Forgotten Hope 0.7 > General Discussion

Animation Problems With New/Renamed Handweapons

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Professor_Smith:
Hello,
    I was wondering if you know anything about editing the animation.rfa file?  I recently changed the weapon names in my HTroop mod, and now the debugger is telling me all these scripts such as:  Ub_StandGrenadeAllies         cannot be found (there are a lot more than just that one).

     I tried going through each of the .con files in the Animations.rfa, and changing the names of every single weapon to match all my new ones, including changing all the names in the .inc files.  Nothing seems to work.

    How do I make the Animations work with newly renamed Handweapons?

Thank You,

Professor Smith

Archimonday:
Oh boy, been a long time since I've done this for '42, give me a few minutes.

Professor_Smith:
Thank You; anything you can give me would be very helpful.

Professor Smith

Professor_Smith:
I just recently changed a lot in the objects.rfa file, mostly changing the names and all lines within each Handweapon, to read correctly, but after doing so, the debugger is telling me things like:

Anmations state not found:  Ub_FireShotgun
File:  Animations/AnimationStatesCameraShakes.con

And a lot of others.  Plus, after renaming my Medpack and my RepairPack as well, their animations work, and the heal/repair "ammo" gets used up, but they don't heal or repair anything.

Can you please direct me to someone who can help me?

Know of any animation scripting tutorials? (something that tells me what each line means in the Animations   .con files or the .inc files, such as in:  multiShotWeaponsMod.inc  where it says:  AnimationStateMachine.copyState2
or AnimationStateMachine.copyState     or
AnimationStateMachine.copyState2 Flamethrower Bar1918)

Natty:
still struggling with this copy-paste multimod?

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