Author Topic: Brest 64  (Read 14276 times)

Offline sheikyerbouti

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Re: Brest 64
« Reply #30 on: 21-10-2010, 01:10:04 »
 I find the lack of overwatch positions allows for an exceedingly strong chance to rape the Germans without proper retaliation. Once the german main is camped, it's game over and I normally just quit because i don't feel like eating nade spam and tank shells.

 I find the east side of this map particularily difficult to enjoy as the possible routes are far more canalized than the west side of the map which features great action around the HQ and more possibilities for infiltration through the streets and buildings.

 Good effort for a first map and with some tweaks, it will be infinitely replayable.
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Offline Beaufort

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Re: Brest 64
« Reply #31 on: 09-11-2010, 00:11:55 »
What about an extra tank for the allied when "Ruins" is taken, to finish off the germans ? Because a sherman and a light tank against a Pz IV, a PaK 40, the arty, schrecks and fausts, and finaly an 88...

Im not sure if any filled server ever saw the capture of the harbour...
« Last Edit: 09-11-2010, 00:11:08 by Beaufort »

Offline THeTA0123

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Re: Brest 64
« Reply #32 on: 09-11-2010, 14:11:56 »
Nope. It became a rapefest for both sides.

The extra allied tank should be added much earlier though..
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Offline corsair89

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Re: Brest 64
« Reply #33 on: 14-11-2010, 18:11:09 »
Not really feedback, but not a bug. Yesterday, while playing Brest, I spawned on my SL, who was probably against a wall. I ended up in some closed place I couldn't escape. While it's ok to not have an exit since you're not supposed to be in, it would be nice to have something to escape without having to suicide, like some box you can jump on.

And some nitpicking but one of the tree and most of the wall is floating in the air.

Here are links to screenshots :

Floating tree but no exit

Floating wall

There, maybe ?

Damn, no exit =(

Offline kettcar

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Re: Brest 64
« Reply #34 on: 17-11-2010, 00:11:18 »
thx corsair, but you have not the right permissions to walk around in the backstage area of brest  ;D ;D

the stuff is floating, cause its looks better from outside. normaly you are not able to walk around in this area. and i dont can make a combat area like an island in the middle of the map. best way:kill yourself. i know, this is sometimes happen when you spawn at your SL.

Offline naoko

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Re: Brest 64
« Reply #35 on: 06-12-2010, 16:12:29 »
why many Europe map not give german panzerschreck??? i have to die 3-5 to kill 1 tank.  That crazy. Beside tank fire have large explode.
Ally always have bazoka and german not always. Why?

Offline ajappat

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Re: Brest 64
« Reply #36 on: 06-12-2010, 16:12:06 »
Panzershreck was simply rarer than bazooka. Panzerfaust was main antitank weapon for german infantry.

Offline DLFReporter

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Re: Brest 64
« Reply #37 on: 06-12-2010, 17:12:43 »
Tanks get High Explosive (HE) Ammo against infantry units, that explains the big explosion radius.
Try using the Faust with a bit more stealth. One good shot to the engine deck brings down any Sherman. :)
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Offline THeTA0123

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Re: Brest 64
« Reply #38 on: 08-12-2010, 12:12:59 »
why many Europe map not give german panzerschreck??? i have to die 3-5 to kill 1 tank.  That crazy. Beside tank fire have large explode.
Ally always have bazoka and german not always. Why?
Germans get a rifle AND an anti tank weapon wich destroys most allied tanks in one shot

Trust me, Spawnable shrecks was present on operation luttich in the past, and it was very imbalanced and very hatefull for the allies


+ the faus and PIAT are so epic vs infantry
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Offline kettcar

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Re: Brest 64
« Reply #39 on: 10-01-2011, 13:01:48 »
there are two panzerschrecks on this map for the germans, that should be enough.

Offline hankypanky

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Re: Brest 64
« Reply #40 on: 15-01-2011, 19:01:30 »
I do not know if anyone agrees with me, but this map is too small and spammy for my tastes. It is fun with like less than 32 players, which is great for late night NA players on wolf. But I gotta say the map itself is breath taking, great work.
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Offline Ciupita

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Re: Brest 64
« Reply #41 on: 18-04-2011, 18:04:25 »
I do not know if anyone agrees with me, but this map is too small and spammy for my tastes. It is fun with like less than 32 players, which is great for late night NA players on wolf. But I gotta say the map itself is breath taking, great work.

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Offline Kwiot

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Re: Brest 64
« Reply #42 on: 10-06-2011, 18:06:24 »
My suggestion to avoid fest baseraping is no tanks for side which isn't on the bleed. Should work...

Offline Slayer

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Re: Brest 64
« Reply #43 on: 10-06-2011, 18:06:22 »
My suggestion to avoid fest baseraping is no tanks for side which isn't on the bleed. Should work...
Still, a side which has the tank can keep it alive for the rape then. But to make it not respawn is a good suggestion: +1.

Offline evhgear

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Re: Brest 64
« Reply #44 on: 11-06-2011, 00:06:43 »
+1

When US are being raped, US people are waiting, TKing themselves to get the Sherman and then when the Sherman get out of ABC lines it get killed by the Panzer IV or the already numerous Panzerfausts/shrecks waiting for the Sherman going out of ABC...

Same for germans, when they only get the last flag, all the US team are waiting the Panzer IV, so the poor Panzer IV get raped 5seconds after he spawned...

It's a great suggestion you've made Kwiot