Yer, lighting is the big problem I have with it.... It takes me out of it.
The beach area is pretty well designed, BUT I'd advice having bots spawn on the various static guns so that leaving the beach is a fight. currently its unoccupied, save for a few German stragglers.
Cap area is very small for most maps. I guess you didn't want people capping it in the safety of the house or away from the view of the mg, but it does make it a tough capture, and the bots suffer to get to it, so its a solo operation mostly.
Its otherwise not a bad map, a bit forced into a single passage, but its pretty well done, and the mortars versus tank and infantry in tow makes it fun.