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Messages - KAIZER SOSA

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Alpha keys go out every Tuesday and play sessions are now scheduled for specific dates which you can find out via the News blog on the game's main site here.

A lot of your questions can be answered by taking a look at some archives of the News blog and by visiting the forums. It's a cool environment and the devs are very active since their development model is all about feedback from the players.

There are plenty of guys on the Allied side (myself included) but quite honestly factions are not completely set in stone as of yet because we're still in early Alpha, so no worries. You can change sides during a play session if you want to test out both factions.

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For those who aren't aware, Heroes and Generals is an upcoming tactical WWII FPS PC game being developed by Reto-Moto (the guys who created the Hitman and Freedom Fighter titles (and more); original IO Interactive members who left after the Eidos buy out).

Clan keys are now ready to be distributed. If you have an active clan that is interested, check out the details here.

If any chance you are reading this and aren't a part of a clan, than don't fret as you can register for an alpha key as well.

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Play RO2 it has what you want =D

naah... not for me... battlefield is my game, It allows me to focus on the things I think is fun instead of messing around with arbitrary mechanics.

If we made a cool map around this fountain from enemy at the gates, we'd definitely need static dead bodies though.. to prone behind and take cover at. But we'd also need that epic train yard from the end of the movie  :o

Actually that statue/fountain from the film you speak about is inspired from it's real life counterpart the Barmaley Fountain. This fountain is actually not that far from a key railroad station in Stalingrad at the time.




As you can see it is just several yards away from the back of the railway station.



Knowing the larger maps FH2 is associated with, they can easily include both features and if they'd wish they can even make it historically accurate if they please (sans some design elements for game play if desired of course).

Personally I'd love to see FH2 game play on maps based on Leningrad and Seelow Heights.

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The Eastern front... should be very interesting. One of my favorite if not most favorite theater of the entire war.

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General Discussion / Re: FH2 Teamwork theory
« on: 30-07-2011, 09:07:00 »
Of course, my first message on the thread (OP) was about a reply on a FH2 thread in the PR forums.

Uh... yeah, about the theory of teamwork not which mod is better than the other.

Like I said, a good portion of this thread is pointless ad hominem with strong underlying themes about mod y being better than mod x.

But hey, whatever... continue at your leisure.

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General Discussion / Re: FH2 Teamwork theory
« on: 30-07-2011, 07:07:47 »
Wow... so this has become an underlying PR versus FH2 thread? Amazing... and pointless now.

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General Discussion / Re: Promoting Fh in the gaming world
« on: 27-07-2011, 21:07:48 »
Adding a training server (not co-op with bots) and making some updated videos discussing game elements and Infantry/Vehicle basics would help immensely.

Most new folks are intimidated to play a mod that is a few years old with an already hardened experienced community that knows the ins and outs of the game. Doing what I suggested along with the ad campaign you guys are on would go a long way.

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General Discussion / Re: FH2 Teamwork theory
« on: 27-07-2011, 19:07:53 »
You know, as a WWII enthusiast/history buff and gamer I think this mod is great but quite honestly after reading this thread I have to say I have lost a great amount of respect for some of it's community.

Shame really...

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General Discussion / Re: Forgotten Honor 126 players 2.4
« on: 18-07-2011, 14:07:16 »
Now these are war numbers...

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General Discussion / Re: FH2 Teamwork theory
« on: 18-07-2011, 13:07:54 »

I don't think good level design will be more helpful than VOIP. To me it's not really comparable. Sure it helps to understand what kits to use in what situations and what could be a good approach, but a level is static, players are not.

Have to say I agree.

11
General Discussion / Re: FH2 Teamwork theory
« on: 18-07-2011, 13:07:51 »
I understand people's defensive take here but I'll honestly say with my short time with FH2 so far - I rarely ever hear any on VOIP. That to me is a deal breaker of sorts, because while yes - there can be randoms directing randoms through commo-rose it doesn't always yield fruitful results.

One example of many might I add is a recent match I had in Vossenack. The Allies where filtering out into Crossroads and no body was there to defend it at all. I told my squad members on VOIP that it needs to be defended or they're going to flank us. I also used the commo-rose to convey this message, I also wrote it down in Team chat as well - several times.

Nothing. Very few people heeded the call for defense even though I'm sure they can see Team chat, here me shouting "Follow Me", and in the case of my squad telling them multiple times via VOIP. It ended up with maybe me and another guy who weren't even in my squad mind you to defend it on our own against a Sherman and crap load of Aliied Infantry. It turned out half my squad had VOIP but they just didn't care, it seems that mentality is popular from most of the gamers I've played with on FH2 which is quite unfortunate. So VOIP or not its more of a question about team play, which I scarcely seen on FH2 from my short experience so far.

Point is - Is FH2 successful? Yes. It's great.

Can FH2 benefit from a more team orientated community? Yes.

Well screw you Kaizer does the question above there means there is no team work from us, the community? No. Your taking something on the Internet a little too personal and misunderstood the point.

The reason why some are turned away from FH2 is because your not always going to get what the game can ultimately deliver if you are used to a heavy VOIP presence in your games. I am one of those folks who favor VOIP, especially in games like this where like it or not coordination is needed to attain victory. This is why I immediately signed up for WAW, because I want to play this wonderful mod to it's fullest potential - I can't do that in pubs unfortunately because there isn't many players communicating at all in FH2 (on a number of servers).

I had one match the other day with a team using full VOIP (Ironically full of PR players) and it was the best game I've had so far in FH2. Because the coordination and communication was there. Team work was prevalent and because of that we did the best and won.

Is VOIP necessary for team play? No.

Does it make a team better? No.

But it makes players who feel that presence a little better knowing its there. If VOIP was used more often in FH2 it would attract more players, most of those newly attracted players would most likely be team orientated players.

12
General Discussion / 2.4 Performance boost?
« on: 17-07-2011, 02:07:51 »
First off kudos for the update. As a general newbie to FH2, I think its a great mod. Right, now to the point of the thread.

I was wondering if some sort of map optimization was implemented in these new maps because my performance is more stable since I installed 2.4. Usually in forested maps (no matter what game/mod) I see a slight drop in frame rate all the time as I have quite the crappy laptop which unfortunately is something I have to use in the mean time.

Seeing that the update focuses on the Battle of the Bulge (and knowing quite well this theater of war's environment)  I was ultimately concerned with my performance once released. Yet remarkably, it's incredibly smooth.

In maps like Bastogne and Vossenack I can enjoy smooth game play and be very much in the fight even in the most foliage dense areas. If this was something that was considered in the making of the new maps then I must say it works wonderful.

The only map before 2.4 that gave me frame rate issues was Ramelle-Nueville (I'm new so I haven't played on all the older maps yet) but so far, so good.

13
General Discussion / Re: FH2 releasing time thread
« on: 15-07-2011, 20:07:31 »
Installing now... see you guys on the battlefield. I'll be the newbie dying a ridiculous amount of times.  8)

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General Discussion / Re: Wolf FH2 Thursday, Farewell to 2.3!
« on: 15-07-2011, 01:07:37 »
I'll probably show up but I have this wee little problem of dying every 15 seconds.  :D


Harry Potter premiere is that night, sorry  :(




A very fitting Klingon face palm there friend...

15
General Discussion / Re: Complete revised 2.4 Changelog
« on: 15-07-2011, 01:07:31 »
Nice. Cheers for the revise.

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