Author Topic: FH 128 hosting  (Read 55705 times)

Offline Soppa

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FH 128 hosting
« on: 11-03-2011, 00:03:37 »


Current admins are:
LEVEL 1: rustysteel[uk], kevin4000
LEVEL 3: FHDevGuderian


About admin levels:
LEVEL 1:
    * kick player
    * ban player
    * remove bans via request
    * edit map cycles
    * free map change
    * run next map in cycle
    * use of team switch (whole teams also)
    * not affected of auto team balance
    * warn a player

LEVEL 2:
    * kick player
    * run next map in cycle
    * use of team switch
    * not affected of auto team balance
    * warn a player

LEVEL 3:
    * kick player
    * use of team switch
    * not affected of auto team balance
    * warn a player

MAP NAMES:
alam_halfa gpm_cq
anctoville_1944 gpm_cq
bardia gpm_cq
battle_of_brest gpm_cq
crete_1941 gpm_cq
el_alamein gpm_cq
falaise_pocket gpm_cq
fall_of_tobruk gpm_cq
gazala gpm_cq
giarabub gpm_cq
lebisey gpm_cq
mareth_line gpm_cq
mersa_matruh gpm_cq
mount_olympus gpm_cq
operation_aberdeen gpm_cq
operation_cobra gpm_cq
operation_goodwood gpm_cq
operation_hyacinth gpm_cq
operation_luttich gpm_cq
operation_totalize gpm_cq
pointe_du_hoc gpm_cq
port_en_bessin gpm_cq
purple_heart_lane gpm_cq
ramelle gpm_cq
sidi_rezegh gpm_cq
siege_of_tobruk gpm_cq
2st_lo_breakthrough gpm_cq
2supercharge gpm_cq
the_battle_for_sfakia gpm_cq
tunis_1943 gpm_cq
villers_bocage gpm_cq
zzz_menufix gpm_cq

ADMIN IN-GAME CHAT COMMANDS:

# Change to a next map and run it
!change

 # Reload the current map
!reload

# Remove a map from the maplist
!remove

 # Restart the round
!restart

 # Run the next map
!runnext

 # Save the maplist
!save

 # Set a next map
!setnext

# Swap the teams
!swapteams

 # Ban a player
!b
!ban

 # Temporary ban a player (basically extended 'kick')
!tb

# Kick a player
!k
!kick

# Resign a player from being squad leader or commander
!resign

 # Take a screenshot of a player (through punkbuster)
!ss

 # Teamswitch a player
!switch

# Warn a player
!w
!warn


 # Show help about commands
!help

 # Send a message to everybody
!s
!say

# Same as !s, but for one team only
!st
!sayteam
« Last Edit: 08-04-2011, 20:04:50 by Lightning »

Offline Thorondor123

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Re: FH 128 hosting
« Reply #1 on: 11-03-2011, 00:03:11 »
This is relevant to my interests.

Sign me up for definite maybe.
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Offline [130.Pz]S.Lainer

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Re: FH 128 hosting
« Reply #2 on: 11-03-2011, 00:03:28 »
Yeah I would be down for it if you think it will get us those 128 player files released a little sooner.
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Re: FH 128 hosting
« Reply #3 on: 11-03-2011, 00:03:32 »
Soppa have you been in contact with any FH2 developers yet?

Offline Dnarag1M

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Re: FH 128 hosting
« Reply #4 on: 11-03-2011, 02:03:59 »
Why not host the server in the UK or the Netherlands ?

This means far more people from the USA (and even Australia will be better) can play on it.

I would not be willing to pay for something that others would like to host for free by the way. HSLAN could probably be convinced (if demand is large enough) to host a 128 player server if having access to the code.

Just out of curiosity, why is the code so important ? If more people have access to it, more experiments will be done, and more people will be working hard to optimize it...

Offline Pascucci the Whiner

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Re: FH 128 hosting
« Reply #5 on: 11-03-2011, 05:03:32 »
Why not host the server in the UK or the Netherlands ?

This means far more people from the USA (and even Australia will be better) can play on it.

I would not be willing to pay for something that others would like to host for free by the way. HSLAN could probably be convinced (if demand is large enough) to host a 128 player server if having access to the code.

Just out of curiosity, why is the code so important ? If more people have access to it, more experiments will be done, and more people will be working hard to optimize it...

A. He wants to sell it, or
B. He just doesn't want to hand it out until it is stable


Offline Potilas

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Re: FH 128 hosting
« Reply #6 on: 11-03-2011, 07:03:39 »
Im in. Cold truth is, this is the only way to get 128 server running. FH2 is pretty much only game what im playing online. I have enjoyed it years after years so actually paying it does not feel bad. Cause is right fellas.

Alright then. How much it will cost?  

Offline Natty

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Re: FH 128 hosting
« Reply #7 on: 11-03-2011, 08:03:20 »
Soppa have you been in contact with any FH2 developers yet?

yes he has, with me.

Offline Kelmola

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Re: FH 128 hosting
« Reply #8 on: 11-03-2011, 09:03:57 »
Count me in.

Offline Potilas

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Re: FH 128 hosting
« Reply #9 on: 11-03-2011, 09:03:57 »
Lobo! Force beta testers to join on this. They are beta testers, right?

Offline DLFReporter

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Re: FH 128 hosting
« Reply #10 on: 11-03-2011, 09:03:32 »
Lobo! Force beta testers to join on this. They are beta testers, right?

Why? Do you want us to send him the money?
Not my money. ;)
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Offline Hjaldrgud

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Re: FH 128 hosting
« Reply #11 on: 11-03-2011, 10:03:04 »
Maybe a few dollars/NKr

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Offline cannonfodder

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Re: FH 128 hosting
« Reply #12 on: 11-03-2011, 11:03:24 »
...My own server will be running vanilla for test purposes...
I'd jump on your server to help you test it, but I live in the land of Oz...

Offline THeTA0123

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Re: FH 128 hosting
« Reply #13 on: 11-03-2011, 11:03:57 »
i might be able to spare one or 2 euros from my paypall
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Offline Beatrix[NL]

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Re: FH 128 hosting
« Reply #14 on: 11-03-2011, 12:03:24 »
I would definitely be willing to donate 5 tot 10 Euro's for this. Considering the time I spend playing FH2 and comparing this to the money people spend on healthclubs, bookclubs and sportsclubs, it's a good value for money if you ask me!

How much money do you need to get the hosting up? Any indication?