Author Topic: Axis bias, huh?  (Read 2495 times)

Offline Harmonikater

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Re: Axis bias, huh?
« Reply #15 on: 29-07-2012, 19:07:58 »
i say we need an auto-scramble script
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Offline Thorondor123

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Re: Axis bias, huh?
« Reply #16 on: 29-07-2012, 20:07:14 »
As I play almost exclusively with friends, I would not play on a server that scrambles teams.
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Offline ajappat

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Re: Axis bias, huh?
« Reply #17 on: 29-07-2012, 20:07:32 »
As I play almost exclusively with friends, I would not play on a server that scrambles teams.
So do I, but I must say, that team scramble would sometimes do very good for server. Axis team gets too often stacked with all the good players.

Offline Harmonikater

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Re: Axis bias, huh?
« Reply #18 on: 29-07-2012, 20:07:17 »
it wouldnt have to be used after every round. But it should be there as a tool for admins. If the same team wins 5 maps in a row and its players are way ahead scorewise, then either the script or a admin should step in and scramble teams so that not all the good players remain on the same side.
(well if you consider every possibility it might make teams even more unbalanced, but as this is much less probable ill just ignore this.)
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Offline Musti

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Re: Axis bias, huh?
« Reply #20 on: 29-07-2012, 20:07:21 »
What?
How do they manage to not get bored of this?
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Offline McCloskey

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Re: Axis bias, huh?
« Reply #21 on: 29-07-2012, 21:07:46 »
Actually some people play a certain faction because they like the faction for its weapons/vehicles aesthetic-wise.. the same way I will always prefer Allies (US/UK) to Axis while I know they underperform on some maps, because I just love the looks of specific pieces of their armory ;) (although there are some nasty axis panzerwhores out there, that's for sure)

Offline Surfbird

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Re: Axis bias, huh?
« Reply #22 on: 29-07-2012, 21:07:23 »
People like ajappat mentioned are what I was thinking of too. It's okay when they like Axis faction better, but for the sake of balance it should not be a problem when they play 1 or 2 rounds as Allies here and there.

Teamscramble would be indeed good. Some players are going to change sites anyway after that, like those you mentioned, but some won't. It does something. Good players stacking up in one team has always been a problem in Battlefield games. And there is no real solution so far.

So, teamscramble is one thing, but as I said, if you really want to have balanced FH2 games on the long term, the good players should know they have some kind of responsibility. I know most of them give a shit about it and changing that attitude is quite impossible. Especially those that play Axis only now, will play Axis only in the future, that's unpreventable.

Anyway, there should be thought of solutions that bring more player balance into FH2. Makes games more enjoyable for everyone, unless you like being unchallenged every single round.

Offline Eat Uranium

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Re: Axis bias, huh?
« Reply #23 on: 29-07-2012, 22:07:59 »
Edited the OP for readability.

Offline CHRISTIEFRONTDRIVE

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Re: Axis bias, huh?
« Reply #24 on: 29-07-2012, 22:07:20 »
Hate team scrambling with a passion. One of this most infuriating parts of FH2 is how hard it is sometimes to play on the side you want to play on, and with teamswitching, crashes to desktop, connection problems, punkbuster fuck-ups, there are a hundred ways you have to go to the pain in the ass of reloading the map and it's just salt in the wound when you load back up and you're on the team you don't want to be on, but the team you are on has one more player for the next 20 minutes and you can't switch back. Team scrambling makes these problems even worse, it destroys good squads and makes it impossible to play with a group of friends for more than a round. WaW server had this after the patch and it seriously hampered enjoyment of the game, because everyone spent the first ten minutes of the round trying to get back with their pals.
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Offline Eat Uranium

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Re: Axis bias, huh?
« Reply #25 on: 29-07-2012, 22:07:55 »
I like it when servers switch your whole team as a group at the end of a round, so you alternate from Allies to Axis throughout the night - stops it from being so samey I think.  But a team scramble is probably best left to the discretion of admins when there is a clear dominance of one team over the other.

Offline dead_man1876

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Re: Axis bias, huh?
« Reply #26 on: 05-08-2012, 21:08:14 »
Can't you do any statistics on the fhawards server to collect map outcome. Every player has his own map stats but can't you collect some general ones. Surely there must be sth..

Offline WinstonTheRipper

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Re: Axis bias, huh?
« Reply #27 on: 05-08-2012, 21:08:29 »
I'm sure we've all been in a round where a majority of the best people in the server are stacked on German. No, it's not very fair, but I still enjoy it because of the skill it takes to fight them. The only way it can be prevented is when the people in question (you know who you are) decide to switch things up every now and again. It's ok to play allies a few rounds, don't worry the shermans won't bite you.

Offline Mud Buddha

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Re: Axis bias, huh?
« Reply #28 on: 07-08-2012, 12:08:50 »
When I think about the games I recently played on the 128p server, ~80-90% of games got won by Axis. Not least because of the good players stacking up on Axis side for some reason.

With these 64+ games it might also have to do with the fact that most maps are german defense maps and with maps this overcrowded with players it becomes really hard for the allies to make any headway. With this much players it's easier to plug up any holes in your defenses. Just speculating here.


The Tigers are exceptionally powerful on Ramelle due to the lack of American AT assets. On Sidi Bou Zid for example the Tiger is pretty much gimped because of mines, air force and 75mm tank destroyers.

Aren't the tigers on Ramelle exceptionally powerful simply because the devs made them exceptionally powerful? I haven't counted them, but I know there are a lot of bazooka pick-up kits scattered around the map.
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Offline dead_man1876

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Re: Axis bias, huh?
« Reply #29 on: 08-08-2012, 15:08:44 »
An analysis from a pre 2.45 point of view:
As long as nobody comes up with an official map statistic from the fh2 awards server, I gave it a try and compared the winning percentage per 64-player map versions from the axis point of view for two players, who usually play only one side and have played most maps quit often: karel88l, who played 98% of his 2106 rounds on Axis side and me, who played 99% of my 714 rounds on Allied side.
(I beg your pardon karel. I assume that I can use your stats, since your profile has been already linked in this thread. And it looks really great.)

It doesn't make sense to add more players, because we would then have more rounds double counted as we already have, due to the fact that I often met karel on the virtual battlefield.
There is some impact on the outcome of the battle by the skill of karel88l, who is leading the scoreboard and having the golden pilot medal, while my impact is mediocre due to the fact that I am at best a bit above average. To exclude this effect I set up the following bounds in order to decide if a map is unbalanced or not:
- If a map has been won at least 67% of the time by Axis in both cases (mine and his), then I may say that the Axis has a clear advantage on that map.
- If a map has been won less than 33% of the time by Axis in both cases, then I may say that the Allies have a clear advantage on that map.

Map statistic from karel88l:My Map Statistic:
MapPlayedWonAxis wins
AlamHalfa452249%
Anctoville1944402255%
Bardia382463%
Bastogne1006161%
BattleOfBrest643758%
Crete1941562850%
ElAlamein794962%
Eppeldorf12010285%
FalaisePocket845869%
FallOfTobruk663248%
Gazala734764%
Giarabub532649%
HurtgenForest684465%
Lebisey614472%
MarethLine483267%
MersaMatruh311032%
MeuseRiver916369%
MountOlympus17635%
OperationAberdeen201155%
OperationCobra823239%
OperationGoodwood694362%
OperationHyacinth271452%
OperationLuttich706187%
OperationTotalize654265%
PointeDuHoc715172%
PortEnBessin642031%
PurpleHeartLane623150%
Ramelle462657%
SidiRezegh271556%
SiegeOfTobruk301137%
StLoBreakthrough654569%
Supercharge554276%
TheBattleForSfakia756688%
Tunis194325312%
VillersBocage362672%
Vossenack422662%
MapPlayedWonAxis wins
AlamHalfa171324%
Anctoville1944191237%
Bardia13931%
Bastogne261350%
BattleOfBrest181139%
Crete194113838%
ElAlamein15847%
Eppeldorf26677%
FalaisePocket271641%
FallOfTobruk13931%
Gazala241058%
Giarabub161131%
HurtgenForest211148%
Lebisey14564%
MarethLine17853%
MersaMatruh15940%
MeuseRiver27678%
MountOlympus10820%
OperationAberdeen127*42%
OperationCobra262215%
OperationGoodwood251348%
OperationHyacinth12833%
OperationLuttich29583%
OperationTotalize21671%
PointeDuHoc27870%
PortEnBessin211338%
PurpleHeartLane291741%
Ramelle181328%
SidiRezegh131023%
SiegeOfTobruk161131%
StLoBreakthrough231535%
Supercharge26677%
TheBattleForSfakia13746%
Tunis194318176%
VillersBocage13469%
Vossenack11827%
(* different from my profile, because one victory was as Axis)

My conclusion is that prior to 2.45 at least on the following maps Axis had a decisive advantage: Eppeldorf, Meuse River, Op. Luttich, Pointe du Hoc, Supercharge and Villers Bocage, while the Allies have a decisive advantage on Tunis 1943. This balance may be intended or historically correct, I don't really care. It is challenging to play a map, which is hard to win and I often accept this challenge, but for me Supercharge, Villers Bocage and Pointe du Hoc are the limit, while the old Meuse River, Eppeldorf and Op. Luttich maps are no fun at all for me. The same may be the case regarding Tunis 1943 from the Axis point of view.

only grammar was edited
« Last Edit: 12-08-2012, 19:08:01 by dead_man1876 »