Sammatus works well. It is an infantry grinder, for sure, but it is designed like that. I think after a few weeks the russians have learned, where to push through, so fighting takes place in the trenches and forrest soon. Dont change anything, it works. Maybe a mortar for russians? But no 120 mm for sure.
Pegasus hits you with nostalgia, but doesnt work too well. Very chaotic with the numerous advances the germans have. Difficult map. Biggest problem - in my opinion is the way the push works. In theory germans could concemtrate everything in the north and just capture both bridges, without ever fighting in the south. How about Horsa bridge is only open, when the south is captured or something like that? So fighting on both sides is necessary. BTW: whats the purpose of the number of tickets?
Arad is just a plain, good old bf1942/fh map. Some memorable and different flags, but nothing special. Just keep it like it. Infantry and tank fighting is fun.
Seelow works also well in my opinion. It is not designed for the allies to win easily, but to really fight your way up to the city. What the map maybe needs is a little more cover for inf in the first sector. Or a little more transport maybe.
Dukla. I really love dukla, the natural flow of the terrain, the flags, nice. But what it could need is not more tanks in my opinion, but some more cover for soviet infantry. This not only applies for the advance to schoolhouse, but also for the advance through the forrest in the south. Here some logs, treestumps and stones will work wonders. Maybe a few sanddag emplacements or some trenches for germans, would also help them. The german spawns at the creek at the farm in the south are shit. Germans spawn in the advance of soviet infantry.