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Singleplayer and Coop / SP/AI bug - Bots not aiming AT guns and artillery (FIXED)
« on: 27-01-2010, 11:01:02 »
As other posters have mentioned, there appears to be a problem with the bot AI in FH2 2.25 causing them to not aim and rotate fixed AT and artillery guns. Bots will often man the guns when enemy tanks are near, but will not actually aim the guns and will only fire when enemies are right in front of them. Bots manning anti-aircraft guns do NOT have this problem and will aim at and track enemy planes very effectively - and if you set the AI strength values of the AA gun to allow it to be fired at ground targets, they'll aim at infantry and tanks just as well.
Any clues as to what could be causing this problem? I've looked at the object.ai files for the various AT, AA and artillery guns and there don't appear to be any significant differences in the data which could be causing the problem. A few gun types have very limited max/min rotation values, but altering these doesn't change the AI's behaviour.
Reading older posts from previous versions of FH2 seems to suggest that this problem wasn't present in previous versions - am I correct?
Any clues as to what could be causing this problem? I've looked at the object.ai files for the various AT, AA and artillery guns and there don't appear to be any significant differences in the data which could be causing the problem. A few gun types have very limited max/min rotation values, but altering these doesn't change the AI's behaviour.
Reading older posts from previous versions of FH2 seems to suggest that this problem wasn't present in previous versions - am I correct?