I'd like to draw some attention on the ABC lines.
We all know them since the good old days of FH 0.7. Their occurrence was rare, it seems like they came basically with maps from Otolikos. From what I expirienced, these ABC lines were always rather unwanted by the devs and came with additional code that kept enemy vehicles stuck within the area of the enemy base. Overall it caused almost more havoc than benefit.
On top of that their appearance simply clash with everything else we're used to. What bugged me most about them was their optical appearance. They are drawn in a red/blue color, a color that does not really match with all other colors appearing. Evenmore they are drawn with bold upright lines, as if a ruler has been used, contrary to the soft bended out-of-bounds hatching and they do not cease at the out-of-bounds hatching at all.
In the end they look annoying and out of place. Or in order to get back to a car comparison: ABC lines are as angular as 1985 car design while the rest of the map elements are soft shaped like a 1936 mudgear. Overall it does not fit together very well. It looks clumsy beyond belief and is not aestethic at all. I could make a 3 year old draw those lines. "Just start somewhere and stop somewhere, it doesn't have to match with the rest at all."
When FH 2.0 was released, we barely had ABC lines on each map. But nowadays it seems like they spring up like mushrooms. At first a few maps came with ABC code/lines, but now ABC code and lines are everywhere and added to maps even afterwards, it seems. Not only lines for the 64 player maps but also lines for 32 player variants and 16 player variants. And that confuses me. The modders and mappers are focussing on so many details both in textures and objects when mapping, but when it comes to the overall appearance of the minimap itself, it seems like nobody cares.
In fact we have so many layers on each map, it will confuse newbies for sure. At first of all the landscape itself, mostly transparent depending on individual settings of the players. The second layer shows which flags can be capped and which flags cannot be capped, showing green rings and red crosses. The third layer gives detailed information about the map itself, as it can be seern on Purple Heart Lane: Which flags cannot be recapped, what players are supposed to do, etc. The fourth layer then would be the ABC lines. Layers 5 and 6 can be switched by a key, they show spawnpoints and positions of your teammates.
However I think that these layers do not blend well with each other. They rather block the view on each other. Newbies tend to see only a few layers, but they never see them all at once. Thus you have to point them there.
Accordingly I'm very confused about ABC lines being added everywhere, most likely triplicated. Which lines do account for which version of the map at all? I consider that confusing. As harmoniously and lovely the maps might be designed, the minimaps are definetely not. I really wish that all the information given on a map would be more monolithic. Presented in an integrative design, taking each other into account, giving a harmonically picture and description. Currently it is an optically disaster.