Eat Uranium can propably confirm this as his Tiger B shot just bounced off my M4A3 yesterday from a perfect flat angle. Only the 2nd shot killed me. Througout the game however my M4A3 however could run amok, penetrating the Kingtiger without troubles and I even managed to 1 shot 3 Panthers from the distance to the side in the same round.
Another Issue about the Marder is it only having 13 AP shells, good luck fighting with it for more than 2 mins for you will get out of ammo really soon.
No worries guys, i'm sure they will fix the panther/marder/pak 40 vs sherman issue
But i kinda like the change to the PZIV/Stug and 75mm l48 series...
Its kinda retarded to see people here saying that allied vehicles should be 1s1k when they are penetrated, but german tanks should not :/
Nobody said this. I would like to see a system where a penetration is a kill. Panther should get 1 shot at the proper angle from the side, but then I want to go the full realistic way and see Panzer IVs and StuGs penetrating/ knocking out Churchills from the side also. If this rule doesn´t apply to all tanks because they are heavier (e.g. Panther gets killed with a sideshot, Churchill does not), then it should not apply to the other heavy tank (Panther) at all. All or nothing.
But the biggest problem really is about the Shermans:
It´s the standard tank and on every tank map.
- You can hardly ambush it at distance, the driver will hide or run away after the bounce/ little damage dealt. Right now it´s better to just run your Panther into the Sherman.
- Bailing the tank has become a lot more common. The driver has the chance to jsut leave the damaged vehicle.
- Ambushes with Panzerschrecks and Marders are futile. The Ambusher will get propably killed although getting off the first shot.