Author Topic: Road to Forgotten Hope 2.45  (Read 28312 times)

Offline Matthew_Baker

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Re: Road to Forgotten Hope 2.45
« Reply #90 on: 11-07-2012, 01:07:45 »
I'm curious if Sidi Bou Zid will have Springfield rifles for the U.S. Either spawnable or pick up kits.

^ This. I'm far from a history buff compared to many on these forums, so was the springfield still used fairly often in the tunisian campaign? or were the soldiers on operation torch equiped with mostly Garands?

Offline Lightning

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Re: Road to Forgotten Hope 2.45
« Reply #91 on: 11-07-2012, 01:07:10 »
Most soldiers carried M1 Garands, so this is the primary rifle of the rifleman kit. The scout and engineer have the M1903A1, assault carries the M1928A1, Support the M1918A2, anti-tank the M1 Bazooka and the NCO can choose between M1928A1 and M1 Carbine.

Offline TASSER

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Re: Road to Forgotten Hope 2.45
« Reply #92 on: 11-07-2012, 01:07:57 »
That's exactly the kit layout I was hoping for :) Thanks very much for the input Lightning!

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Offline Steel_Lion_FIN

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Re: Road to Forgotten Hope 2.45
« Reply #93 on: 11-07-2012, 01:07:16 »
Which mags will the Thompsons use? Is it going to be like the Brits have it (assault,50rnds/ officer,30/20rnds)
I'd rather play Kimble with my ass!


Offline VonMudra

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Re: Road to Forgotten Hope 2.45
« Reply #94 on: 11-07-2012, 02:07:58 »
I'm curious if Sidi Bou Zid will have Springfield rifles for the U.S. Either spawnable or pick up kits.

You will be quite happy :3

Offline McCloskey

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Re: Road to Forgotten Hope 2.45
« Reply #95 on: 11-07-2012, 03:07:47 »
I don't feel like starting an entire new topic because of this so I'm gonna ask it here: are there any suppression effects/shaders in the mod right now? I played some FH2 today and apart from the wounded bleeding shader, I don't think I got anything when bullets were flying right by my head.

Offline Matthew_Baker

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Re: Road to Forgotten Hope 2.45
« Reply #96 on: 11-07-2012, 03:07:48 »
there is a suppression shader, makes your screen kinda blurry and does have a nice effect, although only mg and light mgs can suppress you, rifles etc. cant.

I personally wish this was changed but iirc it was to give ppl more incentive to use the light mgs for support.

Offline DLFReporter

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Re: Road to Forgotten Hope 2.45
« Reply #97 on: 11-07-2012, 08:07:18 »
AFAIK, for a long time now, there has been a problem with ATI graphic cards, where the suppression effects just won't work.
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Offline Raziel

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Re: Road to Forgotten Hope 2.45
« Reply #98 on: 11-07-2012, 08:07:16 »
AFAIK, for a long time now, there has been a problem with ATI graphic cards, where the suppression effects just won't work.

It is also occuring on Nvidia graphic cards. If I remember correctly the suppression shaders stopped working when the 2.4 version was released.
Back on topic: The M3 variants are simply looking great! Great job. I really can't wait to use the 75mm cannon version. I think that in real life this vehicle would have had some serious issues with recoil or was it fired only from a parked position? (with chocks placed behind wheels)

Offline Kev4000

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Re: Road to Forgotten Hope 2.45
« Reply #99 on: 11-07-2012, 10:07:55 »
ah yes finally I can show my M3 montage shot. How many M3s do you spot?
(old, skins may have been updated since)

Offline Kev4000

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Re: Road to Forgotten Hope 2.45
« Reply #100 on: 11-07-2012, 10:07:18 »
I really can't wait to use the 75mm cannon version. I think that in real life this vehicle would have had some serious issues with recoil or was it fired only from a parked position? (with chocks placed behind wheels)
The vehicle weighs 9100KG. It can shoot on the run without recoil problems.

As for suppression, its a bugged feature due to a variety of reasons, consider it scrapped though it may still exist for some.

Offline hyperanthropos

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Re: Road to Forgotten Hope 2.45
« Reply #101 on: 11-07-2012, 10:07:06 »
Will AT ahalftrack have special ammo and can it damge a Tiger frontally with regular ammo?

Also do the Americans have another At gun besides the small 37mm one?

Thanks

Offline Kev4000

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Re: Road to Forgotten Hope 2.45
« Reply #102 on: 11-07-2012, 11:07:26 »
Will AT ahalftrack have special ammo and can it damge a Tiger frontally with regular ammo?

Also do the Americans have another At gun besides the small 37mm one?

Thanks

Not special ammo exactly, however they were in the transition period between AP and APC shells. APC shells are designed specifically for penetrating face hardened German armour. You will find both on Sidi Bou Zid, however APC shells are not special ammo they were standard issue. Your vehicle will come equipped with either AP or APC, not both.
We only compensate for this in FH2, we don't do calculations that differ for face hardened armour.
So the 37mm can penetrate up to 50mm armour in Sidi Bou Zid. This is also introduced for some other guns such as the 2 pounder, which is given APC ammo for late desert maps which penetrates 50mm, and only 40mm in early war.
For the Tiger, you will need several sideshots with the 75mm to take it out. There's also explosives to take it on.

Offline djinn

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Re: Road to Forgotten Hope 2.45
« Reply #103 on: 11-07-2012, 11:07:17 »
Or the landmine does it quite well.

Offline LtJimmy

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Re: Road to Forgotten Hope 2.45
« Reply #104 on: 11-07-2012, 12:07:55 »
Looks like a awesome update. Has the M3 Lee/Grant 37mm Cupola view been fixed?