Author Topic: Mounting a sound mod in the .Con file ... How?  (Read 746 times)

Offline Watchtower1001

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Mounting a sound mod in the .Con file ... How?
« on: 25-07-2011, 18:07:23 »
Hello, would appreciate a quick hand from someone who knows how.

I want to mount a sound mod so as not to modify the original client .zip files for FH2 in the mods/fh2/clientarchives.con file

I am wondering what line to add if the zip file name was "soundmod.zip"

I tried adding this line
fileManager.mountArchive soundmod.zip Objects

in the mods/fh2 folder with no luck

Also I tried this:
fileManager.mountArchive ../../mods/fh2/soundmod.zip Objects

No luck.  Anyone know what to do?

(This is a copy of the original contents)

rem fh2 archives
fileManager.mountArchive Objects_client.zip Objects
fileManager.mountArchive Objects_Vehicles_client.zip Objects
fileManager.mountArchive Objects_Weapons_client.zip Objects
fileManager.mountArchive Objects_Statics_client.zip Objects
fileManager.mountArchive Common_client.zip Common
fileManager.mountArchive Menu_client.zip Menu
fileManager.mountArchive Fonts_client.zip Fonts
fileManager.mountArchive ../../mods/fh2/Shaders_client.zip Shaders

rem bf2 archives
fileManager.mountArchive ../../mods/bf2/Objects_client.zip Objects
fileManager.mountArchive ../../mods/bf2/Common_client.zip Common
fileManager.mountArchive ../../mods/bf2/Menu_client.zip Menu
fileManager.mountArchive ../../mods/bf2/Fonts_client.zip Fonts
"762 Admin"
"Watchtower's Fh2 2.45 Sound Conversion - http://tinyurl.com/WatchySoundMod"

Offline kummitus

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Re: Mounting a sound mod in the .Con file ... How?
« Reply #1 on: 25-07-2011, 18:07:44 »
With this you want to replace FH2 sounds by using same named files?
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Offline sn00x

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Re: Mounting a sound mod in the .Con file ... How?
« Reply #2 on: 25-07-2011, 19:07:05 »
wrong .con file, serverarchives is the one.. :)

Offline Watchtower1001

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Re: Mounting a sound mod in the .Con file ... How?
« Reply #3 on: 25-07-2011, 19:07:47 »
I figured it out, thanks for the help, I got it to work in clientarchives.con by adding the lines above the 'rem' hash at the top of the file.  Not sure if the clientarchives is technically proper but i have a few guinea pigs to test it out online with.


fileManager.mountArchive mods/watchtower1001/sounds.zip Objects

rem fh2 archives
fileManager.mountArchive Objects_client.zip Objects
fileManager.mountArchive Objects_Vehicles_client.zip Objects
fileManager.mountArchive Objects_Weapons_client.zip Objects
fileManager.mountArchive Objects_Statics_client.zip Objects
fileManager.mountArchive Common_client.zip Common
fileManager.mountArchive Menu_client.zip Menu
fileManager.mountArchive Fonts_client.zip Fonts
fileManager.mountArchive ../../mods/fh2/Shaders_client.zip Shaders

rem bf2 archives
fileManager.mountArchive ../../mods/bf2/Objects_client.zip Objects
fileManager.mountArchive ../../mods/bf2/Common_client.zip Common
fileManager.mountArchive ../../mods/bf2/Menu_client.zip Menu
fileManager.mountArchive ../../mods/bf2/Fonts_client.zip Fonts
"762 Admin"
"Watchtower's Fh2 2.45 Sound Conversion - http://tinyurl.com/WatchySoundMod"