Author Topic: Fall of Tobruk 64  (Read 25795 times)

Offline Ts4EVER

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Re: Fall of Tobruk 64
« Reply #30 on: 04-05-2010, 16:05:39 »
well,  they may rape you down,   for 2 seconds,  till 6  boys rifles rape the tank down...
serious,  
but maybe thats not the  cause for the problem,  still,  Germans have a hard time to capture the first falg and hold it...  for some reason
so, what do you think is the reason?
1. The boys cannot kill the Panzer IV and III.
2. The germans need to coordinate. Their are tons of allied attack maps wich are 10 times difficult in the beginning (totalize, Villers etc)
3.Adding that awesome epic SDKZ 231 wont solve any balance. As boys would rape it. It will be like a lesser armoured Panzer II.


1. They can, I have done it myself.
2. I agree. The bottleneck at the bginning is mostly cuased by the two mortars the brits have. Thesse can range in on the open ground in front of the city and devastate the attacking Germans. Once the first flag is taken, the fast movement and urban setting of the combat makes these a non issue.
3. On top of that having a scout vehicle like that in a city map doesn't make much sense. It is much more useful on El Alamein or similar maps.

Offline Timmay9/11

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Re: Fall of Tobruk 64
« Reply #31 on: 04-05-2010, 17:05:18 »
yes, I killed today a Panzer IV with the Boys

well about the Sdkfz ,   that may be right ,   but still I think the main problem is that the german amour suppord gets hunted down to fast to be really effective , thus making it harder to get the first flags      IMO  :P
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Offline THeTA0123

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Re: Fall of Tobruk 64
« Reply #32 on: 04-05-2010, 18:05:17 »
yes, I killed today a Panzer IV with the Boys

well about the Sdkfz ,   that may be right ,   but still I think the main problem is that the german amour suppord gets hunted down to fast to be really effective , thus making it harder to get the first flags      IMO  :P
Then support those tanks. Seriously, a tank inside a city is dead meat withouth infantery support
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Offline Timmay9/11

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Re: Fall of Tobruk 64
« Reply #33 on: 04-05-2010, 20:05:18 »
german amour suppord gets hunted down to fast to be really effective , thus making it harder to get the first flags  IMO  :P


not in the city  8)
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Offline AdamPA1006

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Re: Fall of Tobruk 64
« Reply #34 on: 05-05-2010, 02:05:36 »
Just wanted to say this is my favorite map by far in FH2,  can't explain how much fun and visually stunning it is

Offline Kelmola

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Re: Fall of Tobruk 64
« Reply #35 on: 05-05-2010, 09:05:25 »
Killing Pz3/4 with Boys is NOT an easy task, you have to hit VERY specific spots (ie. cupola or hull bottom) from a correct angle several times over, only very skilled gunners can do this. Much easier to sneak up on one and use sticky bombs (or the infamous mini-nuke, Thermos).

Killing 251 and Pz2 with Boys is easy however, and adding yet another paper-mache vehicle into the mix will not help Germans at all.

"OMG ALLIED BIAS" round occurs only if the Germans first charge headlong into British positions, unsupported by tanks, without mortar bombardment or smoke screen and are cut down by Brenguns and sniper rifles. OK, so then they scream for tank support, so the infantry stays face to the dirt while the Panzers drive alone into the city proper and for some curious reason get massacred. Rinse, repeat.

Offline THeTA0123

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Re: Fall of Tobruk 64
« Reply #36 on: 05-05-2010, 14:05:01 »
Killing Pz3/4 with Boys is NOT an easy task, you have to hit VERY specific spots (ie. cupola or hull bottom) from a correct angle several times over, only very skilled gunners can do this. Much easier to sneak up on one and use sticky bombs (or the infamous mini-nuke, Thermos).

Killing 251 and Pz2 with Boys is easy however, and adding yet another paper-mache vehicle into the mix will not help Germans at all.

"OMG ALLIED BIAS" round occurs only if the Germans first charge headlong into British positions, unsupported by tanks, without mortar bombardment or smoke screen and are cut down by Brenguns and sniper rifles. OK, so then they scream for tank support, so the infantry stays face to the dirt while the Panzers drive alone into the city proper and for some curious reason get massacred. Rinse, repeat.
this^

Their are many assault maps in wich the allies have to accomplish the same thing, and when nobody cooperates, they loose the round but NOBODY says ONE thing about this

If their is one map like this for the german team, and they fail to do it, it is INSTANT whine and complain and BUFF GERMANS ADD MORE OF THIS. I played fall of tobruk 3 times a couple of days ago. Yes indeed the allies won twice of the 3 rounds. But only because the german team was NOT cooperating. Mortars where not used. Infantery assaulted blindy (no smoke screens, suppresive MG34's). Panzers where either spawnraping or getting themself dumbly killed. Sorry but thats the price you pay.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Slayer

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Re: Fall of Tobruk 64
« Reply #37 on: 05-05-2010, 15:05:32 »
Their are many assault maps in wich the allies have to accomplish the same thing, and when nobody cooperates, they loose the round but NOBODY says ONE thing about this
I thought this was your job...

Offline THeTA0123

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Re: Fall of Tobruk 64
« Reply #38 on: 05-05-2010, 16:05:29 »
Their are many assault maps in wich the allies have to accomplish the same thing, and when nobody cooperates, they loose the round but NOBODY says ONE thing about this
I thought this was your job...
yes

But hey, the more the merrier  ;D
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Tiberius Decimus Maximus

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Re: Fall of Tobruk 64
« Reply #39 on: 17-11-2010, 02:11:41 »
Hm, has anyone brought up the issue of spawn points in Mussolini Square?

Offline luftwaffe.be

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Re: Fall of Tobruk 64
« Reply #40 on: 24-11-2010, 22:11:46 »
what issues  ???

Offline Tiberius Decimus Maximus

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Re: Fall of Tobruk 64
« Reply #41 on: 26-11-2010, 05:11:39 »
Eh, I always thought it odd that one of the spawnpoints in Mussolini Square is in the cap zone, right in the open, so that often leads people to get killed right as they spawn by the people trying to capture it.

Is it odd that I think that is kind of wrong/off?

Offline ajappat

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Re: Fall of Tobruk 64
« Reply #42 on: 26-11-2010, 11:11:44 »
I can't think of any spawn points on cap zone ???. Do you possibly mean spawn in middle of that house group north of flag? Place where the tunnel goes to flag bunker?

Offline Tiberius Decimus Maximus

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Re: Fall of Tobruk 64
« Reply #43 on: 05-12-2010, 05:12:25 »
Do you know the position with the anti-tank gun and the equipable Lewis Gun?

Offline ajappat

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Re: Fall of Tobruk 64
« Reply #44 on: 05-12-2010, 11:12:14 »
6 pounder? I think we talk about same place then. That spawn isn't on cap zone as far as I know. Cap zone is inside bunker south from there.