The review embargo kinda spoiled the "surprise" about the quality.
Seriously, what part of "vapour cloud the size of Nebraska" did the writers not get? Not to say that it is the worst fault with the game, but kinda tells that this was just a cash cow project to begin with, everything else was secondary. Which kinda fits the universe, but in a wrong way from the customer perspective. Oh well, Alien3 had just as idiotic premise (the queen never left the hangar deck, so where the frak did that egg hanging from the roof of that corridor come from - was it there all along, or did Bishop have a secret programming after all and planted it there before coming to pick up Ripley & Hicks, or while Ripley was away saving Newt?), and after A:R and the two AVP films thoroughly faceraped the franchise, who would expect anything from a game.
I can imagine how the project began, with someone from the management team storming in the conference room and shouting "HAI GUISE, we need new ALIEN game PRONTO to hop on the Prometheus bandwagon! Just put it on that groovy planet from the second film that had the corridors and the like, and make sure the Aliens come in huge swarms and die in droves like flies and can be bitch-slapped in CC by Our Hero!"