Forgotten Hope Public Forum

Announcements => Announcements => Topic started by: Mayhemic.MAD on 22-05-2018, 17:05:34

Title: The Road to Forgotten Hope 2.53
Post by: Mayhemic.MAD on 22-05-2018, 17:05:34
Coming today at 1800 UTC, the news that everyone has been waiting for.

The Road to Forgotten Hope 2.53 - Part 1

http://forgottenhope.warumdarum.de/news.php?id_news=513
Title: Re: The Road to Forgotten Hope 2.53
Post by: Matthew_Baker on 22-05-2018, 17:05:04
(http://i3.kym-cdn.com/photos/images/masonry/000/523/852/ee3.jpg)
Title: Re: The Road to Forgotten Hope 2.53
Post by: Kelmola on 22-05-2018, 17:05:43
GET HYPE LIKE IT WAS CLEGANEBOWL
Title: Re: The Road to Forgotten Hope 2.53
Post by: jan_kurator on 22-05-2018, 19:05:25
HYYYYPEEEE!!
Title: Re: The Road to Forgotten Hope 2.53
Post by: Flippy Warbear on 22-05-2018, 20:05:57
And... here, we, go:

https://www.youtube.com/watch?v=I8Qm3V3wYg0
Title: Re: The Road to Forgotten Hope 2.53
Post by: RAnDOOm on 22-05-2018, 20:05:40
Fantastic job once again by all the developers that are still working on FH2.

Cant wait to test the new update Friday night!

And a salute to Hawk for the trailer. Looks great mate!

 8)
Title: Re: The Road to Forgotten Hope 2.53
Post by: Hockeywarrior on 22-05-2018, 20:05:58
Hi all, been lurking for some time and am super excited to hear about the new release! I haven't played in a while so it will be nice to get back into FH2. The maps and animations look especially awesome.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Hjaldrgud on 22-05-2018, 20:05:54
Oh baby! It looks stunning!
Title: Re: The Road to Forgotten Hope 2.53
Post by: Matthew_Baker on 22-05-2018, 20:05:42
welcome back old friends! hope you can find some time in the next few weeks to play! 8)
Title: Re: The Road to Forgotten Hope 2.53
Post by: PoliorcetE on 22-05-2018, 20:05:26
cool
great news !   :D
Title: Re: The Road to Forgotten Hope 2.53
Post by: PapillonFH on 22-05-2018, 20:05:51
Pure awesomeness, a BIG HOORAY for the devs, the testers and the media team! Keep it up!
Title: Re: The Road to Forgotten Hope 2.53
Post by: Matthew_Baker on 22-05-2018, 21:05:49
Ihantala is very detailed. 8) will be a fun map to get lost on
Title: Re: The Road to Forgotten Hope 2.53
Post by: jan_kurator on 22-05-2018, 21:05:02
Don't miss The Road to Forgotten Hope 2.53 - Part 2:

http://forgottenhope.warumdarum.de/news.php?id_news=514
Title: Re: The Road to Forgotten Hope 2.53
Post by: pizzzaman on 22-05-2018, 21:05:50
Oh my goodness, the amount of craters I see on Ihantala's minimap is surreal. Looking good!
Title: Re: The Road to Forgotten Hope 2.53
Post by: Matthew_Baker on 22-05-2018, 21:05:30
I'm pretty sure Flippy painstakingly made this map from photo references. Needs a proper history video to follow it up
Title: Re: The Road to Forgotten Hope 2.53
Post by: Ivancic1941 on 22-05-2018, 23:05:23
Havent loged in quite of time..
Non-imaginable great trailer!! Like seriously!  :D

It seems vehichle list is preety sparse on Finns side  :D Come on T26 !!
EDIT:Now Iwe lookes it seems 7 vehichles is already showed so only T50 yet to come

One question: Why didnt you decide to place BF109 for Finns? Because of gameplay balance/because Finn Air force didnt play big role in battle/because there isnt right BF model/because finland airforce used swastika simbol/ because there isnt skin for it/ because you didnt feel like to?
Title: Re: The Road to Forgotten Hope 2.53
Post by: jan_kurator on 22-05-2018, 23:05:13
For the same reason there is no T26 on the map - historical accuracy. There was no Finnish airforce nearby during the battle, the same thing was with the armor, hence why tanks and planes will be German on the map.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Ivancic1941 on 22-05-2018, 23:05:54
I asume thats why its called only Ihantala? (I pretty understand whole story around map and vehs,just asked )
Beautiful minimap! :D
Title: Re: The Road to Forgotten Hope 2.53
Post by: Flippy Warbear on 22-05-2018, 23:05:01
While the finnish airforce (both fighters and bombers) were heavily involved in the battle of Ihantala, I chose to display the efforts done by Kurt Kuhlmey's Luftwaffe detachment which played a massive role in the outcome of the battle. It has been studied that Kuhlmey's fighter-bombers and Stukas played a more pivotal role in the battle than the finnish airforce did. I also find it more iconic to have the Stuka's doing bombing runs. This is an image often associated with the battle.

So the short answer to the question, why did I choose german airforce instead of finnish airforce: Because I wanted to.
Title: Re: The Road to Forgotten Hope 2.53
Post by: hitm4k3r on 23-05-2018, 00:05:54
Oh my goodness, the amount of craters I see on Ihantala's minimap is surreal. Looking good!

That's what I thought while painting them. I am still not sure if I missed one ;D
Title: Re: The Road to Forgotten Hope 2.53
Post by: SJonni on 23-05-2018, 00:05:18
Fortnite has absorbed my time, but it looks like it's back to FH2  8)
Title: Re: The Road to Forgotten Hope 2.53
Post by: Oberst_Kroenen on 23-05-2018, 01:05:34
Honestly today was one of the worst days in my life... until i came back home a few minutes ago and saw the awesome trailer and the new map. This completely cleared all the fatigue and cheered me up a lot. Thanks for all your hard work guys. Hope I'll be able to join in on some action this weekend.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Tyler on 23-05-2018, 02:05:48
Keep it up!
Title: Re: The Road to Forgotten Hope 2.53
Post by: Jimi Hendrix on 23-05-2018, 04:05:24
 Finally! Just in time for Memorial Day Weekend in America!!!
Title: Re: The Road to Forgotten Hope 2.53
Post by: |7th|Nighthawk on 23-05-2018, 09:05:44
I won't get the chance to test it on release day but I'll make sure to test it after my exams. Kudos to everyone involved making this come true and thanks for your effort and time  :)
Title: Re: The Road to Forgotten Hope 2.53
Post by: DenniZ-NL on 23-05-2018, 13:05:24
Congratz on the new update devs! The work is very much appreciated!
Title: Re: The Road to Forgotten Hope 2.53
Post by: Comrade Roe on 23-05-2018, 17:05:03
This release can't come soon enough. You guys make me feel really greedy, y'know that?
Title: Re: The Road to Forgotten Hope 2.53
Post by: Turkish007 on 23-05-2018, 19:05:41
Will the new maps (and the new ones in the current version) come with singleplayer support in the next version?
Title: Re: The Road to Forgotten Hope 2.53
Post by: nysä on 23-05-2018, 19:05:09
Wow! Hats off to the developers. Dunkelgelb on Tali-Ihantala's StuH 42 and and a Pz III in Lenino. Great! Thank you.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Slayer on 23-05-2018, 20:05:47
Get ready to head over for Forgotten Hope 2.53 - Part 3!!!

http://forgottenhope.warumdarum.de/news.php?id_news=515
Title: Re: The Road to Forgotten Hope 2.53
Post by: Ivancic1941 on 23-05-2018, 21:05:17
For the same reason there is no T26 on the map - historical accuracy. There was no Finnish airforce nearby during the battle, the same thing was with the armor, hence why tanks and planes will be German on the map.
I later figured it out this is new map...  :o Nice job guys!
Title: Re: The Road to Forgotten Hope 2.53
Post by: Flippy Warbear on 23-05-2018, 22:05:42
I later figured it out this is new map... 

What do you mean?
Title: Re: The Road to Forgotten Hope 2.53
Post by: LuckyOne on 24-05-2018, 18:05:09
Wow, the new FH2 version looks stunningly amazing! It really shows it's a labour of love and passion for historical accuracy!

It brings a tear to my eye and a feeling of immense grattitude that I am able to enjoy such masterwork. Like being able to see the works of great artists and inventors before anyone discovers them.

I'm just sad for all the people who will never have the opportunity to experience it ( and also sad because I won't be able to play this release weekend  because I still haven't replaced my potato laptop with a decent rig :(  )


Praised be the devs!    :)
Title: Re: The Road to Forgotten Hope 2.53
Post by: Slayer on 24-05-2018, 20:05:39
And it just doesn't stop! Forgotten Hope 2.53 - Part 4 is here!

http://forgottenhope.warumdarum.de/news.php?id_news=516
Title: Re: The Road to Forgotten Hope 2.53
Post by: pizzzaman on 24-05-2018, 20:05:03
Cool gun. No render for the Polish army in the east?  :-\
Title: Re: The Road to Forgotten Hope 2.53
Post by: Michael Z Freeman on 24-05-2018, 21:05:28
Wow, that's a big changelog text file that you linked !

Quote
Up torque on all Halftracks to make them less sucky on slopes.

Wondered about that that and intended to report it. I assume that is when you stop on an incline and then can never get it going forward again unless you reverse first ?

Quote
Introducing headshots to frag and smoke grenades; if you hit a soldier in the head, he gets damaged.

I knew there was some technique I was missing in CQC  ::)

Will also be nice to see the bot blocking smoke grenades in some future release if tests are passed.

Great stuff !
Title: Re: The Road to Forgotten Hope 2.53
Post by: jan_kurator on 24-05-2018, 21:05:40
Cool gun. No render for the Polish army in the east?  :-\
They use soviet playermodels.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Ivancic1941 on 24-05-2018, 21:05:02
Cool gun. No render for the Polish army in the east?  :-\
They use soviet playermodels.
But couldnt they get that nice render pic with polish flag like Canadian army? :D Just to mark on website
Title: Re: The Road to Forgotten Hope 2.53
Post by: jan_kurator on 24-05-2018, 22:05:45
We will see what future brings  ;)
Title: Re: The Road to Forgotten Hope 2.53
Post by: Chad1992 on 24-05-2018, 22:05:43
What maps use these "portee trucks" that supposedly transport AT guns?  I can't remember seeing one and thought that BF2 had some issue of vechicles destroying themselves when trying to have one vehicle "tow" another?
Title: Re: The Road to Forgotten Hope 2.53
Post by: Nerdsturm on 24-05-2018, 22:05:35
What maps use these "portee trucks" that supposedly transport AT guns?  I can't remember seeing one and thought that BF2 had some issue of vechicles destroying themselves when trying to have one vehicle "tow" another?

If I recall correctly Lebisey has one around the eastern-most flag. They're rare and I don't think they respawn so I barely ever see them in game.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Comrade Roe on 25-05-2018, 18:05:14
I think there's also a Sdkfz 7 with an AT gun that pops off on Mareth Line, if I don't have it confused with another map. That is, you get in while it's mounted on the back of the tractor, move it, and it pops up and comes off to push on the ground.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Matthew_Baker on 25-05-2018, 18:05:53
It's happening! (https://media.giphy.com/media/rl0FOxdz7CcxO/giphy.gif)

http://forgottenhope.warumdarum.de/news.php?id_news=517 (http://forgottenhope.warumdarum.de/news.php?id_news=517)
Title: Re: The Road to Forgotten Hope 2.53
Post by: Michael Z Freeman on 25-05-2018, 21:05:13
It's happening! (https://media.giphy.com/media/rl0FOxdz7CcxO/giphy.gif)

http://forgottenhope.warumdarum.de/news.php?id_news=517 (http://forgottenhope.warumdarum.de/news.php?id_news=517)

Hooray ! Downloading from 60 peers  ;D
Title: Re: The Road to Forgotten Hope 2.53
Post by: mopskind on 26-05-2018, 18:05:57
Congratz guys! The dedication to this project from the devs and the community is still outstanding in the gaming world!
Title: Re: The Road to Forgotten Hope 2.53
Post by: Chad1992 on 26-05-2018, 21:05:32
No Luftfaust B on seelow co-op.  Was really looking forward to wiping out some bots with it.  ???
Title: Re: The Road to Forgotten Hope 2.53
Post by: Michael Z Freeman on 26-05-2018, 21:05:48
No Luftfaust B on seelow co-op.  Was really looking forward to wiping out some bots with it.  ???

I don't think FH has any AI devs at the moment, but that may change.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Chad1992 on 27-05-2018, 14:05:45
No Luftfaust B on seelow co-op.  Was really looking forward to wiping out some bots with it.  ???

I don't think FH has any AI devs at the moment, but that may change.
All they have to do is add the weapon as a pick up kit.  Shouldn't affect the AI at all.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Michael Z Freeman on 27-05-2018, 15:05:10
No Luftfaust B on seelow co-op.  Was really looking forward to wiping out some bots with it.  ???

I don't think FH has any AI devs at the moment, but that may change.
All they have to do is add the weapon as a pick up kit.  Shouldn't affect the AI at all.

Yes, but it's all in the "AI/Bots/Coop/SP" dept anyway as the Coop versions of maps are often setup differently to the MP maps and have their own bot related balance issues.
Title: Re: The Road to Forgotten Hope 2.53
Post by: jan_kurator on 27-05-2018, 16:05:35
No Luftfaust B on seelow co-op.  Was really looking forward to wiping out some bots with it.  ???
Don't forget that none of the EF map has official bot support, hence why it wasn't updated. You can replace any of the existing pickup kit with it yourself if you want.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Chad1992 on 27-05-2018, 20:05:52
No Luftfaust B on seelow co-op.  Was really looking forward to wiping out some bots with it.  ???
Don't forget that none of the EF map has official bot support, hence why it wasn't updated. You can replace any of the existing pickup kit with it yourself if you want.
LOl um yea Im not smart enough to do that  :P
Title: Re: The Road to Forgotten Hope 2.53
Post by: McCloskey on 21-06-2018, 13:06:03
"Contested flags are now marked on the minimap by a flashing icon"

How does this one work? I haven't noticed anything different with the minimap in 2.53  ???
Title: Re: The Road to Forgotten Hope 2.53
Post by: Matthew_Baker on 21-06-2018, 14:06:57
You should, now if there’s an enemy in the flag, the green circle or red x (if it’s not capable) will blink on the minimap.
Title: Re: The Road to Forgotten Hope 2.53
Post by: blander on 21-06-2018, 16:06:05
What is the goal of this? To me it just makes the game more arcadish, there are less chances of sneaking now. I think transports should only show on the map if they are friendly, otherwise the enemy knows when you bailed because they can see the empty transport on the minimap, it is impossible to make a sneak attack this way.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Matthew_Baker on 21-06-2018, 17:06:10
Yes, it's a way of neutralizing precappers on push maps and back cappers on conquest maps. I personally love this change, and I know that many of the devs and testers do as well.

To me- I don't like "sneaky" people back capping flags or pre-capping flags since it seems like a cheap way of taking a point. Imo it's more fun to fight over a flag instead of sneaking behind everyone and taking it without contest. It's definitely a more arcade-ish change, but it fits within the gameplay of FH2 imo (a balance of arcade and realism)

The idea is to give your typical pub player a better idea of what's going on, and give the whole team the same situational awareness. As an example; I was moving up with my squad as Russians on Ihantala from the Bridge to the Highway flag. We saw the bridge flag blinking and the team made a collective effort to stop running forward and fall back to defend. It made us attack and defend as a team rather than being caught in no-man's land.

Imo it's not intrusive (only on the minimap) and serves its purpose (curtailing the effectiveness of back cappers/ pre cappers and promoting teamwork)
Title: Re: The Road to Forgotten Hope 2.53
Post by: Nerdsturm on 21-06-2018, 18:06:02
To me- I don't like "sneaky" people back capping flags or pre-capping flags since it seems like a cheap way of taking a point. Imo it's more fun to fight over a flag instead of sneaking behind everyone and taking it without contest. It's definitely a more arcade-ish change, but it fits within the gameplay of FH2 imo (a balance of arcade and realism)
Same here. The counter to sneaky people is to hang back to defend flags that will be attacked extremely rarely if at all, which is boring and so nobody does it.

In my opinion a better solution would be to increase the delay for flags to unlock (a few maps like Omaha already have this, although it's still a fairly short delay) and lock flags if the opposing team is not expected to be attacking them regularly. The latter issue is particularly prominent in the early desert maps, where maps like Supercharge, Alam Halfa, and Siege of Tobruk all have flags that stay unlocked after the attackers capture that 'stage' of the map, despite the fact that the defending team has few options to counterattack. This means that if you do end up defending those flags, while you might fight the crew of a jeep now and then, 90% of you time just sitting around doing nothing.
Title: Re: The Road to Forgotten Hope 2.53
Post by: Matthew_Baker on 21-06-2018, 19:06:50
In my opinion a better solution would be to increase the delay for flags to unlock (a few maps like Omaha already have this, although it's still a fairly short delay)

I like this feature on Omaha, it gives the defender a chance to get back. Tbh the real solution would be to make Sector Push maps behave like they do in more recent games. For example, in Operations in BF1 or in Territories in RS2 (both are basically sector push), each team gets protected spawn points that the other team can't venture into.

(https://www.windowscentral.com/sites/wpcentral.com/files/styles/xlarge/public/field/image/2016/10/bf1-tips-skip-retreat-01.jpg?itok=NQzwwxzD)

You see in this map, that the flags in play are in a combat zone and the team spawns are in a protected zone at the next or previous flags. RS2 does the same thing. In BF1 I think you even get the added delay before the next set of points open. There's a scripted 'mortar barrage' that you have to wait for before the next sector opens. This allows the defending team to prepare and keeps the attacking team from pre-capping.

Another nice thing it does is give the attacking team tickets when they capture a sector. i.e. you get 100 tickets as the attackers, and if you can't cap that sector before tickets run out, it's game over. what this does is stop the game from dragging (like when Russians can't cap the first sector on Seelow). So instead of waiting the whole round for 1000 tickets to run dry, you only have to wait till 100 tickets run out (or a lockdown timer kicks in like RS2) and we can move onto the next map.

This would be the ideal way to do sector push imo. But in BF2 it's either; not possible, or the coding to do it is so convoluted that it's a real pain-in-the-ass to implement.