)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 14-08-2013, 10:08:58
Hi Dukat,

I would have tried saving up for an XL-Engine, but other than that you have a good setup there.

I've updated your build with what I think would improve it.
http://mwo.smurfy-net.de/mechlab#i=24&l=400a587f3e406cb21cb2ddcd412a6137022152b0
Imho BAP is only useful for Mechs which are out to hunt ECM Ligths with SSRMs.
The TAG stacks onto the Artemis bonus, so it is really useful in a LRM Mech.

Since the C4 isn't a frontline mech you could have saved a lot of weight with an XL-Engine and packed a few more LRMs. Here is my C4 build:
http://mwo.smurfy-net.de/mechlab#i=24&l=7330ddb2fa49dd066a515ce96166cb021f2759f1

Or my second build for chain-fired LRM-Mayhem, this works best to scare away every enemy. ^^
http://mwo.smurfy-net.de/mechlab#i=24&l=5c8430d93e591f4cf8c86bb96e3b459c2770cdbc


Edith: Just for the fun of it, this would be my LRM-Mech-Support-Mech against Lights: Stay close to your LRM Buddies and scare away the Lights with those 4 SSRMs and the Med Pulse Lasers
http://mwo.smurfy-net.de/mechlab#i=24&l=52913ba293afd858d2fc9ad602b1a116189228b9

Edith2: Don't forget to open your Missile Bays before going into combat against a Light. They take about 1-2s to open and close again after launch. As they only increase the armour rating of your bays by 10%, I would keep them open during that engagement. ^^

Title: Re: Mechwarrior Online
Post by: THeTA0123 on 14-08-2013, 17:08:07
Or use the weight saved for Streak's or SRM's.


XL engines need to be used carefully tough. With an STD engine, only Center torso kills will kill you(and headshots)

With XL engines however, your Left and Right torso's have engine parts. If these parts get destroyed, your mech also gets destroyed. 

Never-EVER use an XL engine on brawlers.
Support mechs like the Catapult, Jagermech or an LRM stalker benefit greatly off this.
Title: Re: Mechwarrior Online
Post by: Dukat on 15-08-2013, 02:08:35
Thanks.
I didn't check a setup with an XL engine because it was so ultra expensive. And I had not found the web-based mechlab when I modded that Catapult C4. So I used the ingame mechlab. It isn't very handy. And then there were the rumors about cons of XL engines.

I also consider the Beagle Active Probe very useful. I'm rather a noob and I need maximum overview over the battlefield. Before I used it, I had much less overview. And if it is useful against those small nasty 25ton mechs, the better. Those light mechs tend to appear in my back, shooting me from behind while I cannot turn fast enough. But they need only about 80 to 120 missiles to get killed if I can hit them at longer distance. The missiles do the job much easier than any manually guided laser. So I'll keep the Beagle Active Probe.

Right now I usually end up with one of these two different situations: When my LRM ammo is depleted, there are either only two enemy mechs left or I am one of the two remaining mechs of my team. Then I help killing the remaing enemys with my lasers or defend myself with my lasers (getting killed).

That means I could use one more LRM-ammo charge. The setup with the XL engine from DLFReporter suggested to add 4 extra charges, I think I don't need that much.

However the XL engine would allow to load more stuff onto the mech. If I'd go for a XL engine, I'd probably use this setting then:

http://mwo.smurfy-net.de/mechlab#i=24&l=26b54fd3452c666e6b0b0030b0da1d40b0db17c8 (http://mwo.smurfy-net.de/mechlab#i=24&l=26b54fd3452c666e6b0b0030b0da1d40b0db17c8)

However I got a question.
When you go to the pilot lab, mech tree then, you can unlock extra abilities for the mech. The abilities are assigned to 3 levels, 'Basic', 'Elite' and 'Master'. Now it says: Purchase all BASIC efficiencies for 3 variants of this chassis to unlock ELITE.

I mean, are they crazy? I need to buy 3 different catapult variants in order to unlock ELITE?
Title: Re: Mechwarrior Online
Post by: DLFReporter on 15-08-2013, 10:08:54
Yes you have to unlock the Skills on three variants of a mech for more than basics, but the rewards are really good.
This is meant as an incentive for you to buy more mechs of the same chassis. Don't worry, atm the speed of gaining XP is a bit too high compared to the rate you earn CB with, but this is due to change again.

Don't underestimate a TAG. The damage increase is worth losing the BAP and a ML. Especially since TAG allows you to target mechs using ECM at ranges above 180m up to 750m (which is coincidently the optimal maximum range for firing LRMs)! BAP only cancels ECM below 180m and there your LRMs are useless.

If you usually end up as one of the last players and your ammo is depleted, then pack MORE LRMs! ^^

If you are afraid of Ligths, then use this setup: http://mwo.smurfy-net.de/mechlab#i=24&l=47b889a9bdaca551c3ff99fbbe68d6273a5a31b0
Title: Re: Mechwarrior Online
Post by: Dukat on 16-08-2013, 02:08:56
Don't underestimate a TAG. The damage increase is worth losing the BAP and a ML. Especially since TAG allows you to target mechs using ECM at ranges above 180m up to 750m (which is coincidently the optimal maximum range for firing LRMs)! BAP only cancels ECM below 180m and there your LRMs are useless.

Currently I got only a mouse here with 2 buttons, which allows for 2 weapon groups, just like I had 10 years ago when I played MW. Using the keyboard to fire weapons while maneuvering isn't very practicable, so I'm tied to 2 weapon groups.

Back in the days I expirienced major problems fighting other mechs when I had an overabundance of different weapons. If you cover each distance (long, medium, short) with its own set of weapons, your punch at one of these distances will be very limited and may be only 1/3rd of your total firepower. I rather prefer 2 weapon groups for long and short distances only.

When it comes to energy weapons, I use often long range energy weapons for all distances, even the short ones.

If I'd take a mech based on energy hardpoints, I'd simply pack it with large ER-Lasers. One weapon, all distances, that comes very handy in a brawl. Allows you to focus on the action.

However when I got a new mouse, I'll expand the number of weapon groups used. Promised. ;)


Edit://
Btw. I don't like it that you cannot group the weapons yourself. Like setting one button to combine a ballistic short range gun with a long range laser. But that isn't possible. Instead you have to rely on the developers grouping of weapons.
And when it comes to the current trial Raven, they failed. The Raven got a large laser assigned to weapon group #1 together with all other weapons, a single SRM-6 and medium lasers in particular. Basically an alpha strike assigned to weapon group #1. There is no way to shoot the large laser without firing all other weapons, except you turn on chain fire, as the large laser is assigned to group #1 solely. How can they do that, really?
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 16-08-2013, 15:08:59
use SHIFT and SPACEBAR for weapon groups 3&4
i use CAPS LOCK for weapon group 5

Jumpjets re-assigned to V


No problems here whatsoever ;D
Title: Re: Mechwarrior Online
Post by: Dukat on 17-08-2013, 00:08:54
Nope.
I wont fight the right keys in the heat of the battle. It happens already to me with trial mechs that have more than two weapon groups. I wanna trigger weapon group #3 but instead I change the target. Or I center the torso on my view. Or I zoom in and get confused even more. Too many keys.

For me its also easier to assign aiming and shooting to the same hand, the right hand on the mouse in particular. The left hand is for movement keys and all other functions. Shooting with the left movement-hand will most likely cause a setback in the flow of mech movement.

Thereby I already moved WASD to the number block. My WASD is 8456. 1 for zoom. 3 to center torso on view. 7 highlights mech details, 9 changes target.

Confused already? I tell you, 'space' is that far for me, its like arranging keys on another planet. And as I'm left handed, my preferences for key customization are a bit twisted anyway. In the end the discussion is pretty pointless. Gladly the keys can be arranged freely to suit everybodys desires. ;)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 17-08-2013, 09:08:58
You can assign weapon groups freely by using the keys assigned to that task and right-control.
Trust me, you can field mixed weapons with great effect in MWO. You can find a sweet spot distance for every combination. Monobuilds usually lack the diversity for every situation that I need during a game.

My Stalker as an example has 1LL, 4ML, 2SRM6 and 2LRM10 combined with Artemis and a Narc Launcher. It works like a charm, has at least 2 kills every round and brings in money like hell due to my assists and spots.
Title: Re: Mechwarrior Online
Post by: Dukat on 18-08-2013, 20:08:00
Thanks. I found the keys and realized their use in combination with right control. That allowed me to group the weapons. I did that in training and the game memorizes the setting.

I bought a XL engine as well. The mech is a bit less enduring, but I started to hide more propely. I took out the two LRM-20 and replaced them with three LRM-15.
I actually wasn't aware that the LRM-15 got a higher firerate than the LRM-20. This fact and the 3rd LRM launcher now stress me a bit when it comes to heat. Before the mech never overheated, but now it generates a lot of heat forcing me to pause the shelling now and then. Currently I simply relocate while cooling down.

But overall the mech performs great. The 45-rocket-salve has an excellent punch. Contrary to before, I rip off arms and components of my enemys quiete often.
Title: Re: Mechwarrior Online
Post by: Dukat on 25-08-2013, 20:08:14
I bought a Catapult C1 and replaced the two LRM-15 with two LRM-20. Now, when I shoot a salve at a target, the single salve is splitted into two salves, having a small delay in between. At first 30 rockets are fired, then another 10 are released shortly after that.

Unfortunately the missiles are not organized in one big 40 missile salve like on my Catapult C4. I wonder whether this is a bug or a feature.

(http://oi39.tinypic.com/2i23gv6.jpg)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 27-08-2013, 11:08:28
This is actually a feature. The C1 has two 15Pod Launchers which makes for 30 total missiles that can be shot at one time.
If you replace the LRM15 with an LRM20 you will get 2 salvos with 15 and 5 rockets. This was done to make mechs more unique, as almost any mech can field a LRM20, but only the C4 can fully utilize it's 40Pods per arm.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 17-09-2013, 20:09:51
Get ready boys, the game is getting released today
Title: Re: Mechwarrior Online
Post by: Dukat on 03-10-2013, 19:10:15
(http://oi43.tinypic.com/2hhpysj.jpg)
Colors!

(http://oi40.tinypic.com/14477uu.jpg)
I like it, when the battle ends after the last salve of missiles has left the mech.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 04-10-2013, 14:10:37
Going back to the catapults  ;D
Title: Re: Mechwarrior Online
Post by: DLFReporter on 07-10-2013, 09:10:57
Catapults are great. Nothing more to add. :)
I almost mastered my little Cat-Stack. :)
C1(F): http://mwo.smurfy-net.de/mechlab#i=12&l=7f4ea14eb213b059826ac26e54802fffaa07c064
K1: http://mwo.smurfy-net.de/mechlab#i=19&l=a00de2e631c15cb6313be305a44ece2deacd6a65
C4: http://mwo.smurfy-net.de/mechlab#i=24&l=f401b0167d560ec17151f0dbc37ce4fca88a32cd
Title: Re: Mechwarrior Online
Post by: Dukat on 07-10-2013, 13:10:28
I'm not sure about the K1, because I got none. I don't believe in the design, as it is nothing more than a stopgap for poorly armed insurgents. :P

But I can comment on the missileboats. I think your choices are pretty conventional, which doesn't mean that they are bad. You consume all energy hardpoints on both mechs, just like I did. Natural. But then you put on faster engines and more ammo than I do, while you install less capable launchers. Your 1440 missiles are enough for 48 salves à 30 missiles. :o

Well, those are my 3 Catapults, and I must say that my C4 is by far the best.

CPLT-A1 (http://mwo.smurfy-net.de/mechlab#i=13&l=32cd08c13efa578db81e2ca796c33cc7010b2fc3)

CPLT-C1 (http://mwo.smurfy-net.de/mechlab#i=12&l=0450435251975faad54799b3d1fb8d4ed452a565)

CPLT-C4 (http://mwo.smurfy-net.de/mechlab#i=24&l=e4bb5d0f2326148076150f594c3cc7c68ac77892)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 08-10-2013, 08:10:14
I know I know, I'm a sucker for a lot of (missile) rain and the K2 is just a high dps build. You can scare a lot of people with it. Combined with the torso twist of a Cat I believe it to be a great carrier for those two UACs. :)
Solid Builds, but I would suggest that you take along a TAG. It's capabilities against ECM at range makes it really valuable for a missile boat.

Title: Re: Mechwarrior Online
Post by: Dukat on 08-10-2013, 13:10:18
I'm experimenting with TAG on my Cicadas. Overall, I don't consider TAG that great. The money/score gain is marginal. The range is only 750 meters.

I think my approach to combat is different. In my opinion it is not the job of the artillery to mark the targets themselves. Marking the targets, that is the job of others, preferably brawlers and light mechs.

On the Catapults I got a beagle adding 25% to sensor range and I got pilot skills adding another 25% to sensor range. Most of the time I can detect and scan the mechs I am able to see, while they do not necessarily have detected me. Thus there is no need to mark the target with a TAG. Actually the problem here is, that TAG gives away my position, where I could otherwise shot my missiles unharmed at enemy mechs.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 08-10-2013, 13:10:04
I have to disagree here.
The TAG is mostly useless, when you play alone as spotter in a PUG match, but for an artillery mech it can work wonders, as it focuses the missiles on the center torso (or where you aimed it!). This combined with the 750m range makes it perfect as a backup. I can only advise you to shoot your missiles below 700m for a good hit, as anything above gives your enemy enough time to run to cover. The TAG itself is so dim, that it won't give you away that quick.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 08-10-2013, 22:10:18
So i have been gathering the Orions. Here are the ones i have atm

ON1-K "Leo" (http://mwo.smurfy-net.de/mechlab#i=99&l=cfdb6f1ab16ed6c88189042b0fff86c7bba6641c)

ON1-V "Virgo" (http://mwo.smurfy-net.de/mechlab#i=100&l=d09c35e169a7d412a6c744969c89d4e24cc85f82)

ON1-VA "Aries" (http://mwo.smurfy-net.de/mechlab#i=101&l=e7afe1aff51aaad6b31c8acc0f51a82498fcf05e)


I dont have the M model yet but it will be something like this
ON1-M "Pisces" (http://mwo.smurfy-net.de/mechlab#i=98&l=387d55a3d2c3f98ee225fae2cfdf5fd8b875f055)

And if i ever consider purchasing it

PROTECTOR (http://mwo.smurfy-net.de/mechlab#i=97&l=37aac06bc8f5cf6e053289fb7a1d2d6d4b069701)
Title: Re: Mechwarrior Online
Post by: Dukat on 09-10-2013, 01:10:06
At close distance I often get spotted and I do not feel like taking the counter-fire then. Leading the missiles into target with a TAG requires a direct visual connection below 750m between me and the target. That is very suicidal.
Especially when I'm standing behind cover, only the launchers are mounted high enough for the missiles to go above my cover, while my energy hardpoints are located below the cockpit. With the lasers or a TAG I'd only hit my own cover, requiring me to poke out my mech more into the open in order to score.


I'm also surprised about the number of of heatsinks you guys use. I don't have an assault mech yet, but I clearly remember that I made more use of ballistic guns in prior MW games, in order to generate less heat in combat. Instead of mounting heat sinks.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 09-10-2013, 08:10:23
Ok different philosophies here, your argument is good, but why bring any lasers with you then?
If you won't see any direct line of sight to the enemy, then you aren't going to engage one with your lasers. Mount moar Ammo! ^^

I tend to be a second line artillery support mech and thus get about a 50% chance to line up on enemies between 750m and 500m and on those ranges arty with TAG, BAP and Artemis is devastating! It all stacks! :)

Nice builds there Theta. How are your Jägermechs doing? ^^

The thing with ballistics in MWO is that they are hotter than in other MW games. And with the availability of Endo Steel for every mech, it just helps to mount those DHS. :)
Title: Re: Mechwarrior Online
Post by: Dukat on 09-10-2013, 13:10:32
Ok different philosophies here, your argument is good, but why bring any lasers with you then?
If you won't see any direct line of sight to the enemy, then you aren't going to engage one with your lasers. Mount moar Ammo! ^^

The lasers are for self defense only. When being attacked, I run away. Usually I run towards a larger crowd of mechs and hide behind/within their group, leading the enemy mech directly into them. In such a situation, I might turn around and join the attack with lasers.

And then I'm using the lasers for combat after my LRM ammo has emptied out. I join a group of mechs and go into close combat. Then I just help killing the couple of remaining enemy mechs scattered across the map.

Or my team gets eaten and I find myself in the situation, that I cannot run away any longer, while heavy, enemy assault mechs close in on me with their autocannons; leaving no chance for me to reach minimum distance to successfully shoot the LRM. It is a pretty desperate and useless last attempt though, I agree.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 09-10-2013, 13:10:28
Btw, this is the Mech I field, when I play Arty support in a 12 man drop with friends:

   http://mwo.smurfy-net.de/mechlab#i=46&l=9454c30437c5a00866c4c4e41dc8c9872177cb6a

Endless LRM5 volleys followed up by 2xLRM10 hitters and 2xLLs for scalping of those body-parts at a distance. :D
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 09-10-2013, 17:10:22

Nice builds there Theta. How are your Jägermechs doing? ^^

Thank you! And yes, they are doing fine  ;D
Title: Re: Mechwarrior Online
Post by: Dukat on 10-10-2013, 00:10:53
Btw, this is the Mech I field, when I play Arty support in a 12 man drop with friends:

   http://mwo.smurfy-net.de/mechlab#i=46&l=9454c30437c5a00866c4c4e41dc8c9872177cb6a

Endless LRM5 volleys followed up by 2xLRM10 hitters and 2xLLs for scalping of those body-parts at a distance. :D

Yes, that is exactly what I do not believe in. Those small LRM5 are perfectly dealt by any AMS. Shot those at a group of AMS protected mechs and there will be no damage caused. The 2 LRM10 afterwards sound good though, but overall, I always feel sorry for Stalker mechs.

Not comparable to a salve of 45 missiles butchering through the strongest AMS defense. ;D
Title: Re: Mechwarrior Online
Post by: DLFReporter on 10-10-2013, 08:10:59
Sorry you misread me there. I can fire a salvo of 35 Missiles with that baby pretty easily, but if I choose to go for massive rain on lights alone on the field, then I got the chain fired 3xLRM5ers. :)
AMS is only used by 50% of the pugger lights, so I don't worry too much. :)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 11-10-2013, 14:10:18
Any of you guys ordered the Phoenix pack?

Because the locust, shadowhawk, thunderbolt and battlemaster are getting released next week
Title: Re: Mechwarrior Online
Post by: DLFReporter on 11-10-2013, 16:10:23
I did. ;)
Title: Re: Mechwarrior Online
Post by: Dukat on 12-10-2013, 01:10:34
Those packages are ultra expensive. Though single mechs can be up to 7500 MC, like the Boar's Head, which is even more expensive. However, I paid 11,22 €uro for 3000 MC. I rather buy 10 mechbays for that than going for Premium or buying exclusive content.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 12-10-2013, 10:10:06
I did. ;)
wich package did you got? :D

I got the overlord one
Title: Re: Mechwarrior Online
Post by: hOMEr_jAy on 12-10-2013, 17:10:11
Since I had some spare time in the past days I decided to download those 81 patches they released since I´ve played MWO the last time and get a bit back into the game.
I´ve been playing alot with the Dragon equipped with Gauss rifle and two med lasers and quite liked it so far. I value the high reach of the GR and the versatility of the lasers. Also the Dragon seems to be able to absorb quite some damage but is still relatively fast.
Now I´ve accumulated some C-Bills and thought about buying my own Mech but since I´m not too deep in the universe I´m unsure which one to buy. I´d like one that is similiar to the Dragon and has armament that has a long reach but can take care of small ones circling around. Any suggestions from you Mechheads here?
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 12-10-2013, 17:10:36
In other words

you like a fast mech with sniper capabilities that avoids brawling with large mechs but can take care against smaller ones??

DRG-1N (http://mwo.smurfy-net.de/mechlab#i=10&l=c506d8ce69a51f368db3fc8d61c06f5cc520f90a)

VTR-9B (http://mwo.smurfy-net.de/mechlab#i=89&l=af56875337d9117b66cc27b69894fdb0eb6bfeb1)

Here are some builds
Title: Re: Mechwarrior Online
Post by: hOMEr_jAy on 12-10-2013, 17:10:33
Cheers, thanks for that, Theta. These builds look quite interesting, unfortunately I´m not yet in a position where I could afford one of these. Maybe later on. Until them I´m playing with the trial mechs.
I´ve just discovered the joy and adrenaline rush that is piloting a Spider light Mech, running around, beating up others that are way more heavier than myself. :D
Maybe I´ll buy a light one instead....?
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 12-10-2013, 18:10:53
lights are always good :)

Grab a Jenner F or ECM raven

or SPiders

spiders are OP tough
Title: Re: Mechwarrior Online
Post by: Dukat on 13-10-2013, 01:10:34

I´ve been playing alot with the Dragon equipped with Gauss rifle and two med lasers and quite liked it so far.

Note that the trial Dragon got two large lasers, which are really comfortable. It is not medium lasers.
Title: Re: Mechwarrior Online
Post by: Thorondor123 on 13-10-2013, 11:10:22
I have not played this in ages. What has changed since.. last year I guess?
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 13-10-2013, 11:10:04
I have not played this in ages. What has changed since.. last year I guess?
Many new mechs got added. Some new maps (biggest problem IMO), ghost heat penalty for the boating problems (If you fire more then 2 PPC's at a time= massive heat buildup). some new physics....
Title: Re: Mechwarrior Online
Post by: DLFReporter on 14-10-2013, 08:10:44
In general it has gotten way better than it was half a year ago. :)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 14-10-2013, 18:10:15
there are still many problems to be fixed but there is improvment yes
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 16-10-2013, 19:10:00
(http://img268.imageshack.us/img268/5913/gz86.png)


RUN AWAY FASTER
Obey your MASTER
Your armor burns faster!
OBEY YOUR MASTER!
MASTER!

Master of Missiles im shooting my skills!
Title: Re: Mechwarrior Online
Post by: Dukat on 17-10-2013, 01:10:30
The vanilla battlemasters appear like smaller atlas. But they seem to have heat problems. Due to the limited resistance in combat they fall like flies. Often.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 17-10-2013, 17:10:38
In the lore, the battlemaster packed many weapons but always had heat problems.

BLR-1G (http://mwo.smurfy-net.de/mechlab#i=118&l=95420f0b256189f9a5333e5fba56f191541c04d0)

This is my battlemaster. STD engine for survivabilty. One large laser and AC10 for moving into range of the 6 dreadfull Medium lazers. These are very underrated. At close range, with aim, i can deliver an instant alpha of 50 with another 10 quickly followed when the AC10 has reloaded

Once i am in brawling range however, i stop using the large laser to save as much heat as possible for the medium lasers.

BLR-1G (http://mwo.smurfy-net.de/mechlab#i=118&l=21fdc2047b762837b8f8e0343303ff80315a68f8)

This is the build my lance buddy uses. Slightly less firepower in alpha but has more sustained duration. With those SRM's delivering a tough + 12 Alpha if it all hits the right spot

Title: Re: Mechwarrior Online
Post by: Dukat on 06-11-2013, 13:11:13
With the last update they revisited the Catapults. Maybe because they made a Hero Catapult.

However, the maximum amount of missiles per salve on the Catapult C4 has been reduced to 40 missiles, while it was 80 missiles before. On the Catapult C1 the maximum amount has been increased from 30 missiles to 40 missiles (or more).

The changes are not mentioned anywhere, at least I didn't found a detailed changelog.
Smurfy's MWO mechlab has not been updated with these changes yet, accordingly my report is only based on personal expirience.

What bugs me is the egalitarianism of developers of F2P games. Whenever somebody comes up with something the developers did not forsee, it is getting nerfed. No matter how rare the occurence might be. That leaves no space for individual freedom in design, but creates a virtual freedom that is not backed up by reality.

Now I can start all over and redesign all of my Catapults until I find a way to lauch 45-missile salves like I did before.
And screw the fact that I spend money on the Catapult C4 paintjob. Now I got it looking all shiny and advanced, while the technology inside is cut. Feels like driving a Pacer upgraded with a Corvette chassis. :(



Edit:// I'm just testing again and the behavior is actually more weird. I got 2 LRM-15 in the right arm of my Catapult C4, and when i lauch the first LRM-15 in the right arm alone, it releases 15 missiles in one salve. But if I lauch the second LRM-15 in the right arm, it releases two salves, composed of 10 missiles in the first salve and 5 missiles in the second salve.

That is a much more complex behavior than before.

In order to create a salve of 45 missiles, I'd have to split the second LRM-15 in the right arm into a LRM-10 and a LRM-5, and then I would have to put the LRM-5 in the left arm together with the existing left LRM-15.
Which leaves me with the problem of different reload times on the LRM-5, LRM-10 and LRM-15 respectively. It will play and look like a duct-tape solution.
Title: Re: Mechwarrior Online
Post by: Dukat on 07-11-2013, 01:11:45
Ok, I stand corrected. The amount of missiles per salve on the Catapult C4 is now 25 missiles per arm. Regardless of which composition of LRM launchers you use. Alltogether it is 50 missiles total. The 2 missile hardpoints per arm make a total of 4 hardpoints.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 07-11-2013, 08:11:25
Seeing that it is not mentioned anywhere, I'd write this up to support as a bug. I can very easily imagine that the introduction of the Jester ruined something in their database.

Don't always spite the devs, it's sometimes just an error, not malicious intent.
Title: Re: Mechwarrior Online
Post by: Dukat on 07-12-2013, 01:12:22
With the last patch they introduced spawnsplitting for larger maps. Each lance is starting on different positions across the map, having a significant distance between each other.

At first it appears great, but after some time I started to dislike. Even though it is kinda sexy when you run a lance with a light mech, 2 assault mechs and a LRM boat. My Catapults, for example, are designed for large scale battles. Useful when hiding behind a line of 11 other mechs. In a 4vs4 battle my close combat abilities fall short when hiding behind 3 mechs only while facing 4 enemys.

So nowadays each mech needs more armament for close combat, which reduces tactical options and the possibility to allocate different roles. In the end everybody is armed with an AC20 currently. :(
Title: Re: Mechwarrior Online
Post by: Dukat on 08-12-2013, 22:12:44
If you don't go for the rendevouz point or fail being there in time, bad things will occur thanks to spawn splitting.

(http://oi44.tinypic.com/2hewx1d.jpg)

Oh, the panic, you can't imagine.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 09-12-2013, 09:12:11
Don't worry, people will adapt.
It makes for some great tactical situations in 12vs12 games. In PUGs it's a bit of a downer, but if you coordinate your lance quick enough, then you can have fun as well. :)

But I feel with you, when you try to LRM-Boat in in PUG game. That is something best not done atm. :)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 14-12-2013, 14:12:41
http://mwomercs.com/clans

And this is what is wrong with F2P gaming..........
Title: Re: Mechwarrior Online
Post by: Dukat on 15-12-2013, 01:12:37
What is it, that you're talking about? The package of 24 mechs with another 16 items and 90 days premium for 240,- USD or the gold mech available for only 500,- USD, taxes included? ;D

Since they spread this news, people aren't playing anymore when joining the game, but make each battle a chatroom, laughing about the developers. Overall, the prices are astronomically.

But I try to see this in a positive way: Clan mechs are coming in June, and there are some great mechs coming up like the Daishi, Madcat, Ryoken or Uller. Enough time for me to save 100 million credits in order to buy every mech I'd like to buy then. I don't need premium mechs. They have no major advantage except C-bill boosts.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 15-12-2013, 10:12:09
euhm


you cant play them when they get released

Cbill purchase will be much later on
Title: Re: Mechwarrior Online
Post by: Dukat on 15-12-2013, 18:12:19
Some time ago they modeled the weapon systems on the Catapult more properly. Overall, i like it, though some of the weapon models make an excellent target.

Let me show you some of the details:
(http://oi42.tinypic.com/f1a1hc.jpg)
This Catapult comes with an conventional launcher box mounted on both shoulders. Besides the 2 energy hardpoints in the center torso, it is equipped with 2 energy hardpoints on the side torso, distinguished by the green camo element.

(http://oi39.tinypic.com/mrs4df.jpg)
This Catapult comes without the energy hardpoints in the side torsos, but has mounted a dual Streak SRM launcher under the laucher box. Reminds me a bit of a beamer mounted under a ceiling. I also like that it looks like a custom field modification.

(http://oi43.tinypic.com/34j1y52.jpg)
Finally, this Catapult received extended launcher boxes on both arms to hold larger launchers. Weapon cover has been removed for proper view. :P
Title: Re: Mechwarrior Online
Post by: Dukat on 20-12-2013, 01:12:08
New update got released, unlocking Thunderbolt Mech and a new map. The Thunderbolt sucks, but the map is quite funny. It is some moonbase and and due to the lack of a dense athmosphere most of the noise gets supressed.

http://www.youtube.com/watch?v=98GEILOa24A (http://www.youtube.com/watch?v=98GEILOa24A)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 20-12-2013, 08:12:05
A great update.
I actually love the Thunderbolt, good speed and a heavy hitter. :)
The TDR-5SS is a great Laser-Boat Brawler: http://mwo.smurfy-net.de/mechlab#i=115&l=3ab602164918dab62020d35cb67ca3f4f7504224
You like LRMs? Then the TDR-5S can be built that way too: http://mwo.smurfy-net.de/mechlab#i=114&l=1ca933a442458d223095df2569c09b69116244dd
The TDR-5SE is a good and very mobile brawler: http://mwo.smurfy-net.de/mechlab#i=116&l=d52eba6ecfa041df38214f867dddd4fb985f3907

The TDR-5S even works as a AC5 Dakka carrier: http://mwo.smurfy-net.de/mechlab#i=114&l=f32113e5925e254d8d64e0ef07cae514e332023f
Size matters (http://nogutsnogalaxy.net/Phoenix/TB_0003.jpg)

(http://mwo-builds.net/wp-content/uploads/2013/07/thunderboltcomp.png)
Title: Re: Mechwarrior Online
Post by: Dukat on 21-12-2013, 01:12:01
The TDR-5S can be designed to have a similar loadout as the Catapult. I'd prefer buying another Catapult over a Thunderbolt anytime then.

This is due to the general design of Inner Sphere mechs. The design is very conventional and resembles human beings. Human beings have a rather large surface contrary to other creatures having a more compact size. The most economic correlation beween surface and mass is probably an egg.

However many classic Inner Sphere mechs come with an upper arm and a forearm. That is not economical. It is much more economical to mount the weapons directly onto the shoulder, without having extremities. That saves a lot of weight.

Even more most classic Inner Sphere mechs have very little depth while they have a lot of height and width. They have this vertical, brick-like front hull which makes em very good targets, while it is harder to attack them sidewise. Unfortunately you do not turn the side towards the enemy but the huge front that has the shape of a skyscraper.

Contrary to this most Clan mechs have a rather crouched and compact size, with much more depth than Inner Sphere mechs. That makes the correlation between surface and mass much better, saving weight that can be used for thicker armor or more armament.

I also prefer mechs, whose armament is mounted above the cockpit, or at least on the same height. It gives the pilot a much better handling. Weapons mounted deep or far-off often hit only nearby cover instead of the target.

According to this, the Thunderbolt is a conventional Inner Sphere mech. No matter what hardpoints it has got, the overall design sucks.

These are examples for more compact designs that I'd prefer:

(http://www.mechwarrior3.org/mechwarrior3com/overview/mechs/daishi_small.jpg)

(http://www.mechwarrior3.org/mechwarrior3com/overview/mechs/shadowcat_small.jpg)

(http://www.mechwarrior3.org/mechwarrior3com/overview/mechs/bushwacker_small.jpg)

(http://atlashunters.files.wordpress.com/2012/04/urbanmech-ortho-by-ironhawk-hires.jpg)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 21-12-2013, 10:12:27
. The Thunderbolt sucks,
Dude? are you kidding me?

The thunderbolt is the most versatile and effective jack of all trades of all heavy mechs



As for the inner sphere humanoid designs, these mechs were designed for melee combat. And things like grabbing stuff. This cant be done in MWO wich is a rather big disadvantage


So who of you guys have the Griffin/wolverine?

These medium mechs really KICK-ass....
Title: Re: Mechwarrior Online
Post by: DLFReporter on 24-12-2013, 16:12:30
I have them both and they are pure gold. Best 5$ I've spent in a long time. :)
Title: Re: Mechwarrior Online
Post by: Dukat on 24-12-2013, 19:12:55
As for the inner sphere humanoid designs, these mechs were designed for melee combat. And things like grabbing stuff. This cant be done in MWO wich is a rather big disadvantage

That will be covered in the upcoming titles GrabWarrior and MechMiner. Stay tuned. :P
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 27-12-2013, 15:12:17
I have been having insanely amounts of fun with the Griffin and Wolverine

GRF-1N (http://mwo.smurfy-net.de/mechlab#i=126&l=078faa2a44823f36b3e20e7f3525552d0914c938)
Based on the "standard griffin". LRM to 2xLRM5's. PPC remains, backed up by 2 Medium lasers.

GRF-1S (http://mwo.smurfy-net.de/mechlab#i=127&l=5df5aad19c508273e28df4e1dde4941135fe00ab)
Mid-close range brawler. Fairly heavy short range punch. Speed is enough for me

GRF-3M (http://mwo.smurfy-net.de/mechlab#i=128&l=23bcc49eb9b88bf54c3260fcbc291962cd8dd768) The more expensive "Advanced" build"

I dislike XL engines and jumpjets. XL engines are insanely expensive and if your ST is blown, your are dead
The jumpjets are not my favorite thing to use. It requires alot of micromanaging and tactics wich i do not feel comfortable to.


Now i'm finetuning the wolverines. I'll post those builds when i'm done
Title: Re: Mechwarrior Online
Post by: Dukat on 28-12-2013, 01:12:38
Don't get me wrong, it is your choice, but... isn't it a bit unsafe to have more than half of your weapons mounted in a single extremity like the arm? Even more, when those are the infinite energy weapons, while you have weapons with depletable ammo in the longer lasting torso, especially when running a STD engine? You're pressing your luck hard, IMHO.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 28-12-2013, 13:12:53
Don't get me wrong, it is your choice, but... isn't it a bit unsafe to have more than half of your weapons mounted in a single extremity like the arm? Even more, when those are the infinite energy weapons, while you have weapons with depletable ammo in the longer lasting torso, especially when running a STD engine? You're pressing your luck hard, IMHO.
you have no other choise BUT to mount those weapons there... I do alot of torso twisting to protect my Vurnable right arm
Title: Re: Mechwarrior Online
Post by: Dukat on 29-12-2013, 01:12:40
Ok.
What I wanted to say is, that the design of the mech is far from perfect. Like most of the mechs they are releasing in this early stage. They keep all the good mechs for later release.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 29-12-2013, 16:12:09
I wouldn't say that "they"are keeping the "good" mechs for later.
It's just that they brought in the players favourite and iconic mechs first.
The Griffin is a good design. Fast, versatile, good twist and reach and to top it off, he has a "shield" arm. Sure everyone targets you there, but you have to play to his strengths. That's what makes MW so great. Every IS Mech plays a little bit different. The Clans are almost boring in that aspect. ^^
 
Ever since the Gray Death Legion Novels I loved playing a Griffin. :)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 29-12-2013, 18:12:00
if i look at the combat performance of my Griffin/wolverine, it is a pretty damn good mech. If you "Love" to play a mech, if you put your personal liking in it, its performance will be better.

For example, i cant play with the trebuchet at all...Some people can....But i cant. I suck with them
Title: Re: Mechwarrior Online
Post by: Dukat on 23-02-2014, 04:02:41
(http://infinitegamepublishing.com/images/mwosale-2014-02-21-5winsmechgiveaway.jpg)

http://mwomercs.com/news/2014/02/791-5-wins-for-free-mech (http://mwomercs.com/news/2014/02/791-5-wins-for-free-mech)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 04-03-2014, 23:03:49
(http://infinitegamepublishing.com/images/mwosale-2014-03-04-la-malinche.jpg)

A new 95 ton inner sphere mech joins. One of the earliest assault mech designs= the 95 ton Banshee.

If i am gonna buy it, wich is unlikely considering the price, this will be my hero build
LA MALINCHE (http://mwo.smurfy-net.de/mechlab#i=143&l=ba78467b6769a392270625c92dbab79f4440c5ce)

BNC-3E "Juggernaut" (http://mwo.smurfy-net.de/mechlab#i=144&l=e87a2490f6742d9f0eac1eecdff6483fd2b6f778)
And this sounds like a good build for honouring my Second favorite mech of C&C

BNC-3M (http://mwo.smurfy-net.de/mechlab#i=145&l=bab238463707ab30462f16b51cff98b03694a757)

BNC-3S (http://mwo.smurfy-net.de/mechlab#i=146&l=34bf57de958e78d717d964831e6c34fae1e2fa87)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 06-03-2014, 09:03:39
That BNC-3E is going to be hell on Earth... an Atlas equivalent with 4 ballistic slots... holy crap... I'm saving my MCs right now. ^^
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 06-03-2014, 10:03:09
BNC-3E (http://mwo.smurfy-net.de/mechlab#i=144&l=cfd774a32d714d2d05c41e4810e8a53d8d5a42b8)

i have indeed a good feeling about this :)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 06-03-2014, 14:03:40
Oh sweet mama, a 40DMG Alpha every 3s and that for a good few shots: http://mwo.smurfy-net.de/mechlab#i=145&l=5e1e199eac620c66a1b301206e40c0dcffcc2e46
Title: Re: Mechwarrior Online
Post by: Dukat on 06-03-2014, 21:03:44
The Banshee is kinda tough with all those ballistic weapons. Just yesterday one nailed me hard whenever I came out of my cover.

(We won the battle, ofc. ;D)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 12-03-2014, 00:03:56
Wolverine and Banshee mechs now avaiable for MC purchase. Next week regularly CBILL purchaseble
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 18-03-2014, 21:03:54
Wolverine chassis now for yours to grab with cbills!

Also my current banshee build:

BNC-3S (http://mwo.smurfy-net.de/mechlab#i=146&l=53e9814edbf0025980eab5a7ae37ad4306279ed4)

It needs some fine tuning, mostly heat management wise
Title: Re: Mechwarrior Online
Post by: Dukat on 29-03-2014, 01:03:19
(http://infinitegamepublishing.com/images/mwosale-2014-03-28-winamechbay.jpg)
Quote
Win 5 games before March 31st at 9pm PDT and receive a free Mech Bay to store those spare Mechs that haven't got a home.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 29-03-2014, 15:03:47
Just won me a new mechbay  ;D 

BNC-3M (http://mwo.smurfy-net.de/mechlab#i=145&l=45b44f83aab5543a1c8e3194f3573645de09f6f0)

My newest addition to my mech arsenal. Banshee 3M "Riesig"

Aimed for brawling and speed. 2 LL's and 6 ML's with 22 DHS to keep evrything going. STD engine for survivability
Title: Re: Mechwarrior Online
Post by: Dukat on 30-03-2014, 01:03:59
I've experimented a lot with energy mechs during the previous mechwarrior games. The great advantage is unlimited firepower due to unlimited ammo.

But at some point you need that much heat sinks, that the heatsinks occupy all the space. And heat generation appears to rise exponentially with the amount of energy weapons raised. You will have no space left, leaving you with a theroetically low level of firepower.

Even though the firepower indicator is somewhat wrong sometimes. It is only estimated, depending on your style of piloting you might end up much better or worse.

But for example, my 60 tons Centurion got a firepower of 48. Same as your Banshee. Your only advantage is armor.

The most interesting and sophisticated energy mech I've ever encountered in battle was a light mech with 8 medium lasers. (Maybe it was only 6 medium lasers.) But each combined shot must have raised his heat level to 99%. And the punch was damned hard and frightening.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 30-03-2014, 16:03:35
My punch is frighting aswel, and i have that punch cooled down and i keep on giving that punch :)
Title: Re: Mechwarrior Online
Post by: Dukat on 30-03-2014, 22:03:30
Yes, I believe you. But each time you lose track of the target, either because its hiding or because you are hiding or because of a position change or bacause somebody stands in the line of fire, you'll be wasting firepower once your heat level has reached minimum without handing out shots.

It is just that I use more weapons and less heat sinks, dealing my heat during small periods in which the target cannot be shot at.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 31-03-2014, 16:03:49
At the Moment I'm levelling my Orions and I must admit, it is one of my favourite Mechs. :)
ON1-VA aka Run-Boy-Run: http://mwo.smurfy-net.de/mechlab#i=101&l=e1f01a74ee77902981ef0fba00fe522f59dc2c41
ON1-K aka Facepunsh: http://mwo.smurfy-net.de/mechlab#i=99&l=6f1e1ae8ae4b44d4306db00abd4edaadfa53357f
And finally my ON1-P aka Krenensky's Fist: http://mwo.smurfy-net.de/mechlab#i=97&l=338271d79c83dc4d7f5cba4a17c2552a8a297fbb

I love em all. :)
(http://hydra-media.cursecdn.com/mwo.gamepedia.com/b/bb/On1-p.png?version=00bd498acf7f555f5b0a09d333304a85)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 31-03-2014, 17:03:10
Yes, I believe you. But each time you lose track of the target, either because its hiding or because you are hiding or because of a position change or bacause somebody stands in the line of fire, you'll be wasting firepower once your heat level has reached minimum without handing out shots.

It is just that I use more weapons and less heat sinks, dealing my heat during small periods in which the target cannot be shot at.
But when you reached that heat level my friend, i am still delivering :) And i have an alpha of 48. And i know how to focus it
Title: Re: Mechwarrior Online
Post by: DLFReporter on 01-04-2014, 11:04:15
That all-laser BNC-3M is a viable and good build. I like similar ones on lighter mechs, but hell why not on a 95t monster. It gives you enough mass to survive a brawl and enough space to run it cool. My favourite ML beast (not yet owning a BNC) is the Battlemaster BLR-1G (http://mwo.smurfy-net.de/mechlab#i=118&l=066f1a04186babe335c9f98eec820b5fcf59855d).
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 01-04-2014, 23:04:06
That all-laser BNC-3M is a viable and good build. I like similar ones on lighter mechs, but hell why not on a 95t monster. It gives you enough mass to survive a brawl and enough space to run it cool. My favourite ML beast (not yet owning a BNC) is the Battlemaster BLR-1G (http://mwo.smurfy-net.de/mechlab#i=118&l=066f1a04186babe335c9f98eec820b5fcf59855d).
Also alpha noobs depend on you having an XL engine...my banshee has stayed alive because of that STD engine and i was able to finish of an enemy because he ran out of health or his heat level was to high
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 16-04-2014, 17:04:32
6 new battlemech variants have been released. 2 new battlemasters, 2 new locusts and 2 new shadowhawks
Title: Re: Mechwarrior Online
Post by: Dukat on 17-04-2014, 13:04:48
Been to the battlefields lately. It's a war out there. :o
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 17-04-2014, 17:04:22
http://mwomercs.com/news/2014/04/834-win-5-games-get-free-phoenix-mech-bay

5 wins only people, you get yourself a very efficient battlemech for free, the Thunderbolt 9S
Title: Re: Mechwarrior Online
Post by: Kelmola on 17-04-2014, 18:04:25
So.... how's the game nowadays? Clans coming in June, pay retail price of a game for "famous" skin, but what else?

Still 8vs8 fixed-length team deathmatch only?
Still no concessions towards combined arms (battlearmour infantry, tonks, AFV's, hovercraft, artillery, VTOL's, AeroSpaceFighters)?
Still no melee (kicking, punching, swords, axes)?
Does the terrain actually work now (ie. no more scaling vertical slopes, no noclipping, weapons not firing through them)? Any destructibles?
Has the medlaser boating been fixed?
Headshots still 1s1k Atlas as easily as a Jenner?
Missiles/ECM/AMS/TAG yet working as intended?

Or should I just cling on to the one or two MWLL servers still alive after PGI forced the team to stop development?
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 17-04-2014, 18:04:18
So.... how's the game nowadays? Clans coming in June, pay retail price of a game for "famous" skin, but what else?

Still 8vs8 fixed-length team deathmatch only?
12 vs 12
Still no concessions towards combined arms (battlearmour infantry, tonks, AFV's, hovercraft, artillery, VTOL's, AeroSpaceFighters)?Nope
Still no melee (kicking, punching, swords, axes)?Nope
Does the terrain actually work now (ie. no more scaling vertical slopes, no noclipping, weapons not firing through them)? Any destructibles?Yes
Has the medlaser boating been fixed? Never was the issue in the first place...PPC/PPC/AC builds is whats OP
Headshots still 1s1k Atlas as easily as a Jenner?This has been changed drastically with all mechs
Missiles/ECM/AMS/TAG yet working as intended?Yes, yes, nope, yes

Or should I just cling on to the one or two MWLL servers still alive after PGI forced the team to stop development?Why not play both?
Title: Re: Mechwarrior Online
Post by: Dukat on 18-04-2014, 01:04:32
Still 8vs8 fixed-length team deathmatch only?
3 gamemodes: capture the base, team-deathmatch and conquest. Cp:
(https://static.mwomercs.com/img/theme/modes/conquest/ss1.jpg)

12vs12, 3 lances, each with its own spawn-position seperated from the others. I didn't get to see 8vs8 though. I believe 12vs12 is more stacked, especially on the older small maps. It is one large brawl, with multiple targets being offered simultaneously. The new maps are larger, still the basic approach is to unite the 3 lances and to stomp the enemy with your concentration of firepower, lance after lance. Accordingly there is still little tactical depth.

Still no concessions towards combined arms (battlearmour infantry, tonks, AFV's, hovercraft, artillery, VTOL's, AeroSpaceFighters)?
They implemented static gun turrets shooting various weapons like Streak-SRM.

Still no melee (kicking, punching, swords, axes)?
Nope. But for once I killed somebody by jumping onto him from above.

Does the terrain actually work now (ie. no more scaling vertical slopes, no noclipping, weapons not firing through them)? Any destructibles?
Yes, no destructibles though.

Has the medlaser boating been fixed?
IDK. Never heard about that. I like med lasers though.

Headshots still 1s1k Atlas as easily as a Jenner?
No.

Missiles/ECM/AMS/TAG yet working as intended?
I think so.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 20-04-2014, 21:04:42
2 days left till you can win that free thunderbolt mechè!
Title: Re: Mechwarrior Online
Post by: Dukat on 20-04-2014, 22:04:38
I got that Thunderbolt but I can't make any use of it.
In a direct confrontation it dies like a fly despite full armor.
It got all those damned energy hardpoints that makes it suitable for an energy build. Accordingly, it got the firepower for a direct confrontation though, if you put in lots of heat sinks. Even though it leaves you with a very low firepower level then. But still, it does not withstand facing a second enemy after you killed the first.

I tried various builds, currently I put an AC10 in the arm, because the arms never get ripped of, due to mech torso going down much earlier.
But still, craptastic mech.

Not even to speak about the gun in the arm. I'm hitting obstacles all the time.

I'd even sell the mech, but there is no mech I desire to buy in return.

http://mwo.smurfy-net.de/mechlab#i=155&l=a0d039d94f1e011499c53fdd2b5af352cae2efe5

Edit:// I remember how I killed one of those Thunderbolts with 5 medium lasers lately. I just cant remember which mech I had. Catapult? Centurion? Stalker? However, it dealt that Thunderbolt.
Title: Re: Mechwarrior Online
Post by: Dukat on 20-04-2014, 22:04:14
wrong thread. And i made it worse fixing this. please delete. I'll edit the post above.
Title: Re: Mechwarrior Online
Post by: Dukat on 20-04-2014, 22:04:34
not my day. can somebody delete the 2 empty posts?
Title: Re: Mechwarrior Online
Post by: DLFReporter on 22-04-2014, 09:04:15
Dukat,
you should play it for what it is. A support Mech, a little bit like a QKD. It's not as fast and surely has some issues, but the trick is to stay back with the group. And utilize those double AMS! They really shine against those LURMs. :)

Here are some builds which I quite enjoy:
1. http://mwo.smurfy-net.de/mechlab#i=155&l=0701b4cf1ecbd733987e912101841b9ccb490f94
Use the ERLL to pepper enemies at a distance and collect those jummy cbills for assisting. Once the enemy charges damage him with the 25DMG Alpha of those MLs and then hold the two MGs into the holes to crit the bugger. Removing one of the ML for a flamer adds to the crit goodness. :)
Fire-groups
1. ERLL
2. 5xML or 4xML
3. 2xMGs or 2xMG+Flamer

2. http://mwo.smurfy-net.de/mechlab#i=155&l=2e04f5caa41046be5906d4dc1569c36a528ec60d
A typical meta hitter. Get your torso and the right side of your mech into cover and use the left arm to shoot at the enemy. Double tap the AC5 for a constant shake on the target and hose them down from a distance. Then once they close us the ML to end them.

3. The basic loadout with a twist:
http://mwo.smurfy-net.de/mechlab#i=155&l=0d311d2cb03b6ae516418ffddb8998a087d1be97
Forget the SRM. Use the ER PPC as in the first build the ERLL, then the ML to open em up and in the end crit-search with the Flamers and the MG.

4. Your Build - Same same, but different:
http://mwo.smurfy-net.de/mechlab#i=155&l=81dbf7339337aef0d8053cdbdc1be1ab41f2434a
Use the LL and the AC10 in union for mid range harassing and then stick the flamers and the ML in the face of a damaged enemy coming for a brawl.


Edith says:
What I forgot in the list above is a sniper-build utilizing that high energy mount in the chest:
http://mwo.smurfy-net.de/mechlab#i=155&l=f226c293cb6313f90d7d98a1d68611f18478c067
Title: Re: Mechwarrior Online
Post by: Dukat on 05-05-2014, 00:05:52
Thanks for meminding me to use the second AMS. I missed this and fixed it quickly.

I re-thought my usage of autocannons. It appears to me now that the effective combat range of autocannons is much higher than in previous mech warrior titles. Those lighter autocannons reach actually as far as a gaus rifle nowadays. So far I focussed on using autocannons for close combat, but had some bad expirience on the free Thunderbolt and the Catapult K2 which I recently bought.

As a result I started to increase the combat distance on autocannons and things are actually improving. I believe this improved my ability to evaluate the tactical situation in combat more properly.


I also started to toy with Large Lasers and Large ER-Lasers again.

But I still believe that energy based weapons for long range combat suck due to the high heat generation and massive weight. Usually I prefer missiles or gauss rifles for long distances.

But now I came up with a design for the Thunderbolt that proved to be very effective in my first trials. I'm combining laser with fast autocannons, getting an insane increase of the stress level for the enemy.


(http://oi60.tinypic.com/2m6skya.jpg)


And after that success, i came up with a design for a cheap LRM-boat based on the Thunderbolt 5S:

(http://oi58.tinypic.com/2rdxc3b.jpg)
http://mwo.smurfy-net.de/mechlab#i=114&l=0b0abcfd5f7078435b848de842c3b931923392d1

 ;D
Title: Re: Mechwarrior Online
Post by: DLFReporter on 05-05-2014, 08:05:43
Interesting builds. In your first build though, I'd put the AMS and AC2 Ammo into the legs seeing that you have the full 60 Armor on them.
Should a Crit get through, then at least you still live and won't lose that XL. :)
The LRM-Mech is a bit hot, but it looks really viable. I think I'll give it a try tonight. :)
Title: Re: Mechwarrior Online
Post by: Dukat on 05-05-2014, 14:05:28
Putting the ammo into the legs is a good idea. This is the weapon-grouping for the (first mech) TDR-9S:

(http://oi58.tinypic.com/r06061.jpg)

Basically I use only 2 weapon groups. Group #2 got the long range lasers, group #1 the medium lasers. Both laser types get combined with the AC2 and and the tag.

I admit that the lasers converge better with the AC2 on short distances than on long distances.


The LRM-Mech is a bit hot, but it looks really viable. I think I'll give it a try tonight. :)

Note that this is the TDR-5S. I did just a quick build, I had the XL-255 engine lying around and its only a LRM-10 and a LRM-20 combined, making it 30 missiles total.

I did not upgrade the heat sinks, nor the missile guidance, nor structure or armor. For picking artemis missile guidance, I'd have to use a STD engine, it is possible but comes with restrictions in payload. Still I plan to upgrade those, after having finished my trials, once I know what improvements I desire most.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 05-05-2014, 22:05:04
I almost always use STD engines. And when it comes to survivability, i have won many engagements vs XL Noob meta boat users.
Title: Re: Mechwarrior Online
Post by: Dukat on 13-05-2014, 21:05:42
Usually I'm not that much into posting battle results, but this was kinda weird:

(http://oi61.tinypic.com/6iw9br.jpg)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 13-05-2014, 21:05:44
Nice job, whats so weird?  ;D
Title: Re: Mechwarrior Online
Post by: Dukat on 13-05-2014, 22:05:15
The 8k XP for 379 damage, of course.

I mean, yes, the 8 saviour kills make 2400 XP alone. But it was a basic Thunderbold 5SS, with 2ERLL and 4 medium lasers running on single heat sinks, standard armor and standard structure. A totally useless and crappy mech.

It feels kinda wrong to have gotten that much XP.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 14-05-2014, 09:05:52
Doesn't seem wrong to me, as this weekend was a "DoupleXP Weekend".
You also had a TAG/Narc with you, which gave you some arty assists as well, which can't be seen in the list. All together that brings you up to 4.518XP and double that for the first victory of the day with the TDR. Et voila 8k+ XP. :)

At the moment I'm really enjoying my Assault-Medium. Aka the VTR-Blackjack
http://mwo.smurfy-net.de/mechlab#i=90&l=0a59e5b547b79771e3edceb72169ae6e3325be5c
84km/h, 4 JJs and 494 Armor.... harrrrharrharr
Title: Re: Mechwarrior Online
Post by: Dukat on 14-05-2014, 19:05:09
On the first glimpse it appears a bit weakly armed for a 80 ton mech. But let me guess: If I'd approach to kill you, you'd simply run and fly away.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 16-05-2014, 08:05:54
It's a hit and run Mech, just like the Blackjack.
You move in at speed, pop one or two AC20 shots into the enemies back and on to the next enemy you go (or jump ;) ). If the enemy is alone, then you can use the SSRM to strip the enemies armour while you circle him. The AC20+2ML in the arms are also perfect to core the mech while on the move.
It's most effective if you hang back a bit and then move in when the first skirmishes are over and the enemy is already damaged.
Title: Re: Mechwarrior Online
Post by: Dukat on 28-05-2014, 01:05:48
I got my free Hula girl!

(http://oi62.tinypic.com/dddfs4.jpg)
I just wish she'd be a bit more soft in her knees when dancing.
Title: Re: Mechwarrior Online
Post by: Dukat on 29-05-2014, 21:05:16
They revealed screenshots of the 'Dire Wolf'(Daishi) and Nova. Both mechs do not resemble the original design of those mech. The Dire Wolf looks like a Masakari, and the Nova seems to be a complete new creation.

Here are some examples:

Battletech content:
(http://www.ikea.com/us/en/images/products/kritter-childrens-chair__0096632_PE236603_S4.JPG)

MW:O content:
(http://byebyestuff.co.za/wp-content/uploads/2013/09/cupboard.jpg)

Battletech Dire Wolf:
(http://www.myrnnyx.com/mechs/20-607h.jpg)

MW:O Dire Wolf:
(https://static.mwomercs.com/img/news/media/66c90cc73b48bac94816158f3fb43c13.jpg)

Battletech Nova:
(http://www.angelfire.com/in2/togakureryu/battletech/mech_pics/nova.jpg)

MW:O Nova:
(https://static.mwomercs.com/img/news/media/5e31e7514a4a58f51e96856f4fce4cfa.jpg)


Fail!
Title: Re: Mechwarrior Online
Post by: DLFReporter on 30-05-2014, 09:05:43
Not really a fail imho. The Daishi is close enough.
(http://www.myrnnyx.com/mechs/20-607i.jpg) is basically exactly the same as this (Note: The Angle makes the chamfered edges look smaller that combined with the chamfered 'hud' gives it a bit of the Masakari feel.(https://static.mwomercs.com/img/news/media/66c90cc73b48bac94816158f3fb43c13.jpg)
except that it is a different variant without the Torso Missile Hardpoints and the Torso Energy Hardpoints.

Btw: This is a Masakari:
(http://www.myrnnyx.com/mechs/20-605f.jpg)


On the Nova I can agree with you, it is not "canon", it is a mix between a Super Nova and a regular Nova. Mind you, I think it looks awesome though. :)
Title: Re: Mechwarrior Online
Post by: Dukat on 19-06-2014, 23:06:23
(https://static.mwomercs.com/img/news/media/c559952c06ebf8d6ce2903c63415dcc6.jpg)
Quote
DATE: June 17th, 3049
MESSAGE TO: Precentor-Somerset
ORDER: Delta

RE: Deep Periphery communications issues.

Finest Precentor,

We have been having problems communicating in the Periphery due to some technical issue. We
have full diagnostics running and have not yet found the cause.

We would appreciate your assistance opening a working communications link to any point in
the Periphery with which you can establish contact.  If you are able to establish a link,
please inform us as soon as possible so we may look in into the HPG network in the area.

Priority is normal, probably more barbaric pirate nonsense, this is the Periphery after all.

Please let it be known that at this time there is no need to alarm the First Circuit or
needlessly alert the revered Primus.


-------- END OF TRANSMISSION ----------


ATTACHMENT 372-004925-B0H7:

DATE: JUNE 16th, 3049
MESSAGE TO: Unknown
ORDER: Civilian

RE: **YD*Y

To *n**ne w*o c** as**s*..* we *re **d*r att*** fro* **kn*** *o**e*. ***k*n*s *nk**w*.

--------- END OF TRANSMISSION ---------

If you have a mech performing badly, you better sell it now. Because what has been bad so far, can be considered worst when facing clan technology these days.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 20-06-2014, 16:06:06
Nope.
IS Mechs have their perks which level the playing field quite nicely.
Clan Mechs have fixed Upgrades and Engines, so your run of the mill IS Mech will out-run and out-armour many Clan Mechs.
They have the bigger guns, but the IS has versatility. :)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 20-06-2014, 18:06:28
Clanmechs are very powerfull but predictable. Also IS mechs have WORKING SRM's now guys. 2X SRM6 artemis is a powerfull weapon once again!
Title: Re: Mechwarrior Online
Post by: Dukat on 21-06-2014, 01:06:29
My problem is that I often lose a direct confrontation where I won before. Actually I'm feeling weaker than ever. Confronting a 75ton Mad Cat with one of my 65ton Thunderbolts head on is a serious loss. Overall, Clan armor feels much stronger than IS armor. Though this might be due to the stronger armament on Clan mechs. And I score about 150 damage points less per battle, because I die so much faster.

More than ever I need a brawler, probably with 100 tons at a speed of 90kph. Impossible. :(
Title: Re: Mechwarrior Online
Post by: DLFReporter on 23-06-2014, 08:06:41
My advice for you would be a Highlander or Victor at the moment.
I tend to do quite well vs the Clans with them in a brawl (excessive use of JJs and SRMs to the face).
Clan stock mechs have a real problem, all their main weapons are in their arms. Go for them at a distance and you're safe.
But to be honest, I'll give the TBRs with 2xCUAC5s another 2 weeks and they'll be nerfed.
Title: Re: Mechwarrior Online
Post by: Dukat on 23-06-2014, 13:06:49
I created a brawler by transferring the armament concept of my Thunderbolt 5SS and Thunderbolt 9S to a Battlemaster 3M. I'm planning to upgrade the 320-STD engine to a 330-XL engine. The final Version will have a NARC with the TAG converted to a medium laser and 18 heatsinks total. And I got plans for the 1S and 1G variants of the Battlemaster as well.

(http://oi60.tinypic.com/fan2mo.jpg)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 23-06-2014, 17:06:00
If you need help with the battlemaster

i have 10 battlemasters in my mech bay  ;D
Title: Re: Mechwarrior Online
Post by: DLFReporter on 24-06-2014, 08:06:03
This is my BLR-1S Brawler stm. :)
http://mwo.smurfy-net.de/mechlab#i=120&l=52b436af1a36f70c146d5aaa7dc505f27cb51579

Engage with LLs, then brawl with MLs or SRMs. Use the MLs to cool down after firing the SRMs.
Title: Re: Mechwarrior Online
Post by: Dukat on 24-06-2014, 12:06:55
I can't post my Battlemaster 1S design. That would be kinda embarrassing. I did not test the design yet, and I assume it will suffer from the same flaws like my early Stalkers did, thus requiring lots of fixing. ;D
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 27-07-2014, 14:07:56
Currently gathering Cbills for my 10th battlemaster

BLR-1S Heavy duty (http://mwo.smurfy-net.de/mechlab#i=120&l=0f693ec5ac4db225e054c537239005462834d805)

My second BLR1S
Since SRM's are now once again succesfull, this build is made with 4 medium lasers and 3 SRM6's + artemis. This gives it a whopping broadside of 60. Backed up by a single LRM 15 Artemis for long range work. BAP provides long range target aquestition. All launchers have 3 tonnes of ammo.
Title: Re: Mechwarrior Online
Post by: Dukat on 27-07-2014, 21:07:11
4 medium lasers, 3 SRM launchers. That is what my Stalkers look like after I had to raise their close combat abilities. I had to take out LRM launchers in favour of SRM launchers. The problem is that SRMs bore me. I have no fun at all running at the enemy in order to reach combat distance for SRMs.

The firepower is 85.4, though speed and heat management are pretty limited.

(http://oi58.tinypic.com/2i7ygr9.jpg)


Currently I still refuse to take the LRM lauchers out of my Battlemaster 1S. I don't need another boring Stalker. I need a capable LRM boat. Accordingly my 1S comes with a LRM 50 - I love the punch. It rips Dire Wolfs appart. As long as they don't catch me in close combat.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 27-07-2014, 21:07:50
Well i am very satisfied after 4 matches with this new BLR 1S.

The LRM15 on its own is good for keeping the enemy busy. When i encounter a Dual AMS mech at close range, i shoot the LRM15 first and then unleash the  SRM's.

Ever since clanmechs got introduced, damage is far more spread out now, so having a gaint shotgun SRM mech really does the job. And if need be, their is always those 4 Medium lasers for an accurate 20 damage alpha

First match gave 3 kills, 9 assists, 954 damage and 210 000 Cbills (no premium)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 29-07-2014, 08:07:50
Currently gathering Cbills for my 10th battlemaster
...

Really? 10? And you don't get bored? Mind you, the BLR is a great mech, but 10? I have 3 to level the beast, but besides that I tend to check out all other mechs as well. :)
My favourite atm is the TDR-9SE. It is similar to the BLR, but a bit agiler.
http://mwo.smurfy-net.de/mechlab#i=116&l=bc647d79cb1bc474aadab1cda1832469ca172464
After that the Stormcrow has found my heart. :)
http://mwo.smurfy-net.de/mechlab#i=183&l=8d3de211f3186da70ab63e141d314e37aa0967e0
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 29-07-2014, 12:07:08
i have my battlemasters i want now. I will get myself a 11th one, but thats gonna be a future hero mech

Now, i guess i am gonna gather Cbills for the Timberwolf and other clan mechs


Anyone who has played the timberwolf? is it worth it?
Title: Re: Mechwarrior Online
Post by: DLFReporter on 01-08-2014, 12:08:49
The Timberwolf is the most iconic mech in the BT universe, so owning it is a nobrainer. ^^

It's basically a Catapult with arms and can be built as a meta-b*tch (if one roles that way... I do not... every time I see someone driving a TBR without it's LRMs I cry to myself...)

In all, it's a fine mech, but it has it's weak points. And contrary to what many people decry... it isn't invincible.

This is the proper build I love:
http://mwo.smurfy-net.de/mechlab#i=163&l=b8646b73226b46e0869f7e928c10b1e44081c1d2
A nice long-range Build is also this one:
http://mwo.smurfy-net.de/mechlab#i=163&l=45bd76bcdce1525007ca97f5a61fcee74d2afa77
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 03-08-2014, 12:08:07
thanks

but no way in hell am i gonna pay these pathethic $ prices for one single chassis tough
Title: Re: Mechwarrior Online
Post by: Dukat on 03-08-2014, 22:08:22
Well, you have to pay MC for the mechs. I got 380 MC left and cannot afford any more MC. Maybe I get a clan-arm or clan-leg for 380 MC. Then I will mount it on my Battlemaster.

Not even to speak about the fact that I need 102.000.000 credits to equip my 17 mechs with a target retention module. That requires me to do 1020 battles.

After that, each mech will have about 3 more module slots left. That requires an estimated 408.000.000 credits to fully equip my mechs.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 04-08-2014, 11:08:17
Guys, I think you misunderstand the principle behind the mech hangar and the modules.  ;D

@THeTA: Gather a few more CBills in the next two months, then the TBR will be released for CBills. It will also cost you quite a fair amount, so be sure to gather at least 10m CBills.
@Dukat: Why on earth do you need 17 target retention modules? I have exactly one module of each module that's worth the effort. Just go into the hangar and take it from mech to mech. Re-equipping the modules takes less than a minute to do. Those 1020 battles x ~10min would equate to 170h of game time. Now in that time you could efficiently level and play all Clan Mechs for CBills. ^^


Title: Re: Mechwarrior Online
Post by: Dukat on 04-08-2014, 13:08:26
I did that occasionally with XL-engines. Sharing one engine on 2 mechs. Turnes out that I consider it very annoying. In the end I kept the engine in one mech and didn't play the other.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 05-08-2014, 08:08:30
Well it's either that or pay up. Considering the prices, I'd spend the time in the mech hangar. :)
In 3 months you'll be able to buy the Timberwolf. At the End of August the Summoner and the Nova will be available.
Do take a look at the Summoner, it's a great mech! :)

This is my favourite troll build on it: http://mwo.smurfy-net.de/mechlab#i=188&l=2cb5ca0b88760f3e00903c174788931f89536df4
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 05-08-2014, 23:08:25
(https://static.mwomercs.com/img/news/media/5f8a67fdaf93632c517d0dbf6364c456.jpg)

11 battlemasters in my garage now!

(http://static.fjcdn.com/gifs/MFW+I+finish+my+build..+From+the+Tenacious+D+Movie_802d8e_4745697.gif)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 06-08-2014, 12:08:16
The paintjob on that BLR is grand, but whoever set up the artwork for the SSRM2s should be shot.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 14-08-2014, 12:08:07
Lyrans be joyed!
The vindicator 45 ton medium mech is inbound!!
Standard armament is a 180 STD engine, giving it a speed of 65km/H. Armed with one PPC, one LRM5, one medium laser and one Small laser.16 STD heatsinks.4 jumpjets. Well armoured for a medium mech
(https://static.mwomercs.com/img/news/media/76d2bf927a3c95f35e0eae6b90a621dd.jpg)

Hero mech released 19 august. Standard variants for MC 26th august. Cbill purchable 2 september


Switching to DHS and adding 2 DHS (12 DHS) will free up 4 tonnes. Then we take endo steel for an additional 2.5 tonnes. Removal of the jumpjets(i cant use them) to upgrade this baby with a faster engine, LRM 10 artemis and 2 medium lasers instead of 1.
Title: Re: Mechwarrior Online
Post by: Dukat on 14-08-2014, 13:08:47
I failed on the Steiner Contest for a free mechbay. At the end I was stuck at 11/20.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 15-08-2014, 09:08:55
Don't worry, there is another Challenge incoming on the 15th.

Quote
August 15th - 5:00 pm UTC
Win a Mech Bay Challenge Marik Edition

I love the look of the Vindicator let's see how it looks as a 3D Model. :)
Title: Re: Mechwarrior Online
Post by: Dukat on 15-08-2014, 15:08:36
That is freakin today. It is not like I got more time this weekend. >:(
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 19-08-2014, 23:08:09
(https://static.mwomercs.com/img/news/media/e6fd53aa6b58bf0de06fe1cf41e1be5e.jpg)

https://www.youtube.com/watch?v=kAa2C6TD-_s

Here she is. The vindicator hero mech. ST.Ives
VND-1X (http://mwo.smurfy-net.de/mechlab#i=208&l=4d57420671e82b5a0b2a952d917b00b0040367f7)
VND-1AA (http://mwo.smurfy-net.de/mechlab#i=207&l=6aa62890968843dd709d10040bcbd82cd6d19b1d)
VND-1X (http://mwo.smurfy-net.de/mechlab#i=208&l=202c4ea8b48934a43fc90c42623af3a6e2753849)

These are my planned vindicator builds. It looks like a good 45 ton mech.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 29-08-2014, 10:08:11
Btw. guys, the ClanMechs are now available as trials. ;D
Title: Re: Mechwarrior Online
Post by: Dukat on 29-08-2014, 13:08:13
The damned server is offline 24 hours.  :(
Title: Re: Mechwarrior Online
Post by: Dukat on 06-09-2014, 20:09:48
They moved the servers to a new datacenter, but still the problems didn't really solve.

(http://oi62.tinypic.com/2lca23m.jpg)

(http://oi58.tinypic.com/2q8ajw6.jpg)

(http://oi62.tinypic.com/1622l9l.jpg)

This goes that far, that the server doesn't even let you rejoin a match. Probably because the gameserver crashed itself.

Edit://

(http://oi62.tinypic.com/r1bkhh.jpg)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 08-09-2014, 09:09:36
The missing FFI is known and being worked on, as well as the de-sync problems.
For me, the datacenter move really reduced the lag. Disconnects happen like once every 20 games atm, which is okish seeing that they are still working on the fix.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 16-09-2014, 22:09:35
Major announcement guys
http://mwomercs.com/forums/topic/171263-1-year-customer-appreciation-program/

Ever played since september 17 2013 and over 100 matches? one free mech bay, 2 million cbills and a cockpit item!(avaiable 23 september)

Ever purchased MC? Well hello, for you is a brand new Centurion variant, the he CN9-AH - decked out with a custom paint job, along with a 30% C-bill Bonus and a free Mechbay. And this one wont be for sale!(standard variant will be added tough) Dont worry, you can still get that bad boy.(avaiable 21 october)

Did you ever purchased a Pre order package? founders? phoenix? clan? BEHOLD AS THEE GETS A FREE NEW ATLAS VARIANT! THE ATLAS AS7-S! (Avaiable 21 october)

Ever got the top tier package? the overlord phoenix package? or the masakari clan package...Well hold on to your seats because you get a FRIKKING KING CRAB ASSAULT MECH! Special custom paint job, 30% cbill bonus, And in advance before this bad boy gets released! (10 december avaiable, 20 december MC and 10 january for cbills). Also you will get all other King crab variants when they are released for MC! for  freeeeee

For those who purchased the masakari clan package, get the Mad dog !! And standard variants, for free! (also 10 december)





FRIKKING KING CRAB ANNOUNCED!
https://www.youtube.com/watch?v=dTRrb5PbdRY
Title: Re: Mechwarrior Online
Post by: Dukat on 16-09-2014, 23:09:30
Yeah, That's great.

I'll spend my remaining 300 Mech Warrior Credits on 2 Mechbays.  ;D

I'm also getting:

Thanks.

(http://static.mwomercs.com/img/news/carousel/950-c8bbd5bf737dbd60df96ac3d1e532565.jpg)
Title: Re: Mechwarrior Online
Post by: DLFReporter on 17-09-2014, 08:09:01
I like their new communications and marketing since they parted with the publisher IGP. ^^

And the return of the CN9-AH as a founders Mech is grand! :)

The AS7-S will be a beast with 2E in the Arms, 2E in the CT, 1B in the LT and 4M in the RT.
AC20,2xML and 4xSRM6 to the face?...Anyone?... or a real Atlas LRM Boat? :D

Beware, you might catch crabs...
(http://memberfiles.freewebs.com/24/48/79504824/photos/undefined/Crabs.jpg)

Title: Re: Mechwarrior Online
Post by: THeTA0123 on 17-09-2014, 09:09:33
Looking at the mechlab, i can build an AC40 kingcrab with 18 DHS, 2 AC20, 5 tonnes of ammo, an Large laser and a SRM 6 with one ton of ammo

hohohohohohohohoh
Title: Re: Mechwarrior Online
Post by: Kelmola on 21-09-2014, 13:09:58
I'll just leave these here:
http://www.dyadicparagon.com/paragonpress/2014/9/19/the-pgi-shuffle
http://themittani.com/content/traffic-control-transreversal
Wouldn't be surprised at all if at some point also MWO severs went on an indefinitely long "maintenance break", considering the connections between IGP and PGI (hmmm, anagram, must be a completely unrelated company).

Shady business practices aside, you'll get a Mad Dog only if you buy both Masakari Collection ($240) and Man'O'War collection ($120)? $500 "gold-plated" 'Mech skins? Is this some kind of joke? Because if it is, it's not very good.

Oh well, despite PGI's best efforts MWLL is still alive and completely free even without grinding so I'll keep playing that instead.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 21-09-2014, 18:09:47
Have fun playing that
I will keep playing this
Title: Re: Mechwarrior Online
Post by: Dukat on 21-09-2014, 21:09:05
MechWarrior Online suffers from many flaws, some have been named in the articles above, many have not.

The customer care sucks and the creation of content is stagnating, as well as the growth of player base. Which might be due to the fact that the lead mapper is busy running a chinese restaurant.

Not even to mention that PGI is unable to provide any content exceeding 12vs12 deathmatch maps, totally idiotically nerfing Clan mechs to a point where it is a joy to Alpha them with conventional Inner Sphere mechs.

The stagnation of the customer base is fuelled by the game mechanics itself, which makes it very hard for any beginner. You need like 20 million credits to equip your first mech, with modules like Radar Deprivation (6Million €) being mandatory.

If I would have spend 500 US Dollar on a golden Mech, I'd be worried. I see the same players every day, despite joining random games. Accordingly I expect the gameservers to get shut down every day soon.

Under normal conditions, a company like PGI is not able to carry on like this. No wonder they try to collect fresh money, though I consider it questionable where that additional money for Transverse might go to. Probably into a chinese restaurant in Sillicon Valley.

Besides that, I don't own any Crysis games, and I lack the 50 €uro to buy one. So no Mech Warrior Living Legends for me.
Title: Re: Mechwarrior Online
Post by: Kelmola on 21-09-2014, 22:09:56
Besides that, I don't own any Crysis games, and I lack the 50 €uro to buy one. So no Mech Warrior Living Legends for me.
MWLL has worked with the free demo version of Crysis Wars since forever, at least on CJW Funbocks servers (which are the most, or as of late, the only ones active anyway). "Vanilla" Crysis support was dropped years ago.

After the shutdown of GameSpy (for which there is a workaround on the forums, just edit your hosts file) the demo version and "unofficial" copies will work on all servers, since there are no more authentication servers.

Even staying honest, Crysis Warhead (with which the Crysis Wars is always bundled) is €9,99 on Steam at the moment, not €50. If you prefer a physical copy, then Play.com has a wide selection of sellers for around €11,50.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 22-09-2014, 15:09:19
Despite all the shitstorm drama, I'm quite enjoying MWO and am still playing it on a regular basis. With RL having eaten almost all of my game-time, I don't mind this simplistic 12vs12 approach (Which can be very taxing in a good team).
I'm even looking forward to the CW. :)

Anyhow, anyone interested in Mechwarrior games, don't miss out and go and try MWLL.


PS: Now that PGI has parted with IGP it also seems to finally come round to dish out more bonus stuff and long needed fixes. I for one call that a welcome change.
http://themittani.com/news/pgi-and-igp-part-ways


...
If I would have spend 500 US Dollar on a golden Mech, I'd be worried. I see the same players every day, despite joining random games. Accordingly I expect the gameservers to get shut down every day soon.
...

That actually is a good sign, "joining random games" isn't as random, as you believe it to be. Your ELO will keep you in a bracket (Tier) with the same people while you play the same mech. If you want to see different people, try switching to another chassis.
Title: Re: Mechwarrior Online
Post by: Kelmola on 22-09-2014, 18:09:31
Also, for anyone interested to play MWLL for free, here's a link to a "combined" installer that installs only the relevant binaries of Crysis Wars trial version and the la(te)st version of MWLL. No piracy, since you can't play anything else than MWLL with this (not even the trial version of CW), apparently even Crytek was okay with this since before GameSpy shutdown you still needed a CD-key to play on unmodified servers.
http://forum.mechlivinglegends.net/index.php/topic,19022.0.html
Title: Re: Mechwarrior Online
Post by: DLFReporter on 23-09-2014, 09:09:24
Grand. Thx. I have Crysis Warhead, but this download makes things way easier. :)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 27-09-2014, 21:09:44
http://mwomercs.com/forums/topic/172816-pgi-we-the-community-demand-zoidberg/

https://www.youtube.com/watch?v=y5i11levTu8

Need a king crab? why not zoidberg??
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 22-10-2014, 11:10:00
Today, the Atlas-AS7 S has been added for anyone who has ever bought a Phoenix, clan mech wave 1 or 2 pack
The Centurion AH has been added for anyone who has ever puchased MC.

Also the shadowhawk AND stormcrow mechs are 45% on cbills AND mc! Grab them now!
Title: Re: Mechwarrior Online
Post by: Dukat on 22-10-2014, 13:10:29
I'm kinda uncertain how to equip the Centurion AH.

I already got a Centurion brawler for close and closest combat, and a LRM-boat.

Hardpoint-wise, the Centurion AH would be the most capable LRM-boat, but then I'd want to convert my current Centurion LRM-boat into a brawler. Which, of course, should be better then a brawler variant of the new Centurion AH.

Ahh, difficult.

Centurion AH brawler:
http://mwo.smurfy-net.de/mechlab#i=8&l=f712125ac48d444712b5c753617819b321ce752e

Centurion AH LRM-boat:
http://mwo.smurfy-net.de/mechlab#i=8&l=9edec49a90c12f0195cfded45582aefd3a17f11e

Centurion AL brawler, to be converted from LRM-boat:
http://mwo.smurfy-net.de/mechlab#i=28&l=ad6e09d3ae2bd77e7f9c94f6dffb16611df4af3c
Title: Re: Mechwarrior Online
Post by: DLFReporter on 23-10-2014, 08:10:09
Actually you can do some fancy stuff with the AH.
A combination, which works surprisingly well is a 98kp/h XL275 CN9-AH with an AC20 and 3xSRM2 Launchers.
http://mwo.smurfy-net.de/mechlab#i=8&l=ae3e0b2890f196731065f7ce14f3da5e0d26c52b
The AH as an LRM Boat does work, but you are commit if you run it. Stay with the Pack and avoid a fight at any cost. (on the plus side, the 3 MGs look awesome on that arm!)
http://mwo.smurfy-net.de/mechlab#i=8&l=ea4dae66ee3109a20f1146881febd61d356afc52

The new Atlas is my favourite! :)
I threw out the SRMs, as they are all but a distraction and pimped the LRM20 and added more Ammo. :)
It plays well. Soften up any enemy at the start with the ALRM20 and move in, once you are under the 300m range, take them apart with the MLs and AC20. :)
http://mwo.smurfy-net.de/mechlab#i=216&l=cd7ae2e5eb4f447952a4ead213e78df85bf4af44

It's even worth its weight as a LRM boat (ok the LRMs will only staggerfire [10+5 and 3x 6+6+3 which is the equivalent of having 1xLRM10 and  10xLRM5], but it works and enemies cower in the shade of 60LRMS!):
http://mwo.smurfy-net.de/mechlab#i=216&l=06061dc6246b897087e1f14032fb2360d541628f

Edith: I have a more feasible version for the LURM-Atlai now: http://mwo.smurfy-net.de/mechlab#i=216&l=028ddd58ff2a76bf7a8b6ee4ca59d198c452e016


Title: Re: Mechwarrior Online
Post by: THeTA0123 on 23-10-2014, 12:10:50
I recently aquirred myself my first clan mech= The warhawk.

I despise the direwolf....Like seriously...Fuck you, Direwolf. But the warhawk really caught my attention.

Its a great mech with only one nemesis, the Direwolf. But its a balanced and fair mech to play

WHK-PRIME Ocelot (http://mwo.smurfy-net.de/mechlab#i=191&l=80cdeeb0f2ea88e3a406cf6ce026bdbe09da4ae5)
I had problems with going all energy on this build, and eventually i settled down to this. Wich is my best performing warhawk.

WHK-A Raven (http://mwo.smurfy-net.de/mechlab#i=192&l=a2622e330352ff5254ad98f028dbe6e5c5be5611)
Raven, or WHK-B, is my brawler. 2 LPL, 2 SRM 6's and one powerfull UAC-20. This mech has a K/D of 2.15!

WHK-B Mantis (http://mwo.smurfy-net.de/mechlab#i=193&l=bd7f9fb5da7503bf0cfe37e7377bcf3cf491cc45) Mantis is my fire support mech, with 3 powerfull LRM 15's supplied with 6 tonnes of ammo. This is backed up by an UAC-10 and 3 ER Medium lasers.
Title: Re: Mechwarrior Online
Post by: Dukat on 23-10-2014, 13:10:44
Started trials.
Subject: CN9-AH

(http://oi61.tinypic.com/2ajp5p1.jpg)


(http://oi59.tinypic.com/2i6ggv9.jpg)

Annotation: forgot to implement Beagle Active Probe and Artemis Guidance.


(http://oi58.tinypic.com/11i05jb.jpg)

Conclusion: Mech suffers from the same problem as its derivates. Despite the availability of hardpoints, the mech is rather insufficient to house an LRM-30. The engine is too big and too fast, while a smaller engine requires more heatsinks, which requires to switch back to an ordinary armor structure, eating up all the weight gain. This hampers inclusion of additional Artemis Guidance and/or a Beagle Active Probe. Overall the mech felt short on ammo on all weapon systems.

Despite that, battle performance was ok, achiving a match score of 133.

(http://oi62.tinypic.com/hsoz9j.jpg)
Title: Re: Mechwarrior Online
Post by: Kelmola on 23-10-2014, 14:10:44
I despise the direwolf....Like seriously...Fuck you, Direwolf.
Why the hate? It isn't like it would be the basis for the 9xCERPPC "Direstar"...  no wait, it is.

If I ever played MWO, my only goal would be to build one, just because the build rules allow something that retarded.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 23-10-2014, 15:10:07
You can build it, but you won't have any fun. It needs at least two coolant flushes to work without going off like a Tommy Cooker. ^^
Here's a video of one of those Direstars: http://www.youtube.com/watch?v=wLCMvD03snQ
With the first shot he goes into a 40+ second thermal shutdown. In that time any decent Medium Mech can take out one or both arms. :)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 23-10-2014, 17:10:36
I despise the direwolf....Like seriously...Fuck you, Direwolf.


If I ever played MWO, my only goal would be to build one, just because the build rules allow something that retarded.
you can build it, but you wont be able to fire it...
Title: Re: Mechwarrior Online
Post by: Kelmola on 24-10-2014, 00:10:41
you can build it, but you wont be able to fire it...
Seen enough YT vidyas that you can fire one alpha before shutting down, and it's enough to 1s1k most 'Mechs.

But if they removed this opportunity, there is still no reason to play :P
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 24-10-2014, 09:10:10
you can build it, but you wont be able to fire it...
Seen enough YT vidyas that you can fire one alpha before shutting down, and it's enough to 1s1k most 'Mechs.

But if they removed this opportunity, there is still no reason to play :P
You cannot do this anymore ingame. Simular that you cannot install more then 2 gauss rifles. Thy info is out of date
Title: Re: Mechwarrior Online
Post by: Dukat on 26-10-2014, 01:10:58
So I received the CN9-AH, and it turns out that my CN9-AH shares the same online ID with my STK-5S, causing the weapons group configuration to reset for one mech, after I defined it for the other one.

Same old ancient bug that caused me to sell already 2 mechs, with now 4 mechs being affected by the bug again.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 27-10-2014, 08:10:50
He? ^^
You should go play in the lottery. I have like 70+ Mechs and haven't noticed that bug before. Ok, I have no Stalkers, but still...

Did you send a support ticket?
Title: Re: Mechwarrior Online
Post by: Dukat on 27-10-2014, 13:10:51
No, I waited one day to settle my anger, then I posted on the forums in one of the various threads dealing the subject. The thread I took was started in April.

Besides I never draw support tickets, never did that in my life. But if I have to, I might do. Especially as it gets really expensive. Now I have to sell the Stalker, after that I can re-buy it and re-equip it. Might be costs of 10 million credits, only for this mech. On a non-premium account. :(
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 28-10-2014, 15:10:54
Surprisingly

a 5 streak SRM6 Stormcrow is incredibly effective and fun to play and not as OP as 5 SRM 6 Stormcrow
Title: Re: Mechwarrior Online
Post by: DLFReporter on 28-10-2014, 15:10:50
I love my CataCrow. ^^
Based on this CPLT-C4 (http://mwo.smurfy-net.de/mechlab#i=24&l=f09d16f178b1fe48cb668ff3710becb71d2c8da4) I build this little murderous Stormcrow: SCR-Prime (http://mwo.smurfy-net.de/mechlab#i=183&l=b5fd27aae9fe556f4bc82ac88a5395d7c51200f3)

2xLRM20
2xLRM10 (900)
2xCERML
1xCTAG

It's a nice one for fast LRMs to the flanks with 106km/h. Chainfire those LRMs and the enemy will retreat. Thats like 30s continuous screen shaking for the receiving mech.^^
Title: Re: Mechwarrior Online
Post by: Dukat on 03-11-2014, 02:11:19
(http://static.mwomercs.com/img/tournaments/201410trickortreat.jpg)


Somebody calculated that you need an average of 90 reaches into the bag to get a free mech bay. Seems he was right. I didn't get one.

Quote
486751587123085599    2014-11-01     76    Consumables: Priority Air Strike
487314515601671070    2014-11-01     33    GXP: 300 GXP
487314614385919441    2014-11-01     12    This game does not qualify.
486751883475830762    2014-11-01     50    Trick: 1 Flamer
486752016619817638    2014-11-01     36    Consumables: Improved Coolant Pod
487314919328599085    2014-11-01     18    This game does not qualify.
486752270022889587    2014-11-01     72    C-Bills: 75,000 C-Bills
486752364512170625    2014-11-01     116    Consumables: Priority Artillery Strike
487033349862610270    2014-11-01     29    This game does not qualify.
486470421384025965    2014-11-01     68    C-Bills: 112,500 C-Bills
486752682339752333    2014-11-01     106    MC: 25 MC
486471830133309545    2014-11-01     107    GXP: 300 GXP
486471946097427521    2014-11-01     22    This game does not qualify.
486754172693415587    2014-11-01     61    MC: 50 MC
486472105011218978    2014-11-01     36    C-Bills: 62,500 C-Bills
487035200993528948    2014-11-01     43    Consumables: Improved Coolant Pod
487035213878431084    2014-11-01     70    Cockpit Items: Halloween Lights
486483963415991529    2014-11-02     60    GXP: 200 GXP
486766224371718043    2014-11-02     59    C-Bills: 50,000 C-Bills
487047183952353688    2014-11-02     95    Consumables: Priority Artillery Strike
486484388617755872    2014-11-02     52    C-Bills: 87,500 C-Bills
487047454535294722    2014-11-02     70    Premium Time: 1 Day Active Premium Time
487329449203048610    2014-11-02     86    MC: 10 MC
487329603821871962    2014-11-02     44    Consumables: Improved UAV
487329801390368710    2014-11-02     97    C-Bills: 100,000 C-Bills
486481167392267903    2014-11-02     68    Premium Time: 1 Day Active Premium Time
486485187481676933    2014-11-02     105    C-Bills: 112,500 C-Bills
487048322118692590    2014-11-02     60    GXP: 100 GXP
487048356478431159    2014-11-02     34    GXP: 300 GXP
487330406980760535    2014-11-02     52    Premium Time: 1 Day Active Premium Time
486767817804592648    2014-11-02     26    This game does not qualify.
486767933768710382    2014-11-02     40    C-Bills: 100,000 C-Bills
487330479995205052    2014-11-02     53    C-Bills: 62,500 C-Bills
487330883722133213    2014-11-02     54    C-Bills: 62,500 C-Bills
487330965326512333    2014-11-02     50    C-Bills: 62,500 C-Bills
486486244043637960    2014-11-02     94    MC: 15 MC
487049434515228600    2014-11-02     96    GXP: 200 GXP
486768681093024751    2014-11-02     105    MC: 40 MC
486486583346056760    2014-11-02     16    This game does not qualify.
487331764190435079    2014-11-02     136    C-Bills: 87,500 C-Bills
486769183604202048    2014-11-02     32    GXP: 300 GXP
487331923104226383    2014-11-02     113    C-Bills: 75,000 C-Bills
486769363992830041    2014-11-02     129    MC: 25 MC
486487480994229001    2014-11-02     25    This game does not qualify.
487332395550633295    2014-11-02     47    GXP: 100 GXP
487050615631244660    2014-11-02     79    Consumables: Improved Coolant Pod
487050813199741861    2014-11-02     32    MC: 20 MC
487332623183902112    2014-11-02     83    Trick: 1 Single Heat Sink
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 03-11-2014, 09:11:41
He calculated wrong

Quote
486745599938641908   2014-10-31 17:05:25   70   Premium Time: 1 Day Active Premium Time
486463334687947902   2014-10-31 17:17:01   77   C-Bills: 87,500 C-Bills
486463901623635732   2014-10-31 18:08:45   50   Consumables: Improved Coolant Pod
487318913648217338   2014-11-01 12:14:05   117   C-Bills: 100,000 C-Bills
486473960437108588   2014-11-01 12:25:43   66   MC: 40 MC
486474037746520631   2014-11-01 12:38:32   66   Consumables: Improved UAV
487319227180832439   2014-11-01 12:59:33   42   MC: 20 MC
487037563225563425   2014-11-01 13:44:27   86   Consumables: Improved Coolant Pod
487319824181291044   2014-11-01 14:08:07   85   C-Bills: 112,500 C-Bills
487319931555474189   2014-11-01 14:23:59   112   C-Bills: 87,500 C-Bills
487038065736740444   2014-11-01 14:38:28   134   C-Bills: 112,500 C-Bills
487051006473271911   2014-11-02 09:43:58   50   Consumables: Improved Coolant Pod
487051100962553292   2014-11-02 09:54:01   41   GXP: 400 GXP
487051143912226661   2014-11-02 09:59:27   124   MC: 5 MC
486770330360480250   2014-11-02 10:14:54   93   GXP: 200 GXP
487333039795733519   2014-11-02 10:21:05   87   Cockpit Items: MWO Mug
486491191846001865   2014-11-02 16:38:05   18   This game does not qualify.
487336076337634898   2014-11-02 16:48:47   71   C-Bills: 112,500 C-Bills
487050130299935807   2014-11-02 16:54:09   20   This game does not qualify.
487054472511906214   2014-11-02 17:01:16   80   Consumables: Improved Coolant Pod
487336351215543234   2014-11-02 17:06:57   45   Trick: 1 Medium Laser
487054678670337354   2014-11-02 17:16:58   98   C-Bills: 112,500 C-Bills
487336540194105133   2014-11-02 17:30:30   54   GXP: 400 GXP
486491857565936163   2014-11-02 17:37:51   98   Trick: 1 Ton of AMS Ammo
487336858021686596   2014-11-02 17:50:50   45   C-Bills: 50,000 C-Bills
486492110969007836   2014-11-02 17:56:00   22   This game does not qualify.
486492334307308280   2014-11-02 18:19:06   57   C-Bills: 100,000 C-Bills
487337326173124186   2014-11-02 18:26:40   108   C-Bills: 62,500 C-Bills
487055722347395205   2014-11-02 18:37:15   79   Mech' Bay: 1 Mech' Bay
Title: Re: Mechwarrior Online
Post by: DLFReporter on 03-11-2014, 12:11:24
Ah btw Dukat, I found a guy who found a way around your problem with the weapon groups:

Quote
The problem is that your Hunchback or Jaegermech is getting confused on its 'Mech ID. One of them is finding an entry in the weapongroups.xml file with an ID that is "close enough" to its own ID, and overwriting it. I've found something that works for my Ravens that have the same issue, but it's not guaranteed to work for you at all. But, here's what to try:

    Go to C:\Program Files (x86)\Piranha Games\MechWarrior Online\User\Profiles\Sodnocral (assuming Sodnocral is your pilot's name and you have a 64-bit operating system like any normal person in 2014).
    rename weapongroups.xml to weapongroups_original.xml
    Launch the client
    Go to your Hunchback and set the weapons groups, don't need to go in game, doing it from the Mechlab is fine
    Go to your Jaegermech and set the weapons groups
    Exit the client
    Open the newly created weapongroups.xml in an editor.

If you have two Mech nodes in the XML (the nodes are parts in between the '<' and '>' symbols, and the name is the first word after the '<'), do the following:

    Rename weapongroups.xml to weapongroups_2.xml
    Copy weapongroups_original.xml
    Rename weapongroups_original - Copy.xml to weapongroups.xml
    Open weapongroups.xml in an editor
    Open weapongroups_2.xml in an editor
    In the editor for weapongroups.xml, look for the Mech ID from the second Mech node in weapongroups_2.xml.
    Delete that Mech node from weapongroups.xml
    Copy the second Mech node from weapongroups_2.xml
    Paste it in the spot the Mech node from step 7 was in weapongroups.xml
    Copy the first Mech node from weapongroups_2.xml
    Paste it after the Mech node copied into weapongroups.xml in step 9

The end result is replacing the old Mech node in the original file with the new Mech nodes from the new file, in reverse order.

If the newly created weapongroups.xml file only had one Mech node, then delete the file and repeat all steps, only edit the Jaegermech's weapon groups first and then the Hunchbacks.

It's long and complicated, especially if you aren't comfortable with XML. However, it worked for me.

Near as I can tell, some Mechs don't look at the entire ID, and use the last one that matched all but the last digit in the ID. Swapping their order will cause the messed up Mech to use its correct weapon group entry. Unless both your Mechs won't look at the full Mech ID. Which is why it's not guaranteed to work for you.

On the plus side, I have been in contact with customer support, and they are aware of the issue and working on a fix

With thx to LordSkippy on Reddit.
Title: Re: Mechwarrior Online
Post by: Dukat on 04-11-2014, 13:11:31
Thanks. I'll look into that when I find some spare time.

He calculated wrong

I don't think so. 5.403 mech bays isn't very much compared to 21.343 cockpit items, for example.

And I would have had a use for that mech bay. I got 18(6x3) mechs and 23 mech bays total, which gives me space for 5 more mechs. Unfortunately 6 mech bays would be much better to unlock Master on another two chassis types.

I guess I'll buy only one chassis type and fill the remaining two mech bays with a couple of Battlemasters, increasing the number of my owned Battlemasters to 5.

Title: Re: Mechwarrior Online
Post by: THeTA0123 on 16-11-2014, 11:11:30

I guess I'll buy only one chassis type and fill the remaining two mech bays with a couple of Battlemasters, increasing the number of my owned Battlemasters to 5.
7 more and you are my level :D


https://www.youtube.com/watch?v=dMFSR0rNtss

New map: viridian bog
New hero mechs: locust and shadowhawk
New mech thats being released: Mist lynx
Title: Re: Mechwarrior Online
Post by: Dukat on 17-11-2014, 00:11:46
No, no, no. Five mechs are more than enough.  :D

About the mechs: I don't care much for lights and meds. My standard thought is something like "no, I don't have ADHD and I don't wanna get it."

About the map: I like the vegetation, but I do not like the overall map design. Once more it is full of artificial terraces. Terraces do not reflect a naturally emerged landscape, but are usually human made. There might be a couple of spots on earth where terraces have grown naturally, but that is rare. Now, if you cover terraces with jungle, it looks like a sunken feral landscape of a vanished civilization. Sadly there appear no traces of a vanished civilisation on the map. Accordingly the map appears crude and the creation process ill-advised. This makes it another artificially appearing battle arena, like we know them from so many games.
Title: Re: Mechwarrior Online
Post by: Dukat on 19-11-2014, 01:11:41
When the last faction challenge was announced, I already saw it coming who'd win. The same faction that wins all or most faction challenges: the Mercenary Corps.

Thanks to the Mercenary Corps, I got my dog tag now.  ;D

I would never align to any of the great houses. :P


Edit:// The new map arrived. I'm just installing. However, I liked this entry from the patch notes most: Weapon groups should no longer be shared between 'Mechs.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 19-11-2014, 11:11:33
...
About the map: I like the vegetation, but I do not like the overall map design. Once more it is full of artificial terraces. Terraces do not reflect a naturally emerged landscape, but are usually human made. There might be a couple of spots on earth where terraces have grown naturally, but that is rare. Now, if you cover terraces with jungle, it looks like a sunken feral landscape of a vanished civilization. Sadly there appear no traces of a vanished civilisation on the map. Accordingly the map appears crude and the creation process ill-advised. This makes it another artificially appearing battle arena, like we know them from so many games.

I could also argue that you won't see any remains of a vanished civilization after a couple of hundred years, especially with all that vegetation eating away at the structures. Who knows how long those terraces have been abandoned. On the other hand, I haven't really played it long enough and at the moment it does feel kind of rough.

...
Edit:// The new map arrived. I'm just installing. However, I liked this entry from the patch notes most: Weapon groups should no longer be shared between 'Mechs.

See, they listen to Support Tickets. I mailed them one with your problem.
Damn with all those lights out there now, I'm loving my sweet SSRM Lighthunters. ^^
Title: Re: Mechwarrior Online
Post by: Dukat on 23-11-2014, 23:11:21
I got 11/34 on the current challenge for the Victor. Won't make it. :(

Edit:// 14/46.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 24-11-2014, 10:11:45
I hate Victory only Challenges. It brings out the worst in people....  :-X
Title: Re: Mechwarrior Online
Post by: Dukat on 25-11-2014, 01:11:08
It wasn't 'victory only'...

Final result: 16/56 = 80%
Title: Re: Mechwarrior Online
Post by: DLFReporter on 25-11-2014, 11:11:59
I meant a challenge where a victory is needed.
Alas it was made worse by the fact that you needed a kill AND needed to stay alive.
I have seldom seen so many Heavies break away from the fight after their first kill.  ::) :'(
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 25-11-2014, 19:11:04
i think the "stayin alive" thing was a major problem

After all, you only have a 30% chance of surviving combat
Title: Re: Mechwarrior Online
Post by: Kelmola on 25-11-2014, 22:11:23
...
About the map: I like the vegetation, but I do not like the overall map design. Once more it is full of artificial terraces. Terraces do not reflect a naturally emerged landscape, but are usually human made. There might be a couple of spots on earth where terraces have grown naturally, but that is rare. Now, if you cover terraces with jungle, it looks like a sunken feral landscape of a vanished civilization. Sadly there appear no traces of a vanished civilisation on the map. Accordingly the map appears crude and the creation process ill-advised. This makes it another artificially appearing battle arena, like we know them from so many games.
I could also argue that you won't see any remains of a vanished civilization after a couple of hundred years, especially with all that vegetation eating away at the structures. Who knows how long those terraces have been abandoned. On the other hand, I haven't really played it long enough and at the moment it does feel kind of rough.
In BattleTech, the first manned interstellar expedition (with the help of Kearny-Fuchida jump drive) takes place in 2108, and mass colonization of habitable systems follows thereafter. Sporadic fighting between emerging planetary empires takes place but only turns into galaxy-wide conflict 2398 (beginning the so-called Age of War), which only ends with the formation of Star League in 2566 (with the Reunification War lasting up to 2596); the Star League collapses in 2766 (the start of the bloody Amaris Civil War), and this was insta-followed by the four Succession Wars that almost wiped out civilization in the Inner Sphere and left entire systems barren (what with radical elements within ComStar hastening the collapse), lasting until 3030. Operation REVIVAL (Clan invasion) started in 3049.

So, the civilization on the planet may have collapsed almost a thousand years back - although most likely time periods would be either Age of War (500-650 years ago) or from the collapse of Star League until the end of First Succession War (200-300 years ago) - in both times ABC weapons, kinetic strikes, and the like were used quite liberally.

I'd say the map is at the very least "plausible". Buildings would start to collapse within decades (depending on the climate); solid concrete will last for thousands of years but would be fully overgrown in a couple of centuries. The town of Pripyat is a good real-life example - not even 30 years after the evacuation, buildings there have already started to collapse.

For more information, see the documentary Aftermath: Population Zero or similar documentary series Life after People.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 25-11-2014, 22:11:20
Terraforming is also a part of the battletech universe. Imagine if this was a swamp planet

The humans arriving there, terraformed the place to a temperate climate

Then, the planet population abandons the planet, the terraforming reverts and quickly the entire place is taken back

This is also possible.
Title: Re: Mechwarrior Online
Post by: Dukat on 26-11-2014, 01:11:15
I must say I like Veridian Bog for its vegatation. I like the green, the dead larves, the cocoons, the worms in the water moving like it is twice as deep and the jungle feeling.

But it must have been heavily terraformed to suit that great for battlemechs. The shallow water, not running off from the higher terraces to fill the lower ones. I just wish it would look less artificial. Just like I dream of a destructible environment, each time I hide behind a tree from LRMs.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 26-11-2014, 14:11:04
Well they confirmed destructible enviroment.Once CW is finnaly finished, they can re-use 80% of their work force towards the game
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 07-12-2014, 11:12:19
IS PILOTS! the days of the DIREWOLF supremacy are OVER

https://www.youtube.com/watch?v=LMiZ9OBGFU8

http://www.nogutsnogalaxy.net/images/KCrab/KGC_000L.jpg
http://www.nogutsnogalaxy.net/images/KCrab/KGC_000B.jpg
http://www.nogutsnogalaxy.net/images/KCrab/KGC_0000.jpg

(http://i59.tinypic.com/a1jspi.png)

https://www.youtube.com/watch?v=8lCf7lMHURI
Title: Re: Mechwarrior Online
Post by: Dukat on 08-12-2014, 14:12:15
So we're driving down that 'pay-to-win' road by giving people who bought 200$ mech-packs extra mechs, that are obviously superior.

Which needs to be done because they need to give people who bought the clan collection an equivalent for having nerfed clan mechs to infinity after they get available for C-bills.

Though that duel of the kingcrab with a direwhale tells not much. Direwhales are called 'Direwhales' for a reason. They have some serious problems in combat. For instance, I finish Direwhales and Timberwolfs with my Stalkers and Battlemasters each day. If quirks get used properly, IS-mechs get serious advantages compared to clanmechs whose quirks just suck - I wonder when they will fix that.

Hopefully that Crab gets a time delay when shooting for opening those weapon bay doors. Makes aiming at moving targets real hard. Except Direwhales maybe. ;D
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 08-12-2014, 16:12:12
The kingcrab is avaiable for MC the same day and for Cbills in 3 weeks :/
Title: Re: Mechwarrior Online
Post by: Dukat on 14-12-2014, 22:12:02
(http://oi59.tinypic.com/2dhcx6p.jpg) (https://www.youtube.com/watch?v=yipq9vOTt-k)

The mechanics and ways of the Community Warfare are actually that erratic I can't say much about it. I only had like 3 games, but those were quite enlightening concerning Invasion Mode gameplay.

The first game was IS defender vs Clan attacker on the snow map with 2 entrances. The attackers were basically butchered at the gates. Was quite boring for the defending team.

The second game was IS attacker vs Clan defender. Attackers got totally butchered. Feels so ironic when you rush the landing point hunting for attackers.

Third game was remarkable. Clan attackers vs IS defenders. It was the swamp map, and the defending position sucks. IS defenders had lined up as usual behind the gates. Clan attackers all broke through one of the outer gates and rushed past the IS mechs, ignoring them totally. As a defender I was shooting like mad, hitting rear armor all the time, but those Direwhales blew up the cannon in no-time, simply having confidence that their armor lasts longer than it takes them to blow up the cannon. Amazing.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 15-12-2014, 12:12:17
Major improvements inbound. Fixing imbalance and matchmaking issues.

Especially matchmaking
Title: Re: Mechwarrior Online
Post by: Dukat on 25-12-2014, 20:12:39
Invasion mode is really a bitch. Endless wait and then you know right away at the start how the battle will end, depending on the initial performance of your team. There is no greater way to burn your free time.

Quote
    Assault (18/25)
    Conquest (0/25)
    Skirmish (17/25)
    Invasion (6/25)

Game ID    Timestamp    Score    
317801820109284498    2014-12-21 02:09:42    141    MC: 25 MC
317800179432104788    2014-12-24 20:59:03    207    C-Bills: 100,000 C-Bills
317800441425112109    2014-12-24 21:24:58    112    C-Bills: 112,500 C-Bills
339192612669566897    2014-12-24 21:41:09    85    C-Bills: 112,500 C-Bills
317237817889208179    2014-12-24 22:28:01    137    C-Bills: 112,500 C-Bills
318364220307229416    2014-12-24 23:51:52    274    C-Bills: 112,500 C-Bills

(http://oi62.tinypic.com/2lw7n7q.jpg)
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 25-12-2014, 21:12:35
2 x 500 000 free cbills

awwww yeah!
Title: Re: Mechwarrior Online
Post by: Dukat on 09-01-2015, 13:01:32
How big might be the chance that I get a certain warhorn at half price? I want that warhorn so bad, but I don't wanna pay the full price. Way to expensive.

But so far I haven't witnessed a lot of 50%-off-on-cockpit-items events.  :-\
Title: Re: Mechwarrior Online
Post by: Dukat on 14-02-2015, 13:02:40
Last weekend I bought 2 warhorns at half price.  ;D

https://soundcloud.com/mechwarrior/yardsale

Finally.
Title: Re: Mechwarrior Online
Post by: Dukat on 25-03-2015, 22:03:34
I was waisting endless time on community wars, getting in the way of those hillbilly clanners on their way to earth, receiving spanking after spanking, and all I get is these lousy rewards:

(http://oi58.tinypic.com/2n1rz1d.jpg)

Well, I admit the other battle-types were more successive. Received 305 MC, 2 Mech' Bays and 4 Cockpit Items.
Title: Re: Mechwarrior Online
Post by: DLFReporter on 13-04-2015, 15:04:04
That's some good rewards farming. :)
Unfortunately I didn't manage to get any game-time in at that weekend.

But I'm enjoying the Urban Mech soooo much atm. ^^

(http://i1280.photobucket.com/albums/a485/bishopsteiner/urbanmech_blueprints%201_zpsifxz5azy.jpg)

(http://i290.photobucket.com/albums/ll243/killerpeaches7/OscarUrbe2.jpg)
Title: Re: Mechwarrior Online
Post by: Dukat on 27-12-2015, 22:12:15
MechWarrior Online Steam Launch Trailer (https://www.youtube.com/watch?v=rXdQK05hm34)

MechWarrior Online - 2 Year Review (https://www.youtube.com/watch?v=yx07FUSKSTw)

MechWarrior Online - Phase 3 Sneak Peak (https://www.youtube.com/watch?v=KdC90yXKRFs)

Check em, and you know what the current status is.
Community Wars are pretty balanced after Beta 2, at the expense of Clan-mech performance.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 15-03-2016, 19:03:04
Still playing this alot in 2016. 3 years later. TOnight the Archer 70 ton battlemech gets released. And i have it on order
Title: Re: Mechwarrior Online
Post by: Dukat on 16-03-2016, 01:03:28
6.5 GB patch. Wanted to start downloading early. I forgot. :-\

After 2 years, I'm sick of laser vomit mechs. I'm so bored. Not even to speak of the constant LRM nerfing. It is impossible to achieve a damage of 1000 per match with LRMs these days. 800 at best. The only thing that keeps me up are dakka mechs. But I only got a few.

I'm currently planning to buy some Maulers, converting them to dakka mechs. After 2 years I did not spend more than 16.90 USD. That means, there are no exclusive mechs for me such as the Archer.
Title: Re: Mechwarrior Online
Post by: THeTA0123 on 16-03-2016, 10:03:17
Well LRM's got slightly buffed in this patch (the spread for LRM 15 and 20 has been tightend)

Title: Re: Mechwarrior Online
Post by: THeTA0123 on 20-04-2016, 11:04:47
(https://static.mwomercs.com/packages/cyclops/img/concept-cyclops-std.png)

https://mwomercs.com/cyclops

A new IS classic mech joins the fight. The cyclops 'command' assault battlemech is avaible for pre order.

Compared to WOT, WOWS & War thunder, i have to say that MWO hit the right spot when it comes to buying things. 20$ or 17.5€ Get you, at the moment, 3 mechs. Some of the other games doesnt even get you one vehicle if you decide on paying

And well, simular to the kodiaks, you get 3 frikking assault mechs for a low price. I ordered the Kodiak pack, mind you.


A quick breakdown of the variants:

CP-11-A + (S) - 3 missile 3 ballistic 3 energy
CP-10-Q - 7 missile 3 energy
CP-10-Z - 2 missile 6 energy 1 ballistic
CP-11-A-DC - 4 missile 2 ballistic 2 energy
CP-11-P - ECM - 2 missile 2 ballistic 4 energy
CP-S 'SLEIPNIR' - 4 ballistic 4 energy 1 missile

The cyclops also comes with a B-2000 battle computer, a first for MWO. as in the command role, this thing will boost sensor range And boost friendly mechs in the area their sensor range aswel. Probaly, the B-2000 will be added to other command mechs aswel, like the BLR-2C, Atlas-K and such.

For those who havent got the cash to spend, the marauder has become avaiable for Cbills aswel! The Warhammer is due to next month!!
Title: Re: Mechwarrior Online
Post by: Dukat on 21-04-2016, 01:04:25
Always loved the Cyclops. Poor armament, but great sensor range due to the satellite uplink. A must have for any Steiner assault mech scout lance.

I'll be looking forward to the Cyclops. Its features would add some tactical depth to the game.