Author Topic: What are the SP maps that are not in version 2.3?  (Read 853 times)

Offline hamsterfood

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What are the SP maps that are not in version 2.3?
« on: 10-02-2011, 17:02:29 »
Hi im new, and i was browsing through the forum and i saw some maps that have ai bots added into custom maps and i wish to download, so what are the SP maps that are not in the original v2.3 :-\? Thanks.

Offline djinn

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Re: What are the SP maps that are not in version 2.3?
« Reply #1 on: 10-02-2011, 17:02:48 »
All maps have AI besides, Lebisey, Falaise Pocket and Mareth.

These (besides Falaise Pocket) have fixes with the official SP patch found at the DL section (created) so in the end the only map that should have no official AI is Falaise.


Offline Zoologic

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Re: What are the SP maps that are not in version 2.3?
« Reply #2 on: 11-02-2011, 04:02:52 »
There are many modifications offered by independent SP developers here for FH2.3, but to sum it up, here is my documented list:

(64 size)
North Africa:

   1941

   Bardia - Use previous version (FH2.2) navmesh
   Invasion of Crete - Running good with few crashes
   Sidi Rezegh - Running good, almost no crash
   Siege of Giarabub - Running good, however, some weaponry are outdated (fixable by yourself)
   Siege of Tobruk - Running good, almost no crash
   The Battle for Sfakia - Running good with few crashes
   
   1942
   
   Alam Halfa - Running good, but without ESAI, the game lacks of fun
   El Alamein - Running good with some crashes
   Fall of Tobruk - Running good with nearly constant flag cap bug
   Gazala - Running good, but without ESAI, the game lacks of fun
   Mersa Matruh - Running good with few crashes
   Operation Aberdeen - Running good with some crashes, use 3rd party fixes
   Operation Hyacinth - Running good with some crashes
   Operation Supercharge - Nearly unplayable without fix
   
   1943
   
   Mareth Line - use ESAI
   Tunis - Running good with some crashes
   
Normandy:

   1941
   
   Mount Olympus - Running good, but without ESAI, the game lacks of fun
   
   1944
   
   Anctoville - Running good, with error messages
   Battle of Brest - Running good with few crashes
   Falaise Pocket - Use Aserafimov's custom navmesh, changes the layout a bit
   Lebisey - Use fix, almost no crash
   Operation Cobra - Running good with some crashes
   Operation Goodwood - Running good with few crashes, use fix
   Operation Luttich - Running good with few crashes
   Operation Totalize - Use fix, but still a lot of crashes
   Pointe du Hoc - Running good with almost no crash
   Port en Bessin - Running good with almost no crash
   Purple Heart Lane - Running good, with some crashes, use Devilman's fix
   Ramelle Neuville - Running good, but without ESAI, the game lacks of fun
   St. Lo. Breakthrough - Running good with some crashes
   Villers-Bocage - Use fix, almost no crash

Running good means you can at least finish a round without crashing. The next round or two, might experience a CTD. Results may vary, depending on your PC configuration. Generally, people will experience crashes in all of the FH2 maps, however none have been reported in Mersa Matruh, due to rarity of players.
« Last Edit: 11-02-2011, 05:02:18 by ZooMotorpool »