Author Topic: Battlefield 3  (Read 236925 times)

Offline Leopardi

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Re: Battlefield 3
« Reply #1500 on: 12-10-2011, 18:10:18 »
Leopardi, those comparison images would have a much greater impact / relevance if you added both actual distances in meter, as well as the scale vs speed ratio between the games. 20meters in BF2 might not be the same as 20meter in BF3 if you add size of models, speed of movement, destruction, Field of View etc etc....

Just paint-paste one map on top of the other without any of these facts^ included, only makes the post look like tr ::)  lling.
Look at the runways! And considering the fact that you can with much slower jets than BF2, be flying over enemy main base within 10 seconds, this comparison seems very correct. The distance between BF3 flags are made so you can reach them by sprinting a few seconds, think about how much you would have to run in Highway Tampa to reach another flag on foot?

It's basically only one big clusterf*** in the middle, and jets flying away from the battle area because they can't do anything to infantry even if you hit them directly and infantry can shoot them down with stingers.
Dude you barely even played the beta if you're posts are anything to go by.  ::)
Vehicles are like an afterthought in the game. Even A-10 can't do anything but scratch infantry, and all of the planes sound & fly the same. With tanks you have to directly hit to kill an infantry dude. Theyre so weak that as an engineer you literally hope an enemy tank would come for an easy kill  :-\

Offline Yustax

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Re: Battlefield 3
« Reply #1501 on: 12-10-2011, 18:10:47 »
Dude you barely even played the beta if you're posts are anything to go by.  ::)

Actually, he's right. Flags are too close to each other; and jets cant hurt infantry with their cannon. Even the 30mm fell short on damage. Not even a direct hit will kill them.

Offline Eglaerinion

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Re: Battlefield 3
« Reply #1502 on: 12-10-2011, 18:10:07 »
Dude you barely even played the beta if you're posts are anything to go by.  ::)

Actually, he's right. Flags are too close to each other; and jets cant hurt infantry with their cannon. Even the 30mm fell short on damage. Not even a direct hit will kill them.
- Distances between flags seemed fine, didn't notice any difference between BF2 and BF3 mainly because in Caspian Border there weren't like 10 freaking flags.
- Jets are faster than in BF2. Damage against infantry was weak but we know the damage model was buggy to say the least so who knows what happens to it.
- Everyone and their mother had unlocked stingers because of the metro map, no one had unlocked flares until a few days of Caspian. At first planes were shot from the sky in a matter of seconds, near the end pilots ended up high on the scoreboard.
- At least in BF3 you can have plenty of space for attack runs and dog fighting which was barely possible in BF2.
- You need at least two minutes of full sprint to reach a single control point in a direct line.
- With proper teamwork you can destroy the enemy team when in a tank. Driving into a very detailed build up area alone in your tank means death like it should.

I've played plenty of hours in the beta and in BF2 to know what I'm talking about.
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Offline THeTA0123

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Re: Battlefield 3
« Reply #1503 on: 12-10-2011, 18:10:25 »
Dude you barely even played the beta if you're posts are anything to go by.  ::)

Actually, he's right. Flags are too close to each other; and jets cant hurt infantry with their cannon. Even the 30mm fell short on damage. Not even a direct hit will kill them.
- Distances between flags seemed fine, didn't notice any difference between BF2 and BF3 mainly because in Caspian Border there weren't like 10 freaking flags.
- Jets are faster than in BF2. Damage against infantry was weak but we know the damage model was buggy to say the least so who knows what happens to it.
- Everyone and their mother had unlocked stingers because of the metro map, no one had unlocked flares until a few days of Caspian. At first planes were shot from the sky in a matter of seconds, near the end pilots ended up high on the scoreboard.
- At least in BF3 you can have plenty of space for attack runs and dog fighting which was barely possible in BF2.
- You need at least two minutes of full sprint to reach a single control point in a direct line.
- With proper teamwork you can destroy the enemy team when in a tank. Driving into a very detailed build up area alone in your tank means death like it should.

I've played plenty of hours in the beta and in BF2 to know what I'm talking about.
True that actually

BF2...planes where difficult to fly but also Overpowerd. BF3 seems to do this fine, altough flares should be faster unlockable

And perhaps Stinger and IGLA should do a bit less damage or a bit less range
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Offline Yustax

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Re: Battlefield 3
« Reply #1504 on: 12-10-2011, 18:10:04 »
Jets are way too slow in BF3.

Also another problem is the disabled vehicles. At 50% you already do that; should be close to 15-10.

Offline Natty

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Re: Battlefield 3
« Reply #1505 on: 12-10-2011, 18:10:29 »
I wonder why some seem to think that running 120m from flag-to-flag is less "battlefield" than doing a jeep-race 250meters... you can have a great sense of scale even with shorter distances between flags. And most players don't want to spend most of their game time just travelling.

Offline SiCaRiO

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Re: Battlefield 3
« Reply #1506 on: 12-10-2011, 19:10:45 »
By far the single biggest problem in BF3 in one picture:



actually, acorting to demize, distance from one edge to the other is 1400 meters, so its more like this:



still cramped and with less space to maneouver , but at least maps can be big, something mods can work, if they ever let dice show their servers in battleblog

Offline Yustax

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Re: Battlefield 3
« Reply #1507 on: 12-10-2011, 19:10:29 »
I wonder why some seem to think that running 120m from flag-to-flag is less "battlefield" than doing a jeep-race 250meters... you can have a great sense of scale even with shorter distances between flags. And most players don't want to spend most of their game time just travelling.

That's the problem. Nowadays, many players are guys who want constant action and action and action. It's not like in FH2; you take your time, you defend, you attack and flank. And can plan strategies. And even though it's like that, you can be out of action for 1 or 2 minutes. And then suddenly there's two tanks and 3 squads attacking your position. It's a feeling that I never experienced in other games.

Sadly, BF3 cant deliver that.

Offline Natty

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Re: Battlefield 3
« Reply #1508 on: 12-10-2011, 19:10:10 »
Sadly, BF3 cant deliver that.

it will  8)

but the things you describe is player's behaviour. Not game design. There will always be players who prefer to play slower, not rush, stay still some minutes, communicate, "plan" their moves, act more "tactical", maybe even apply semi-real military movements (advance & cover) etc... these guys always exists, and they have a tendency to be able to apply this playstyle on almost any type of map anyway. (It's in their nature to adapt, to "make their own rules")
But many or most players won't do that, even with far distances between the flags.. what happen there, is that you just get an uncontrolled/unfocused "sandbox" mayhem, with jeeps driving around in circles, people racing around and let's face it; a circus. Is this more desireable?

Freedom/openeness comes with a price -> it gives players a greater incentive to ignore the game mode, to just "fool around"... i don't think this is the BF legacy at all. Sandboxes are fun, sure, but what creates the best experience is when players fall naturally in to a pattern and a focused fight.

Offline THeTA0123

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Re: Battlefield 3
« Reply #1509 on: 12-10-2011, 19:10:22 »
euhm it IS game design. Especialy map design.
Stick FH2 on a equally sized map...Tunis!  and you get the same fast action stuff you see in every game these days
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Offline Leopardi

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Re: Battlefield 3
« Reply #1510 on: 12-10-2011, 20:10:48 »
By far the single biggest problem in BF3 in one picture:



actually, acorting to demize, distance from one edge to the other is 1400 meters, so its more like this:



still cramped and with less space to maneouver , but at least maps can be big, something mods can work, if they ever let dice show their servers in battleblog
No that's completely out of scale. The US runway is not much (if at all) longer then the MEC runways , and when you compare the size by the runways you get a better idea, it's much smaller.
« Last Edit: 12-10-2011, 20:10:29 by Leopardi »

Offline SiCaRiO

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Re: Battlefield 3
« Reply #1511 on: 12-10-2011, 20:10:11 »
there is an A10 in the map, use it to meassure the distances.

Offline luftwaffe.be

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Re: Battlefield 3
« Reply #1512 on: 12-10-2011, 20:10:12 »
tbh, I really think that the unlocks on vehicles is big bullshit. Noobs should be given the same opportunities then the 14 year old that play this game everyday

Offline THeTA0123

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Re: Battlefield 3
« Reply #1513 on: 12-10-2011, 21:10:36 »
tbh, I really think that the unlocks on vehicles is big bullshit. Noobs should be given the same opportunities then the 14 year old that play this game everyday
agreed
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Offline Smiles

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Re: Battlefield 3
« Reply #1514 on: 12-10-2011, 21:10:20 »
tbh, I really think that the unlocks on vehicles is big bullshit. Noobs should be given the same opportunities then the 14 year old that play this game everyday

Yea, although i love unlocking shit, its annoying you really have to unlock everything. It could be a little more beginner friendly.
And i abbbsoolutely agree on the tanks, jets and choppers. flares either should be unlock nr 1 or usable from minute one. And wtf, unlocking ZOOM? lol.
Still loved it though. But those things annoyed me a little.
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