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General / Re: Tanks like spaceships ? ! ?
« on: 09-02-2013, 21:02:52 »
Hello.
Meanwhile, I'm glad that my speech was read in the right way, and not in an unnecessarily polemical... does not always happen.
For the rest:
@ Slayer
No, the sense of what I wrote is the opposite... more or less as pointed out by "LuckyOne."
@ LuckyOne
Really good link.
To see even those suggested at the end of this video.
@ To ALL
The problem is that the real movement of a tank is immediate as starting and stopping.
It is not so much a problem of speed, that could also reduce more... but the starting and stopping of the movement should be much, much more immediate and decided, on the contrary by as it is in this MOD.
I do not know how it was before, and if you have changed in the different versions, is the my first test of this MOD, but I know how is the movement in the original version of the game (obviously), and I am sorry to note that, although very "arcade" is more realistic than this MOD.
I do not know how many players have been noticed and those who bother you, but for me is reason enough to discard this beautiful (for everything else) mod.
And I'm really sorry.
Fact often, at this time, I started playing Battlefield 1942 (a gift from ORIGIN), and I see ...unfortunately... that although much older and very arcade also this, the movement of tanks, also in this case, is better than your MOD.
In my opinion, to try to get state of the art, this would be the first change to be taken into consideration:
Make the movement of mechanical equipment (tanks and vehicles in general) as close as possible to the historical reality:
Maybe even slower, but immediate, and without all that endless swinging like a Venetian gondola in a stormy sea. What ever seen in a game "seriously".
And, as also noted by others (I had forgotten me), the Tanks should be able to turn on themselves... is a fact purely mechanical... in this MOD is practically impossible
Just be based on the video of the real tanks period suggested by the link posted.
That is the right way... IMHO.
I do not claim at the level of a simulation (I think anyway impossible on a game based on BF2), but as it is now... besides being really very annoying... looks more like a Cartoons, than a MOD of a war game.
Not even with M.A.M.E. (which I love, but for other reasons), the vehicles are moving that way.
I hope to be able to explain to me, in spite of the bad Google translations.
Otherwise ask again, I'll try to be more simple and telegraphic possible.
@ Gunnerz
I think you have not really understood the meaning of what I'm writing.
In any case, you're right on one point (if I understand correctly I)
The Tanks should be able to turn 360 ° on themselves while standing still, which is practically impossible in this MOD.
For the speed of movement and the immediacy of "response to commands", just take inspiration from real videos of Tanks posted: that is the reality of the facts.
@ Hyperanthropos
The question is:
Want a fairly realistic game, or a semi-cartoons?
Second:
What it does, or can do a crew of Tanks will decide him from time to time...
You can not distort the facts to you because it is convenient or not convenient a behavior.
If you want a game that favors the infantry, try those games where there are no Tanks.
In BF2 there are so many servers that run the game "Infantry Only", but cripple the Tanks because you do not like, it is not a fair system.
I do not like the anti-tank weapons... but do not pretend to be crippled... I will do it a reason, the reality of war and this must be taken into account, is part of the game.
Otherwise, change the game, which is the most rational choice.
At the end:
I do not know what the intentions of the developers of this mod, if you make the game closer to the historical reality of the facts, or just do a huge loaf of maps and new vehicles to demonstrate their graphics capabilities...
If the goal is only the second, you've hit the big... a really good job. I write sincerely.
If the goal is (also) the first... and I sincerely hope that... we are still very far away, unfortunately... at least as regards the movement of vehicles.
Cordially
ColGBM
Meanwhile, I'm glad that my speech was read in the right way, and not in an unnecessarily polemical... does not always happen.
For the rest:
@ Slayer
No, the sense of what I wrote is the opposite... more or less as pointed out by "LuckyOne."
@ LuckyOne
Really good link.
To see even those suggested at the end of this video.
@ To ALL
The problem is that the real movement of a tank is immediate as starting and stopping.
It is not so much a problem of speed, that could also reduce more... but the starting and stopping of the movement should be much, much more immediate and decided, on the contrary by as it is in this MOD.
I do not know how it was before, and if you have changed in the different versions, is the my first test of this MOD, but I know how is the movement in the original version of the game (obviously), and I am sorry to note that, although very "arcade" is more realistic than this MOD.
I do not know how many players have been noticed and those who bother you, but for me is reason enough to discard this beautiful (for everything else) mod.
And I'm really sorry.
Fact often, at this time, I started playing Battlefield 1942 (a gift from ORIGIN), and I see ...unfortunately... that although much older and very arcade also this, the movement of tanks, also in this case, is better than your MOD.
In my opinion, to try to get state of the art, this would be the first change to be taken into consideration:
Make the movement of mechanical equipment (tanks and vehicles in general) as close as possible to the historical reality:
Maybe even slower, but immediate, and without all that endless swinging like a Venetian gondola in a stormy sea. What ever seen in a game "seriously".
And, as also noted by others (I had forgotten me), the Tanks should be able to turn on themselves... is a fact purely mechanical... in this MOD is practically impossible
Just be based on the video of the real tanks period suggested by the link posted.
That is the right way... IMHO.
I do not claim at the level of a simulation (I think anyway impossible on a game based on BF2), but as it is now... besides being really very annoying... looks more like a Cartoons, than a MOD of a war game.
Not even with M.A.M.E. (which I love, but for other reasons), the vehicles are moving that way.
I hope to be able to explain to me, in spite of the bad Google translations.
Otherwise ask again, I'll try to be more simple and telegraphic possible.
@ Gunnerz
I think you have not really understood the meaning of what I'm writing.
In any case, you're right on one point (if I understand correctly I)
The Tanks should be able to turn 360 ° on themselves while standing still, which is practically impossible in this MOD.
For the speed of movement and the immediacy of "response to commands", just take inspiration from real videos of Tanks posted: that is the reality of the facts.
@ Hyperanthropos
The question is:
Want a fairly realistic game, or a semi-cartoons?
Second:
What it does, or can do a crew of Tanks will decide him from time to time...
You can not distort the facts to you because it is convenient or not convenient a behavior.
If you want a game that favors the infantry, try those games where there are no Tanks.
In BF2 there are so many servers that run the game "Infantry Only", but cripple the Tanks because you do not like, it is not a fair system.
I do not like the anti-tank weapons... but do not pretend to be crippled... I will do it a reason, the reality of war and this must be taken into account, is part of the game.
Otherwise, change the game, which is the most rational choice.
At the end:
I do not know what the intentions of the developers of this mod, if you make the game closer to the historical reality of the facts, or just do a huge loaf of maps and new vehicles to demonstrate their graphics capabilities...
If the goal is only the second, you've hit the big... a really good job. I write sincerely.
If the goal is (also) the first... and I sincerely hope that... we are still very far away, unfortunately... at least as regards the movement of vehicles.
Cordially
ColGBM