I have to say, that I am also a bit dissapointed now with the overall changes made. It isn't a matter of bias for one side IMO. One thing I liked the most about FH2 in the previous versions was the quiet realistic representation of tank combat - ofcourse with the limits of this engine in mind and some bugs.
Now I ask myself - what is the direction, you are heading to with the development? Do you want to make this game arcade like as any other 08/15 shooter or do you want to make it an historical accurate and unique experience. Such statements like "Longrange combat was nerfed" are pure BS.
If a PIVH can penetrate a Sherman M4A1 to turret and hull within 500 metres with ease, then it should be represented like this in this game and same goes for the PAK 40. The combat ranges are mostly under 500 metres in FH2. The Panther is a joke atm and not represented as one of the best, if not the best tank of WWII. Two shots to the side of a Sherman is simply laughable. If manouvering should be awarded, then give the Allied more tanks and Germans less but in most cases equal or better tanks. The Panther should kill every Sherman with ease in this game - according to this nice calculator also the Jumbo, but it is nothing like this ingame.
To make it arcade like doesn't make this game more interesting. It is quiet the opposite and when I look at the player numbers I am a bit concerned.