Layout suggestion:
Summery of Forgotten Hope (as an idea), extend to include Dev's philosophy behind game in brief, branch to define FH1 and FH2, specifying date created and what it generally entailed, include basic info about the changes between vanilla and it (For both FH1 and FH2) including total overhaul of damage system, sound, weapon loadout and historic accurate vehicles and weapons per time period
Forgotten Hope 1
What is it? Full conversion Mod for Battlefield 1942 set during WWII using a amount of armies, Ability to fly x amount of planes, drive y amount of tanks, mobile cannons and support vehicles and q amount of naval vessels including battleships, destroyers, aircraft carriers and support boats and landing crafts and static defenses including AT, howitzer and mortars from the various nations, wield z amount of weapons, across b amount of theatres.
Scope: number of weapons, armies, about 3 or 4 examples of catchy weapons, vehicles and battles
Gameplay: Total war, combined arms, sandbox, realism, freeware, coop, online, 64players, spawn-play, flag capture, objective, game mechanics like kit selection rather than single weapon pickup, ammo boxes, medics and medical supplies, communication with shortcut keys, frags
Forgotten Hope 2
Repeat for FH2, not forgetting the game mechanics of commo rose conversion, squad based and voip.
History
FH1, development team, time developed, first version, general idea of what it looked like, versions, final version, shift to FH2, the fact that FH1 is no longer being continued and that Fh2 is
Minimods and Patches
Mappack 0.5, 0.6
FHSW, |FH| etc
Reception
Awards, acclaims, criticisms, dev comments, aprox. fanbase and geographic locations
Links and Further reading
Other important sites, youtube, official page forums, download sites, reviews etc
*Dont forget to be generous with pertinent, well-selected pictures to emphasize points
*Mention Fhs relationship with the Merciless mod