PR has much more "special kits" and I guess they don't want to have them lying around everywhere. Also i think you can only get them while being in a squad, in FH everybody can pick up everything. (which is right in my opinion, no need for a sniper to be in a squad)
Yes, in PR there were special rules for when you could get different kits (a kit could only be requested so often by each player, who had to be in a squad of a certain size, etc. etc. etc.). Plus that PR utilized assets you could build, and Rally Points, both of which were spots where you could request kits.
The one shortcoming of pickup kits is you can't take the pickup kit spawns with you and get your hands on them without having to spawn all the way back at base. With PR's system, you could get the kits you needed where you needed it, when you needed it.
{/sort of off-topic?}
Yeah, but when it comes to playing it boils down to sniper kits, special smg kits with bigger explosives and grapple hooks, tank hunter kits and the occasional machine gun. Most of these are complementary and placed in positions where they make sense gameplay wise. They are more gimmicks than the "serious" limited kits of PR, which offer weapons you can't spawn with.
Yup. While in PR to my knowledge you only have distinct kits like AT Rifleman, Grenadier, Stinger infantry, Combat Engineer, Pilot, etc., not variations of them. FH2 is more about attention to detail
. I like it both ways, to be honest, PR has a great system which fits PR and the FH series has a great system that fits FH2.