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Messages - elander

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16
Matt_Baker said it best. Read over his posts if you want to know why [762] will stick
with the concept of 1 server offering all FH2 stock maps. Apart from heavily problematic ones,
e.g. Anctoville 64 objective, Hyacinth 64 and even in these cases we asked our players first.

Neither Neo82, nor Sandre, nor me just decided what maps to be played. We have been discussing
the map list for over 4 years now. Applying the "I like this and not that"-approach is guaranteed
to piss of someone, whoever does the selecting. So we have reached a point where we try to offer
all working FH2 maps at least once, in a random rotation to offer diversity.

As for the custom maps: there will be a new CMP, it will hopefully include some Pacific maps,
we will hopefully be able to mix it into the stock FH2 maps, we will hopefully have a one-click-installer
included in the download. "hopefully" = currently being worked on by our mappers and coders.

When I say "our" I mean freelancers, FH2 developers, WaW and FHT mappers in the CMP team.
If you scold them like you did in the first posts, without justification, it is just ignorant of their
extra effort. Why not simply enjoy that there is finally some new content for FH2? No one forces
 you to play it, [762]#1 and other non-CMP FH2 servers are available to you. Just a few thoughts.

Sorry Odium.

My main intention was to discuss the includement of the CMP in the game for the sake of the population of FH2. And showing my respect for their work.
Though i guess i disrespected the CMP contributors. (Remember i want to include that content in the mod - that means i like your and your fellows work)

Also I think the devs missunderstood my intentions too.. I would ask them to read my updated post,
Airshark please dont hijack this thread again, please leave.

17
Updated original post.

Btw. Thanks Airshark for destroying my intensions by this thread.


Hello hello hello..

The (un)official community mapping project that went live a couple of months ago is sticking around.
This is taking a toe on the server population of mod/game.
I do believe that the quality of Forgotten Hope 2's official content is state of the art.
However, the community mapping release is dividing the playerbase on a daily basis, (im not talking about the tournaments played on the weekends, which i love btw.).

I do think this harms our game by having 30 players playing the stock maps and 19 people playing the CMP-maps. We do not need a mod in our mod.

The content created by the FH2 developers are state of the art quility. Even though the CMP is not of the same quality it should still be in the mod. IMO it should be incorporated in the mod without developers of the stock content taking any responsability of it, neither put any of their valuable time into it.

I find a huge problem in dividing the already small playerbase.

I guess i placed too much emphasis on "badly ported content from Waw" (I was a little drunk) what i did mean was that there is a big differance between Stock content and the CMP-content, by that showing my respect for the FH2 developers. - And to ask them to include the CMP into their build.

I love the FHT content, and respect their work and WAW's and 762's aswell. I didn't want to be disrespectful - I just wanted to point out how the CMP-content should be incorporated in the mod to save the playerbase.

Thanks for now!

18
Hello hello hello..

The (un)official community mapping project that went live a couple of months ago is sticking around.
This is taking a toe on the server population of mod/game.
I do believe that the quality of Forgotten Hope 2's official content is state of the art.
However, the community mapping release is dividing the playerbase on a daily basis, (im not talking about the tournaments played on the weekends, which i love btw.).

I do think this harms our game by having 30 players playing the stock maps and 19 people playing the CMP-maps. We do not need a mod in our mod.

The content created by the FH2 developers are state of the art quility. Even though the CMP is not of the same quality it should still be in the mod. IMO it should be incorporated in the mod without developers of the stock content taking any responsability of it, neither put any of their valuable time into it.

I find a huge problem in dividing the already small playerbase.

I guess i placed too much emphasis on "badly ported content from Waw" (I was a little drunk) what i did mean was that there is a big differance between Stock content and the CMP-content, by that showing my respect for the FH2 developers. - And to ask them to include the CMP into their build.

I love the FHT content, and respect their work and WAW's and 762's aswell. I didn't want to be disrespectful - I just wanted to point out how the CMP-content should be incorporated in the mod to save the playerbase.

Thanks for now!

O-rig post..in spoiler..
Spoiler
Hello to the best Community and developers in my World.

The FH2 launcher has been one of the greates implementions imo since the launch of the mod.
It makes this mod feel more like a standalone game and adds alot to the pro feeling.

I personally think the developers should not be too afraid thease days of becoming a standalone game.
In reality this already is one. (Because of gamespy shut down.)

Nevermind nevermind to my real point.


The (un)official Community mapping Project that Went live a couple of months ago is sticking around.
This is taking a toe on the mod/game.
I do Believe that the quality of Forgotten Hope 2 official content is state of the art - however - the Community mapping release is Dividing our playerbase, making the game less populated.

By all this I mean it is time for the developers to swallow their pride and include this content into the main build via a update via the launcher. By doing that the playerbase will grow and not like now  be divided.
(Lets face it - people nowdays are lazy and wont bother downloading the Community maps manualy)
I and the Community of FH2 recognize and see what is official made content and badly ported content form WaW. You devs are my heroes. Still we need a update.

Thanks for now!

19
Developer Blogs / Re: Becoming Ec-static!
« on: 16-02-2015, 19:02:36 »
Nice and informative!

Looks like FH2 standard - High Quality.

I used to do mapping alot, i liked it. But i just stopped doing it. I never took the next step like snoox and some others..

20
General Discussion / Re: Has Forgotten Hope been forgotten?
« on: 05-02-2015, 17:02:29 »
Well I have heard that FH2 in US is not so popular…

Try the European timeframes :) Sadly that is in your working hours i guess..

21
Community Polls / Re: POLL : Which OS do you use for FH2 ?
« on: 24-01-2015, 17:01:02 »
Well, ive played forgotten hope 2 on a pentium 4 with win7 till 2013
I use win 8.1 and high end pc. No problems what so ever :) 100/100 mbit :) no problem

22
General Discussion / Re: Post your FH2 Screenshots
« on: 19-10-2014, 16:10:23 »
Brencarrier with Panzerschreck, the ultimate tank hunting system:





mobile mortar:



goddamnit :/ now they know  ::) :-X

23
Hurthen? I would argue with that... But it seems that people pay attention more to how the map looks than how the map is played... What a pity...  ::)

I think it is rather indicative of you not knowing what the fuck you are talking about.

Why isnt there a like button on these forums ;)) indded TS4Ever , he dosnt know what hes talking about :)

24
Purple background is not realistic.



Nice indeed!

25
Beautiful minimap! Love it!

Niiiiiiice with Eastern front TS4ever with team!!

26
Announcements / Re: The Road to Forgotten Hope 2.48: Part 2
« on: 29-07-2014, 23:07:53 »
You guys are awesome!

I noticed the delay and were thinking of reinstalling.

Well done devs! You are great!

27
Announcements / Re: The Road to Forgotten Hope 2.47: Part 2
« on: 07-06-2014, 17:06:12 »
Well exicuted devs!

Worked like a charm!

(This shutting down is computer history... damn)

28
Modding / Re: [Files] 2.45 Mapping Files
« on: 13-05-2014, 19:05:39 »
First post needs to be updated.

The links dosnt work ://

29
General Discussion / Re: Favourite Map Thread - 2.46 Edition
« on: 12-05-2014, 20:05:01 »
Wow, FH2 has so many great maps! Thank you mappers, modelers and the rest ;) Well done!

30
General Discussion / Re: Gamespy shutdown May 31, 2014
« on: 12-05-2014, 19:05:48 »
Don't worry. Spitfire is working on a solution together with Ancient Man from PR. This will be released with the first patch soon.

Yep, both PR and FH2 will continue just fine, we have stuff ready and working. It's in the testing phase at the moment and it's looking good :)

Also from Spitfire "We can't post anything yet. Because, a: We don't have anything ready and tested yet. We do have a few ideas and solutions though. b: We will reach out to the other Bf2 modders/mods and try to find a broad solution rather than everyone finds their own solution. And c: Perhaps EA will make some sort of statement about this at some point soon.

There's still time to go until this happens, and we will get back to you on the issue once we got all the details we need. Fh2 will remain."


Thank you Spitfire and Action man for doing this!


However, I have one question;

- Do we have to wait until the server shut down, Before you can test if your work-around works?

(Maybe 762 can intergrate the ranksystem/awards fully this time? With the expert help?)

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