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Messages - Knoffhoff

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61
Suggestions / Re: Field Grey?
« on: 16-06-2010, 10:06:48 »
Last picture does not show the white side of a reversible parka. The soldier in the front is wearing a complete snow suit while the others only wear the Schneehemd without the trousers. 

62
Seems like somebody thought it would be a good idea to give the churchill the same armor to the complete turret top than the turret side armor. Biased or not I don't want to judge, but it clearly differs from the system how it is done with the rest of the tanks.
You can't prevent strong tanks being killed by weak guns  shooting in an acute angle at weak spots of the armor. The engine just can't handle angles of impact very well.
The problem with the top armor could be a little bit reduced if only the really flat parts would have applied weaker armor and everything that is a little sloped gets the same armor value than the appendent stronger parts.
For the top parts it has been done on some tanks already and this feature is commonly used on the tracks.

The mod certainly can't please everybody and there will always be people who complain that one tank is to much stronger or weaker compared to another but I think if things are obviuous like they are here, they should be improved.
The most important thing is to be consistent with all tanks.

But when screaming about bias and coming up with threads like this one (build up the hype for a couple of days and then video proveance in your face biatch)  you should keep in mind that it is very much work to fix things like that and one propably doesn't want to invest all that time just to please some guy who is trying rudely to punch through his opinion. Every single tank that you change has to be reexported, for the Churchill alone that are already three exports.
A goof tempered dev might do that, a bad tempered wont.

Yours sincerely,
knoffhoff
(retired)



63
Suggestions / Re: 75mm KwK40 vs US 76mm velocity
« on: 17-05-2010, 10:05:47 »
It is incorrect. Take a look at the data sheet and you will find the riught numbers there.
They are not downscaled by 2/3ds, they are calculated by a rather complex formula.

64
Off-Topic / Re: Beutepanzers and WWII weapons used post-war
« on: 13-05-2010, 01:05:29 »
Panther tanks in the french army.


65
Modding / Re: [90%] St Fromond
« on: 24-04-2010, 14:04:31 »
The performance issue can be solved very easy. The map is not really heavy, there are just tons of statics that are unnecessarily being rendered. Your fog ends at a distance of 100 but your levelviewdistance is set to 850.
I don't know if you set that on on purpose to be able to see the silhouettes of the buildings and fireeffects in the distance and avoid popups on the skybox, but it is killing the perormance. In the current state it will be unplayable when there are more people on the server.
Lower the viewdistance to 110 to get the maximum performance boost. If you run into lots of popups or want to keep the eyecandy shiluettes and effects in the distance you can try to use a higher value. Try to find a setting that matches your requirements but try to keep it as low as possible for performances sake.

66
Operation Goodwood / Re: Operation Goodwood 64
« on: 15-04-2010, 01:04:11 »
Could I see some references that clearly states that Churchill tanks were used in a significant role during operation Goodwood? I never heard about it.

67
Off-Topic / Re: so I'm going to Germany...
« on: 29-03-2010, 15:03:28 »
When you go to Linderhof and do a guided tour you can save your time and money on Neuschwanstein. I visted Neuschwanstein last year for the first time in my life and wished I never did it. It is looking great on the outside has some nice rooms on the inside but in my opinion it really isn't worth the hassle to stand in line and pay that much money to get in. When you have seen Linderhof before, which has a much more pompous interior you are not gonna see something special in Neuschwanstein.


68
Modding / Re: Starting new Project.
« on: 02-03-2010, 14:03:30 »

Hurtgenwald.

Cold, Wet and Foggy, with Custom Bunkers (Hopefully) and the Awesome SS Skins for it.

Why SS?

69
Suggestions / Re: Road Signs
« on: 01-02-2010, 00:02:31 »
Those are not temporary military signs. They are regular German guideposts that have been placed in all occupied countries, when they had the time, and are equal to the regular civilian guideposts used in Germany to this day.

See the difference to military signs  on those pics.




70
Modding / Re: [WIP] Sauer River Crossing
« on: 21-12-2009, 16:12:19 »
Well, I don't know if he wanted to trick anybody. But he never created a new map. The screens you see are taken on a altered version of Goodwood. On some places the terrain has been changed on others some bushes have been removed or trees have been added, not more. Nice effort on the winter skins though. Some are a bit exaggerated but all in all he knew what to do.

71
Modding / Re: Hungarian Front 2 (still alive)
« on: 21-12-2009, 16:12:50 »
Yes, my favorite pistol of WW2.

72
Modding / Re: [WIP] Sauer River Crossing
« on: 21-12-2009, 16:12:03 »
It actually is not a map, it is just some winter skins. I would not expect anything to follow.




74
General Discussion / Re: Ranks and Awards
« on: 28-11-2009, 18:11:50 »
How can i get the engineer points? When I repair friendly vehicles my score is always the same, I do not get points, how does it works?

That is one of the major issues that need to be solved before we can release this to public.
But like Lobo said it is on hold atm. Don't expect it soon.

75
Modding / Re: [Map] Unternehmen Seelöwe (WIP)
« on: 28-11-2009, 09:11:58 »
Ok guys, slow it down here please. This forum is here to showcase things that are being worked on. If there is nothing to show, there is nothing to talk about. It is not the place to raise your postcount with some meaningless chitchat.

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