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Suggestions / Re: Current models that possible could be made out of existing Fh2 models
« on: 12-04-2011, 18:04:35 »
Why did you guys port the jagPanzer IV instead of remaking it then?
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Would be cool if someone was in the co-axil machine gun the tank would reload slightly faster. I wonder if that's possible.
what's the logic there? Guy in Coax is handing shells to the gunner? How is he operating the Coax at the same time then?
Might just make tanks reload faster without the coax guy then, but our current reload times are solid.
It would also heavily skew the tank battles. Players are now tuned to timing and firing, so if you cant see on an enemy tank that he can reload faster (cant tell if coax guy is there handing shells), tank battles will become inconsistent and feel random.
I think it does not make much sense to put time and work into FH2 officially supporting a 128 player mode that you can only play on just one server who is controlled by one guy alone.
The risk of it getting shut down and thus all the work for nothing is just too great..
And yeay for bad FPS with more then 20 players at the same place on screen in heavy fire fights
And yeay for 30-50 people standing around in mainbase doing nothing because of lack of transport
And yeay for HE rape from tanks and grenades
And yeay for maps witch are not buildt for this number
And i dont think the server admin can make the tanks or transports spawn any faster then they already doo. Not sure though.
I have a high end system/and high internet conection and i have newer ever in my life of FH2 hade any kind of lag what so ever doing testing or puplic play until tonight.
I think people will get real tired of this real fast and go back to the 64 player servers because 80% of the maps dont fit with this kind of numbers weither the server admins make the server able to play with 128 players or not, also if the DevĀ“s decide to stay the road they have now with making maps for 64 and normal numbers servers with 128 will not fit because of howe the maps are made.