How much time do you actually spent on the servers and how much time do you spent in a tank to tell me that I tell bullshit? That would be damn interesting mister clever.
Way to make something personal, there was no need to be an ass.
My experience has nothing to do with this, it was based on the fact that the bouncing projectiles mechanic was disabled, what you see is the effect of the shell hitting. But for the record, since you decided to make this personal I have been around a lot longer than you have and have played with this system longer than you have as well as tanked in general longer than you have.
Now why don't we get back on topic shall we?!
Ofcourse many people are complaining, since things worked better in 2.4. Our suggestion was to roll back the whole system to 2.4 standard because now, we get ridiciulous situations which reward mistakes and punish skill. You can tell me what you want, but you won't be able to change the experiences I made in the past month with the new system in 2.45 and I played quiet alot.
My example with the Panther that gets shot from an exrtemely steep angle from the front shows, that the angle/damage calculation doesn't work in some cases. Because in this case it is equal, wich angle I have. I will kill it from 90 degree with two shots to the side and I will kill him from less than 30 degree with two shots to the side though it should bounce off from the lower angle and melt through from 90 degree and kill the tank. And you will find similar problems on all the other tanks. You can tell me that it got solved, but my experience says just - Nope ... it is that easy.
The problem in FH2 is the too high influence of the angle at close range. On long range I can life with such bouncing shells or reduced damage, but not from 5 metre or even from ten or twenty. The armor of the Cromwell isn't that sloped or thick that a 88 would bounce of from 5 metre. Because according to the earlier explanations would this speak for a too thick armor and that is just not the case. The 88 just deals too few damage at all, thatswhy the armor gets registrated as too thick ingame. Atleast that's the only exlpaination I can find myself. I just tried FH .7 to take a look at the old system and it works better tbh.
Your missing my point, I didn't say you guys were wrong I said you are not making any constructive suggestions (rolling back/reverting is not constructive as it wastes the time spent). Its not your time being wasted here!
A constructive suggestion from what you posted above would be to add an extra modifier that reduces the angle modifier based on distance (don't know if possible).
Or make it so the angle damage modifier only affects armour above a certain thickness (may address the issue with cruiser tanks but I don't know if possible.
I still think doubling the damage modifier (not angle mod, the modifier that determines the damage based on shell penetration and armour thickness) may help with some of the issues you guys have with the current system.