Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: Soppa on 11-03-2011, 00:03:37

Title: FH 128 hosting
Post by: Soppa on 11-03-2011, 00:03:37
(http://module.game-monitor.com/213.139.174.50:16567/image/default/bf2-01.png) (http://www.game-monitor.com/bf2_GameServer/213.139.174.50:16567/FH2.3_SISU_128_EUFinland_1GBits.html)

Current admins are:
LEVEL 1: rustysteel[uk], kevin4000
LEVEL 3: FHDevGuderian


About admin levels:
LEVEL 1:
    * kick player
    * ban player
    * remove bans via request
    * edit map cycles
    * free map change
    * run next map in cycle
    * use of team switch (whole teams also)
    * not affected of auto team balance
    * warn a player

LEVEL 2:
    * kick player
    * run next map in cycle
    * use of team switch
    * not affected of auto team balance
    * warn a player

LEVEL 3:
    * kick player
    * use of team switch
    * not affected of auto team balance
    * warn a player

MAP NAMES:
alam_halfa gpm_cq
anctoville_1944 gpm_cq
bardia gpm_cq
battle_of_brest gpm_cq
crete_1941 gpm_cq
el_alamein gpm_cq
falaise_pocket gpm_cq
fall_of_tobruk gpm_cq
gazala gpm_cq
giarabub gpm_cq
lebisey gpm_cq
mareth_line gpm_cq
mersa_matruh gpm_cq
mount_olympus gpm_cq
operation_aberdeen gpm_cq
operation_cobra gpm_cq
operation_goodwood gpm_cq
operation_hyacinth gpm_cq
operation_luttich gpm_cq
operation_totalize gpm_cq
pointe_du_hoc gpm_cq
port_en_bessin gpm_cq
purple_heart_lane gpm_cq
ramelle gpm_cq
sidi_rezegh gpm_cq
siege_of_tobruk gpm_cq
2st_lo_breakthrough gpm_cq
2supercharge gpm_cq
the_battle_for_sfakia gpm_cq
tunis_1943 gpm_cq
villers_bocage gpm_cq
zzz_menufix gpm_cq

ADMIN IN-GAME CHAT COMMANDS:

# Change to a next map and run it
!change

 # Reload the current map
!reload

# Remove a map from the maplist
!remove

 # Restart the round
!restart

 # Run the next map
!runnext

 # Save the maplist
!save

 # Set a next map
!setnext

# Swap the teams
!swapteams

 # Ban a player
!b
!ban

 # Temporary ban a player (basically extended 'kick')
!tb

# Kick a player
!k
!kick

# Resign a player from being squad leader or commander
!resign

 # Take a screenshot of a player (through punkbuster)
!ss

 # Teamswitch a player
!switch

# Warn a player
!w
!warn


 # Show help about commands
!help

 # Send a message to everybody
!s
!say

# Same as !s, but for one team only
!st
!sayteam
Title: Re: FH 128 hosting
Post by: Thorondor123 on 11-03-2011, 00:03:11
This is relevant to my interests.

Sign me up for definite maybe.
Title: Re: FH 128 hosting
Post by: [130.Pz]S.Lainer on 11-03-2011, 00:03:28
Yeah I would be down for it if you think it will get us those 128 player files released a little sooner.
Title: Re: FH 128 hosting
Post by: azreal on 11-03-2011, 00:03:32
Soppa have you been in contact with any FH2 developers yet?
Title: Re: FH 128 hosting
Post by: Dnarag1M on 11-03-2011, 02:03:59
Why not host the server in the UK or the Netherlands ?

This means far more people from the USA (and even Australia will be better) can play on it.

I would not be willing to pay for something that others would like to host for free by the way. HSLAN could probably be convinced (if demand is large enough) to host a 128 player server if having access to the code.

Just out of curiosity, why is the code so important ? If more people have access to it, more experiments will be done, and more people will be working hard to optimize it...
Title: Re: FH 128 hosting
Post by: Pascucci the Whiner on 11-03-2011, 05:03:32
Why not host the server in the UK or the Netherlands ?

This means far more people from the USA (and even Australia will be better) can play on it.

I would not be willing to pay for something that others would like to host for free by the way. HSLAN could probably be convinced (if demand is large enough) to host a 128 player server if having access to the code.

Just out of curiosity, why is the code so important ? If more people have access to it, more experiments will be done, and more people will be working hard to optimize it...

A. He wants to sell it, or
B. He just doesn't want to hand it out until it is stable

Title: Re: FH 128 hosting
Post by: Potilas on 11-03-2011, 07:03:39
Im in. Cold truth is, this is the only way to get 128 server running. FH2 is pretty much only game what im playing online. I have enjoyed it years after years so actually paying it does not feel bad. Cause is right fellas.

Alright then. How much it will cost?  
Title: Re: FH 128 hosting
Post by: Natty on 11-03-2011, 08:03:20
Soppa have you been in contact with any FH2 developers yet?

yes he has, with me.
Title: Re: FH 128 hosting
Post by: Kelmola on 11-03-2011, 09:03:57
Count me in.
Title: Re: FH 128 hosting
Post by: Potilas on 11-03-2011, 09:03:57
Lobo! Force beta testers to join on this. They are beta testers, right?
Title: Re: FH 128 hosting
Post by: DLFReporter on 11-03-2011, 09:03:32
Lobo! Force beta testers to join on this. They are beta testers, right?

Why? Do you want us to send him the money?
Not my money. ;)
Title: Re: FH 128 hosting
Post by: Hjaldrgud on 11-03-2011, 10:03:04
Maybe a few dollars/NKr
Title: Re: FH 128 hosting
Post by: cannonfodder on 11-03-2011, 11:03:24
...My own server will be running vanilla for test purposes...
I'd jump on your server to help you test it, but I live in the land of Oz...
Title: Re: FH 128 hosting
Post by: THeTA0123 on 11-03-2011, 11:03:57
i might be able to spare one or 2 euros from my paypall
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 11-03-2011, 12:03:24
I would definitely be willing to donate 5 tot 10 Euro's for this. Considering the time I spend playing FH2 and comparing this to the money people spend on healthclubs, bookclubs and sportsclubs, it's a good value for money if you ask me!

How much money do you need to get the hosting up? Any indication?
Title: Re: FH 128 hosting
Post by: ajappat on 11-03-2011, 12:03:57
I would definitely be willing to donate 5 tot 10 Euro's for this. Considering the time I spend playing FH2 and comparing this to the money people spend on healthclubs, bookclubs and sportsclubs, it's a good value for money if you ask me!

Haha, exactly. Battlefield for 10€ was good bargain, considering how long I have been playing FH2. Another 5 to 10 euros can't hurt, if it makes it better.
Title: Re: FH 128 hosting
Post by: Smiles on 11-03-2011, 12:03:46
Release the code and i might think about it. :-*
Title: Re: FH 128 hosting
Post by: THeTA0123 on 11-03-2011, 12:03:00
Soppa what are your plans with the 128 player code?

If you plan to release it someday for free (or for a very low price towards servers) im defiantly willing to invest now


Edit= oh wait, you have to release it for free. Or else EA comes knocking on your door  ;D ;D
Title: Re: FH 128 hosting
Post by: Potilas on 11-03-2011, 12:03:28
Without free riders issue I would be willing to go up to 50€. Since we have plenty of those who just wanna pick cherry top of cake. I dont want to fund those guys too much. 10€ is probably max what im ready to pay/donate.

Beta testers! Do your duty for once. This is the moment to show commitment for the beloved game.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 11-03-2011, 12:03:10
I need to know how much money needs to be raised in order to make up my mind about the amount I am willing to donate.
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 12:03:41
Soppa what are your plans with the 128 player code?

If you plan to release it someday for free (or for a very low price towards servers) im defiantly willing to invest now


Edit= oh wait, you have to release it for free. Or else EA comes knocking on your door  ;D ;D

Like said, its illegal to release any kind of cracks for games and i'm not gonna do it.
Title: Re: FH 128 hosting
Post by: Lightning on 11-03-2011, 13:03:37
Beta testers! Do your duty for once. This is the moment to show commitment for the beloved game.
Considering the large amount of work our testers put into the mod, I find this remark very offensive.
Title: Re: FH 128 hosting
Post by: psykfallet on 11-03-2011, 13:03:08
Soppa what are your plans with the 128 player code?

If you plan to release it someday for free (or for a very low price towards servers) im defiantly willing to invest now


Edit= oh wait, you have to release it for free. Or else EA comes knocking on your door  ;D ;D

Like said, its illegal to release any kind of cracks for games and i'm not gonna do it.
hmm I'm not so sure EA would be bothered by this since you still need to buy the game to play. It's not like a no-cd crack. More like Multi theft auto for GTA3. Natty should be able to give insight to this.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 11-03-2011, 13:03:17
Beta testers! Do your duty for once. This is the moment to show commitment for the beloved game.
Considering the large amount of work our testers put into the mod, I find this remark very offensive.

I agree! It's time for the community itself to step in. Just think about all the work the testers and devs put in for our gaming pleasure. Hell, I could buy a Xbox, PS3, tons of games, yet FH2 is so addicting that it is better than any commercial product available for me, and apparently for many players that play each week.

Soppa, what is the type of money needed to host a FH2 128 server?

Let's get this thing going!
Title: Re: FH 128 hosting
Post by: Flippy Warbear on 11-03-2011, 13:03:34
Lobo! Force beta testers to join on this. They are beta testers, right?

What does that have to do with this? This isnt our department since its not a beta (product of the development team we work for).
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 13:03:25
There is already site up for this. If it goes like planned, we will play tonight :)

Server is linux 64bit, 8 core intel, 12GB ram, 1Gbit internet.
Title: Re: FH 128 hosting
Post by: Potilas on 11-03-2011, 13:03:24
Beta testers! Do your duty for once. This is the moment to show commitment for the beloved game.
Considering the large amount of work our testers put into the mod, I find this remark very offensive.
:o Im sorry that you feel offended. You have that right and I hope my opinnion is as rightful. IMO beta testers should take a part of big happenings around fh2. We have one right here today with us.

Other thing is IF they wont do small financial sacrifice, but they join the server later is IHMO dishonorable. I understand new comers and all ppl who havent played much fh2 yet, that they dont have to pay server upkeep. What about ppl who have spend hundreds of hours? It is time to pay. Im sorry, this is how i feel.      
Title: Re: FH 128 hosting
Post by: Thorondor123 on 11-03-2011, 13:03:17
Beta testers! Do your duty for once. This is the moment to show commitment for the beloved game.
Considering the large amount of work our testers put into the mod, I find this remark very offensive.
IMO
Other thing is IF they wont do small financial sacrifice, but they join the server later is IHMO dishonorable.
That is just stupid.

Or maybe YOU should pay ME if you wish to continue using the services of the forum I'm moderating.
Title: Re: FH 128 hosting
Post by: Flippy Warbear on 11-03-2011, 13:03:09
Where is the money from all those GN's I've arranged for your entertainment?

Or better yet, dont pay me, pay FHT instead.
Title: Re: FH 128 hosting
Post by: Potilas on 11-03-2011, 13:03:05


Or maybe YOU should pay ME if you wish to continue using the services of the forum I'm moderating.

LOL You are police. Society takes care of your salary ;D
Title: Re: FH 128 hosting
Post by: Strat_84 on 11-03-2011, 13:03:45
hmm I'm not so sure EA would be bothered by this since you still need to buy the game to play. It's not like a no-cd crack. More like Multi theft auto for GTA3. Natty should be able to give insight to this.

If the BF2 EULA looks like the common EULAs we can find (and it would be surprising it doesn't), either this kind of modification is allowed and can be redistributed, OR it can't be redistributed, because the modification itself isn't allowed in the first place.
So there's definitively something unclear about Soppa's goal here.

Then we have someone asking for money to run a server, but not stating anywhere how much it really costs, and a website giving only %. No transparency at all.

I do not want to sound rude to anyone, but if I had to give a personnal advice, that would be to keep your money until everything is made perfectly clear.
Title: Re: FH 128 hosting
Post by: Gezoes on 11-03-2011, 13:03:20
There, there. Don't everybody start foaming at the mouth again shall we ::)

EA will never be @ your door. Maybe a curious e-mail inquiring how you did it. I'd release the code.
Title: Re: FH 128 hosting
Post by: NTH on 11-03-2011, 13:03:43
There is already site up for this. If it goes like planned, we will play tonight :)

http://fh128.kompassi.com

Server is linux 64bit, 8 core intel, 12GB ram, 1Gbit internet.

PS. did steal banner from forum, hope its ok ;)

Soppa does this mean we will only be seeing one server hosted by you and admined by ???
I don't know if the demand is high enough for two 128 server but I would be a pity if other servers could not host it.
Title: Re: FH 128 hosting
Post by: Dnarag1M on 11-03-2011, 13:03:57
Personally I think it's a bit disturbing to see people ask money for something they know is in high demand.

I find it morally objectionable to exploit the access to something people like (128 player servers) by asking money for it - while there are willing server admins who would host your code for free, probably.

It just smells iffy to me, sorry. I really appreciate it that you found a way to make 128 player servers. I appreciate it that you want to share it with others (Seems logical, what are you going to do alone with it..).

But I do feel like it is very awkward to ask for money in a small community like this. Many people do very labor intensive community services like the FHT and the other tournaments.

This is a bad start and a bad sign. What if people start asking money for making maps? Or French hope will start asking money ?

And what about all the current servers that are up and running, do we need to pay money for that soon too?

Things are done in FH2 because of good will towards the community, and not out of financial motiviations.
Maybe you want to minimize your costs (I can understand that) while helping others have fun with 128 players, but there are alternatives to running your own server that would have the same result (modify existing servers with help of their admins).

On top of this I would like some more transparency, and flexibility for the donations.

1) What exactly are the specific costs of running the server you propose
2) Why host it in Finland with it's poor ping times towards USA/Africa/Oceania/Brazil ?
3) What are your long term plans with the code and server?
4) Do you have plans on sharing the code with others (not selling). Modifications to BF2 code are commonplace and have never resulted in trouble, AFAIK.

I just really dont like this whole 'closed' system you are adopting. If you want people to contribute, let them decide what and where to run the server (based on what is optimal for everyone, not just Finnish players).

If you have plans to give more liberty to server choice and donate the code to the FH2 team I will certainly be willing to give some money to support that. Right now? No way.

Right now it looks like a commercial scheme to me, where you can top off any profit you make and keep the 128 code and access to servers strictly in your hands.

My $0.01
Title: Re: FH 128 hosting
Post by: Lightning on 11-03-2011, 13:03:16
There is already site up for this. If it goes like planned, we will play tonight :)

http://fh128.kompassi.com

Server is linux 64bit, 8 core intel, 12GB ram, 1Gbit internet.
Your goal is 100%, but how much money is this? 100 euros? 1000 euros? This is relevant information. the FH2 community is small and the higher the amount the smaller the chance the people here will be able to raise it and since you've clearly stated there will be no refunds, the higher the chance you will lose your money with nothing in return.

Additionally, how can you guarantee you will actually build the server if you do get the money? Not that getting a brand new computer for only having to run a game server for a month is a bad deal of course. In fact, how can anyone here even know that you are the same person who ran the server and not just someone using his nickname?

Sorry if I sound overly sceptical, but it wouldn't be the first time someone thought he could use the FH2 community to get a free computer.


At any rate, the guys here are mostly intelligent individuals, so I will not make any recommendations as to whether or not you should donate money, but I will say I think you should be a little more open about your plans and finances.

PS. did steal banner from forum, hope its ok ;)
No, please do not use our logo for things we are not officially affiliated to.
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 13:03:15
Well I'll make it clear for you. If I modify binary and release it, I'ts illegal.
If I run server and patch memory addresses to allow more players, I'ts not illegal.

I can do what ever I want to my computer's memory addresses and any EULA can't deny it.

Gonna get tired of this already. Make it to run or don't. I really don't bother.
If you are interested of prices, go and look what costs linux hosting.

And for geo location, as this seems already bad idea, im glad I didnt buy any UK hosting.
Title: Re: FH 128 hosting
Post by: psykfallet on 11-03-2011, 13:03:31

Sorry if I sound overly sceptical, but it wouldn't be the first time someone thought he could use the FH2 community to get a free computer.

and he was finnish too.. hmm  ;)
Title: Re: FH 128 hosting
Post by: Dnarag1M on 11-03-2011, 14:03:50
@ soppa : I still do not see the difference between modifying and running it on a server, or letting the modification run on a server of lets say, HSLAN.

Result for EA is exactly the same, they really do not care about the relation between you and HSLAN or you and the hostingprovider. They care that you do not sell the code, and care much less about sharing it with other developers.

Right now effectively however, despite you do not share the code, you are much closer to violating EA principles - you ask money to keep a server running that specific code up in the air. Let alone the fact you seem to be reluctant to just state the exact amount of money it will cost....

They don't like people making profits of their property or money for modifications of their property. That is what you need to worry about, not the code itself..
Title: Re: FH 128 hosting
Post by: Topdogger on 11-03-2011, 14:03:05
Don't see why your all going mad servers are not free to buy or run.
Most communities ask for donations / charge fees to run things.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 11-03-2011, 14:03:53
Let's NOT BE TO SCEPTICAL either! Please give this guy some appreciation for what he did and the fact that he  hosted an X number of games already.

I for one will not donate anything until the exact amount needed is disclosed, but I sense some hostility here. He doesn't deserve that for the time being.

What I understand so far:

- Soppa is not willing to release the code in fear of violating the EULA.
- Soppa needs money to host the server, just like e.g. the HSLAN guys put in their money to host their server.

These two points make sense to me and I assume to everyone else.

What I need in order to donate monate:
- More transparency about the money required.

What I don't need in order to donate money:
- A 100 % guarantee that this money will be spent on the server, since this is impossible.

In other words, let's give Soppa atleast the minimum amount of goodwill he deserves. Whether that means you are willing to donate money on these terms is YOUR decision, as been said before, I and others require more transparancy in order to do so...

Title: Re: FH 128 hosting
Post by: THeTA0123 on 11-03-2011, 14:03:14
We appreciate his hard work

all we ask is how much it costs to run a server per month.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 11-03-2011, 14:03:41
We appreciate his hard work

all we ask is how much it costs to run a server per month.

As do I, but let's make sure it is clear to him that we do appreciate his hard work, like we appreciate the hard work of the modders and the other servers.
Title: Re: FH 128 hosting
Post by: Paasky on 11-03-2011, 14:03:58
hmm I'm not so sure EA would be bothered by this since you still need to buy the game to play. It's not like a no-cd crack. More like Multi theft auto for GTA3. Natty should be able to give insight to this.

If the BF2 EULA looks like the common EULAs we can find (and it would be surprising it doesn't), either this kind of modification is allowed and can be redistributed, OR it can't be redistributed, because the modification itself isn't allowed in the first place.
So there's definitively something unclear about Soppa's goal here.

Then we have someone asking for money to run a server, but not stating anywhere how much it really costs, and a website giving only %. No transparency at all.

I do not want to sound rude to anyone, but if I had to give a personnal advice, that would be to keep your money until everything is made perfectly clear.
You do realize the EULA holds as much legal weight as a cocktail napkin with the proper way to eat with chopsticks? Any contracts you make with the purchaser must be made before the product is bought, not after.
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 14:03:54
I cant reveal price of this deal because it could be cheaper than in market.

Normal prices you can find by googling eg: linux hosting hexa core 12gb

Seems few peps are already ready to complete this with their 2eur, 5eur donates.

but I think some peps just are annoyed because im not releasing code.
for you I can only say, go and do it yourself so you can have it.
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 14:03:54
No, please do not use our logo for things we are not officially affiliated to.
removed
Title: Re: FH 128 hosting
Post by: Strat_84 on 11-03-2011, 14:03:30
You do realize the EULA holds as much legal weight as a cocktail napkin with the proper way to eat with chopsticks? Any contracts you make with the purchaser must be made before the product is bought, not after.

Well, in theory if you find out you disagree with the EULA of the product you bought, then you can send it back and ask for refunding.  ;)

Anyway, my point wasn't to argue about EULAs, but to underline it sounds a bit weird to not release code in the name of EULA compliance when the said EULA would then most probably forbids the code modification.


I cant reveal price of this deal because it could be cheaper than in market.

Nice, so that's less for us to pay. Now tell the figure, there's no law against cheap hosting in my country.  8)
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 14:03:37
Nice, so that's less for us to pay. Now tell the figure, there's no law against cheap hosting in my country.  8)

But sure there is contracts in your country where price is not allowed to publish?
Main reason for this I can see, if everyone is yelling their contract prices, companys will get always whining "that one pays that amount, why we pay this?" etc etc.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 11-03-2011, 14:03:10
Nice, so that's less for us to pay. Now tell the figure, there's no law against cheap hosting in my country.  8)

But sure there is contracts in your country where price is not allowed to publish?
Main reason for this I can see, if everyone is yelling their contract prices, companys will get always whining "that one pays that amount, why we pay this?" etc etc.

Sure, but I am sure you can understand that we as donators want to have an overview of the total amount we are trying to reach. Give us at least a maximum, say the normal price would be X, and since it is a good deal, it will be lower than X so that we have atleast an indication about what we are talking about. Not all of us are hosting experts...
Title: Re: FH 128 hosting
Post by: psykfallet on 11-03-2011, 14:03:59
Let's hypothetically say someone else would leak the code... would that mean trouble for soppa?
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 14:03:22
Let's hypothetically say someone else would leak the code... would that mean trouble for soppa?

someone need to do it first. because me and I think project reality neither is not gonna release any modificated EA binaries and im not gonna argue about this anymore.

and about hosting price, I think its cheap compared to market. all what I can say.
Title: Re: FH 128 hosting
Post by: Priestdk on 11-03-2011, 14:03:47
Well to be absolutly honest i kinda understands and feels Lightnings sceptisime, that being said sins it looks like i whas one of the feew people ho hade major problems playing on the 128 player server that whas running resontly bye Soppa, i even gave my expresions about that in the 128 player thread back when the server was still running.
I will not not put any money into this, then offcause if the server gets going and i can see i can play on it without any problems what so ever im willing to chip in but im not paying for somthing i cant be sure to play on or get anything out of.

Sadly the only 2 map i whas really able to play without major hassle or flawlessly whas Crete and Olympus. And that is the mainreason i wount chip in, I would love to injoy and play on the 128 server but without being sure well ho whants to throw away money. ;)

And howe did Projeckt reality get the code then if you dont wanner hand it over.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 11-03-2011, 14:03:43
Let's hypothetically say someone else would leak the code... would that mean trouble for soppa?

I don't think he will get any trouble with releasing this at all, nevermind it being "leaked".

The code is nonetheless his IP, he created it. Although he may not sell it, it is his right to decide whether to release it or not. Not to say that it would be noble to just share it with at least the FH devs so this can become a better mod overall...

Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 14:03:46
anyway, my main focus will be on PR.
I made this because TBZ (admin of testserver) reported that he is getting 20 mail about when server is up.

Now you have change make it 24/7 but its not gonna happen with my money.
Title: Re: FH 128 hosting
Post by: Strat_84 on 11-03-2011, 14:03:18
But sure there is contracts in your country where price is not allowed to publish?
Main reason for this I can see, if everyone is yelling their contract prices, companys will get always whining "that one pays that amount, why we pay this?" etc etc.

Even if there were a contract telling you can't publish renting costs, you, as a customer, are informed of that price. Since you ask us to pay the bill, then we are the customers also, and we have the right to have this information.

And even if you gave us a figure now, on this forum, I would never trust a donation website that displays only a percentage of an unknown amount of money. Any serious people talking about donations keep transparency about it, and give numbers.
Title: Re: FH 128 hosting
Post by: Kelmola on 11-03-2011, 15:03:39
Re not publishing the price, as an employee of company X I can rent a car, even for personal purposes having nothing to do with my work, at rental agency Y at a lowered price because our company has an agreement with said agency (and as per the agreement, our employees may only use that agency when on a business trip), but I am not allowed at the pain of punitive damages to tell what rental agency it is and what would the price be.

I assume Soppa's server hosting solution is a similar case.

Quick googling for hexa-core with 12 GB RAM puts the price anywhere between €100-€600 per month on public market (surprisingly, it's the amount of RAM that's the biggest determining factor!), Finnish average pricing seems to revolve around €250 per month depending on the accompanying services.
Title: Re: FH 128 hosting
Post by: luftwaffe.be on 11-03-2011, 15:03:11
anyway, my main focus will be on PR.
I made this because TBZ (admin of testserver) reported that he is getting 20 mail about when server is up.

Now you have change make it 24/7 but its not gonna happen with my money.




What about you learn somebody of HSLAN how to manipulate the file so they can host it themselfs . You don't share your file, they can pay the bill for the server (if they want ofcourse).

The reason ppl here are a bit wary about a new server is because FH already has a server overcapacity. We have like 30 servers running the mod, yet on a good day we can maybe fill 2.
Title: Re: FH 128 hosting
Post by: Kradovech on 11-03-2011, 15:03:38
I would chip in if I knew the goal, right now this could very possibly be a scam. If you cant reveal the price (why you wouldn't be, I have no clue, maybe you have different rules in Finland), set the goal ~5% higher. If the actual goal is achieved, you can start the server. Everyone is happy.

Also, who gets the money, if the goal is not reached? You?
Title: Re: FH 128 hosting
Post by: Dnarag1M on 11-03-2011, 15:03:51
And that is exactly my point - in Holland you can get a sharper price than that easy, especially if you skip pointless things like 24/7 up-time warranty and a ton of features aimed at large businesses, porn websites and god knows what.

AFAIK for €150 you can have a dedicated hexacore machine with 6gb and tons, tons of bandwith. For a few euro's more you can even have an unmeasured pipe, if traffic shapes up a lot.

And this is exactly my point - if Seppa receives €450 in donations (example). The server cost is €150 (example). What happens with the extra money?

Nobody knows how much is donated (the money is in percentage, not in Euro's).
It's just way too simple and easy to keep the money. I can't even blame you fully, since you have invested a lot of time tweaking the code and would expect to have something in return for that. But then just say so..

Title: Re: FH 128 hosting
Post by: Kelmola on 11-03-2011, 15:03:13
One could speculate that the rent is 100 € incl. VAT for him, since he says that some people have contributed with 5 € and 2 € donations and the meter is at 14% ;)
Title: Re: FH 128 hosting
Post by: kettcar on 11-03-2011, 15:03:46
give out the code and we host an own server. there is enough space in the community. and nobody in the bf2 mod community will make money with his stuff.
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 15:03:07
well all I can say this is not scam, tried to help you guys to get server up but I cant care less if its not gonna happen. if goal will get reached, server will start. as simple as that.

over and out.
Title: Re: FH 128 hosting
Post by: NTH on 11-03-2011, 15:03:03
Oh well back to 64 players, not like I haven't been playing that for the last couple of years  ;)
Title: Re: FH 128 hosting
Post by: kettcar on 11-03-2011, 15:03:06
the best help is, when u upload the code. so all bf2 mods can work with it. a pesent for the hole bf2 modcommunity. be proud of it, get honor, but dont play games.
Title: Re: FH 128 hosting
Post by: Priestdk on 11-03-2011, 15:03:00
Also, who gets the money, if the goal is not reached? You?

This kinda stroke me aswell seeing it says on the bottum of the page no money will get refundet at any case.
Especialy when its possible to return peoples money quite easyli if the goal is not reached.

Title: Re: FH 128 hosting
Post by: Kradovech on 11-03-2011, 15:03:34
well all I can say this is not scam, ....

over and out.


This is how 50% of the scam emails I get start. I see no reason why you cant set a slightly higher goal than is actually required. This way people could choose not to donate, if they find the price too high. It would be way too easy for you to take any amount of money for yourself this way. You could be a totally honest guy and then again you might not be, not revealing the goal amount suggests the latter. Never having met you, I wont risk this, as this is sounding more and more like a scam.
Title: Re: FH 128 hosting
Post by: sn00x on 11-03-2011, 15:03:29
Nobody knows how much is donated (the money is in percentage, not in Euro's).
It's just way too simple and easy to keep the money. I can't even blame you fully, since you have invested a lot of time tweaking the code and would expect to have something in return for that. But then just say so..

and if EA gets a hold of that he have earned money of hacking one of DICE's products, thousands of blackhawks filled with lawyers will fill Soppas garden  :P
Title: Re: FH 128 hosting
Post by: THeTA0123 on 11-03-2011, 16:03:05
And EA will do it. Anywhere where they can lawsuit and earn money, they will!

THEY
will!
Title: Re: FH 128 hosting
Post by: TheRevoluzer on 11-03-2011, 16:03:13
This is turning into something ugly...  :-X
Title: Re: FH 128 hosting
Post by: Vicious on 11-03-2011, 16:03:34
::Loud booming footsteps, door slowing swings open, a large M1 Garand with a heat grenade mounted is seen entering the room before a large shadowy figure::

What is the the ultimate goal here? Are we talking about FH 128 Players or ONE SERVER 128 PLAYERS? There is a HUGE difference and IMO if it's not going to affect more then one server, you should go post somewhere else. Maybe down in the Tournaments and Clans section where everyone else that does this sort of thing has to post.

The ping will be better yes, but for American players this is still concerning news. This is either going to affect FH as a whole or not at all. Because for this to work properly many thing have to be done besides turning on some code serverside.

Lastly you contradict yourself Soppa, you say to release code changing the EULa is illegal yet changing your server is not. SO you distribute the instructions on how to change one's server, not distribute a program that actually does it. You've entered the master lair of a trained detective looking for contradictions. Where there is a will there is a way.

That said. I will donate.  ::)
Title: Re: FH 128 hosting
Post by: Vernah on 11-03-2011, 18:03:49
I find this very sketchy....There is nothing against Soppa releasing the code for other people, only if he sells and makes money off his modification of an EA product. Hell he can make a mod where there are 256 players holding penises shooting each other and EA wouldn't and couldn't do a thing (legally anyways.)

If he himself is saying that he is never going to release this program to others, then there is no point in sending him money. I can only see this killing the FH community because the 128 player server will take over and it will be an endless cycle of him saying "Yo broskis we gotta pay server fees to keep this up ^_^" and round and round we go.

We can only hope Neighborkid can come in again and prove us all wrong. I was really looking forward to 128 player servers and battles :/
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 11-03-2011, 18:03:48
Ive spoken to Tema, the guy who did it for PR, he told me in a PM that what ever he did does not violate anything by EA.

and ive asked him for help over at WAW. before this came around because no one would bother on telling me if it would be ok to ask the guy personally which i did with permissions from else where.
Title: Re: FH 128 hosting
Post by: Kelmola on 11-03-2011, 18:03:28
One thing that I want to know: is the BF2 serverside code 64-bit and optimized for multiple cores? Because the BF2 itself is 32-bit software, it can't see more than 2 gigs (or 3 gigs with some trickery) of memory, and AFAIK it's optimized for single-core so clock frequency would matter more than the number of cores. Sure, multi-core is useful for running the OS and other server processes in the other core(s), but... I mean, getting a dual-core with 4 gigs of RAM (with 1Gbps net and no transfer cap) would be significantly cheaper if the program simply can't utilize more. Unless one plans to host FH2, PR and vanilla 128 running at the same time on the same server.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 11-03-2011, 18:03:08
im  slightly confused.. i dont understand why it wouldnt be released to any one here the Devs or HSLAN, or 762 or WAW or FHT. thats what i dont get.. i for one live down in south Florida in the U.S. and my ping sucks most players besides finns have not the best of ping and if this wasnt going to be released to the team or any other server hosts as i have mentioned why would i donate? Im not gonig to play on a finn server.

99 percent of people on vanilla have ranked as a selection in the server browser..

you do contradict your self big time when you state thats its illegal yet you run your own server.. that doesnt make any sense. and obviously if it were true EA woulda shut you down already when they saw that. not to mention the fact that PR cause they have this modification wouldnt ever do anything illegal has anyone looked at their forums they stated this.... and they are trying to put this out.  

please enlighten me on why you dont have any want to release it to the rest of the community for use, dont say its illegal cause it is not.

Ill only give you a small typing from my PM with Tema the creator of the PR 128.  

"Patch doesn't change any binary files (not violate EULA), and consists of a loader and an additional startup script."

i have to go to work. this to me is seeming to be extremely disappointing. i was really hoping for this to come to World at War so we can have some awesome team play. i would like to be proven wrong.
Title: Re: FH 128 hosting
Post by: kummitus on 11-03-2011, 18:03:48
Tema does it with external loader, soppa with modified exe.

Or atleast what the pr forums say :P
Title: Re: FH 128 hosting
Post by: Aggroman on 11-03-2011, 19:03:17
http://www.gametracker.com/server_info/213.139.174.50:16567/

Server is there, just protected with a password. :P
Title: Re: FH 128 hosting
Post by: LuckyOne on 11-03-2011, 19:03:04
This whole thing sounds sketchy to me... but as I don't have a CC I can't donate so it doesn't matter to me much (I'm also quite new to the mod so 64 players is still good enough for me)... Good luck with it though!
Title: Re: FH 128 hosting
Post by: Gezoes on 11-03-2011, 20:03:42
I'm with Kettcar on this. Soppa's answer is heartwarming, at least it is clear. I'd like it, but that's ofcourse up to them, if HSLAN contacted the PR guy.

I'd leak it in a second for the community. The EULA can tell me my house will explode. Hmpf. I was really looking forward to a session this weekend.
Title: Re: FH 128 hosting
Post by: Dukat on 11-03-2011, 20:03:51
I don't like the way this turns out in the end.
Title: Re: FH 128 hosting
Post by: kettcar on 11-03-2011, 20:03:40
Quote
I'm with Kettcar on this.

I'd leak it in a second for the community.

sounds good  ;)
Title: Re: FH 128 hosting
Post by: TheRevoluzer on 11-03-2011, 20:03:13
I don't like the way this turns out in the end.

Well, as I wrote 2 pages earlier  :P

@ Kett

You have a [ in your sig
Title: Re: FH 128 hosting
Post by: Lt.Galpin on 11-03-2011, 20:03:24
Wow... what a disappointment. FH has always been my #1 game since 1942 but I've always thought that 64 players was not enough players for a truly war-like feel. With 128, the game finally feels like everything I've been looking for! Going back to 64 will be HEART CRUSHING, for me at least  :P.

Soppa, I understand that it's frustrating having so many people asking you questions, even demanding things from you, but please try to understand how we feel. People have been playing FH for almost 10 years and a 128 player server suddenly appears and completely changes how the game plays and feels. Everybody is excited and amazed by what you've done! Your life will be alot easier if you communicate with us a little more, that way people won't be speculating about what is going to happen or coming up with negative conclusions. When the server was switched to BF2 vanilla there wasn't much explanation. As a result 10 more pages were added to the "Fh2 128 Players: Biggest thing since sliced bread" thread.

I know you don't owe anything to us because it is your innovation and your focus is not even on FH as you said, but please just communicate a little more than vague responses to our questions. It'll take the heat off you so you can get back to your work. People are rightly skeptical about donating to the server because this is the internet. There is too much mystery surrounding everything... like what is this server? http://www.gametracker.com/server_info/213.139.174.50:16567/. If you lay it all out clearly, it will save everyone alot of worry.

That being said, I'd like to thank you for putting the server on FH last weekend, it was mind-blowingly fun!





Title: Re: FH 128 hosting
Post by: Lt.Galpin on 11-03-2011, 20:03:27
Also, did you guys see this from the sliced bread thread?

Bwooster posted this on page 24:

Good evening everyone.

I don't like how Soppa handles this so far, so I'll make my small contribution.

Attached is a python script which changes two memory values in a running Windows dedicated BF2 server to 128. After that, the server reports a 128 player maximum, and in my limited local testing all seems to work well.

I do not know if this is enough, or there are some hidden problems which will kick in after the 65'th player will try to connect. However, I hope it's in some way useful. Cheers.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 11-03-2011, 20:03:06
the other thing i dont buy is the fact that you wont disclose the cost of the server. WAW discloses that info. And people know that they are donating for TS and game server cost there. It doesnt make sense that you would not bother to tell us.  After playing 128 i was so excited and dont want to go back to 64. Do we now get stuck with this and hope another person comes out with this 128. As stated many answers you have given are not well explained it would be nice if they were elaborated on.
Title: Re: FH 128 hosting
Post by: Skinny on 11-03-2011, 22:03:12
hm, now there's Soppa, alone on his Fh2-128er .... somehow sad
Title: Re: FH 128 hosting
Post by: nvrsummer2 on 11-03-2011, 22:03:54
This whole thing stinks of selfishness. Does he not play a mod that was developed and given freely by other people? Just contribute your portion and take your credit! Everyone will pay for the server if it seems legit. This is the strongest, most consistent PC Mod fanbase. And they will respect and enjoy the work. AS THEY ALWAYS HAVE!!!!

Its a shame if he keeps this to himself. How are we to know when the costs are reached anyway? That alone seems like someone trying to keep it quiet and pocket some profit. Not cool!
Title: Re: FH 128 hosting
Post by: Jimi Hendrix on 11-03-2011, 22:03:47
 This Soppa guy is very shady with his approach....

 ...and he stated he couldnt care less if there is a FH2 128 server or not..


 The writing is on the wall.......

....better let this guy sit on his server by himself....


 ...there has to be a better, kinder way....


 ;)
Title: Re: FH 128 hosting
Post by: Tiny on 11-03-2011, 22:03:26
Haha, oh my god if I cracked this code it would be on HSLAN sooner than you could think "soon".

Leave the code out, noone is ever going to know where it originally came from because it's going to go like a boom through out the community, and above all, noone will care.

Let me just leave you with this, EA will raise eyebrows when there is someone making PROFIT off modified content faster than you can think "PROFIT".


Go in the spirit off the modders, release your modified content for the benefit and enjoyment for the community. Or maybe you just don't value this, I don't know, but for now I'm 1 million miles from putting money in your pockets, whoever you are.



Also fact is that the code will leak out / be made sooner or later, you just have to decide if it will be you who will be known for starting the revolution.

Revolutions seems to be the thing today.

Title: Re: FH 128 hosting
Post by: pepper on 11-03-2011, 22:03:02
Hey guys, at World at War we are running a test to see if bwoosters code works! If it crashes we atleast know why. And yes, this will be released for all servers as soon as we got this tested and working!
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 23:03:58
first 1.5 pages seems to be fine posts on this thread, then it did start..
"why you wont give your work for public right now?
"you are just scamming us"
"how we even know do you put server up?"
"reveal your server contracts to whole internet"
"you are just gonna buy new computer when got enough donates"

sorry if ive been bit harsh but this really piss me off when people accuse of scamming.

someone said do I even have server and will I put it up or just take money and run.
well there you go, server is up. thank these people who's household wont crash because
5eur donation.
ill try to manage put up reserved slot system for donators which will kick freeriders and whiners.

made also network tests from that server to some european cities and us, you can find results from http://fh128.kompassi.com
Title: Re: FH 128 hosting
Post by: Ajs47951 on 11-03-2011, 23:03:19
every heard of open source..... LIKE WHAT FH2 IS! :o
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 23:03:18
every heard of open source..... LIKE WHAT FH2 IS! :o

yes, open source is good thing. but EA's binaries are not open source.

im not gonna answer to any binary/code related questions anymore. this is not leading anywhere.
Title: Re: FH 128 hosting
Post by: Lt.Galpin on 11-03-2011, 23:03:25
Thanks for the reply. The more you communicate with us, the less likely people will accuse you of anything. I'm glad the server is up. To be honest, I don't understand why you think it's illegal to give up the code, but you can't be forced to share it if you honestly think you'll get in trouble. It will be only a matter of time before someone else figures out how to do 128, but I can't wait until then! I want to play 128 ASAP!

The only question left to ask is how much do you need to reach 100%. Please understand that it feels odd to donate to something without knowing what impact your donation will have. If you don't want to give up the price because you are worried other server providers will hear about the good deal your getting, can you at least give an indication of what, say a 5 euro donation will do? For example, will a 5 euro donation result in the bar going up 5%? That way you aren't explicitly telling us the price, but at least we'll have an idea of how much to donate. I think once people have an idea of what a donation will do, they will start donating.
Title: Re: FH 128 hosting
Post by: Ajs47951 on 11-03-2011, 23:03:10
Thanks for the reply. The more you communicate with us, the less likely people will accuse you of anything. I'm glad the server is up. To be honest, I don't understand why you think it's illegal to give up the code, but you can't be forced to share it if you honestly think you'll get in trouble. It will be only a matter of time before someone else figures out how to do 128, but I can't wait until then! I want to play 128 ASAP!

The only question left to ask is how much do you need to reach 100%. Please understand that it feels odd to donate to something without knowing what impact your donation will have. If you don't want to give up the price because you are worried other server providers will hear about the good deal your getting, can you at least give an indication of what, say a 5 euro donation will do? For example, will a 5 euro donation result in the bar going up 5%? That way you aren't explicitly telling us the price, but at least we'll have an idea of how much to donate. I think once people have an idea of what a donation will do, they will start donating.
yep then i would donate
o and Soppa I read what I posted before and it sounds like I was being a ass but I was not trying to sound like a ass. sorry if that's what u got out of that post
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 11-03-2011, 23:03:50
not a dime from me. others would be willing to host for free and we know who they are and im sure we would be willing to donate to people who we know what the money is going for. i dont buy it.
Title: Re: FH 128 hosting
Post by: Ajs47951 on 11-03-2011, 23:03:09
not a dime from me. others would be willing to host for free and we know who they are and im sure we would be willing to donate to people who we know what the money is going for. i dont buy it.
Ya people would host it for free but THEY DON'T HAVE THE CODE SO THE CANT HOST IT
but Soppa dose and Soppa dose not want to release it SO WE SHOULD ALL RESPECT THAT! 8)
im not trying to sound like a asshole

All he is asking is for $$$ to pay for a server. Soppa dose not want to tell how much it cost so I say whats life with out the risk?

and were do I donate to?....
Title: Re: FH 128 hosting
Post by: Dukat on 11-03-2011, 23:03:30
To be honest: You run a server with a modified exe, which is already against the EULA, if I get that right. But on top of that you can't tell others how you did that because of possible copyright infringement? Double standards.
Notably I doubt that other hosters would be willing to use your modified exe anyway, if that implies copyright infringement.
And finally: If this server gets locked up with a password only given to contributors, you might get 30% of the players to contribute, but probably 70% won't. You should ask the guys over at hslan, how much (or how little) the community members are willing to pay for a server. You'd be surprised. But if you lock out 70% of the players available, only 30% might hop on your server. That is 30% of a maximum of 128 players, usually allotted to 2 servers (Hslan & 762). So you'll end up with about 38 contributing players for that server. Question is: Whatfor do you need a 128 slot server when there are only 38 people playing? Correct! You don't need it.

To me it looks like you're trying to make a buck out of this, though your share on the whole thing is marginal (besides bearing the judical risks).
Title: Re: FH 128 hosting
Post by: Soppa on 11-03-2011, 23:03:15
can you at least give an indication of what, say a 5 euro donation will do? For example, will a 5 euro donation result in the bar going up 5%?

Like said at page, any amount will help. cant give percentages but biggest and most common has been 5e so far and its already on 21%. By this speed its 100% in a week or two :)
Title: Re: FH 128 hosting
Post by: Mayhemic.MAD on 12-03-2011, 00:03:52
I don´t really want to play on a Server where everyone can buy the right to kick other players  :(
Title: Re: FH 128 hosting
Post by: Vicious on 12-03-2011, 01:03:06
I don´t really want to play on a Server where everyone can buy the right to kick other players  :(
There are places that allow you to work AND/OR pay for the right to not only kick players but BAN them too!
Title: Re: FH 128 hosting
Post by: Paasky on 12-03-2011, 08:03:00
To be honest: You run a server with a modified exe, which is already against the EULA, if I get that right.
Again, the EULA is not a valid legal document outside some states in the US. You can't make a customer sign a contract or terms of use after the purchase has been made. If however you signed the EULA before buying the product, it would be legal. The only laws that apply are that countries copyright or digital rights laws. And modifying run-time values is definitely fine.

Not that any of that matters anyway, of the thousands upon thousands of modifications done to thousands of different titles, how many have you heard that caused any problems with the publisher?

Now that we know it can be done, it's only a matter of time until we can make it happen and public.
Title: Re: FH 128 hosting
Post by: ajappat on 12-03-2011, 08:03:32
Not that any of that matters anyway, of the thousands upon thousands of modifications done to thousands of different titles, how many have you heard that caused any problems with the publisher?
Games Workshop has put down some mod projects in past. Mostly the case has been that they don't like Warhammer and 40K titles being used without their permission, even if modders are not making any money with it.

But that's a different thing, GW has even brought down it's own fan sites becouse they contained copyrighted pictures from GW  ::).
Title: Re: FH 128 hosting
Post by: General_Henry on 12-03-2011, 08:03:02
To be honest: You run a server with a modified exe, which is already against the EULA, if I get that right. But on top of that you can't tell others how you did that because of possible copyright infringement? Double standards.
Notably I doubt that other hosters would be willing to use your modified exe anyway, if that implies copyright infringement.
And finally: If this server gets locked up with a password only given to contributors, you might get 30% of the players to contribute, but probably 70% won't. You should ask the guys over at hslan, how much (or how little) the community members are willing to pay for a server. You'd be surprised. But if you lock out 70% of the players available, only 30% might hop on your server. That is 30% of a maximum of 128 players, usually allotted to 2 servers (Hslan & 762). So you'll end up with about 38 contributing players for that server. Question is: Whatfor do you need a 128 slot server when there are only 38 people playing? Correct! You don't need it.

To me it looks like you're trying to make a buck out of this, though your share on the whole thing is marginal (besides bearing the judical risks).

there are no risks if you host it in China ... that place is a pirate paradise, in there, copyrights went to hell. This is just joking (on the hosting matter) of course.

frankly, who really cares, if you run the server with a modified .exe, if it doesn't really impact the running of their company? Soppa isn't really making money or damage to EA out of this - except becoming a famous guy in the FH forum (well respected). And Soppa isn't running his server on ranked, which would definitely affect the stats system of EA on battlefield 2.

Soppa, don't be sad, it is a pride to have conspiracies about you... that's the other way of looking at this! And their opinion doesn't reflect everyone's mind.

I, myself, do use no-cds for some games for convenience (but I have to make sure it is virus-free of course), and that I do own the game that I pay for what I should get. I hardly think that EA has even the manpower to track what was happening in BF2.

And I should say, there was a few servers running that doesn't require any valid CD-keys, so, they should have been sued to death long ago... but it seemed not the case! I think EA would even be happy (if they ever heard of this), that this old game still attracting new players.


I also agree that there should be a more open information about donations: we do want to know how much is needed for a month, or a week. So we could really estimate our costs and whether it would be able to be sustainable.
Title: Re: FH 128 hosting
Post by: THeTA0123 on 12-03-2011, 10:03:32
My bet is that EA has already been watching this and us
perhaps even this very thread itself

If Soppa broke something of the law, he would have already gotten an email for it. Or black helicopters with EA Ninjas
Title: Re: FH 128 hosting
Post by: kingtiger1891 on 12-03-2011, 11:03:42
The Russian accent fh2 server for example, don't require a valid cd-key. There's plenty of places which don't care about EULA. And Henry is right, you can hardly get into trouble to host an illegal server here in China, since 99% of BF2 server here don't require valid CD-key. I don't think Soppa can get into any trouble if he share the code or memory changing method and set up a 128 server in one of these pirate paradise.

Personally I call it BS if EA have reaction to 128 bf2 servers, all they care is if there's more people to buy their pathetic unmoddable BF3, and a 128 bf2 server will surely against this.
Title: Re: FH 128 hosting
Post by: THeTA0123 on 12-03-2011, 11:03:22
Look if they would have something against this, i think EA would have long ago said something about it

And it doesnt hurt to ask. Back with renegade modding for example. Renegade has 3 popular mods.
A path beyond(released, Red alert 1), Reborn (Tiberian sun almost released) and Apocalypse rising(Still in development, Red alert 2)


They wanted to make these games standalone. In other words, you did not needed the coregame to play the mods.

Normally you would think EA would not allow this as for EULA policy and they wont make money. Yet a proper email to EA and they gave a 'Sure go ahead. As long as you dont make money with it, it is fine by us)
Title: Re: FH 128 hosting
Post by: [130.Pz]S.Lainer on 12-03-2011, 11:03:44
  If he is really scared of EA and still has nuts enough to set this up on a server then I don't think he is to afraid of uploading this on piratesbay.  There is nothing fishy or odd about this IMO.  He slaved for a long time to make this work and he wants to get some cash out of it.  From what he has said this is not a plea for a nice server to do more testing on but a plot to get some cash out of hacking dices shit.  Sucks for us but this is the norm for IBM PC users.  If he wants to do this that is swell.  If you all want to give some money to him that is great as well.  We can have a nice 128 player server for FH2 that will likely get no mod support but still be pretty fun on a couple of maps.  I wont put a dime to it myself if the goal is not a real release.  But if others want to that is fine if it gives the mod a little more play until others can work out the system.
Title: Re: FH 128 hosting
Post by: Natty on 12-03-2011, 11:03:08
Like said at page, any amount will help. cant give percentages but biggest and most common has been 5e so far and its already on 21%. By this speed its 100% in a week or two :)

yes, but that is for one month... this system can only live one or two months, after that donations will stop.
We need a permanent solution.
Title: Re: FH 128 hosting
Post by: TBZ` on 12-03-2011, 11:03:33
Like said at page, any amount will help. cant give percentages but biggest and most common has been 5e so far and its already on 21%. By this speed its 100% in a week or two :)

yes, but that is for one month... this system can only live one or two months, after that donations will stop.
We need a permanent solution.

I dissociate myself hereby expressly of all contents and Soppa' s doing.

pls, remove the banner with my trademark
Title: Re: FH 128 hosting
Post by: Ronson on 12-03-2011, 12:03:14
Well I'll make it clear for you. If I modify binary and release it, I'ts illegal.
If I run server and patch memory addresses to allow more players, I'ts not illegal.

I can do what ever I want to my computer's memory addresses and any EULA can't deny it.
Soppa, haven't you got the legal issue round the wrong way?

Games companies tend to unleash the IP lawyers not when someone modifies their game, but when someone modifies their game and then tries to profit from it (or threatens their income from the game in any way).

Your effort and talent have produced this incredible code, and if you made it freely available to PR, FH and other small communities still playing BF2 then why would EA care? If you uploaded it with a free Rapidshare account and mailed the link to a few various devs, there's nothing EA could personally do to you and you would become the modding legend you deserve to be. And if you then want to run a powerful server in Finland with community donations to keep it running, there is no problem.

However, in legal terms, using the code explicitly as leverage to get people to fund your server sounds dangerously like you are 'profiting'. Even if you are a super-generous guy and actually losing money on the hosting, you have still modified EA's intellectual property and are directly using it to solicit donations. Regardless of whether you are making a single cent above the cost of the hosting, EA surely has grounds to crush you, force complete withdrawal of the code from any server, and even take legal action. Everyone loses and all your work is wasted.

Anyway, the FH server is already there now. Wouldn't it make sense to unlock it, let people start playing enjoying and testing 128, build a regular server population and let the donations come in naturally later as people will want to keep it running. Keeping it locked and saying 'give me an undisclosed amount of money or you can't have this' is like a red rag to the EA bull.

You've achieved something amazing, I really hope you don't blow it.
Title: Re: FH 128 hosting
Post by: Dnarag1M on 12-03-2011, 13:03:27
To be honest I think the following is not an unlikely scenario :

- Soppa has worked out a way to get 128 players on BF2 (motivation : personal, curiosity, whatever)
- Soppa has access to fine working machine with linux for personal/business reasons for a while
- He puts a test server up to get people warmed and enthousiastic. People like it!
- He starts his donation requests, probably giving him significantly more than the server costs him.

Thats what I think. And sure, you deserve some income after the hard work. And sure, generating income from modifieng code is illegal. But the way you are doing it now is not exactly rosey either.

I think you are abusing your control over the 128 player code. You have no plans to distribute the code now or in the future, and hence want to keep that control.

Since you are trying to obviously make money from 128 player server/code right now, I can only assume you will try to keep thinking of schemes to get money from it in the future.

This is a dead end, and I will not be putting a single dime up for donation in you. Already alternatives are coming up by other players, and I am sure that within a month we have working code from someone else without the intent to bribe people.

Sorry, you have gotten enough chances to defend your strange behavior and secracy, and the things you have said are so clearly aimed at generating money for yourself, not paying for the raw server costs you so try to obscure.

My $0.01 ( the only one you'll get)
Title: Re: FH 128 hosting
Post by: THeTA0123 on 12-03-2011, 13:03:33
Because he was able to pull this 128 player code off, people and coders know its possible and therefor will start making there own

I remeber a suggestion 3 months ago where someone asked for this, and the devs said it was completly impossible

now look at where we are  :)
Title: Re: FH 128 hosting
Post by: Overdriven on 12-03-2011, 13:03:31
It's the same deal with all technology development. Once one person figures it out, somehow everyone else in the world works it out to, simply because they know it's possible. If people know something is possible, they will put far more resources into recreating it than if they consider it completely impossible.

But anyway, this goes against all codes of modding anything in my opinion. Mods are free for a reason. You've modded the server code and made active use of it by making a server for people to join. If you were actually part of this community, and not a money making scammer, then you would happily release it for people to enjoy.

No one is buying your spindle about it being 'illegal'. It's not. You making a profit from it however, is.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 13:03:50
lol, this shit keeps going and going?

ok.. as you wish. donation will be available only tomorrow. if its not 100% I will refund all money which I got to _everyone_ who has donated and bring servers down. not gonna waste my time to get all this shit.

and last time, im not gonna release any code nor host any fh2 servers after this.
only 128 server will be in with PR loader in future. I'v got enough of this.

thanks and sorry for these who has already donated, 46% isnt that bad after all if you look this thread.
so dont worry about your donation, I will press that refund button even page did say it will not be refunded.

I wanna show these £$%¤#&" that it wasnt a scam.

Title: Re: FH 128 hosting
Post by: Overdriven on 12-03-2011, 13:03:07
lol, this shit keeps going and going?

ok.. as you wish. donation will be available only today. if its not 100% I will refund all money which I got to _everyone_ who has donated and bring servers down. not gonna waste my time to get this shit.



So your not a real modder right? Because most are everything for the community and never get a dime. Release it, become a household name amoung the community, and enjoy the appreciation that everyone has for it when you see severs packed to 128 people.

Anything else is just you trying to make money. And you can't hide that. Otherwise you would have just released it asap in excitement over what you had achieved.
Title: Re: FH 128 hosting
Post by: Smiles on 12-03-2011, 14:03:01
(http://phaelosopher.files.wordpress.com/2010/12/dog_chase_tail_thumb.jpg?w=345&h=263)

I dont understand your motives and goal.
Title: Re: FH 128 hosting
Post by: LuckyOne on 12-03-2011, 14:03:23
Oh well we'll see what will happen... If you believe him, donate (To lose 2-5 € is not that big of a risk IMHO)... Let us know if you get your money back though!
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 12-03-2011, 14:03:34
im going to have to agree with Overdriven on this.. everything you say is confusing, and the idea of not giving the server price out, and the fact you wont release this to the community to use makes no sense.. 128 is fun n all, but if the only server is in Bum F***** Finnland why would a part of the community from different countries want to join?

In response to your comment of it just keeps going and going is cause you fail to say what we have asked you and you know what we have asked you no reason i need to repeat what most of us have said. Your beating around the bush where most of us just want you to cut threw the bush with sherman rhino blades.. and your not doing it.

with that being said i hope and have faith that someone will figure it out soon before the next release of FH and hopefully before the next WAW campaign.  it would be a nice turn of events after this came crashing down like the hindenburg.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 14:03:43
(http://phaelosopher.files.wordpress.com/2010/12/dog_chase_tail_thumb.jpg?w=345&h=263)

I dont understand your motives and goal.

(http://images.clipartof.com/small/1044749-Royalty-Free-RF-Clip-Art-Illustration-Of-A-Cartoon-Man-Shooting-His-Own-Foot.jpg)
reminds me of some peps in here..
looks like someone is trying to shoot own foot
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 14:03:07
In response to your comment of it just keeps going and going is cause you fail to say what we have asked you and you know what we have asked you no reason i need to repeat what most of us have said.

Its simple. Iv told server hardware and connection, even pings to some major cities.
You have tested it week ago with cheaper rig.
46% is atm collected for server to be up 24/7 for a month.
I have told that server deal is cheaper than normal price at market.

This is all you need to know. If you dont buy it then dont. I dont care.
You guys really have pissed me off with this shit so grats about that.
Maybe you crashed idea of FH 128 server for next month, so grats about that too.

Tomorrow we will see where this goes, if server will not go up Ill promise you will not see me here again so grats about that too  ;D
Title: Re: FH 128 hosting
Post by: Smiles on 12-03-2011, 14:03:12
Does that imply you wish to shoot some of these people? Come clean my man, release the code and ill take my hat off for you.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 14:03:38
Does that imply you wish to shoot some of these people? Come clean my man, release the code and ill take my hat off for you.
for me it looks like someone is trying to shoot own foot
Title: Re: FH 128 hosting
Post by: phillip on 12-03-2011, 15:03:42
I think anyone reading this thread can tell your motives are not altrustic. 
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 15:03:13
I think anyone reading this thread can tell your motives are not altrustic.  

Are you saying that I should not refund money if its not gonna hit 100%?
Maybe many of you really like that I will pay your gameserver, but as you see, im not.
Title: Re: FH 128 hosting
Post by: Ts4EVER on 12-03-2011, 15:03:34
No he is saying that you want to earn money from this.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 15:03:18
No he is saying that you want to earn money from this.

Please give me link for server rental prices from england or germany with specs:

Dedicated linux (not virtualized)
1Gbit internet without limits
hexa ( 8 ) core intel processor
12GB ram

Title: Re: FH 128 hosting
Post by: Ts4EVER on 12-03-2011, 15:03:18
I could give you the name of somebody you could send the code to. he would have a well-adminned server running in no time.
Title: Re: FH 128 hosting
Post by: [WaW]TC|Avrojet on 12-03-2011, 15:03:27
You don't need these kind of specifications for a BF2 server.

Please give me link for server rental prices from england or germany with specs:

Dedicated linux (not virtualized)
1Gbit internet without limits
hexa ( 8 ) core intel processor
12GB ram


Title: Re: FH 128 hosting
Post by: Lightning on 12-03-2011, 15:03:15
Alright, come on guys.

It's fine to ask for more transparency, but making blatant and baseless comments that it's a scam is going too far. Keep the discussion civil please.
Title: Re: FH 128 hosting
Post by: Knitschi on 12-03-2011, 15:03:24
This thread makes me cry.

But I have the strong feeling that scoppa wants to make a business out of this too. But the community is probably to small to fill a 128 player server with paying players so it will not work here.

So we had a glimpse at the holy grail and now it is lost again.  :'(

I am curious if this will work in the larger PR community.
Title: Re: FH 128 hosting
Post by: THeTA0123 on 12-03-2011, 15:03:38
The only thing what we wanna know, is how much per month  :-* :-*
Title: Re: FH 128 hosting
Post by: Kradovech on 12-03-2011, 15:03:30
Not publishing your code is your decision, which I can respect. Raising money for a server is also quite an understandable concept that anyone understanding how things work can agree with.

However, when you are collecting money for something, people donating need to know the goal amount and there is no reason for this percentage meter to be used instead. I have never come across a donation system like this before. And refunding the money is just common curtosy really.

I have lived in this world long enough not to uuts trust anyone that comes along, especially when something like this is done in a different manner than is usual. Why you take this personally, I don't know.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 15:03:12
I am curious if this will work in the larger PR community.

When PR loader is released, everyone can run 128 PR server who has PR server license.
They will use their own rig and network and pays or not for it.

But im not gonna pay anyone else gaming especially as im not from this community.
And as 128 server code will not gonna be released any soon, this is only what I can offer.

Its your choice to take it or leave it. By blaming this about scam, you just try to make sure there will not be 128 server. Maybe this is your interest if you are 64 player server admin? I dont know.

First peps said that its scam, im not gonna bring server up.. well its up now
next peps said that im gonna take money and it will never reach 100%. well im gonna refund.

what next? I just think you are not happy until 128 code is released and thats not gonna be happen.

Title: Re: FH 128 hosting
Post by: Kradovech on 12-03-2011, 15:03:15
The first (and the most important) question was how much money you need. This is still unanswered.

Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 15:03:07
However, when you are collecting money for something, people donating need to know the goal amount and there is no reason for this percentage meter to be used instead. I have never come across a donation system like this before. And refunding the money is just common curtosy really.

Yes I agree, I didnt think that and thats my mistake. Didnt thought that its an issue and for some peps it isnt.
But I cant do anything for it right now. Im not allowed to reveal contract price to public.
Some of DEV do know it, but they are not allowed to reveal it either.

So what I can say, sorry for trying arrange this so badly. My intent was only good.
If I would asked PR peps should I even test this at FH2 community, you would never even seen this I believe.

Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 15:03:42
Alright, let's hope that WaW make it then.

Here's the plan.

1. Test on FH2
2. Be loved by the small community
3. Talk about server cost
4. Ask donations
5. Run a 24/7 server for one month
6. GTFO to PR after FH2 tests are completed
7. PR community is bigger and can afford to give donations and maybe more
Title: Re: FH 128 hosting
Post by: Kubador on 12-03-2011, 15:03:15
Don't put the case on an edge of a knife man. It just doesn't float with the community. Don't get annoyed by people saying it's a scam since they stated their reasons. You on the other hand don't do it clearly enough for us to understand. Maybe it's the language barrier or maybe you don't want to tell everything - not my business. But it's clear you contradict yourself.

Why do you want to put the 128p server if you don't care about it?

Why PR community gets the code and ours don't?

If it's for server maintenance why won't you simply tell the price with a link to the provider?

If what you say it's true then you shouldn't have any problems answering those questions otherwise don't be surprised we don't hop on the bandwagon with you. It's understandable you want to have some reward for your hard work (if you're good at something, don't do it for free - right?) but the rules are different for modding community where everyone puts effort for nothing else than appreciation, there's no exception for this rule.

EDIT: Ok, I've read your earlier post. You could have said that from the start...
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 15:03:56
Alright, let's hope that WaW make it then.

Here's the plan.

1. Test on FH2
2. Be loved by the small community
3. Talk about server cost
4. Ask donations
5. Run a 24/7 server for one month
6. GTFO to PR after FH2 tests are completed
7. PR community is bigger and can afford to give donations and maybe more

this only show you cant read.. said already few posts ago that PR community will get loader for it if they have PR server license. if you are just trying to piss me off, have fun then  ;)
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 15:03:34
This was the original plan
Title: Re: FH 128 hosting
Post by: Kradovech on 12-03-2011, 15:03:02
However, when you are collecting money for something, people donating need to know the goal amount and there is no reason for this percentage meter to be used instead. I have never come across a donation system like this before. And refunding the money is just common curtosy really.

Yes I agree, I didnt think that and thats my mistake. Didnt thought that its an issue and for some peps it isnt.
But I cant do anything for it right now. Im not allowed to reveal contract price to public.
Some of DEV do know it, but they are not allowed to reveal it either.

So what I can say, sorry for trying arrange this so badly. My intent was only good.
If I would asked PR peps should I even test this at FH2 community, you would never even seen this I believe.


As I suggested before, dont set the goal amount to equal to contract price. Set it SLIGHTLY higher, and then transfer any leftovers to the next month
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 15:03:47
As I suggested before, dont set the goal amount to equal to contract price. Set it SLIGHTLY higher, and then transfer any leftovers to the next month

hmm.. what it changes if I tell false amounts? let say if I put normal market price for that counter, what it really changes? well ok they will know max amount, but will it help? I bet comments would be then "this is way too expensive"
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 16:03:56
As I suggested before, dont set the goal amount to equal to contract price. Set it SLIGHTLY higher, and then transfer any leftovers to the next month

hmm.. what it changes if I tell false amounts? let say if I put normal market price for that counter, what it really changes?


If you put higher price than the real one you will have spare money to spend on the next month. Then people will think that the server is really good on donations, it's already having donations for the new month!

Then they will donate. Simple.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:45
As I suggested before, dont set the goal amount to equal to contract price. Set it SLIGHTLY higher, and then transfer any leftovers to the next month

hmm.. what it changes if I tell false amounts? let say if I put normal market price for that counter, what it really changes?


If you put higher price than the real one you will have spare money to spend on the next month. Then people will think that the server is really good on donations, it's already having donations for the new month!

Then they will donate. Simple.


ok, lets try it.. its obviously not working like this. there you go, euros in meter with normal price of product.

Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 16:03:58
Obviously not. It works only when people trust you. Now it's not the case.

So here's an exemple :

Lets say the price is 300$ or Euros, whatever.

You put your price at like 350$.

People donate until 350$ obviously.

So you have 50$ in spare money.

You donate this 50$ for next month.

People go look and see that somebody already gave donations for the new month :D

"I'm gonna help him" They give money and the server keep running.

Psychological effect, good effect.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:56
Obviously not. It works only when people trust you. Now it's not the case.

ah, thanks for good idea then ;)
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 16:03:24
I edited my post. You should do this for PR. I guess that many servers already do it. It's not bad.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:06
I edited my post. You should do this for PR. I guess that many servers already do it. It's not bad.

Server is not ready for PR yet. and when it will be, PR loader will be released under Server License for free what I know. So any EA binaries will not be released for 128 server, its gonna be loader which will allow PR server 128 players.
Title: Re: FH 128 hosting
Post by: Kradovech on 12-03-2011, 16:03:13
If you dont make the sum insane, there should be no complaints on the price. 5-10% is reasonable.

Anyway, this is looking alot clearer now. Will chip in later in the evening.

Also, PR=public relations=Project Reality? You people are making my brain hurt with your abreviations :P
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 16:03:43
I'm not agaisnt you Soppa. I'm with the idea to not show the real price. Otherwise people will compare it to the market price and the strategy of my last post will not work.

They will think "Why do he make us pay more" and not "Cool, donations already given for new month"
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:39
If you dont make the sum insane, there should be no complaints on the price. 5-10% is reasonable.

Anyway, this is looking alot clearer now. Will chip in later in the evening.

I can put to meter only normal market price or higher. As you see, by meter this community has already donated 184 euros. if you believe that you must be stupid. maybe half of that? cant say.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:46
I'm not agaisnt you Soppa. I'm with the idea to not show the real price. Otherwise people will compare it to the market price and the strategy of my last post will not work.

They will think "Why do he make us pay more" and not "Cool, donations already given for new month"

Like said on earlier post already, its not higher than market prices and I think its cheap.
Title: Re: FH 128 hosting
Post by: Kelmola on 12-03-2011, 16:03:15
So, let's say, 30 people pay, and 100% goal is met for the month. Will the server still be behind password? Because I don't believe for a second that one can find 128, not even 64 people willing to pay just for the sake of 128 players in such a small community as FH2, especially since the other servers are free to play (though appreciating voluntary donations). Also, as said before, for a BF2 server the 8-core/12GB rig is ludicrously overpowered.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:40
So, let's say, 30 people pay, and 100% goal is met for the month. Will the server still be behind password? Because I don't believe for a second that one can find 128, not even 64 people willing to pay just for the sake of 128 players in such a small community as FH2, especially since the other servers are free to play (though appreciating voluntary donations). Also, as said before, for a BF2 server the 8-core/12GB rig is ludicrously overpowered.

ofc not, if you read from page "Server will remain password protected until monthly goal has reached."
only benefit to donate is to get server unlocked and get vip status which makes you immune to any auto team balance and allow to use reserved donator slots which will kick free riders to make room for donators.
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 16:03:05
I'm not agaisnt you Soppa. I'm with the idea to not show the real price. Otherwise people will compare it to the market price and the strategy of my last post will not work.

They will think "Why do he make us pay more" and not "Cool, donations already given for new month"

Like said on earlier post already, its not higher than market prices and I think its cheap.

Ya, I just saw the price. So, if we reach 400euros, we will be able to have the server 24/7 for 1 month right?, good.

For PR, you only want to give the code to server renter. So you can have your server running FH2 for the next months or whatever the time is. But maybe you don't need this kind of server like the WaW guy said eralier?
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:06
Ya, I just saw the price. So, if we reach 400euros, we will be able to have the server 24/7 for 1 month right?, good.

For PR, you only want to give the code to server renter. So you can have your server running FH2 for the next months or whatever the time is. But maybe you don't need this kind of server like the WaW guy said eralier?
On meter is normal market price for server. Its cheaper than that all I can say.

Well memory is only thing which is too much. but even this server bf2 can hit 100% cpu load easily on 128 players.
this kind of setups usually have 12GB memory and if you dont need that much, you can negotiate about price and like said, its cheaper than normal.
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 16:03:29
Alright. Maybe you could take a server wich is cheaper, and that can still run Bf2, you don't need a huge one like the one you have.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:45
Alright. Maybe you could take a server wich is cheaper, and that can still run Bf2, you don't need a huge one like the one you have.

Im not taking any virtual shit servers which lag a lot and server is already there so now we just look if we can get enough donations. if not I call it off and refund for peps who has made donation.

and why there was that "no refunding" on page in first place was because these ping/lag complains.
I did want to make clear that peps who donate cant have money back even they have poor ping or it lags.
Title: Re: FH 128 hosting
Post by: Rustysteel on 12-03-2011, 16:03:52
Server is not ready for PR yet. and when it will be, PR loader will be released under Server License for free what I know. So any EA binaries will not be released for 128 server, its gonna be loader which will allow PR server 128 players.

Can't you do the same thing with FH? When it's ready for PR you could give it to the FH team to put in the mod that way people need FH to use it like they need PR to use it no?
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:47
Can't you do the same thing with FH? When it's ready for PR you could give it to the FH team to put in the mod that way people need FH to use it like they need PR to use it no?

Something like this was in my mind earlier.. but as community is people who accuse for scamming when I just try to give them option to play on 128 server. Im not sure if they deserve it.

you've made your bed, now lie in it.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:06
anyway I think if anyone who hasnt read whole this thread is going now to donate site,
he thinks "oh shit, still missing 200€. my 2€ wont help this any"...
thats why I did prefer percentages because cannot put real price to meter :(
Title: Re: FH 128 hosting
Post by: Rustysteel on 12-03-2011, 16:03:27
Fair enough Soppa I can understand your pissed for being accused of scamming but I honestly think it's a misunderstanding down to a language issue. The way I see it you're offering us the chance to play on a 128 server now until the codes ready to be used as part of a mod, this is the only way you see it can work without getting yourself into trouble with legal issues correct?

From the community's point of view it might look like you're holding us to ransom and we have to pay to play with 128 players forever with no hope of it being free someday. If you were to say you were willing to give the code to the FH team to put into their mod when it's ready I think people would be more willing to donate, once again I think this is just a misunderstanding between us.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 16:03:35
my english is not so great, but I think I've made it clear that any code is not released at this point.
I told to dev also. I cant guarantee when code is released for public. but not at least for a months, thats im pretty sure. and when its released, ill do it same time with tema's 32bit. but before that pr loader and servers is seen and these are not coming any soon what I know.

Title: Re: FH 128 hosting
Post by: Kelmola on 12-03-2011, 17:03:44
my english is not so great, but I think I've made it clear that any code is not released at this point.
I told to dev also. I cant guarantee when code is released for public. but not at least for a months, thats im pretty sure.
So you are saying you're not releasing the code/loader, until you are satisfied with it? That makes a big difference, because I think 95% posts in this thread are based on the understanding that you would never release it.
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 17:03:12
If I had a paypal account I think I would donate :) .

Really some bad misunderstanding.

It was really normal that you keep it in % cause indeed some people would say themself "wow my 2$ is not gonna help this".
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 17:03:46
my english is not so great, but I think I've made it clear that any code is not released at this point.
I told to dev also. I cant guarantee when code is released for public. but not at least for a months, thats im pretty sure.
So you are saying you're not releasing the code/loader, until you are satisfied with it? That makes a big difference, because I think 95% posts in this thread are based on the understanding that you would never release it.

any EA binaries I will not release, thats 100% sure.. will there be bf2 128 loader, time will tell.
what im saying, I cannot promise if its released to public, however I believe it will be in some time.
Title: Re: FH 128 hosting
Post by: SiCaRiO on 12-03-2011, 17:03:57
from what i know to make 128 players work they had to dissensamble the exe and fined the exact piece of memory that had that value. you cant release the exe, but you can make one that overwrites the original, more or less the same as FH2 has done to make diferent shaders for supression effect.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 12-03-2011, 17:03:34
Alright, thanks for the replies Soppa, this makes matters much more clear.

The way I see it, it was a misunderstanding. Now that there's an amount the site I will donate € 10.

I urge everyone to do the same, it's a small risk (only 2 packages of cigarettes), with a high reward!
If you don't feel like donating but still play, that's your choice, I won't judge you. Just keep in mind that we have had this whole mod for free for the whole time and I don't see where else you can buy so much fun for so little money ;)



Title: Re: FH 128 hosting
Post by: Rustysteel on 12-03-2011, 17:03:01
my english is not so great, but I think I've made it clear that any code is not released at this point.
I told to dev also. I cant guarantee when code is released for public. but not at least for a months, thats im pretty sure. and when its released, ill do it same time with tema's 32bit. but before that pr loader and servers is seen and these are not coming any soon.


Yes you have been clear about that and your english is alot better than my finnish :) I understand you cant guarantee when it will be ready but if you're willing to let FH use it in their mod like your letting PR do when it is ready, that would make a big difference to the community as kelmola said.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 17:03:33
from what i know to make 128 players work they had to dissensamble the exe and fined the exact piece of memory that had that value. you cant release the exe, but you can make one that overwrites the original, more or less the same as FH2 has done to make diferent shaders for supression effect.

Im not releasing any so called cracks which will remove EA/DICE limits from their binaries.
Its illegal to release any cracks and im not gonna do it.

If you make program which will mess up with your computer's memory, its totally legal.
But like said, PR will release their loader hopefully in this year, and its gonna be totally legal.
Before that, im not gonna release anything related to 128 limits. End of this topic please.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 12-03-2011, 17:03:01
Soppa, is the donations site updated realtime?
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 17:03:23
Soppa, is the donations site updated realtime?

No, update needs my password but I try to update it every now and then..
seems to be 51% now.. less than half to go.
Title: Re: FH 128 hosting
Post by: Ronson on 12-03-2011, 17:03:33

and why there was that "no refunding" on page in first place was because these ping/lag complains.
I did want to make clear that peps who donate cant have money back even they have poor ping or it lags.

Yeah I think language is definitely part of the problem. The page just says:

 "Notice that any of donations will not be refunded in any case"

Some people might interpret that as "Pay some money to this account. You might get something, you might not, but if you don't like it too bad, you won't get your money back". It also sounded like the 128 code was finished but you wanted to keep complete control over it and never share it - it wasn't clear that you are still working on code/loaders. Sounds like a misunderstanding got you judged unfairly.

How about opening up the server now as a gesture of good faith? If you get the excitement for 128 players going and then I bet the donations will start flooding in to keep the server running.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 12-03-2011, 17:03:37
Alright, people I just donated € 10 and it seems to make a difference that is higher than I expected. All I can say is that the € 400 is not the real amount by far! Soppa is right.
Title: Re: FH 128 hosting
Post by: RAnDOOm on 12-03-2011, 17:03:50
How about opening up the server now as a gesture of good faith? If you get the excitement for 128 players going and then I bet the donations will start flooding in to keep the server running.

That would be fair and i would donate for sure.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 12-03-2011, 17:03:52
How about opening up the server now as a gesture of good faith? If you get the excitement for 128 players going and then I bet the donations will start flooding in to keep the server running.

That would be fair and i would donate for sure.

He already opened the server before. If you feel like playing this, just donate something. What do you have to lose? Couple of Euros/Dollars... So be it!
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 17:03:35
To be fair ill promise that if we hit today 75% on donations, I will open it for this night.
However it will go down tomorrow and waits for that 100%.
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 17:03:09
Alright, people I just donated € 10 and it seems to make a difference that is higher than I expected. All I can say is that the € 400 is not the real amount by far! Soppa is right.

He said it. 400 is not the real ammount, it's way cheaper, donate guys :P
Title: Re: FH 128 hosting
Post by: TBZ` on 12-03-2011, 17:03:23
How about opening up the server now as a gesture of good faith? If you get the excitement for 128 players going and then I bet the donations will start flooding in to keep the server running.

That would be fair and i would donate for sure.

me2  ;)
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 12-03-2011, 17:03:10
Alright, people I just donated € 10 and it seems to make a difference that is higher than I expected. All I can say is that the € 400 is not the real amount by far! Soppa is right.

He said it. 400 is not the real ammount, it's way cheaper, donate guys :P

What he said that I said! lol

@ TBZ' : He's opening at 75 %, let's test him. Lose 5 Euro's, drink two beers less tonight and maybe, just maybe have a whole evening of awesome FH2 gameplay instead!!

Update for the ones that just drop in on this thread:

Less than 20 minutes the counter was under 50% , now it's at 61 %. we need 75 % for tonight...
DONATE PLEASE!
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 17:03:58
please, if any of you donators discover real goal, do not tell it to forum :(
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 12-03-2011, 17:03:34
please, if any of you donators discover real goal, do not tell it to forum :(


I am of course allowed to say  that it is not by far as much as stated on the site ;)
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 17:03:34
seems we hit that 75% limit, lol
server will be open in a minute.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 12-03-2011, 17:03:25
WHOHOOOOO, 96 percent!

Now we need 1 or 2 more donations to open the server for the whole weekend! Go guys;)

Title: Re: FH 128 hosting
Post by: Guderian on 12-03-2011, 17:03:44
Donated 20 Euros. Let's play Fh2 with 128 people tonight!  
Title: Re: FH 128 hosting
Post by: Kelmola on 12-03-2011, 17:03:11
Donated. You don't need PayPal account, just a credit card.
Title: Re: FH 128 hosting
Post by: luftwaffe.be on 12-03-2011, 17:03:52
already at 100  :D
Title: Re: FH 128 hosting
Post by: Nerdsturm on 12-03-2011, 17:03:02

Im not releasing any so called cracks which will remove EA/DICE limits from their binaries.
Its illegal to release any cracks and im not gonna do it.

If you make program which will mess up with your computer's memory, its totally legal.
But like said, PR will release their loader hopefully in this year, and its gonna be totally legal.
Before that, im not gonna release anything related to 128 limits. End of this topic please.
You're the one taking a legal risk in any case, so I won't criticize you for not releasing the code, but you should realize EA will shut down this whole operation if they have a problem with 128p servers regardless if you release the code or not. You'd have to be stupid to fight a cease and desist, and EA fully knows this, so I wouldn't be surprised if EA's legal department didn't even bother to see if you broke the EULA or not(and from the sounds of it you have anyways, since decompiling, reverse engineering, ect. is always banned by these documents).
Title: Re: FH 128 hosting
Post by: RAnDOOm on 12-03-2011, 17:03:32
There ya go.  ;D

Hey ho, Lets Go!
Title: Re: FH 128 hosting
Post by: TBZ` on 12-03-2011, 17:03:39
96% reached  :o  :D
Title: Re: FH 128 hosting
Post by: Rustysteel on 12-03-2011, 17:03:58
I donated 50 euros to get the ball rolling a little faster
Title: Re: FH 128 hosting
Post by: Kradovech on 12-03-2011, 17:03:28

I can put to meter only normal market price or higher. As you see, by meter this community has already donated 184 euros. if you believe that you must be stupid. maybe half of that? cant say.

Wait, what?

This actually isn't different from the previous system, appart from the fact that people now know the approximate goal. Ill try to make this more clear. (My english isn't perfect either)

Lets hyphotetically say running the server costs 380 euros. You are raising 400 euros. The amount paid by the people should be posted unchanged on the meter. I'm not sure, but as it is now, this might actually potentially get you into some legal problems. Not very likely that you would "get caught" though.

Anyway, you wake up one morning and see that 386 euros has been reached. What you do now is reset the bar for the next month and "donate" 6 euros, so the next month starts out with 6 euros.

Also maybe list of people who donated could be revealed, so people can see that their donations have been received and that there are no problems with their credit cards etc...

Something to consider for the next month ( right now people are pretty much expecting for their donations to make a bigger impact than it is in reality)

Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 17:03:49
Server is open, still missing 4% for 100% tho :)

People who has donated 20€ and 50€, can you please contact me with private message.

If you want admin rights to server,
Tell your real name (same which I see in donation)
and your playername.
If you know your player hash, put it into message also. If not, ill sort it out.

Have fun all.
Title: Re: FH 128 hosting
Post by: Knoffhoff on 12-03-2011, 17:03:06
And with my little donation we hopefully make 100.
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 12-03-2011, 17:03:18
Soppa kept his word. Thanks to everyone who donated!
Title: Re: FH 128 hosting
Post by: Ronson on 12-03-2011, 17:03:22
Server is open, still missing 4% for 100% tho :)

Have fun all.

Nice one Soppa! Today you have gone from FH hero to villain and back to hero again!

But tonight is the big WaW event too. What do we do - all our FH Christmasses have come at once.  ;D
Title: Re: FH 128 hosting
Post by: Kradovech on 12-03-2011, 17:03:39
Also, could the (approximate) amount of money received for the next month be displayed in ingame messages? This would urge more people to donate.
Title: Re: FH 128 hosting
Post by: Slayer on 12-03-2011, 17:03:55
100% is server open for 1 month, right?
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 17:03:07
So, WaW or 128?  ;D
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 17:03:44
Go WaW plz guys  :D
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 17:03:30
101% donations, thank you all.
Server will be running 24/7 for next month.
That 1% and further donations will be transfered to next month.

Counter will be reseted in a week or so and I think ill turn it back to percentages to avoid hassle.
Goal will stay as same.

Again thanks for donators who make this possible.
Title: Re: FH 128 hosting
Post by: TBZ` on 12-03-2011, 17:03:47
Soppa kept his word. Thanks to everyone who donated!

I think, most of the people does misunderstading this thread at the beginning.

however, keep it rollin.
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 17:03:09
Epic win, thanks Soppa.
Title: Re: FH 128 hosting
Post by: IrishReloaded on 12-03-2011, 17:03:18
can we have an election about the maplist ?
Title: Re: FH 128 hosting
Post by: Slayer on 12-03-2011, 18:03:08
Go WaW plz guys  :D
I will, as the server will be there for the next month, and WaW event is only tonight.
Title: Re: FH 128 hosting
Post by: LuckyOne on 12-03-2011, 18:03:59
I somehow knew it you weren't a bloody money grabbing scammer! You seemed too nice in the gamechat  ;)
I apologize for my doubts!

Thank you everyone who donated! Let us play FH 128 for a month!  ;D
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 18:03:59
can we have an election about the maplist ?
That you need to ask of your admins.

Current admins are:
LEVEL 1: rustysteel[uk]
LEVEL 3: Chelbian


About admin levels:
LEVEL 1:
    * kick player
    * ban player
    * remove bans via request
    * edit map cycles
    * free map change
    * run next map in cycle
    * use of team switch (whole teams also)
    * not affected of auto team balance
    * warn a player

LEVEL 2:
    * kick player
    * run next map in cycle
    * use of team switch
    * not affected of auto team balance
    * warn a player

LEVEL 3:
    * kick player
    * use of team switch
    * not affected of auto team balance
    * warn a player
Title: Re: FH 128 hosting
Post by: IrishReloaded on 12-03-2011, 18:03:38
ok thanks
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 18:03:03
Go WaW plz guys  :D
I will, as the server will be there for the next month, and WaW event is only tonight.

Exactly what I think :)
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 18:03:40
Seems some people get kicked by punkbuster because modified bf2.exe or modified rendx9_r.dll

rustysteel, as you are atm highest admin. do you want that I remove check for these two files?


Title: Re: FH 128 hosting
Post by: Kev4000 on 12-03-2011, 18:03:30
Shouldn't be using rendx9_r.dll because that's for the BF2 debugger. Unless punkbuster actually busted valid hackers.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 18:03:07
Shouldn't be using rendx9_r.dll because that's for the BF2 debugger. Unless punkbuster actually busted valid hackers.

It was FH dev who got kicked :)

Title: Re: FH 128 hosting
Post by: SJonni on 12-03-2011, 18:03:18
Yay, finally I get to try this! Thanks, Soppa and all the donators!
Title: Re: FH 128 hosting
Post by: Knoffhoff on 12-03-2011, 18:03:01
On the old server I also got kicked several times because of a md5mismatch. Never happened on other servers and I'm certainly not using any modified files. Will join the new server in a couple of minutes and see if the same thing happens again.
Title: Re: FH 128 hosting
Post by: Rustysteel on 12-03-2011, 18:03:32
Yeah soppa said he would remove it if that Md5 tool mismatch was a problem and I'm getting kicked now because of it too. Also I tried to rejoin and the player count was 64 and it says the servers full! :(
Title: Re: FH 128 hosting
Post by: LHeureux on 12-03-2011, 18:03:42
When I had md5 thing I desinstalled bf2 and reinstalled, no more probs.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 18:03:41
seems there is still issues on reserved slot code.
ill take it off and put back online.
also removed md5 for bf2.exe so it will wont kick anymore because of that
Title: Re: FH 128 hosting
Post by: Bang0o on 12-03-2011, 18:03:51
obviously your server just failed because 64players was maximum  ;D
+ for an 400€ server i had an really shitty ping
Title: Re: FH 128 hosting
Post by: Rustysteel on 12-03-2011, 18:03:38
I may re-install BF2 if this MD5 thing continues, hope the server's not down for long I'll be back on later.

EDIT* just seen soppa's post about removing the check nvm
Title: Re: FH 128 hosting
Post by: Knoffhoff on 12-03-2011, 18:03:43
When I had md5 thing I desinstalled bf2 and reinstalled, no more probs.
I reinstalled punkbuster and didn't have the problem after that for at least 30 mintes, but there wasn't really much time to test it before the server went ofline.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 18:03:51
obviously your server just failed because 64players was maximum  ;D

ye, I enabled reserved slots system but seems it has some 64 limits too. it wasnt tested before.
Title: Re: FH 128 hosting
Post by: Rustysteel on 12-03-2011, 18:03:05
Will it take long to fix? I dont mind losing the reserved slot for tonight if it means getting the server back up quickly.
Title: Re: FH 128 hosting
Post by: luftwaffe.be on 12-03-2011, 18:03:38
I get kicked for this rendx9_r.dll for weeks now, only on this server. Maybe it's because there are 2 versions of rendx9_r.dll in the 1.50 circulation ?(one if for alt tab out of the game, the other is the original release. later they repacked the alt.tab fix in 1.50)

I would really appreciate it if you would remove the check
Title: Re: FH 128 hosting
Post by: Thorondor123 on 12-03-2011, 19:03:10

+ for an 400€ server i had an really shitty ping
You mean the old one or this new? The new one has 10 times faster connection than the old.
Title: Re: FH 128 hosting
Post by: luftwaffe.be on 12-03-2011, 19:03:50
I removed the file, let's see what happens ...
Title: Re: FH 128 hosting
Post by: LuckyOne on 12-03-2011, 19:03:04

+ for an 400€ server i had an really shitty ping
You mean the old one or this new? The new one has 10 times faster connection than the old.

Could be but my ping hasn't changed at all :P
Title: Re: FH 128 hosting
Post by: Vicious on 12-03-2011, 19:03:47

+ for an 400€ server i had an really shitty ping
You mean the old one or this new? The new one has 10 times faster connection than the old.

Could be but my ping hasn't changed at all :P

ditto

Is this new server up?

I'm a 3 hour drive from NYC with a supposed 110ms lag and my average lag is 153-219, no good.
Title: Re: FH 128 hosting
Post by: RAnDOOm on 12-03-2011, 19:03:43
Joining up again.
Title: Re: FH 128 hosting
Post by: Jimi Hendrix on 12-03-2011, 19:03:57
 So it seems you were just misunderstood Soppa.

 I made a hasty judgement on you and for that i apologize.


 However, a server in Finland will make it very difficult to achieve 128 players.

 Im in USA and ping is way too high for me...guess i'll have to wait for a closer server.


Good Luck....
 8)
Title: Re: FH 128 hosting
Post by: Thorondor123 on 12-03-2011, 19:03:18

 However, a server in Finland will make it very difficult to achieve 128 players.

Had no problems to fill it when Soppa's personal server was running 128p. :P
Title: Re: FH 128 hosting
Post by: Vicious on 12-03-2011, 19:03:18
well it was the first day anything like that happened, just to experience it at 20fps was a blessing, but now i'm trying to get back in a tank and get some kills, i don't want a 200ms lag.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 19:03:28
PunkBuster Server: Kick Command Issued (MD5Tool Mismatch: RendDX9_r.dll (len=2048))

who get kicked by this reason, just move file RendDX9_r.dll away from bf2 directory.
move it to desktop or somewhere, you can put it back when you need it again.
its used for debugging bf2 and you dont need it.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 20:03:06
Server will be back online in 15min
Title: Re: FH 128 hosting
Post by: Beatrix[NL] on 12-03-2011, 20:03:27
Soppa, thanks for the great games so far.

Could you next time please announce the server going down in game? That way people come back faster.
Just give a quick heads up before the map is over:

"Server will be back in 15 minutes, please join again!"
Title: Re: FH 128 hosting
Post by: Natty on 12-03-2011, 20:03:03
Soppa... I think it is time to discuss how we can server side mod your server so it fits 128players better.
I talk to you on IRC about this... the 64modes only work for a handful of maps.

Nice you putting the server back up btw, cheers  8)
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 20:03:01
Nice you putting the server back up btw, cheers  8)

Thank all donaters instead :)
Title: Re: FH 128 hosting
Post by: Vicious on 12-03-2011, 20:03:20
anywhere we should report crashes? I was using the arty view and CTD.
Title: Re: FH 128 hosting
Post by: Dnarag1M on 12-03-2011, 20:03:18
Good to see this worked out to most people's satisifaction!

Soppa : I never accused you of scamming (Which means, getting the money and not giving anything back). I accused you of complete lack of transparency, vague reasoning and the apparent will to control a single 128 player server for monetary return, of which an unknown % is pure profit for you.

Now, please understand that what I say below is _my_ personal opinion, and it might (And probably does not) reflect the opinions of the FH2 community.

It seems people are fine with it, I still don't like all the vague bla-bla talk about why the code cannot be shared, why it should be exclusive to you and this and that. It is a commercial scheme, that is all it is and will be.

Nothing wrong with that, but just admit it then ?

Right now people are buying themselves in for some short term pleasure, but only long-term commitment to you and your private money-making-server.

I would rather make a donation to a new goal : A prize for whoever manages to get 128 players working, and willing to share the code with FH2 devs.

A long-term investment, free of all the potential headaches this lock-in scheme I see here will become. Still a very salty taste in my mouth and my spidy senses tingly, but I seem to be the only one.

Title: Re: FH 128 hosting
Post by: TheRevoluzer on 12-03-2011, 21:03:53
but I seem to be the only one.

No you aren't, but as it is fine I won't rise a revolution here.
Title: Re: FH 128 hosting
Post by: Soppa on 12-03-2011, 21:03:06
If punkbuster kicks you because vtuneapi.dll

http://realitymodfiles.com/ancient/vtuneapi_1-5.zip

download that and put it to same place where original is.

Title: Re: FH 128 hosting
Post by: Natty on 12-03-2011, 21:03:19
The server is up!
Title: Re: FH 128 hosting
Post by: RAnDOOm on 12-03-2011, 22:03:45
First time i play 128, and i must say that it felt very very good.

Ill try to be more detailed in my analyses next time, but the phrase "the more the merrier" seems to apply here.

Great feeling playing FH2 with so many players at the same time.

Thanks Soppa for this. I hope you can improve it and later on release it to FH2 community.

Im already imaging playing with 128 people at Forgotten Honor Tournament with 100% teamplay on brand new custom maps.

It will be out of this world!
Title: Re: FH 128 hosting
Post by: Tiny on 12-03-2011, 22:03:28
Good to see this worked out to most people's satisifaction!

Soppa : I never accused you of scamming (Which means, getting the money and not giving anything back). I accused you of complete lack of transparency, vague reasoning and the apparent will to control a single 128 player server for monetary return, of which an unknown % is pure profit for you.

Now, please understand that what I say below is _my_ personal opinion, and it might (And probably does not) reflect the opinions of the FH2 community.

It seems people are fine with it, I still don't like all the vague bla-bla talk about why the code cannot be shared, why it should be exclusive to you and this and that. It is a commercial scheme, that is all it is and will be.

Nothing wrong with that, but just admit it then ?

Right now people are buying themselves in for some short term pleasure, but only long-term commitment to you and your private money-making-server.

I would rather make a donation to a new goal : A prize for whoever manages to get 128 players working, and willing to share the code with FH2 devs.

A long-term investment, free of all the potential headaches this lock-in scheme I see here will become. Still a very salty taste in my mouth and my spidy senses tingly, but I seem to be the only one.



My oppinion as well.

So what? Now we are paying to play FH2? How did this happen?
Title: Re: FH 128 hosting
Post by: sn00x on 12-03-2011, 22:03:31
IP i need IP, where is IP?  :oo
Title: Re: FH 128 hosting
Post by: Vicious on 12-03-2011, 22:03:33
Wake me up when I can donate on a US server.  :'(
Title: Re: FH 128 hosting
Post by: Dnarag1M on 12-03-2011, 22:03:02
Wake me up when I can donate on a US server.  :'(

Me and several others are thinking of a plan to provide 128 player-code for free to the FH2 community. Keep eyes open :)
Title: Re: FH 128 hosting
Post by: TheRevoluzer on 12-03-2011, 22:03:32
Wake me up when I can donate on a US server.  :'(

Me and several others are thinking of a plan to provide 128 player-code for free to the FH2 community. Keep eyes open :)
First you need a working code  :P
Title: Re: FH 128 hosting
Post by: Leopardi on 12-03-2011, 22:03:23
Somethings wrong with the server? Still same ping, but horrible unplayable lag on most maps after player amount exceeds ~90
Title: Re: FH 128 hosting
Post by: Thorondor123 on 12-03-2011, 22:03:02
We have a technical feedback thread here:
http://fhpubforum.warumdarum.de/index.php?topic=14038.0
Title: Re: FH 128 hosting
Post by: Dnarag1M on 12-03-2011, 23:03:39
Somethings wrong with the server? Still same ping, but horrible unplayable lag on most maps after player amount exceeds ~90

He wouldn't be using the newly rented, over-specced server for other purposes now would he? (http://www.professionalmuscle.com/forums/images/smilies/angels/angel-smiley-028.gif)
Title: Re: FH 128 hosting
Post by: General_Henry on 13-03-2011, 00:03:31
Somethings wrong with the server? Still same ping, but horrible unplayable lag on most maps after player amount exceeds ~90

+1, that is very strange.

And it lags a bit even on low player amounts, which is even more strange. I think it is the atlantic ocean, though.
Title: Re: FH 128 hosting
Post by: Vicious on 13-03-2011, 00:03:43
Somethings wrong with the server? Still same ping, but horrible unplayable lag on most maps after player amount exceeds ~90

He wouldn't be using the newly rented, over-specced server for other purposes now would he? (http://www.professionalmuscle.com/forums/images/smilies/angels/angel-smiley-028.gif)

Over-spec would generally be a good idea for something like this.

What I don't get is why in the spirit of testing why one would want high-ping players, i.e. Americans. Aussies vs. giving the code away so we can test on our own server and keep the lag away from the testing phase.

Server is down now.
Title: Re: FH 128 hosting
Post by: Soppa on 13-03-2011, 00:03:53
server is up. I took punkbuster off for testing so uncheck it for gamebrowser.
Title: Re: FH 128 hosting
Post by: phillip on 13-03-2011, 01:03:54
Wake me up when I can donate on a US server.  :'(

Could you imagine the shrieking if it was located in Texas? :)
Title: Re: FH 128 hosting
Post by: buddycole46 on 13-03-2011, 03:03:08
Wake me up when I can donate on a US server.  :'(

Could you imagine the shrieking if it was located in Texas? :)

even east coast would almost cut in half my ping and for fellow USAers.
Title: Re: FH 128 hosting
Post by: kingtiger1891 on 13-03-2011, 05:03:37
Can we have a 800ms max ping limit? Just like the old 128 server.
Title: Re: FH 128 hosting
Post by: General_Henry on 13-03-2011, 07:03:58
I thought the server is up 24/7!

But nvm, noone is gonna play atm...
Title: Re: FH 128 hosting
Post by: kettcar on 13-03-2011, 08:03:15
http://www.gametracker.com/server_info/213.139.174.50:16567/

server is down atm, what was happend?
Title: Re: FH 128 hosting
Post by: TBZ` on 13-03-2011, 09:03:42
http://www.gametracker.com/server_info/213.139.174.50:16567/

server is down atm, what was happend?

it seems to be an server browser bug

http://www.game-monitor.com/bf2_GameServer/213.139.174.61:16567/FH2.3_SISU_128_EUFinland_1GBits.html
Title: Re: FH 128 hosting
Post by: Soppa on 13-03-2011, 09:03:47
I hope lag issues >100 players will get sorted later today.

Title: Re: FH 128 hosting
Post by: Miklas on 13-03-2011, 09:03:05
Keep up the good work Soppa!  :-*
Title: Re: FH 128 hosting
Post by: kettcar on 13-03-2011, 11:03:18
im on it, pls join guys

213.139.174.61

@ soppa

whats about admin for devs?
Title: Re: FH 128 hosting
Post by: Soppa on 13-03-2011, 11:03:12
Server might have maintenance break in some time today. So it will be offline on that time.
Title: Re: FH 128 hosting
Post by: kettcar on 13-03-2011, 11:03:52
it also not show up in list if you have Punkbuster enabled. how should people find it?
Title: Re: FH 128 hosting
Post by: TheRevoluzer on 13-03-2011, 13:03:34
Strange thing:

I can only find the server with turning punkbuster off, but I can't join because it says:
"Every player on this server must have punkbuster activated"  ::)
Title: Re: FH 128 hosting
Post by: Soppa on 13-03-2011, 14:03:16
Strange thing:

I can only find the server with turning punkbuster off, but I can't join because it says:
"Every player on this server must have punkbuster activated"  ::)

Because punkbuster is back on after maintenance.
Title: Re: FH 128 hosting
Post by: -Svea-Livgarde- on 13-03-2011, 14:03:04
Server would kindly need some maintenance. It's a little bit buggy, we cant kill each other now.
Title: Re: FH 128 hosting
Post by: Soppa on 13-03-2011, 15:03:36
Server would kindly need some maintenance. It's a little bit buggy, we cant kill each other now.

yes, there was modmanager hacker. removed modmanager now.

Title: Re: FH 128 hosting
Post by: Jimi Hendrix on 13-03-2011, 17:03:11
 Since the donate server has been up, have you achieved 128 players yet?

 I'm with vicious.....i'll wait for a server not near the North Pole....



But still....Good Luck
 ;)
Title: Re: FH 128 hosting
Post by: Thorondor123 on 13-03-2011, 17:03:03
Since the donate server has been up, have you achieved 128 players yet?

 I'm with vicious.....i'll wait for a server not near the North Pole....

As I write this, there are 128 player fighting on the Carentan causeway.

What kind of ping you get on the server?
Title: Re: FH 128 hosting
Post by: Jimi Hendrix on 13-03-2011, 18:03:44
 Over 250 unfortunately.

 How come gametracker only shows up to 64/128?


 Anyway, good luck developing the code......we can only go up from here...



 8)
Title: Re: FH 128 hosting
Post by: Soppa on 13-03-2011, 18:03:18
How come gametracker only shows up to 64/128?

Because gametracker wont support more than 64 players :(

Anyway, after maintenance, major lag issues have gone now.

Title: Re: FH 128 hosting
Post by: Thorondor123 on 13-03-2011, 18:03:54
Over 250 unfortunately.

 How come gametracker only shows up to 64/128?

Too bad, around 200 is still quite playable for me, though.

Maybe gametracker doesn't support 128 players :D
The server browser showed 128.

Edit: Ah, ninja'd by Soppa.
How come gametracker only shows up to 64/128?

Because gametracker wont support more than 64 players :(

Anyway, after maintenance, major lag issues have gone now.


Title: Re: FH 128 hosting
Post by: TheRevoluzer on 13-03-2011, 20:03:11
I still have the same problem as before...
Title: Re: FH 128 hosting
Post by: TBZ` on 13-03-2011, 20:03:44
How come gametracker only shows up to 64/128?

Because gametracker wont support more than 64 players :(

Anyway, after maintenance, major lag issues have gone now.




gametracker did showing 126/126 last weekend. I'm quite sure.
Title: Re: FH 128 hosting
Post by: Soppa on 13-03-2011, 21:03:05
How come gametracker only shows up to 64/128?

Because gametracker wont support more than 64 players :(

Anyway, after maintenance, major lag issues have gone now.


gametracker did showing 126/126 last weekend. I'm quite sure.

last week history from gametracker:
(http://cache.www.gametracker.com/images/graphs/server_players.php?GSID=1295382&start=-1m&request=020222866480162494)
Title: Re: FH 128 hosting
Post by: Captain Pyjama Shark on 13-03-2011, 21:03:10
um did the server just crash for anyone else? cause I cannot even see it anymore.
Title: Re: FH 128 hosting
Post by: Soppa on 13-03-2011, 22:03:38
um did the server just crash for anyone else? cause I cannot even see it anymore.

Nope, its still there
Title: Re: FH 128 hosting
Post by: TheRevoluzer on 13-03-2011, 22:03:32
um did the server just crash for anyone else? cause I cannot even see it anymore.
1. uncheck punkbuster
2. update server list
3. check punkbusteer
4. connect to the server
Title: Re: FH 128 hosting
Post by: Eglaerinion on 13-03-2011, 22:03:31
um did the server just crash for anyone else? cause I cannot even see it anymore.
Just write down the IP/add it to favourites.
Title: Re: FH 128 hosting
Post by: Kev4000 on 14-03-2011, 16:03:06
game-monitor showed 128p, but its down atm
http://www.game-monitor.com/
Title: Re: FH 128 hosting
Post by: RAnDOOm on 14-03-2011, 16:03:57
I can see it on gametracker.

http://www.gametracker.com/server_info/213.139.174.50:16567/
Title: Re: FH 128 hosting
Post by: SJonni on 14-03-2011, 18:03:47
It vanished a little while ago.
Title: Re: FH 128 hosting
Post by: hslan.Tulit on 15-03-2011, 00:03:47
Hi Soppa thx for sharing this epic moments, but i have 2 questions. How many admins do you have and when they are online? Second is whats with these mass of teamkillers, do you have a banlist or something else?

You have sometimes anarchy on your server, dont get it wrong gameplay and performance is awesome but there are enough player banned by hslan, 762s or others and these ruin the game sometimes?

Last question is whats with voip if 128 players speak is the performance going bad or do you use an other server to host the voip?

Thx and cheers Tulit!
Title: Re: FH 128 hosting
Post by: Soppa on 15-03-2011, 00:03:32
Hi Soppa thx for sharing this epic moments, but i have 2 questions. How many admins do you have and when they are online? Second is whats with these mass of teamkillers, do you have a banlist or something else?

You have sometimes anarchy on your server, dont get it wrong gameplay and performance is awesome but there are enough player banned by hslan, 762s or others and these ruin the game sometimes?

Last question is whats with voip if 128 players speak is the performance going bad or do you use an other server to host the voip?

Thx and cheers Tulit!

Currently only 4 admins but more is coming.
If someone is teamkilling, you can report player with !r (report)
So just write in to chat !r playernamehere reason here

I can check reports later but DO NOT report for mistake tk's.. only for good reason please.

Voip is on same server atm with quality 3.
Title: Re: FH 128 hosting
Post by: hslan.Tulit on 15-03-2011, 00:03:09
Thx Sopa!!

Reports are outin future!  ;D

Running voip on same server is really surprising me, anyway it works and all is fine!

Why do you run at this time the server at 116 players?
Title: Re: FH 128 hosting
Post by: Musti on 15-03-2011, 09:03:01
Problems with 128 players i guess
Title: Re: FH 128 hosting
Post by: IrishReloaded on 15-03-2011, 09:03:04
voip was down yesterday evening between 19 and 21:30 at german team
Title: Re: FH 128 hosting
Post by: TBZ` on 16-03-2011, 09:03:19
Is it possible to going back to 120-126slots? ::)

I also miss supercharge into the rotation (one of the most popular maps on the testserver for 100+ people)
Title: Re: FH 128 hosting
Post by: sn00x on 16-03-2011, 11:03:13
voip was down yesterday evening between 19 and 21:30 at german team

some stupid schütze managed to ruin the generator for the radios at the mainbase
Title: Re: FH 128 hosting
Post by: Graf_Radetzky(CZ) on 16-03-2011, 12:03:20
Played on tuesday, no CTD or anything, just little bigger ping than on first testing. I think we should go to 120-6 players, was more fun  ;)
Title: Re: FH 128 hosting
Post by: IrishReloaded on 16-03-2011, 12:03:35
it does not make any differenc if you play with 116 or 120 imo. but the performance impact seems to be too big then.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 16-03-2011, 17:03:24
put it back to 126 or 128
Title: Re: FH 128 hosting
Post by: General_Henry on 17-03-2011, 00:03:52
let's try to increase the player limit a bit, like +2, and measure the effect....

Ramelle is a horrible grenade fest but the axis managed to push through.
Title: Re: FH 128 hosting
Post by: Capten_C on 17-03-2011, 00:03:15
The option to stop ppl spamming the commorose is a little oversensitive from a Squadleaders point of view.
If you have to give  3 orders or so in quick succession you get blocked for 60 secs. I know spamming can be annoying etc but is there any way to lower the tolerance just a tiny bit?  :)
Title: Re: FH 128 hosting
Post by: LHeureux on 17-03-2011, 00:03:32
The option to stop ppl spamming the commorose is a little oversensitive from a Squadleaders point of view.
If you have to give  3 orders or so in quick succession you get blocked for 60 secs. I know spamming can be annoying etc but is there any way to lower the tolerance just a tiny bit?  :)

Agree, that really annoys me, should be less blocked and 60sec is way too much.
Title: Re: FH 128 hosting
Post by: BATTERIESc on 17-03-2011, 12:03:14
Yea I really enjoy the  larger numbers , its the way forward in my opinion.
Title: Re: FH 128 hosting
Post by: Soppa on 17-03-2011, 14:03:04
Agree, that really annoys me, should be less blocked and 60sec is way too much.

made some tweak to blocks, hope its slightly better now.
also admins could kick radiospammers.. or ban.

Everyone who like to become an admin, just make donation for next month goal.
Title: Re: FH 128 hosting
Post by: THeTA0123 on 17-03-2011, 14:03:57
I have to say

128p and Tunis do not go together
128p and PHL actually do go together....
128p and ramelle...Whats the word again im searching for...NO
128p and Lebisey    acceptable
128p and Gazala Pretty nicely
128p and alam halfa go very well together. Truly epic assault by german team yesterday. it felt like a bloody WW2 movie
Title: Re: FH 128 hosting
Post by: Vicious on 17-03-2011, 14:03:10
I played Mount Olympus twice yesterday in a few hour span, it killed the server the 2nd time. from 55vs55 to around 30vs30.
Title: Re: FH 128 hosting
Post by: THeTA0123 on 17-03-2011, 14:03:23
Mount olympus seriously needs to be removed. We had such great player numbers on PHL. Epic squads and everything, then came mount olympus AGAIN and everyone started to leave
Title: Re: FH 128 hosting
Post by: TBZ` on 17-03-2011, 14:03:50
I have to say

128p and Tunis do not go together
128p and PHL actually do go together....
128p and ramelle...Whats the word again im searching for...NO
128p and Lebisey    acceptable
128p and Gazala Pretty nicely
128p and alam halfa go very well together. Truly epic assault by german team yesterday. it felt like a bloody WW2 movie


add 128p and Supercharge  *unbelievable awesome*
remove Tunis  (it doesnt work with so much ppl)
Title: Re: FH 128 hosting
Post by: Kelmola on 17-03-2011, 14:03:20
Mount olympus seriously needs to be removed. We had such great player numbers on PHL. Epic squads and everything, then came mount olympus AGAIN and everyone started to leave
Too bad they can't appreciate the map. It's great fun in 64p and even greater fun in 128p :(
Title: Re: FH 128 hosting
Post by: -Svea-Livgarde- on 17-03-2011, 16:03:52
Is Falaise pocket on the server? I haven't played it yet and I've played 17 hours on it so far. Would be nice to see the map cycle list, Soppa!
Title: Re: FH 128 hosting
Post by: TBZ` on 17-03-2011, 16:03:36
Is Falaise pocket on the server? I haven't played it yet and I've played 17 hours on it so far. Would be nice to see the map cycle list, Soppa!

Falaise isnt in cycle right now, i dunno why all mostly played maps are'nt in there...
Brest, El Ala, Falaise, Supercharge etc. all missing
Title: Re: FH 128 hosting
Post by: [QPS]_Sex_Bomb on 17-03-2011, 17:03:55
128p and alam halfa go very well together. Truly epic assault by german team yesterday. it felt like a bloody WW2 movie

That's what i always thought about the map... i just can't wait to play it on 128 server!  Unfortunately, no luck with rotation so far.   :-\
Title: Re: FH 128 hosting
Post by: [QPS]_Sex_Bomb on 17-03-2011, 17:03:40
Mount olympus seriously needs to be removed. We had such great player numbers on PHL. Epic squads and everything, then came mount olympus AGAIN and everyone started to leave
Too bad they can't appreciate the map. It's great fun in 64p and even greater fun in 128p :(

Mount Olympus is definitely better in 128p but still not in my top 10
Title: Re: FH 128 hosting
Post by: Rustysteel on 17-03-2011, 18:03:12
Mount olympus seriously needs to be removed. We had such great player numbers on PHL. Epic squads and everything, then came mount olympus AGAIN and everyone started to leave

LoL sorry that was my fault I changed it to run mount olympus and ramelle out of order that's why it came up twice. I hadn't played either of those maps with that many players and was just curious to see how they played ;D Ramelle didn't feel any better but I thought olympus was better.
Title: Re: FH 128 hosting
Post by: Soppa on 17-03-2011, 19:03:14
Is Falaise pocket on the server? I haven't played it yet and I've played 17 hours on it so far. Would be nice to see the map cycle list, Soppa!

Maplist atm running is done by Natty.
Title: Re: FH 128 hosting
Post by: Kwiot on 18-03-2011, 01:03:23
I have a question - how do kit limits work generally? There are kit limitation for specific number or theres always taken specific percentage of people playing in a team?
Title: Re: FH 128 hosting
Post by: Abuzer on 18-03-2011, 01:03:01
Olympus again blows yes, don't know what it is exactly since I enjoy the scenery. But the fact that people run away from it says it all.. Remove that map please!

Can't wait to play Alam Halfa with 116p! I loved Giarabub, St. Lo, PHL  :)
Title: Re: FH 128 hosting
Post by: Kev4000 on 18-03-2011, 03:03:39
I have a question - how do kit limits work generally? There are kit limitation for specific number or theres always taken specific percentage of people playing in a team?

percentage + 1. So if there's just one player on a server he can select any kit.
If you open the mapdata.py file in the level's folder, you can see the percentages in decimal format (0.1 etc.).
Title: Re: FH 128 hosting
Post by: Natty on 18-03-2011, 08:03:09
So if a map has 0.1 in AT rifles limit, and there are 58 players in your team, you get 5.8 ~ 6 + 1 = 7 AT rifles in that team.

Can be too many if  there are the same amount of tanks, yes. 8)

This is just one example of how our maps are not designed for 116 players.
Title: Re: FH 128 hosting
Post by: IrishReloaded on 18-03-2011, 08:03:04
imo Alma halfa seems the only map that could be stand off desinged for 120 people.
Maybe Siege of Tobruk too, but havent played it soo far. Villers seems to be good too-


Crete would be good too if there would be less bofors / weaker bofors, faster respawm time of junkers.
Title: Re: FH 128 hosting
Post by: TBZ` on 18-03-2011, 09:03:46
something fyi (statistics)

http://battletracker.com/serverstats/213.139.174.50:16567/?game=bf2&s=c4d6ccd0c1614b7f27393de61203a924fcdf5e00

Title: Re: FH 128 hosting
Post by: Kelmola on 18-03-2011, 12:03:01
So if a map has 0.1 in AT rifles limit, and there are 58 players in your team, you get 5.8 ~ 6 + 1 = 7 AT rifles in that team.

Can be too many if  there are the same amount of tanks, yes. 8)

This is just one example of how our maps are not designed for 116 players.
How about infantry supporting the tanks, or tanks not lonewolfing into enclosed areas? Still remembering the early days of 2.2 when Sherman drivers used desert tactics in Lüttich and died screaming "GERMAN BIAS!" and the result was not to tell people to suck up and improve tactics but to change the weapons quotas.

Plus ever since the Geballte Ladung got nerfed in 2.2 the German ATR kit has been kinda meh anyway, you really need two players throwing one satchel each so from that point of view the double number of AT kits is OK.
Title: Re: FH 128 hosting
Post by: Capten_C on 18-03-2011, 15:03:58
What's up with not having Siege Of Tobruk in the maplist? Should play well with moar players?
Title: Re: FH 128 hosting
Post by: Kev4000 on 18-03-2011, 15:03:14
What's up with not having Siege Of Tobruk in the maplist? Should play well with moar players?

get into dah bunkah! naow!
Title: Re: FH 128 hosting
Post by: Natty on 18-03-2011, 16:03:25

How about infantry supporting the tanks, or tanks not lonewolfing into enclosed areas?

I dont know how about that, but I do know that players won't have to change their playstyle just because suddenly there are double the amount of players. We made our maps for 50-60 players. Not 120, so the maps will change to fit the numbers, it isn't the players job to design the maps.
Title: Re: FH 128 hosting
Post by: [QPS]_Sex_Bomb on 18-03-2011, 17:03:48

How about infantry supporting the tanks, or tanks not lonewolfing into enclosed areas?

I dont know how about that, but I do know that players won't have to change their playstyle just because suddenly there are double the amount of players. We made our maps for 50-60 players. Not 120, so the maps will change to fit the numbers, it isn't the players job to design the maps.

Dont forget that people do like the new gameplay resulting in the rise of players... so its a possible waste of time and ressources to modify maps to bring back the old gameplay.
Title: Re: FH 128 hosting
Post by: phillip on 18-03-2011, 17:03:51

How about infantry supporting the tanks, or tanks not lonewolfing into enclosed areas?

I dont know how about that, but I do know that players won't have to change their playstyle just because suddenly there are double the amount of players. We made our maps for 50-60 players. Not 120, so the maps will change to fit the numbers, it isn't the players job to design the maps.

Dont forget that people do like the new gameplay resulting in the rise of players... so its a possible waste of time and ressources to modify maps to bring back the old gameplay.

I noticed that too.  The conversation greatly being "128 players makes maps alot more fun than 64 players because the gameplay changed"  so "lets fix 128 so it plays like 64 again."
Title: Re: FH 128 hosting
Post by: Dukat on 18-03-2011, 18:03:13
I noticed that too.  The conversation greatly being "128 players makes maps alot more fun than 64 players because the gameplay changed"  so "lets fix 128 so it plays like 64 again."

Would be a big mistake to fix it. Most of the time you have player numbers between 64 and 128. If the maps would get fixed to deal 128, gameplay with 90 players will feel as empty as 64 player maps with 40 people.
Title: Re: FH 128 hosting
Post by: LuckyOne on 18-03-2011, 18:03:40

Would be a big mistake to fix it. Most of the time you have player numbers between 64 and 128. If the maps would get fixed to deal 128, gameplay with 90 players will feel as empty as 64 player maps with 40 people.

Indeed, some maps just need a few more vehicles (for example, Crete needs more planes, or faster spawning planes), and some kit loadouts need to be fixed (PHL grenade spam for example). No other fixing needed. The maps are extremely well designed and most of them can accommodate 128 players without problems.
Title: Re: FH 128 hosting
Post by: Natty on 18-03-2011, 19:03:58
no they can't, there are alot of things needed to make them play like we want. Some things can be changed server side, but most of it needs a new game play layer to it.
People think it's fun and all, but they arent map/mod designers. We devs have spotted many issues with all the maps that needs correcting to make FH2 play like we want it.

The experience you have on the 128 server is like playing 32 modes with 64 people. also cool and fun, but not as we want it to be permanently

If we make real 128player game play modes or not, depends on if we will have servers running this 24/7, time will tell.
Title: Re: FH 128 hosting
Post by: hslan.Tulit on 18-03-2011, 19:03:01

If we make real 128player game play modes or not, depends on if we will have servers running this 24/7, time will tell.

Yep Natty and all servers have the same 128 player support, cause nobody invest time in a 128mod for a single server. We are all at the beginning of a new journey and nobody knows the end of that.
Title: Re: FH 128 hosting
Post by: Kwiot on 18-03-2011, 20:03:52
So if a map has 0.1 in AT rifles limit, and there are 58 players in your team, you get 5.8 ~ 6 + 1 = 7 AT rifles in that team.

Can be too many if  there are the same amount of tanks, yes. 8)

This is just one example of how our maps are not designed for 116 players.

That's how I thought.... Now driving a tank has become less pleasant than ever because of AT weapon spam...  ::)
Title: Re: FH 128 hosting
Post by: Dukat on 18-03-2011, 20:03:42
People think it's fun and all, but they arent map/mod designers. We devs have spotted many issues with all the maps that needs correcting to make FH2 play like we want it.

You will kill it.
Title: Re: FH 128 hosting
Post by: Thorondor123 on 18-03-2011, 20:03:43
People think it's fun and all, but they arent map/mod designers. We devs have spotted many issues with all the maps that needs correcting to make FH2 play like we want it.

You will kill it.
Yeah, imagine if the devs made FH2. Damn that mod would suck so much.

Keep the devs out of my FH2!
Title: Re: FH 128 hosting
Post by: LuckyOne on 18-03-2011, 20:03:39
Well, well I'm sure they can see the flaws in THEIR game better than us... But still... don't make it the same as before (sitting in a half empty desert is... how should I say... a bit boring  :P)
Title: Re: FH 128 hosting
Post by: Vicious on 18-03-2011, 21:03:17
The gameplay needs work for 128 players, period, anyone who doesn't think there needs to be changes doesn't really know what they are talking about. First thing being flag zone size! 20 people dashing towards a 5m flag zone just looks stupid.
Title: Re: FH 128 hosting
Post by: General_Henry on 19-03-2011, 03:03:50
Something needs to be done, but, the 128 players offers a new dimension to possibilities and we shouldn't be thinking in the old 64 way.

The old 64 is "get the action going", but in 128, staging a massive attack is something what 64 cannot offer (and that's what everyone liked) - what the devs should do is to get that massive attack going smooth (larger flag zone for instance) instead of having awkward grenade spamfest at flagzones.

Adding flags is simply unnecessary, and most maps do not need an increase in vehicle amounts, for example: crete is something that needs a little bit of work (adding Ju, less TK on airfield) but the original map is too big for 64 anyway.

Maps like Alam Halfa hardly need any modification.

One thing that must be done is please limit the grenades, the rifleman should be somehow limited in some maps so the SL would be using the SL kit, and a guy would be using the MG kit, and that is 2 less grenades (and 2+ less riflegrenades). And scout kit should be somewhat limited as well so there aren't insane spam of smoke. The limitation should hardly be noticed if a team don't go extreme in nadespam.

If the 128 code is somehow released, there should be consideration of introducing more alternate weapons for spawn, let's say a sapper loadout for engineers in the desert.
Title: Re: FH 128 hosting
Post by: Devilman on 19-03-2011, 08:03:31
what the devs should do is to

Actually,what the Devs should do,is to make a minimod for the 128 player server
It is the only way to have 64 & 128 player maps/mods running as desired for each player size server
As what works on a 64 player server,in many cases is not suitable for a 128 player server and vice versa
The best of both worlds
Title: Re: FH 128 hosting
Post by: Natty on 19-03-2011, 11:03:37
naah minimods dont work, no one downloads them. If we take an official step towards 128, we do it for real, no minimod nonsense.

Also why would a mod make a minimod on itself, it doesnt make sense.
Title: Re: FH 128 hosting
Post by: Topdogger on 19-03-2011, 13:03:55

That's how I thought.... Now driving a tank has become less pleasant than ever because of AT weapon spam...  [/quote]

I can't disagree more with this now being in a tank you should operate as part of your squad supporting and smoking for the infantry with them giving you cover in return.
Or as a tank squad covering each other 1 using HE one looking out for tanks maybe.
Maybe you need to adapt your lone wolf tanking/camping ways and be a team player otherwise I guess tanking will continue to be a shitty expierience for you or at least I hope it will.

A 10 man squad with tank support arty spotter and maybe a pilot/arty man at the minute is pure win.
Title: Re: FH 128 hosting
Post by: Latreillle on 19-03-2011, 13:03:07
a tank defending don't worry too much about inf, but on offence the driver will take big risk and should be scared.
tanks were moving in jungle or cities spraying evrywhere by times no...

why a minimod,could it just be a 64 and 128 version? just asking.
Title: Re: FH 128 hosting
Post by: ajappat on 19-03-2011, 16:03:12
I didn't like the amount of tanks in Totalize. What made it so awesome before with 128p, was that there were enough infantry.
Title: Re: FH 128 hosting
Post by: Flippy Warbear on 19-03-2011, 16:03:45
I have to agree with many people here that increasing the amount of vehicles for teams is perhaps not the best idea to do. In many cases the amount of vehicles has been quite darn realistic to the amount of infantry we've had. Vehicle/Infantry ratio has been quite damn good in maps like Totalize and Gazala, but now all of a sudden we have skies full of planes and everyone driving around in vehicles...

I liked it more when the tank and plane ratios were the same as with 64. Only thing I would add is a bit more general transportation in forms of halftracks and trucks (not jeeps). But not too many additional transports either so people are more forced to hop in to vehicles with each other in order to get somewhere.
Title: Re: FH 128 hosting
Post by: SiCaRiO on 19-03-2011, 16:03:21
can the flags at the city in goodwood be one huge flag that covers most of the city?? firefigths will be awezome there ^^
Title: Re: FH 128 hosting
Post by: Capten_C on 19-03-2011, 17:03:00
For the love of god take PDH off rotation!!  ::)  ;D
Title: Re: FH 128 hosting
Post by: Kwiot on 19-03-2011, 23:03:04
You must be sado-maso that you play on such laggy server...  ::)
Title: Re: FH 128 hosting
Post by: THeTA0123 on 19-03-2011, 23:03:39
I have to agree with many people here that increasing the amount of vehicles for teams is perhaps not the best idea to do. In many cases the amount of vehicles has been quite darn realistic to the amount of infantry we've had. Vehicle/Infantry ratio has been quite damn good in maps like Totalize and Gazala, but now all of a sudden we have skies full of planes and everyone driving around in vehicles...

I liked it more when the tank and plane ratios were the same as with 64. Only thing I would add is a bit more general transportation in forms of halftracks and trucks (not jeeps). But not too many additional transports either so people are more forced to hop in to vehicles with each other in order to get somewhere.
The people who embraced extra player numbers(like me) embraced it because these extra players can be used in the infantry, wich many vehicle heavy maps lack

El alamein, operation cobra, Totalize, alam halfa, and so on

everything went well untill El alamein came. The server started to lag heavily then
Title: Re: FH 128 hosting
Post by: Dukat on 20-03-2011, 01:03:26
El alamein appears to be server side modded. No wonder it lags with 3 Beaufighters, several Spitfires and Me109, a couple Stukas and 2 Scout planes. I was sitting in an Opel Blitz 2cm Flak on the Miteriya Ridge and did not really know what to shoot first. Felt like throwing stones at Jets.

However, with those mobile Flaks up and running it was pretty cool to see like 3 or 4 AA traces center on a single airplane.



*
Title: Re: FH 128 hosting
Post by: kingtiger1891 on 20-03-2011, 05:03:35
I didn't like the amount of tanks in Totalize.
Indeed, maybe 1.5x the original amount will be better. Last night I drove a Cromwell on Totalize and killed 2 Panthers in a row, thought I was clear, advanced, Holy shit, encountered the third Panther head to head >:(

Double the vehicle makes it lag and unstable, I CTD several times in Totalize, St.Lo was quiet lag too.
Title: Re: FH 128 hosting
Post by: General_Henry on 20-03-2011, 08:03:44
I have to agree with many people here that increasing the amount of vehicles for teams is perhaps not the best idea to do. In many cases the amount of vehicles has been quite darn realistic to the amount of infantry we've had. Vehicle/Infantry ratio has been quite damn good in maps like Totalize and Gazala, but now all of a sudden we have skies full of planes and everyone driving around in vehicles...

I liked it more when the tank and plane ratios were the same as with 64. Only thing I would add is a bit more general transportation in forms of halftracks and trucks (not jeeps). But not too many additional transports either so people are more forced to hop in to vehicles with each other in order to get somewhere.
The people who embraced extra player numbers(like me) embraced it because these extra players can be used in the infantry, wich many vehicle heavy maps lack

El alamein, operation cobra, Totalize, alam halfa, and so on

everything went well untill El alamein came. The server started to lag heavily then

I never see the need for more combat vehicles(except troop transport). At least the first days of 128 is the best...
Title: Re: FH 128 hosting
Post by: kingtiger1891 on 20-03-2011, 09:03:55
Instead of having more tanks, is there a method to limit hand-held AT weapons?
Title: Re: FH 128 hosting
Post by: DLFReporter on 20-03-2011, 09:03:19
Instead of having more tanks, is there a method to limit hand-held AT weapons?

Sure there is, the limit ratio just has to be adapted. I'd be for that as well and then just keep the amount of tanks to the original load out.
Title: Re: FH 128 hosting
Post by: Kradovech on 20-03-2011, 13:03:07
You must be sado-maso that you play on such laggy server...  ::)
Some maps are laggy, while others are just fine. I'd prefer the 116 player limit though, felt like there was less lag on the problematic maps.
Title: Re: FH 128 hosting
Post by: Kubador on 20-03-2011, 15:03:37
SSMing those maps more than vehicle layout and cap zone is just wrong. I see that villers bocage is way too open with no OOB zone...
Title: Re: FH 128 hosting
Post by: Thorondor123 on 20-03-2011, 15:03:49
SSMing those maps more than vehicle layout and cap zone is just wrong. I see that villers bocage is way too open with no OOB zone...
Pretty much the only thing you can mod server side is the vehicle layout. And that's what Kev/others have been working on.

Villers has been like that since 2.3. Or even 2.26, I'm not sure.
Title: Re: FH 128 hosting
Post by: IrishReloaded on 20-03-2011, 15:03:55
villers got changed in the update that contained st. lo.
Title: Re: FH 128 hosting
Post by: Kubador on 20-03-2011, 16:03:02
Looks like I don't play pub enough.
Title: Re: FH 128 hosting
Post by: LuckyOne on 20-03-2011, 17:03:13
Indeed increasing the number of vehicles affected server stability... el al was a lag fest (and suprisingly, half of the vehicles sat in the base unused, at least on British side)... I liked the removal of push mode on Supercharge, finally some action in El Daba... All in all there were a lot more tanks and it got kinda lame when they started camping... I feel the balance still isn't right.
Title: Re: FH 128 hosting
Post by: SiCaRiO on 20-03-2011, 19:03:48
they need to change the flag radius/flag cap time
Title: Re: FH 128 hosting
Post by: Vicious on 20-03-2011, 19:03:54
they need to change the flag radius/flag cap time
+1 I have a pic of 4 squads trying to make it into one of the Chateu style buildings because there's so little radius outside. Now who really is bringing in reinforcements in RL? Who is really in control? The 20 guys hiding inside? Or the 20 guys outside with the tank?
Title: Re: FH 128 hosting
Post by: Lightning on 20-03-2011, 19:03:54
they need to change the flag radius/flag cap time
Flag radius cannot be properly changed server-side.
Title: Re: FH 128 hosting
Post by: Nerdsturm on 20-03-2011, 20:03:56
Indeed increasing the number of vehicles affected server stability... el al was a lag fest (and suprisingly, half of the vehicles sat in the base unused, at least on British side)... I liked the removal of push mode on Supercharge, finally some action in El Daba... All in all there were a lot more tanks and it got kinda lame when they started camping... I feel the balance still isn't right.
If Supercharge is going away from push the vehicle spawns for the Germans need to be spread out more. The last time I played it the Brits backcapped El Daba without a fight and the Germans were stuck with the middle two flags, in the middle of the desert, with very few vehicles. Even though we had a pretty big lead in tickets at the time we still lost because of how long it took for infantry to walk all the way back to El Daba to take it back.
Title: Re: FH 128 hosting
Post by: LuckyOne on 20-03-2011, 22:03:15

The last time I played it the Brits backcapped El Daba without a fight and the Germans were stuck with the middle two flags, in the middle of the desert, with very few vehicles. Even though we had a pretty big lead in tickets at the time we still lost because of how long it took for infantry to walk all the way back to El Daba to take it back.

That's because nobody realised that it was turned off so nobody defended it...
Title: Re: FH 128 hosting
Post by: Kwiot on 21-03-2011, 00:03:54
So it is possible to change number of vehicles without downloading new map? I was wondering from when on Ala Germans have 3 Panzer IV F2... And I was also shocked when I saw plenty of free tanks in base when the server was almost full...
Title: Re: FH 128 hosting
Post by: Capten_C on 21-03-2011, 01:03:46

The last time I played it the Brits backcapped El Daba without a fight and the Germans were stuck with the middle two flags, in the middle of the desert, with very few vehicles. Even though we had a pretty big lead in tickets at the time we still lost because of how long it took for infantry to walk all the way back to El Daba to take it back.

That's because nobody realised that it was turned off so nobody defended it...

I happened to notice Kev4000 & psykfallet mentioning something, then I looked at the map and they were cappable (server setting or something). So I engaged warp drive on my Willys and set coordinates for El Daba!
From a personal perspective, first time I've witnessed the Allies win Supercharge since the current patch came out  (and I play quite a few hours of FH2 of an evening).  I don't think they changed anything on the map though.
It was nice to win it, for a change!  ;D
Title: Re: FH 128 hosting
Post by: W4lt3r on 21-03-2011, 10:03:06
Say, is there TS or vent server that is commonly used by players that go to the 128 server?
Might help the coordination bit more, esp when there is no commander.

Also. Epic air battles yesterday at mareth against zykloon.
Not sure did anyone here manage to check those dogfights but few of them lasted like 5 minutes or so. (I operated the 109F4, Zyk had the VI.B)
Title: Re: FH 128 hosting
Post by: Pascucci the Whiner on 21-03-2011, 16:03:28
Please don't add more transport vehicles, I like to watch how people deal with logistical and transport issues. It's no fun when every single soldier has a truck or jeep.
Title: Re: FH 128 hosting
Post by: RAnDOOm on 21-03-2011, 16:03:20
Please don't add more transport vehicles, I like to watch how people deal with logistical and transport issues. It's no fun when every single soldier has a truck or jeep.

I have to agree. People must learn to have a full truck/jeep before charging ahead.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 21-03-2011, 17:03:53
Please don't add more transport vehicles, I like to watch how people deal with logistical and transport issues. It's no fun when every single soldier has a truck or jeep.

I have to agree. People must learn to have a full truck/jeep before charging ahead.

this leads to a team effort!
Title: Re: FH 128 hosting
Post by: Natty on 21-03-2011, 17:03:59
his leads to a team effort!

a real 128p mode would accomodate for 128players.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 21-03-2011, 17:03:49
his leads to a team effort!

a real 128p mode would accomodate for 128players.

yea but do you really really want 64 people on one side having the ability to grab what ever they want when they want? its better to add minimal transport to make other work together.. this makes trucks and half traks more valuable.. and open tank spots for riders.
Title: Re: FH 128 hosting
Post by: Kradovech on 21-03-2011, 17:03:48
his leads to a team effort!

a real 128p mode would accomodate for 128players.
Which means more troop transport, not tanks. There. Accomodated.
Title: Re: FH 128 hosting
Post by: 9.Pz Benz on 21-03-2011, 18:03:23
Why bother of a 128 P server while this mod already struggles to get 1 full 64 P server  ::)
Title: Re: FH 128 hosting
Post by: Thorondor123 on 21-03-2011, 18:03:30
Why bother of a 128 P server while this mod already struggles to get 1 full 64 P server  ::)
Have you actually played on the 128p server or seen the player number lately? ::)
Title: Re: FH 128 hosting
Post by: 9.Pz Benz on 21-03-2011, 18:03:21
Why bother of a 128 P server while this mod already struggles to get 1 full 64 P server  ::)
Have you actually played on the 128p server or seen the player number lately? ::)

During the weekend i noticed not 1 full server so, just asking :)
Title: Re: FH 128 hosting
Post by: Pascucci the Whiner on 21-03-2011, 18:03:49
It does accommodate for 128 Players, IRL their wouldn't be an Opel for every soldier (in fact, their wasn't any army that had enough trucks to transport EVERY soldier in their military), even a little research would show that. I love the un-enforced kind of team play that this creates. This both makes it more realistic and more fun, so why add a pile of new trucks to help make the anti-teamplay minority happy.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 21-03-2011, 18:03:26
Why bother of a 128 P server while this mod already struggles to get 1 full 64 P server  ::)
Have you actually played on the 128p server or seen the player number lately? ::)

During the weekend i noticed not 1 full server so, just asking :)


when the next release comes out.. and this 128 goes official when ever that is.. i think it will grab alot of players.
Title: Re: FH 128 hosting
Post by: Tiny on 21-03-2011, 19:03:34
I'm not using soppas server and will never do it, but in the testing days alot of fun came from finally having full

vehicles, so I would not provide more vehicles.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 21-03-2011, 19:03:21
I'm not using soppas server and will never do it, but in the testing days alot of fun came from finally having full

vehicles, so I would not provide more vehicles.

the fact that its over in Finn hands makes me stop.. the ping really gets to me and the server its self IMO is bad alot of rubberbanding compared to the first couple days the sever came out. i still wonder whats the difference between this new server and the server that first came out with it.. cause the server was tolerable the second one that came up just makes me rage quit.
Title: Re: FH 128 hosting
Post by: SiCaRiO on 21-03-2011, 19:03:11
It does accommodate for 128 Players, IRL their wouldn't be an Opel for every soldier (in fact, their wasn't any army that had enough trucks to transport EVERY soldier in their military), even a little research would show that. I love the un-enforced kind of team play that this creates. This both makes it more realistic and more fun, so why add a pile of new trucks to help make the anti-teamplay minority happy.

coz it breaks the flow of the game of course xD
Title: Re: FH 128 hosting
Post by: Natty on 21-03-2011, 20:03:18
well, you guys might not have made many maps...
Let's take the "mainbase trucks" example:

You want the same number of trucks/jeeps because it looks cool to see full trucks come driving. Sure I buy that :)
but you don't realize it takes only 1 guy to drive away a truck empty.
This guy will be on every server in every round
He will drive the truck away if it is empty no matter if there is 64, 128 or 512 players on the server, it's just what he does.

So why would we not add more trucks? If there are more players, the lone-drivers impact will be even greater.
Adding more trucks/jeeps will make it possible for those who like to cuddle up and go together, while still not making the lone-driver able to clear out the mainbase and leave 20 guys standing with their dic... rifles in their hands and just wait.

The go-togethers guys will do that no matter if there is 64 or 32 guys in their team as well.
The fact that you see many people in trucks now, is not because they all suddenly turned teamplayers.. it's because we have spawnwaves and if 15 guys spawn in a wave and there are 2 trucks, it takes only 4-5 of them to press "E" and the truck will be full. It does not mean they are "teamplaying" more.

Trucks/Jeeps only purpose is to bring players in to the action, not to be epic to look at while they are full.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 21-03-2011, 20:03:46
well, you guys might not have made many maps...
Let's take the "mainbase trucks" example:

You want the same number of trucks/jeeps because it looks cool to see full trucks come driving. Sure I buy that :)
but you don't realize it takes only 1 guy to drive away a truck empty.
This guy will be on every server in every round
He will drive the truck away if it is empty no matter if there is 64, 128 or 512 players on the server, it's just what he does.

So why would we not add more trucks? If there are more players, the lone-drivers impact will be even greater.
Adding more trucks/jeeps will make it possible for those who like to cuddle up and go together, while still not making the lone-driver able to clear out the mainbase and leave 20 guys standing with their dic... rifles in their hands and just wait.

The go-togethers guys will do that no matter if there is 64 or 32 guys in their team as well.
The fact that you see many people in trucks now, is not because they all suddenly turned teamplayers.. it's because we have spawnwaves and if 15 guys spawn in a wave and there are 2 trucks, it takes only 4-5 of them to press "E" and the truck will be full. It does not mean they are "teamplaying" more.

Trucks/Jeeps only purpose is to bring players in to the action, not to be epic to look at while they are full.

well servers could just update there rules that post throughout the game yelling at never drive away with an empty vehicle while peeps are in main....  sounds PRish but its not a bad idea..
Title: Re: FH 128 hosting
Post by: Vicious on 21-03-2011, 20:03:39
they need to use the code to force players into a squad or be kicked. this will help ensure players share transportation. if they don't want to be in a squad, make room for someone who does, there's only one 128 player server.
Title: Re: FH 128 hosting
Post by: Natty on 21-03-2011, 20:03:37
playing in a squad wont make people cuddle up in trucks together...
being in a squad doesnt mean teamplay either... you often see squad members totally spread out.. the squad thing is totally arbitrary.
It's a good tool for those who like to spawn on SL and chat with eachother, but in the grander scheme of things it doesn't add "team" play.
The "team" (axis or allies) is still just a scatter of dudes. I'm often in squads that doesnt communicate or are anywhere near the SL. But to me this is totally OK, I never really saw the beauty in going together with the same 4-5 guys all the time... battlefield is about freedom and movement and I can just watch my minimap to know what to do, I dont need any pretend "order"  8)
Title: Re: FH 128 hosting
Post by: Paasky on 21-03-2011, 20:03:04
well, you guys might not have made many maps...
Let's take the "mainbase trucks" example:

You want the same number of trucks/jeeps because it looks cool to see full trucks come driving. Sure I buy that :)
but you don't realize it takes only 1 guy to drive away a truck empty.
This guy will be on every server in every round
He will drive the truck away if it is empty no matter if there is 64, 128 or 512 players on the server, it's just what he does.

Once it's his turn to sit at main because some fucktard left without any passengers, and then get in a truck/jeep with the driver waiting for people to get in, 1+1 will make sense, and he just might wait for a few guys to get in next time.

That Normandy map with British attacking from the north and Germans having a Storch has this problem with just 64 players: It has one UVC & 2 trucks at main, and a few tanks. People do wait for others most of the time, at least after they've been left behind once.
Title: Re: FH 128 hosting
Post by: Pascucci the Whiner on 21-03-2011, 20:03:32
well, you guys might not have made many maps...
Let's take the "mainbase trucks" example:

You want the same number of trucks/jeeps because it looks cool to see full trucks come driving. Sure I buy that :)
but you don't realize it takes only 1 guy to drive away a truck empty.
This guy will be on every server in every round
He will drive the truck away if it is empty no matter if there is 64, 128 or 512 players on the server, it's just what he does.

So why would we not add more trucks? If there are more players, the lone-drivers impact will be even greater.
Adding more trucks/jeeps will make it possible for those who like to cuddle up and go together, while still not making the lone-driver able to clear out the mainbase and leave 20 guys standing with their dic... rifles in their hands and just wait.

The go-togethers guys will do that no matter if there is 64 or 32 guys in their team as well.
The fact that you see many people in trucks now, is not because they all suddenly turned teamplayers.. it's because we have spawnwaves and if 15 guys spawn in a wave and there are 2 trucks, it takes only 4-5 of them to press "E" and the truck will be full. It does not mean they are "teamplaying" more.

Trucks/Jeeps only purpose is to bring players in to the action, not to be epic to look at while they are full.

I don't care if they look cool full, I care about a little bit of realism. I have noticed that telling people to knock it off when they continue one manning trucks actually works. By adding shitloads, you're just catering to the anti-teamplayers alliance. You don't need admins yelling at players to play as a team like in PR if it is set up right. This is one way of going about doing that. People will share trucks, if you don't believe me, then please visit the server. Also, part of teamplay is sticking together, this helps that. If your squad is spread across the map in their own Opels, it kinda ruins that aspect of the game. I like teamplay, some people don't, but I think they are the minority, shouldn't you care more about the majority?
Title: Re: FH 128 hosting
Post by: Natty on 21-03-2011, 20:03:20
that's assuming... You dont design a map assuming what players will do (i.e. betting the flow of the map on that they will do it) you safe-net it so no matter what they do, the game can still go on.

so: better too many trucks/jeeps than too few.

about the tank loadout on 128p players I also agree it's better to reduce AT weapons than increase number of tanks, except in a few occasions. This needs map per map analysis and nothing we do over one night.
all-in-all, we're talking a new player mode on the maps, I estimate it taking about 8 hours per map to do it, then ofcourse internal testing etc... dont expect this too soon as there is alot of work to make it right.

And this will only happen if we are sure we can offer 128p servers 24/7, this is still not something we can guarantee.

shouldn't you care more about the majority?
30% FH2 players dont play in squads.
If 100% of the players that do play in squads are actually team-playing, then yes they are a majority, but from what Ive seen, only a few squads are "teamplaying" the rest plays by themselves and occasionally spawn on SL.

So, about 50% of players are what you call "teamplaying" the rest plays in their own way.. which also canbe teamplaying, just by other measures... for example a lonewolf in mainbase who is artying is IMO a more teamplaying dude than someone who spawns on SL and cuddles him just because he cant be bothered running from a flag.

definition of teamplay is relative, and therefor cant be used when designing maps. We add amounts of weapons/vehicles to accomodate 64 players in the 64 mode. what exactly they do, we dont care about. They do what we make them able to do on the map, and that's the only frame of reference we use.

Here's the sandbox, here are the toys; now play. That's what it's about. how you play, is up to you.
Title: Re: FH 128 hosting
Post by: Pascucci the Whiner on 21-03-2011, 20:03:10
that's assuming... You dont design a map assuming what players will do (i.e. betting the flow of the map on that they will do it) you safe-net it so no matter what they do, the game can still go on.


Maybe FH2 players aren't as stupid as you think they are?
Title: Re: FH 128 hosting
Post by: Natty on 21-03-2011, 20:03:59
Maybe FH2 players aren't as stupid as you think they are?

I dont think they are stupid at all, why do you say that? I think, no I know, they are players, and players do what players do, nothing more.
Assuming that they will do a bunch of stuff is a classic mistake modder/new mappers do, trying to foresee/predict all the actions that players will take. Reality is that they won't do all those things.. Because a person sitting at his PC playing a game will always do that in his own way.
A core fun in games is that you can do what you want, assuming everyone will neglect that fun part and act in a predetermined way is just a mistake.
Title: Re: FH 128 hosting
Post by: Pascucci the Whiner on 21-03-2011, 20:03:45
Maybe FH2 players aren't as stupid as you think they are?

I dont think they are stupid at all, why do you say that? I think, no I know, they are players, and players do what players do, nothing more.

True, but please do play on the 128 player server, players are learning to share assets, but you seem to think they are incapable of adjusting to changes and sticking together. I also used to be of this belief, but after I actually was playing on the 128 player server, I learned otherwise. Players clearly want limited assets and are most certainly vouching for them.
Title: Re: FH 128 hosting
Post by: Natty on 21-03-2011, 20:03:34
I have played there :) I love it.. it's way more fun with people everywhere.. and sure, when I leave a mainbase in a truck and I see dudes popping up, I will wait and pick them up ofcourse :) but it doesn mean I become a teamplayer more, it's just the coincidence that there are guys there.

It also ofcourse is a survival thing. You attack a flag alone with 128p you have no chance, since there can be 10-12 guys there waiting.. you need those extra meat-bags with you.. this is what I like most.. the total WW2 feeling of no one really mattering.. you sometimes cant even shoot the enemies you see because there are so many. And no nametags make all the teammates just be unknown soldiers.

I do like the new aspects of FH2 that emerges with 128players, it feels like FH1 did  8)
Title: Re: FH 128 hosting
Post by: Pascucci the Whiner on 21-03-2011, 20:03:34

the total WW2 feeling of no one really mattering.. you sometimes cant even shoot the enemies you see because there are so many. And no nametags make all the teammates just be unknown soldiers.

I do like the new aspects of FH2 that emerges with 128players, it feels like FH1 did  8)

Umm, people did matter and squads did stick together IRL, while casualties were high and so was the replacement rate in many units, squads did stick together and usually knew each-other. Squad level tactics were vital in many battles. I do suppose it does give you a Hollywood movie feeling, which is fun, I won't deny, but it doesn't really give me the WWII feeling. But then again, even games like WWIIOL lack any teamplay at all, so it's not really something I expect to see anyways. But, I suppose that's why I play in tournaments, I can't even play on a public server anymore with rage quitting anyways :P.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 21-03-2011, 21:03:57
PR doesnt seem to have an issue with team play most times on any of their servers considering they kick for not being in squads admins kick for not listening etc.. its kinda annoying about having to name squads for assets but for some reason it works well.

as for 128 all the time.. im unsure at WAW but im sure they would have it at most times especially for saturday campaign battles... and considering it would be ideal for them hosting it for all the NA cause wolf server just dies on 33 players...
Title: Re: FH 128 hosting
Post by: RAnDOOm on 22-03-2011, 00:03:26
Just played a few rounds on the server.

Its really a breath of fresh air to play with so many players, it almost plays like a different game.
Title: Re: FH 128 hosting
Post by: General_Henry on 22-03-2011, 00:03:53
I disagree with Natty's philosophy of map design.

That way, as we all want to have a tank to drive, you give us 128 tanks with no infantry left?

the answer is simple: NO

Natty's maps are nice, but he is too generous to the players.
Title: Re: FH 128 hosting
Post by: Thorondor123 on 22-03-2011, 00:03:18
Purple heart lane is indeed full of tanks ;)
Title: Re: FH 128 hosting
Post by: Pascucci the Whiner on 22-03-2011, 01:03:35
Purple heart lane is indeed full of tanks ;)

You couldn't have put tanks in that map even if you wanted to, so that is a bad example. Natty loads his maps with vehicles when he can, but on PHL it just wasn't possible to get away with it no matter how you think about it. I say put a poll up and see what the people say, it's a free mod, so wouldn't the thoughts of the players come first in a situation such as this? PHL is a beautiful map though.
Title: Re: FH 128 hosting
Post by: Guderian on 22-03-2011, 03:03:27
As a level designer I must teach players impulse control that's why I place minimal transport on maps. Players that are allowed complete freedom generally create disorganized chaos from a lack of discipline regardless of age. A players irresponsible attitude produces an irrational behavior that's destructive to gameplay. The players need to be more accountable for their actions.

Also, adding an abundance of vehicle assets contribute to breakdown of teamwork and instead encourages the lone wolves in a game that is designed for teamplay.

I teach kids everyday so trust me I have years of experience.
Title: Re: FH 128 hosting
Post by: azreal on 22-03-2011, 04:03:09
Natty loads his maps with vehicles when he can, but on PHL it just wasn't possible to get away with it no matter how you think about it.

You do realize Natty Wallo has only one map in FH2 right?
Title: Re: FH 128 hosting
Post by: Natty on 22-03-2011, 08:03:15
You do realize Natty Wallo has only one map in FH2 right?

- Mount Olympus
- Villers Bocage
- Port-en-Bessin
- Purple Heart Lane
- Ramelle
- Anctoville

are maps Ive worked a lot with the last 1.5 years.. With additional tweaks and bugfixes on;

- Falaise Pocket
- Operation Cobra
- Operation Luttich
- Operation Totalize
- Crete

.. but thx for sharing  8)
Title: Re: FH 128 hosting
Post by: Lightning on 22-03-2011, 08:03:42
Please stay on topic guys ;)
Title: Re: FH 128 hosting
Post by: SiCaRiO on 22-03-2011, 12:03:25
As a level designer I must teach players impulse control that's why I place minimal transport on maps. Players that are allowed complete freedom generally create disorganized chaos from a lack of discipline regardless of age. A players irresponsible attitude produces an irrational behavior that's destructive to gameplay. The players need to be more accountable for their actions.

Also, adding an abundance of vehicle assets contribute to breakdown of teamwork and instead encourages the lone wolves in a game that is designed for teamplay.

I teach kids everyday so trust me I have years of experience.

^this^
Title: Re: FH 128 hosting
Post by: Kelmola on 22-03-2011, 12:03:07
What Guderian and SiCaRiO said.
Title: Re: FH 128 hosting
Post by: THeTA0123 on 22-03-2011, 12:03:37
Yes but to little transport vehicles can cause serious problems

Take St lo breaktrough. I have played it dozens and dozens of times the past weeks, and while a great map, it really lacks transport vehicles and tanks for the allies (Found out that theres 2 stugs and 1 PZIV vs 1 75mm sherman, 1 76mm sherman and M10)
Title: Re: FH 128 hosting
Post by: IrishReloaded on 22-03-2011, 15:03:43
enough tanks at st lo. for each flag one tank.
adding one apc to each side would be good.

edit:
about crete.
problem with raising the JU spawmtime will be that it will crash into the starting one, like it happens sometimes now when the pilot doesnst start.

what can be down:
no tanks at the start. spawm a vickers tanks when a flag is lost.
chaning the strength and amount of bofors.
Title: Re: FH 128 hosting
Post by: Pascucci the Whiner on 22-03-2011, 15:03:51
As a level designer I must teach players impulse control that's why I place minimal transport on maps. Players that are allowed complete freedom generally create disorganized chaos from a lack of discipline regardless of age. A players irresponsible attitude produces an irrational behavior that's destructive to gameplay. The players need to be more accountable for their actions.

Also, adding an abundance of vehicle assets contribute to breakdown of teamwork and instead encourages the lone wolves in a game that is designed for teamplay.

I teach kids everyday so trust me I have years of experience.

^this^

Agreed :D.
Title: Re: FH 128 hosting
Post by: [QPS]_Sex_Bomb on 22-03-2011, 17:03:09
As a level designer I must teach players impulse control that's why I place minimal transport on maps. Players that are allowed complete freedom generally create disorganized chaos from a lack of discipline regardless of age. A players irresponsible attitude produces an irrational behavior that's destructive to gameplay. The players need to be more accountable for their actions.

Also, adding an abundance of vehicle assets contribute to breakdown of teamwork and instead encourages the lone wolves in a game that is designed for teamplay.

I teach kids everyday so trust me I have years of experience.

I can't agree more with Pascucci & Guderian and disagree with Natty.

What I do like about the 128p server, it's the very fact that ressources MUST be shared to be effective.  Players have understood this after only few rounds of play.  Now, I defy anyone to run away alone with a transport at the beginning of a round without being insulted by your whole team with angry chat messages.   Transport being more scarce, it also increase the attraction of being in a squad,  because squad leader is in itself a kind of transport.  My experience as SL showed me that people spawn on me more often since transport are not as much available than on 64p server.  This actually rise the level of teamplay.   For all these reasons. modifying maps to offer more ressources would be a major error imho.

Title: Re: FH 128 hosting
Post by: Neighbor Kid on 22-03-2011, 18:03:18
ill say it again you run a server like PR .. have constant messages run throughout the game saying work as a team.. dont leave main with empty vehicle.. im not sayign make it like PR and name assets after something but this makes complete sense and WORKS YOU SEE IT IN PR DAM IT.. not everyone is stupid not everyone is a noob, and when you have admins that kick for the right reasons of being a tard people will learn to use the assets right.... maybe listen to your neighbor for once?  PR just shows as a prime example of team work on a pubby...hands down. say im wrong and you should be shot.
Title: Re: FH 128 hosting
Post by: Vicious on 22-03-2011, 18:03:13
It's funny everyone is talking about this like it's going to affect FH as a whole yet I don't see any promises from Soppa that he is EVER going to release it, seems like a lot of hot air for nothing.
Title: Re: FH 128 hosting
Post by: Flippy Warbear on 22-03-2011, 18:03:40
I thought the sheer idea and epicness comes from the feeling that you just have way more infantry now and not just tanks + few riflemen dashing about randomly.

Couple of good points that I experienced while playing 64p maps with 128p were:

- More viable reason to join a squad, since then you can move together to places in 11 man groups, which automatically means that there is less chance for you to get killed when there are more players with you. Or this is at least how I felt. I was far more encouraged to join infantrymen in their fighting when I could just be one more soldier to help while having the really good guys do all the hard work since they do it far better than I do.

- More war feeling in general. Having people jump into trucks and apc's and having larger squads and tanks escorting infantry just creates loads of war immersion. I would never add more tanks or planes just because theres more players. Whats the point when 128p would feel like 64p again?

- Vehicles becomes more valuable when there are more players to compete over them and when they are lost. Losing a simple transport means your larger quantity of infantrymen wont be going anywhere real soon, which always benefits the enemy. Losing a tank is even greater loss, since then the enemy infantry dont have to worry about your tanks and can freely storm places while having the benefit of their own tanks supporting. Planes outta the sky always means bad things to the side that hasnt got any flying.

- Driving off on your own in a multiseated transport becomes more of a crime than just an annoying n00b habit. More people get to wait for the dumbass to die so the truck spawns back and that also means the n00b will get way more flak from the other players. And when you get flak in a small community like this... bye bye reputation. Who wants to play with you if everyone knows you are a selfish dick? So like some already said in this thread, those who leave people to wait most likely come into their senses when they have to wait.

So I seriously hope there wont be the case in which we get tons of more vehicles just because there are more players now.
Title: Re: FH 128 hosting
Post by: Musti on 22-03-2011, 18:03:20
I think that what 128p maps need is some sort of fine-tuning the amount of vehicles on the map (one truck/apc more or something)
Still even with 128p i had no problem in getting the specific vehicle i want (no bigger problems than with 64p)
Title: Re: FH 128 hosting
Post by: psykfallet on 22-03-2011, 19:03:22
Clearly people got bored of it fast because theyre back to filling the 64player 762 rather than joining the 128player server.
Title: Re: FH 128 hosting
Post by: Natty on 22-03-2011, 19:03:44
not everyone is stupid not everyone is a noob,

ofcourse not :) but as I said, it takes only one noob.. one stupid, to drive away a truck/apc/jeep alone.

and with 64 players in one team, there will aways, 100% certainty, be at least one noob, one stupid, that does it.
That is what I mean by accomodating for 128p. It does not mean add 128 tanks, it means opting the maps accordingly.

I dont consider forcing players to team work actually being team work either. It's pretty damn obvious you stick close to teammates in PR, as the mod totally sucks if you dont. You cant even spawn or do anything.. but is it teamwork? I dont think so...Making the experience suck if you dont do certain things according to rules, is arbitrary enforcing to make up for a lack in fun/design. it is not natural, it's enforced. And for me it ruins the immersion totally, as it defys the core of Battlefield.

Don't lose any sleep over this, we know what to do. 8)

Title: Re: FH 128 hosting
Post by: Thorondor123 on 22-03-2011, 19:03:51
Clearly people got bored of it fast because theyre back to filling the 64player 762 rather than joining the 128player server.
Clearly people were bored of hslan because 762 has always been full.

Or wait, does it work like that..?
Title: Re: FH 128 hosting
Post by: Oberst Topgun on 22-03-2011, 20:03:19
@natty:

maybe its not natural, but remember: forced teamplay is also teamplay and thats what fh should be all about. if u want lone wolfs or people playing the game just to have some fun minutes of killing without even thinking about the own team, then my opinion is: these guys should play vanilla bf42! thats the reason why this game was developed once.

but again as someone said before: why bother about map adjustments when this 128 mode will never be released for all server admins out there?
Title: Re: FH 128 hosting
Post by: RAnDOOm on 22-03-2011, 20:03:37
but again as someone said before: why bother about map adjustments when this 128 mode will never be released for all server admins out there?

It will, "Don't worry, be happy now"
Ooo-oo-hoo-hoo-oo hoo-hoo-oo-oo-oo-oo-ooo Don't worry
Woo-oo-woo-oo-woo-oo-ooo Be happy
Woo-oo-oo-oo-ooo Don't worry, be happy
  ;D
Title: Re: FH 128 hosting
Post by: HadrianBT on 22-03-2011, 21:03:30
Completely agree with Pascucci, Guderian and, most importantly, with Flippy (I would sign under every word he typed in his post).

2Natty: who question something? You could easily see for yourself that 90% of the people would prefer to have the current settings (number of tanks, planes and trucks) with 128 (120) players. Just make a poll, really! Why cater for some imaginary "average FH2 player", which I, honestly, am yet to see, when the whole community on the forums clearly says they really like how it turned out with 128 players!

Previously, I spawned at the mainbase (say, Totalize, for example) and thought: i have a choice of a tank, an APC or a truck, which should i take? well, in 99.99% of the cases I'd take a tank. Same with small arms. Before, every German and his dog had an FG42 or a G43 on St. Lo (their slow and retarded brethren had to settle for an MP40). The only riflemen you would see were engineers, sitting in mortars, tanks, Stugs and APC's (that is, those who never use a rifle). Now, about 2/3 troops in the field are, in fact, riflemen! (K98) So, while the positions are hard to assault, I do see a benefit of semi-auto Garands, as it was IRL.
Title: Re: FH 128 hosting
Post by: Ts4EVER on 22-03-2011, 22:03:11
Err I disagree on the infantry weapons. The limited weapons are limited by ratio, meaning that if 64 players get say 12 of a certain kit you will get 24 for 128. Also, G43s are only spawnable in the nco kit on St Lo and people who get that usually take the StG44.
Title: Re: FH 128 hosting
Post by: HadrianBT on 22-03-2011, 22:03:00
Soppa, you skipped some things in my post.

The more tanks, mortars, arty etc. you have per person, the more riflemen sit in them and the more FG and G43 people play in the field. And reverse.

Same for SL. For 64 players you have 9 SL with Stg. For 128 players you still have only 9, so the ration is less, once again.
Title: Re: FH 128 hosting
Post by: THeTA0123 on 22-03-2011, 22:03:34
The reason why most people got excited about 128p was that we would see more infantry action

And we did

If you wanna increase more vehicles/stuff to man fine
But if the factor of extra players is 4 only increase it with 1
if you understand what i mean

Title: Re: FH 128 hosting
Post by: Vicious on 22-03-2011, 22:03:03
I always thought some maps needed more tanks to "feel" right. This is a perfect opportunity. Tanks not in the sense of more of what is already there but St. Lo for example could probably use an extra 222 vs Greyhound, and something older like a PanzerIV F1 or PanzerIII vs an extra Stuart or Light Tank. Something to bridge the gap between the pure armor fanaticism and those who can work close with infantry. Most tankers you see don't work close with infantry. I always try and start a squad and get infantry to spawn on me so make a nice immersed feeling on public servers. I don't necessarily need the baddest tank to get the job done but with these 128 players, when there is a full 128 it can be hard to find a tank. Most maps don't need more tanks but won't be hurt by 1-2 extra. Just like people are gonna take a transport by themselves, people will wait in the main if there isn't a tank, you can't force people to play a certain way you want unless its completely infantry or very limited tanks like brest.

The question is what will Kursk look like?

Title: Re: FH 128 hosting
Post by: THeTA0123 on 22-03-2011, 22:03:50
St lo really lacks tanks and vehicles for allies. There is simply not enough to assault all those flags with.

An extra sherman 75 and stuart would really be helpfull. With a shreck or faust/ zooka kit on windmill.That flag attracts Sherman/panzer killwhores



As for Kursk. Germany had a good amount of tanks themself. Sources vary heavily, but it seems to be 2900 german and 5100 russian.

The realy deciding factor of kursk was Soviet artillery and large amount of IL-2's and PE-2's amongst the soviet VVS.

In the opening phases alone did the long range and powerfull soviet artillery destroyed 60% of all german guns

As for 128p... i am actually worried yes. Not for the tanks vs tanks, but Infantry vs tanks.
IIRC the faustpatrone was still rare, and the Russians where stuck with there PTRD's.(they could still wtfpwn PZIII and IV)

Title: Re: FH 128 hosting
Post by: Tiny on 22-03-2011, 23:03:12
I feel bad for HSLAN server  :'(
Title: Re: FH 128 hosting
Post by: THeTA0123 on 22-03-2011, 23:03:09
Just wait with the next release  ;)
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 22-03-2011, 23:03:10
I thought the sheer idea and epicness comes from the feeling that you just have way more infantry now and not just tanks + few riflemen dashing about randomly.

Couple of good points that I experienced while playing 64p maps with 128p were:

- More viable reason to join a squad, since then you can move together to places in 11 man groups, which automatically means that there is less chance for you to get killed when there are more players with you. Or this is at least how I felt. I was far more encouraged to join infantrymen in their fighting when I could just be one more soldier to help while having the really good guys do all the hard work since they do it far better than I do.

- More war feeling in general. Having people jump into trucks and apc's and having larger squads and tanks escorting infantry just creates loads of war immersion. I would never add more tanks or planes just because theres more players. Whats the point when 128p would feel like 64p again?

- Vehicles becomes more valuable when there are more players to compete over them and when they are lost. Losing a simple transport means your larger quantity of infantrymen wont be going anywhere real soon, which always benefits the enemy. Losing a tank is even greater loss, since then the enemy infantry dont have to worry about your tanks and can freely storm places while having the benefit of their own tanks supporting. Planes outta the sky always means bad things to the side that hasnt got any flying.

- Driving off on your own in a multiseated transport becomes more of a crime than just an annoying n00b habit. More people get to wait for the dumbass to die so the truck spawns back and that also means the n00b will get way more flak from the other players. And when you get flak in a small community like this... bye bye reputation. Who wants to play with you if everyone knows you are a selfish dick? So like some already said in this thread, those who leave people to wait most likely come into their senses when they have to wait.

So I seriously hope there wont be the case in which we get tons of more vehicles just because there are more players now.

another reason to have  SHIFT slow down tanks to infantry speed...  and natty im sorry but honestly it might be one of the only way to make that happen... so let it happen games will be beter IMO
Title: Re: FH 128 hosting
Post by: :| Hi on 23-03-2011, 02:03:56
Yeah, I've got to agree with everybody but Natty on this one
Title: Re: FH 128 hosting
Post by: Lupin on 23-03-2011, 04:03:09
Yeah, I've got to agree with everybody but Natty on this one

Me too.
Title: Re: FH 128 hosting
Post by: Havick on 23-03-2011, 04:03:32
Yeah, I've got to agree with everybody but Natty on this one

Me too.

Me Three
Title: Re: FH 128 hosting
Post by: [130.Pz]S.Lainer on 23-03-2011, 05:03:07
Yeah, I've got to agree with everybody but Natty on this one

Me too.

Me Three


Me four....I think.... I had to go back a ways to find out what everyone was talking about.  With most of these maps the number tracked doom dealers fits the map just fine.  We finally have enough players on a map to get a nice variety of shit coupled with a nice tank to infantry ratio.  Lets not mess it up by adding crap just because we can.  I am finally starting to feel a little immersion with this new 128 player setup.  And I know after the next FH2 patch that will double!  Please don't take that away from me by adding a bunch of junk onto the maps.
Title: Re: FH 128 hosting
Post by: General_Henry on 23-03-2011, 06:03:22
Natty, please do not feel bad on being disagreed upon! Because this is supposingly a free society...

I do have to post my opinions on 64 to 128 transformation.

First of all, it is self-evident that no dramatic change is needed to make the game play like 64 again - because the point of joining a 128 server is to play differently.

However, it would be unreasonable if NO CHANGES are made: for example, the runway disasters in Crete is definitely funny to look at but bad for someone who want to play seriously.

Shall we adjust to the "bad players?". The decision is up to those "good players" I think as they're the guys being affected negatively. The "good players" condemn the "bad players" for driving away vehicles is not because they want more troop transports - they just want to be in THAT ONE. So, compromising with more-than-needed troop transports, is not really fulfilling what the players wanted. And in the very case of most of the players behaving well the balance would be ruined due to such a "tweak", and in the end noone would be happy, the lonewolf would be killed as easily (so no benefit even to that 30% of noobs), and the teamplayers (70%) wouldn't be enjoying the game any better, if not worse.


My map-specific suggestions/discussions (if 128 is ever a reality):

Crete:
- An initial spawn-once wave of Ju52 that is "spawnable" like an APC, that plane spawn once and is for the Germans to fly some guys up in the air ASAP. If there are two of those, 16 players toke off and much less germans being TKed by physics of BF2.
  This suggestion has a downside: the plane could be "exploited", but in 99% of the games it would benefit.
- One more stuka and a slight decrease in respawn time of those (like 2-3 seconds). It would make a difference because there are now 3 stukas.
- Germans get artillery support after capturing the airfield - could be things like the commander arty in vanilla BF2 that a few guns would spawn.
- Give the british 1-2 vickers tanks in case the hill flag is taken - so they aren't totally out of offensive assets.
- The british rearguard could be made that it would allow the British to launch a commander mortar strike, as the mortars there are almost never used anyway.
- stronger commander mortar strike - it is useless currently.


Sidi-Rezegh:
- longer flag cap time, a factor of 1.7-2.0 would be nice, greytime should be increased by a factor of 1.2-1.3.
- better spawnpoints: the current spawnpoints are very bad in the sense that whether you get killed after spawn is by luck - if you don't spawn in the open. So move them into some random trenches around the flags would be nice.
- a pushable PaK35 might be nice for the Germans in the airfield, that gun is almost useless if you cannot hide it and ambush enemies.
- not sure if its possible, but my suggestion above would work even better if that spawnpoint could be deactivated if an enemy is present in that trench: because it sucks to have a guy suddenly appear in your just-conquered trench


Port-en-bessin:
- decrease respawn time for sherman(by 50%?), due to higher AT threat from artillery/explosives. Unwise to add another sherman due to map size and the high amount of APCs.
- the map is superb, no other comments!


Op. Goodwood:
- need some spawn-only-once vehicles to get the Germans to cagny before the cromwells occupied it.
- higher cap time for the cagny flags: they fall a bit too quick, grey time could be not changed though.


Brest:
- I feel bad for the meatgrinder in the last flag, but overall the map is super-nice. Could have another mortar for the US for the final siege. Please don't remove push.


Operation Luttich:
- It become a superb map after 128 - the missing gaps for this big map are filled
- Have pick-up zooks in the flags to reduce the spawn-able zooks. Preferably more would spawn in main-base if friendly flag is taken. Currently there are just too many zooks. Not sure what the armour overhaul would do to this zook-tank balance though.


Purple Heart Lane:
- An intuitive approach to aid the Americans would be to give the Americans mortar kits/MG kits/Sniper kits in the bridge flag spawn after they toke the first 3 flags. Having an extra mortar to help clearing the trenches ahead would definitely aid the American effort.


Supercharge:
- Allow tanks to go into the last German town, this would solve a lot of problem. Don't worry about camping Germans: an commander arty strike would finish any tanks that tries to stay inside the town.
- If you take off push for the 88 ridge, the Germans should have some benefits defending that two flags. Else there is no point. Can't think of any yet. Giving them a major-ticket loss after losing the ridges might be a way - but it is definitely not a good way. And no matter what it'd be far easier to storm the rest of the map (while camping the 88 ridge so no living things come out- easy with a tank) then to concentrate all effort on that two flags : which isn't what people like to see.

Title: Re: FH 128 hosting
Post by: RAnDOOm on 23-03-2011, 11:03:36
Great post General_Henry.

We need more of this.
Title: Re: FH 128 hosting
Post by: Vicious on 23-03-2011, 16:03:38
Make sure that your experiences are based off of 128 players and not 100 players or ever 120. 28 extra, even 8 extra make a difference.  Almost every map with tanks needs an extra tank or two but with only 100 players you might not think so. Flag zones need to play more like PR, Villers Bocage is a horrible one. You spend 10 minutes sitting on the gray zone that while larger then most are still not large enough, then a spawn wave comes in and the flag goes instantly back. I like the new gray and cap system over fh1 but it only works if the flag zones are about 150% the size they are now.
Title: Re: FH 128 hosting
Post by: Ronson on 23-03-2011, 16:03:27
Me four....
Me five... All pile on. BUNDLE! GET HIS SHOES!  ;D

IMO nothing needs to be done to any of the maps. Most already play fine with 128, and those that don't... well, drop 'em from the maplist and they can run on the 64 servers. FH isn't exactly swamped with players, so we need the maps to be balanced for up to 64. If a server manages to attract 70, 90 or 128 online at once then it's a bonus - just trust the players to work out new strategies for themselves to deal with the changed game dynamic. We're not (all) as dumb as bots.

For example, the original FH2 Crete was brutal for Axis, but tactics were honed and the occasional sweet victory was won. Later revisions made it easier for Axis, but things got harder again when Brit players worked out the best spots to position tanks & Chevy trucks near the coast for maximum carnage. In response emerged the classic Axis tactic of skimming the ocean and belly-landing a JU on the western flatlands. But last time I saw this tried on the 128 server, a whole Brit squad was laying in wait at the usual landing ground with rifle-nades and Brens and blew us away as soon as the JU touched down. It was beautiful - tactical evolution in action.

I would say that Crete has no more problems with 128 than with 64 (apart from a larger squish ratio on the runway as people attempt FH1 style plane-packing and wing-walking). It's not like it's wildly imbalanced: as long as Axis can get and hold at least one flag early on the match can go either way, and if they get the high ground first (Hill and Rearguard to control the tank spawn and the two mortars) the game is in their favour. The same two things work no matter how many players there are:

1: JU pilots must fly really high
2: Anyone landing alive needs to start a squad, and people waiting at base need to suicide and spawn on them.

When Axis do this they can win on 128 - I've certainly seen wins and close matches. No need for map changes, it's up to the players to work out appropriate tactics for the map.
Title: Re: FH 128 hosting
Post by: General_Henry on 23-03-2011, 16:03:36
Me four....
Me five... All pile on. BUNDLE! GET HIS SHOES!  ;D

IMO nothing needs to be done to any of the maps. Most already play fine with 128, and those that don't... well, drop 'em from the maplist and they can run on the 64 servers. FH isn't exactly swamped with players, so we need the maps to be balanced for up to 64. If a server manages to attract 70, 90 or 128 online at once then it's a bonus - just trust the players to work out new strategies for themselves to deal with the changed game dynamic. We're not (all) as dumb as bots.

For example, the original FH2 Crete was brutal for Axis, but tactics were honed and the occasional sweet victory was won. Later revisions made it easier for Axis, but things got harder again when Brit players worked out the best spots to position tanks & Chevy trucks near the coast for maximum carnage. In response emerged the classic Axis tactic of skimming the ocean and belly-landing a JU on the western flatlands. But last time I saw this tried on the 128 server, a whole Brit squad was laying in wait at the usual landing ground with rifle-nades and Brens and blew us away as soon as the JU touched down. It was beautiful - tactical evolution in action.

I would say that Crete has no more problems with 128 than with 64 (apart from a larger squish ratio on the runway as people attempt FH1 style plane-packing and wing-walking). It's not like it's wildly imbalanced: as long as Axis can get and hold at least one flag early on the match can go either way, and if they get the high ground first (Hill and Rearguard to control the tank spawn and the two mortars) the game is in their favour. The same two things work no matter how many players there are:

1: JU pilots must fly really high
2: Anyone landing alive needs to start a squad, and people waiting at base need to suicide and spawn on them.

When Axis do this they can win on 128 - I've certainly seen wins and close matches. No need for map changes, it's up to the players to work out appropriate tactics for the map.

I think a certain measure to prevent mass runway-tking is so important. Of course all of your points are valid IMO.

However my suggestions are almost not changing the map in terms of vehicle balance (if you read carefully, the only extra thing is one stuka, or even better if they replace the 109 with a 110), one more stuka is certainly a good add-on, because all AAs are manned, very likely, and those planes are the only things that could help breaking through - it is like having no tanks for your side in El Alamein without stukas.

Maps that don't really need changes are:

St Lo - best map in 128, don't add more vehicles to this map, except perhaps 1 more truck or so.

Alam Halfa - the best desert map, except it would be even better with some sort of mobile artillery (in exchange, you could teamlock the two 25 pounders)

Gazala - I would suggest moving the current 64 to 128 size, 32 to 64 size, and the fortress in the south of the map to 32 size (that is, pure fortress assault, with tanks, artillery..., would not be extremely exciting, but would certainly would be epic). The 16 version should remain 16. There are more vehicles than needed in the current 64 version.

Falaise Pocket - It is small, small, but the extra infantry is nice, so don't add more vehicles to it with the exception of one more artillery piece (either a mortar or a howitzer for Germans, same for the Canadians) There is a reason why we need more artilleries - the simple reason is because with more infantry, we need more artillery support as well. And of course another reason (but very minor...) is in case there is a noob artilleryman the team is not ruined.

Siege of Tobruk - It'd be annoying if the Aussies spawn with 32 engineers and mine all the passages. A kit limiting would help. The map is even better with 128.

Fall of Tobruk - need not to say this map sucked with 64 (it was just capping, run to adjacent flag, cap, run... repeat until map end and it rarely advance to the point that the British are pinned down at the last flag), but rocked in 128.

Mareth Line - plays simply better with 128. Things are adequate in amount.

Title: Re: FH 128 hosting
Post by: [QPS]_Sex_Bomb on 23-03-2011, 17:03:21
However my suggestions are almost not changing the map in terms of vehicle balance (if you read carefully, the only extra thing is one stuka, or even better if they replace the 109 with a 110), one more stuka is certainly a good add-on, because all AAs are manned, very likely, and those planes are the only things that could help breaking through - it is like having no tanks for your side in El Alamein without stukas.

I dont think the AA argument is valid for Crete, because even on 64p server, all AA guns are used when the round begins.  Between rifle and Bofor, guess what allies players choose when they wait for axis planes!
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 23-03-2011, 21:03:18
20 people playing on teh 128 server.. is it rubber banding big time today?
Title: Re: FH 128 hosting
Post by: General_Henry on 23-03-2011, 23:03:35
However my suggestions are almost not changing the map in terms of vehicle balance (if you read carefully, the only extra thing is one stuka, or even better if they replace the 109 with a 110), one more stuka is certainly a good add-on, because all AAs are manned, very likely, and those planes are the only things that could help breaking through - it is like having no tanks for your side in El Alamein without stukas.

I dont think the AA argument is valid for Crete, because even on 64p server, all AA guns are used when the round begins.  Between rifle and Bofor, guess what allies players choose when they wait for axis planes!

The extra repairers, AA MG, and scouts... they are certainly a threat.

Though when the british are cornered to a very tiny space they'll be massacred, but that's how it should be happening anyway...
Title: Re: FH 128 hosting
Post by: THeTA0123 on 24-03-2011, 00:03:05
but there where no bofors on crete. 20mm Oerlikons
Title: Re: FH 128 hosting
Post by: LHeureux on 24-03-2011, 01:03:21
Guys....if we change the maps to fit 128p...what about 64?

If at next release all the maps are modified to fit 128 players, what will happen in a 64 players server? Loads of tanks, halftrack, trucks, planes? So no more infantry? If we make the maps to fit 128p, forget about 64p..
Title: Re: FH 128 hosting
Post by: Nerdsturm on 24-03-2011, 01:03:10
Presumably they would make a new layer, so the old 64 maps would be unchanged but you'd also have 128 player maps. So you'd have a Giarabub 16, 32, 64, and 128 all show up in the map list.
Title: Re: FH 128 hosting
Post by: LHeureux on 24-03-2011, 01:03:35
haha I forgot about that  ;D
Title: Re: FH 128 hosting
Post by: Devilman on 24-03-2011, 02:03:32
Presumably they would make a new layer, so the old 64 maps would be unchanged but you'd also have 128 player maps. So you'd have a Giarabub 16, 32, 64, and 128 all show up in the map list.

That will only work in BF2142 (which supports 4 sizes per map)
BF2 only supports 3 map sizes per map

(http://i135.photobucket.com/albums/q137/DEVILMAN_09/Giarabub4sizes.jpg)
Title: Re: FH 128 hosting
Post by: Pascucci the Whiner on 24-03-2011, 02:03:25
Gold Beach? WUT WUT?
Title: Re: FH 128 hosting
Post by: Devilman on 24-03-2011, 02:03:33
Gold Beach? WUT WUT?

 :)

(http://i135.photobucket.com/albums/q137/DEVILMAN_09/FH2_Gold_Beach.png)
Title: Re: FH 128 hosting
Post by: azreal on 24-03-2011, 03:03:13
Is that carrier from the Lion's Roar mod? And is that the old FH1 Gold Beach map ported? Pretty cool.
Title: Re: FH 128 hosting
Post by: Zeno on 24-03-2011, 04:03:09
looks more like Ark Royal to me ;)
Title: Re: FH 128 hosting
Post by: General_Henry on 24-03-2011, 04:03:05
Is that carrier from the Lion's Roar mod? And is that the old FH1 Gold Beach map ported? Pretty cool.

It was posted here by someone long long long time ago, a map (pretty high quality) that is neglected by the community... it was created BEFORE 2.2, when the British don't get things like PIAT...


http://fhpubforum.warumdarum.de/index.php?topic=1780.0

If it is updated, it'd not be a bad map to play.



Title: Re: FH 128 hosting
Post by: Natty on 24-03-2011, 07:03:00
stay on topic and post fan maps in modding section
Title: Re: FH 128 hosting
Post by: W4lt3r on 24-03-2011, 14:03:07
I've been wondering about the server now, the max number of players keep getting smaller and smaller.
Just yesterday the cap was at 120, now it's at 116. Server crashes or such shouldn't affect the set player limit.
And not just on mere reserved slots, the whole limit is dropping.

Also, going to idle on the server for an hour or two if some other people want to try and populate the server.
Title: Re: FH 128 hosting
Post by: Vernah on 24-03-2011, 15:03:06
Lol 762 and Hslan just get players in it before 128 is all. I'm also sure players are just tired of high pings as well.
Title: Re: FH 128 hosting
Post by: [QPS]_Sex_Bomb on 24-03-2011, 17:03:21
I've been wondering about the server now, the max number of players keep getting smaller and smaller.
Just yesterday the cap was at 120, now it's at 116. Server crashes or such shouldn't affect the set player limit.
And not just on mere reserved slots, the whole limit is dropping.

Also, going to idle on the server for an hour or two if some other people want to try and populate the server.

An other reason why modding maps for 128p is a bad idea.  Imagine how hard it will be to get the critical mass to fill the 128p server with those modded maps full of empty ressources and with larger flag taking zone.

Don't lose any sleep over this, we know what to do. 8)
It's only my humble opinion based on tons of hours playing FH1 & FH2.
Title: Re: FH 128 hosting
Post by: Ajs47951 on 24-03-2011, 20:03:52
the server lag is just bull shit and its not the players its the dame server


how about u go back to what you were using the first night 128 came out and there would be more ppl playing
and get delete the dame piece of shit mod maps

i just got on and there was only 7ppl on and 48 on 762
Title: Re: FH 128 hosting
Post by: Torenico on 24-03-2011, 23:03:38
How about you stop getting mad and go out and breath some fresh air?
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 25-03-2011, 00:03:36
Lol 762 and Hslan just get players in it before 128 is all. I'm also sure players are just tired of high pings as well.

yea im sick of having a shitty ping.. real shitty ping i know not as bad as other but its still bad and i cant play with it.. the rubberbanding is also terrible... lets be real the first server it ran on was fine.. absolutely fine i didnt rubberband and i was able to play...

sex bomb.... honestly if the server was good and wasnt rubberbanding cause it rubberbands to me with out even being over 64 players then perhaps people would jump on it.. or if the server was moved to say either the US or far east Europe so NA players could have better pings cause mine sucks.

if the code was released to the devs i thin honest this is just my honest opinion i think the devs coulda have figured it out by now and made it work right. IMO.
Title: Re: FH 128 hosting
Post by: Vicious on 25-03-2011, 00:03:34
Soppa would you accept donations from Americans to set up an American server that you could manage?
Title: Re: FH 128 hosting
Post by: Ajs47951 on 25-03-2011, 01:03:45
How about you stop getting mad and go out and breath some fresh air?
;D it helps lol
Title: Re: FH 128 hosting
Post by: General_Henry on 25-03-2011, 03:03:27
Lol 762 and Hslan just get players in it before 128 is all. I'm also sure players are just tired of high pings as well.

yea im sick of having a shitty ping.. real shitty ping i know not as bad as other but its still bad and i cant play with it.. the rubberbanding is also terrible... lets be real the first server it ran on was fine.. absolutely fine i didnt rubberband and i was able to play...

sex bomb.... honestly if the server was good and wasnt rubberbanding cause it rubberbands to me with out even being over 64 players then perhaps people would jump on it.. or if the server was moved to say either the US or far east Europe so NA players could have better pings cause mine sucks.

if the code was released to the devs i thin honest this is just my honest opinion i think the devs coulda have figured it out by now and made it work right. IMO.


I am used to play with aroung 200-300 ping, it is totally playable for me.

That is why I'm confused why everyone is leaving : you guys are spoiled by low ping :p
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 25-03-2011, 03:03:34
Lol 762 and Hslan just get players in it before 128 is all. I'm also sure players are just tired of high pings as well.

yea im sick of having a shitty ping.. real shitty ping i know not as bad as other but its still bad and i cant play with it.. the rubberbanding is also terrible... lets be real the first server it ran on was fine.. absolutely fine i didnt rubberband and i was able to play...

sex bomb.... honestly if the server was good and wasnt rubberbanding cause it rubberbands to me with out even being over 64 players then perhaps people would jump on it.. or if the server was moved to say either the US or far east Europe so NA players could have better pings cause mine sucks.

if the code was released to the devs i thin honest this is just my honest opinion i think the devs coulda have figured it out by now and made it work right. IMO.


I am used to play with aroung 200-300 ping, it is totally playable for me.

That is why I'm confused why everyone is leaving : you guys are spoiled by low ping :p

yea...dying randomly is bs.. to hell with euro servers.. we need an NA server .. Totally not playable for me.
Title: Re: FH 128 hosting
Post by: LHeureux on 25-03-2011, 04:03:42
So, is Soppa still alive?
Title: Re: FH 128 hosting
Post by: Vicious on 25-03-2011, 04:03:35
EA's men in black hit him with the nuralizer.
Title: Re: FH 128 hosting
Post by: kingtiger1891 on 25-03-2011, 05:03:23
Lol 762 and Hslan just get players in it before 128 is all. I'm also sure players are just tired of high pings as well.

yea im sick of having a shitty ping.. real shitty ping i know not as bad as other but its still bad and i cant play with it.. the rubberbanding is also terrible... lets be real the first server it ran on was fine.. absolutely fine i didnt rubberband and i was able to play...

sex bomb.... honestly if the server was good and wasnt rubberbanding cause it rubberbands to me with out even being over 64 players then perhaps people would jump on it.. or if the server was moved to say either the US or far east Europe so NA players could have better pings cause mine sucks.

if the code was released to the devs i thin honest this is just my honest opinion i think the devs coulda have figured it out by now and made it work right. IMO.


I am used to play with aroung 200-300 ping, it is totally playable for me.

That is why I'm confused why everyone is leaving : you guys are spoiled by low ping :p

500 ping is still fine for me.  ;D
Title: Re: FH 128 hosting
Post by: General_Henry on 25-03-2011, 07:03:50
Lol 762 and Hslan just get players in it before 128 is all. I'm also sure players are just tired of high pings as well.

yea im sick of having a shitty ping.. real shitty ping i know not as bad as other but its still bad and i cant play with it.. the rubberbanding is also terrible... lets be real the first server it ran on was fine.. absolutely fine i didnt rubberband and i was able to play...

sex bomb.... honestly if the server was good and wasnt rubberbanding cause it rubberbands to me with out even being over 64 players then perhaps people would jump on it.. or if the server was moved to say either the US or far east Europe so NA players could have better pings cause mine sucks.

if the code was released to the devs i thin honest this is just my honest opinion i think the devs coulda have figured it out by now and made it work right. IMO.


I am used to play with aroung 200-300 ping, it is totally playable for me.

That is why I'm confused why everyone is leaving : you guys are spoiled by low ping :p

500 ping is still fine for me.  ;D

I have seen you killing people like flies with like 800 ping OMG...

Sometimes it is not the ping to be blamed, it is package loss that is really annoying.
Title: Re: FH 128 hosting
Post by: psykfallet on 25-03-2011, 13:03:46
Indeed, I have no problem playing on american servers with ping >100, but packetloss makes it unplayable even with a ping of 20
Title: Re: FH 128 hosting
Post by: RAnDOOm on 25-03-2011, 14:03:00
Indeed, I have no problem playing on american servers with ping >100, but packetloss makes it unplayable even with a ping of 20

Same here.... the packetloss make all the difference.
Title: Re: FH 128 hosting
Post by: Ajs47951 on 26-03-2011, 05:03:45
(http://i53.tinypic.com/2hwi929.jpg)
 :'(
Title: Re: FH 128 hosting
Post by: Aggroman on 26-03-2011, 09:03:04
I haven't read the whole thread, but, isn't the FH 128 server the same like the one that PR used for it's public 128 player testings?
Title: Re: FH 128 hosting
Post by: RAnDOOm on 26-03-2011, 11:03:42
For me it works 100%. No lag or PL.

Its perfect.  ;D
Title: Re: FH 128 hosting
Post by: psykfallet on 26-03-2011, 13:03:14
I haven't read the whole thread, but, isn't the FH 128 server the same like the one that PR used for it's public 128 player testings?
nope
Title: Re: FH 128 hosting
Post by: Aggroman on 26-03-2011, 13:03:16
Sure? Because that's what TBZ said on bf-games.net.
Title: Re: FH 128 hosting
Post by: psykfallet on 26-03-2011, 13:03:40
Ok maybe it is, I thought that one was the very first one used for this aswell.
Title: Re: FH 128 hosting
Post by: SJonni on 26-03-2011, 15:03:06
I've had no problems with my ping or FPS at all. It's always stayed around 50, with no lag whatsoever.
Title: Re: FH 128 hosting
Post by: Soppa on 26-03-2011, 18:03:19
(http://i53.tinypic.com/2hwi929.jpg)
 :'(

Code: [Select]
[root@]# ping 69.160.196.41 -q -c 100
PING 69.160.196.41 (69.160.196.41) 56(84) bytes of data.

--- 69.160.196.41 ping statistics ---
100 packets transmitted, 100 received, 0% packet loss, time 98913ms
rtt min/avg/max/mdev = 148.530/162.081/346.206/39.839 ms



This is ping from server to your country. average 162ms with packetloss 0%.

If your ISP's international connection has packetloss or high ping, dont blame server.
If you look your #4 hop which is your service providers, how the hell you got +250ms ping there?

Either your ISP is very bad OR your isp routers are handling ICMP packets as low priority load, so they will answer to ping reply when they want.
This why ping isnt good way to measure any networks, more important is packetloss.

And if you ask me, you should play in servers in your country.
As you see distance brings more latency and from here to you it seems to be 100-150ms.

Aggroman: PR 128 Test Sisu is my server also.

Title: Re: FH 128 hosting
Post by: Ajs47951 on 26-03-2011, 19:03:21
thanks for the reply soppa ;D
I called my isp and tolled them about one of there servers is lagging really bad they said there looking in to because im not the only to call and tell them this  ;D

ya and my ISP is not the best but for were i live it is "i live in the country on a farm it sucks if your a nerd lol :D"
my ping was not always this high used to be like 80-100 if i played on servers in other country's it as just been this last mouth i have been having problems
Title: Re: FH 128 hosting
Post by: General_Henry on 27-03-2011, 05:03:51
I think it is ISP problem, my ISP is the university one so it is pretty good.

There were some packet loss (it happens for any cross-ocean servers once for a while), but it is mostly good.
Title: Re: FH 128 hosting
Post by: Ajs47951 on 27-03-2011, 07:03:10
I think it is ISP problem, my ISP is the university one so it is pretty good.

There were some packet loss (it happens for any cross-ocean servers once for a while), but it is mostly good.
Try doing this and us a Finland server
http://pingtest.net/

this is what i get
(http://i53.tinypic.com/14dhopd.jpg)
Title: Re: FH 128 hosting
Post by: General_Henry on 27-03-2011, 09:03:01
My ISP is definitely good because the tuition is so expensive!

(http://img132.imageshack.us/img132/3461/79412682.jpg)
Title: Re: FH 128 hosting
Post by: cannonfodder on 27-03-2011, 11:03:49
(http://www.pingtest.net/result/37695429.png) (http://www.pingtest.net)
I WIN!... ;D


I reckon I'd get less lag if the server was on the moon.
Title: Re: FH 128 hosting
Post by: TheRevoluzer on 27-03-2011, 11:03:16
(http://www.pingtest.net/result/37696626.png) (http://www.pingtest.net)
 :P
Title: Re: FH 128 hosting
Post by: Paasky on 27-03-2011, 11:03:33
(http://www.pingtest.net/result/37696626.png) (http://www.pingtest.net)
 :P

(http://www.pingtest.net/result/37696838.png) (http://www.pingtest.net)

Then again, it would take me about 20-30min to drive to Espoo.

Is the server located in Oulu Soppa?
Title: Re: FH 128 hosting
Post by: W4lt3r on 27-03-2011, 12:03:13

Then again, it would take me about 20-30min to drive to Espoo.

Is the server located in Oulu Soppa?

Last time I heard, it's somewhere on oulu / rovaniemi.
Title: Re: FH 128 hosting
Post by: luftwaffe.be on 27-03-2011, 13:03:12
(http://img.photobucket.com/albums/v232/John1987/Naamloospop-1.jpg)
 :)
Title: Re: FH 128 hosting
Post by: RN_Max on 27-03-2011, 14:03:14
(http://www.pingtest.net/result/37703386.png) (http://www.pingtest.net)

Blimey cannonfodder, I'm 1000 miles further away and have half the ping!

Sorry mate, I thought my line was crap (which it is) ... but my ISP isn't a bunch of money grubbing shits who don't invest in routing, so you have my sympathy.
Title: Re: FH 128 hosting
Post by: Auwin on 27-03-2011, 14:03:18

Then again, it would take me about 20-30min to drive to Espoo.

Is the server located in Oulu Soppa?

Last time I heard, it's somewhere on oulu / rovaniemi.
In Oulu. Cabin Crew hosting service ( ccoy.fi ). Tracert takes only 4 hops and therefore my ping is usually around 1-2 while I play. Feel free to be jeaulous :P
Title: Re: FH 128 hosting
Post by: General_Henry on 27-03-2011, 14:03:10
(http://www.pingtest.net/result/37703386.png) (http://www.pingtest.net)

Blimey cannonfodder, I'm 1000 miles further away and have half the ping!

Sorry mate, I thought my line was crap (which it is) ... but my ISP isn't a bunch of money grubbing shits who don't invest in routing, so you have my sympathy.


Your ISP seemed to be very good, the connection is at least very stable: you can learn the lead (in shooting) at least.
Title: Re: FH 128 hosting
Post by: Captain Pyjama Shark on 27-03-2011, 15:03:14
umm... so the 128 server has like random custom maps that I don't have all of a sudden... what's going on with that?
Title: Re: FH 128 hosting
Post by: blue on 28-03-2011, 03:03:50
(http://www.pingtest.net/result/37741148.png) (http://www.pingtest.net)

NY to Finland is not that bad. When I was on Soppa's server it was playable.
Title: Re: FH 128 hosting
Post by: Lupin on 28-03-2011, 03:03:57
(http://www.pingtest.net/result/37742089.png) (http://www.pingtest.net)

 ::)
Title: Re: FH 128 hosting
Post by: cannonfodder on 28-03-2011, 10:03:55
...Sorry mate, I thought my line was crap (which it is) ... but my ISP isn't a bunch of money grubbing shits who don't invest in routing, so you have my sympathy.

I actually ran that test 5 times, and that was the worst. I got one result in the high 400's and the others were mid to high 500's...but that's wireless for ya.

And you'll get no argument from me, Telstra are a pack of useless pricks. Try getting a hold of someone in tech support... ::)


On topic: I jumped on the server the other day just to see how bad the ping was, and it was hovering around 500... :(
Title: Re: FH 128 hosting
Post by: RN_Max on 28-03-2011, 10:03:56
After being stuck with wireless for nearly a year before finally convincing someone to connect ADSL, I know where you're coming from.

The download speeds can be good, but the latency is horrible.


I get a reasonably stable game on most of the Euro servers ... those that don't have miserly ping kick limits.

My last session on the 128 server was blessed with a surprisingly good connection.
Title: Re: FH 128 hosting
Post by: General_Henry on 28-03-2011, 19:03:02
(http://www.pingtest.net/result/37741148.png) (http://www.pingtest.net)

NY to Finland is not that bad. When I was on Soppa's server it was playable.

So it is reasonable to think that if you're in the east of North America it is totally playable in Finland.

Still, a packetloss or two is perhaps inevitable.
Title: Re: FH 128 hosting
Post by: LuckyOne on 28-03-2011, 20:03:24
Not that bad for me... but I'm not across the Atlantic so it's understandable...

(http://www.pingtest.net/result/37779417.png) (http://www.pingtest.net)
Title: Re: FH 128 hosting
Post by: Vicious on 28-03-2011, 20:03:39
(http://www.pingtest.net/result/37779983.png)

I was actually surprised it's under 200. In Game I am a constant 250. I'm going to upgrade my verizon service from 25/25 to 35/35 and see if that makes a difference.
Title: Re: FH 128 hosting
Post by: Tuco on 28-03-2011, 20:03:13
(http://www.pingtest.net/result/37780841.png) (http://www.pingtest.net)

From west coast USA. Better then i thought it'd be...  8)
Title: Re: FH 128 hosting
Post by: FORGOTTENKEVINOHOPE on 28-03-2011, 22:03:13
(http://www.pingtest.net/result/37788348.png) (http://www.pingtest.net)

from oregon, west coast usa


ping was good. but server almost unplayable. pretty much spotting for arty and sitting in arty/pak.  not sure whats up.
Title: Re: FH 128 hosting
Post by: blue on 29-03-2011, 01:03:04
(http://www.pingtest.net/result/37741148.png) (http://www.pingtest.net)

NY to Finland is not that bad. When I was on Soppa's server it was playable.

So it is reasonable to think that if you're in the east of North America it is totally playable in Finland.

Still, a packetloss or two is perhaps inevitable.

I am on Fiber Optic so I am sure that helps. Still, I do not see why East coast should not be playable.
Title: Re: FH 128 hosting
Post by: LHeureux on 29-03-2011, 02:03:43
Québec here, so east coast, I'm on optic fiber too, so I got ALWAYS 143. Not one less or more.
Title: Re: FH 128 hosting
Post by: General_Henry on 29-03-2011, 04:03:22
(http://www.pingtest.net/result/37788348.png) (http://www.pingtest.net)

from oregon, west coast usa


ping was good. but server almost unplayable. pretty much spotting for arty and sitting in arty/pak.  not sure whats up.

I think when someone could play with >350 ping it should be really weird if it is not playable.

It is the "lead" not working or it is really lagging? For the lead you might need to dangerously "retrain" yourself to the 200 ping lead... (which might result in loss of skills in low-ping servers) The 200 ping lead shouldn't be bad, though, it is when the ping >300 that you cannot do anything infantry except using MG, SMG, explosives, and AT. Tanking is the least affected area. For flying I guess a ping >200 would result in great difficulty.
Title: Re: FH 128 hosting
Post by: Nerdsturm on 29-03-2011, 04:03:46
(http://www.pingtest.net/result/37805966.png) (http://www.pingtest.net)
East Coast here. My ping a little bit better than his but I still find 150-200, which is what I average in game, to be perfectly playable.

However I experience all sorts of problems other than ping though. The biggest one is that weapon animations sometimes won't play for about 2-3 seconds after changing weapons, which is annoying with grenades because I keep accidentally throwing them in bad places since I can't measure the delay between when I click and when the grenade actually gets thrown. The spawn timer I see when I die also seems unreliable and jumps around a lot.

None of this makes the server unplayable but it is an annoyance sometimes.
Title: Re: FH 128 hosting
Post by: FORGOTTENKEVINOHOPE on 29-03-2011, 07:03:08
(http://www.pingtest.net/result/37788348.png) (http://www.pingtest.net)

from oregon, west coast usa


ping was good. but server almost unplayable. pretty much spotting for arty and sitting in arty/pak.  not sure whats up.




I think when someone could play with >350 ping it should be really weird if it is not playable.

It is the "lead" not working or it is really lagging? For the lead you might need to dangerously "retrain" yourself to the 200 ping lead... (which might result in loss of skills in low-ping servers) The 200 ping lead shouldn't be bad, though, it is when the ping >300 that you cannot do anything infantry except using MG, SMG, explosives, and AT. Tanking is the least affected area. For flying I guess a ping >200 would result in great difficulty.

connection seems to be ok?   no issues with hslan, 762 etc..  but  numerous times i would call for arty or supplies and it would fire my gun.  or i would try to throw down first aid packs and it would throw smoke  etc... and really jumpy. maybe setting too high for that much going on?  but its not like that on 64 player servers etc..  also for the most part watching others run around me their feet were not moving. just them floating along like ghosts! like old school games!
Title: Re: FH 128 hosting
Post by: General_Henry on 29-03-2011, 07:03:59
(http://www.pingtest.net/result/37788348.png) (http://www.pingtest.net)

from oregon, west coast usa


ping was good. but server almost unplayable. pretty much spotting for arty and sitting in arty/pak.  not sure whats up.




I think when someone could play with >350 ping it should be really weird if it is not playable.

It is the "lead" not working or it is really lagging? For the lead you might need to dangerously "retrain" yourself to the 200 ping lead... (which might result in loss of skills in low-ping servers) The 200 ping lead shouldn't be bad, though, it is when the ping >300 that you cannot do anything infantry except using MG, SMG, explosives, and AT. Tanking is the least affected area. For flying I guess a ping >200 would result in great difficulty.

connection seems to be ok?   no issues with hslan, 762 etc..  but  numerous times i would call for arty or supplies and it would fire my gun.  or i would try to throw down first aid packs and it would throw smoke  etc... and really jumpy. maybe setting too high for that much going on?  but its not like that on 64 player servers etc..  also for the most part watching others run around me their feet were not moving. just them floating along like ghosts! like old school games!


strangely, I managed to connect from China to Germany (HsLAN) without the issue stated above (not as serious, it occasionally happen), and I'm pretty sure that your ping is WAY LOWER than what I had had. (it was used to be roughly 350)
Title: Re: FH 128 hosting
Post by: psykfallet on 29-03-2011, 21:03:49
missing maps from maplist that should be added

Falaise Pocket
Ramelle-Neuville
Bardia
Alam Halfa
Mersa Matruh
Operation Hyacinth
Tunis

all 64 player gamemode cq
Title: Re: FH 128 hosting
Post by: Ajs47951 on 29-03-2011, 22:03:54
(http://www.pingtest.net/result/37852659.png)

 ;D
Title: Re: FH 128 hosting
Post by: IrishReloaded on 30-03-2011, 13:03:35
missing maps from maplist that should be added

Falaise Pocket
Ramelle-Neuville
Bardia
Alam Halfa
Mersa Matruh
Operation Hyacinth
Tunis

all 64 player gamemode cq

sry but: ramelle will be ultimate unplayable, its even low fps in normal mod, and too small too
tunis and hyacinth are too small too

not sure about alma halfa, it was in the maplist, but werent there some heavy lag issues?
Title: Re: FH 128 hosting
Post by: Gezoes on 30-03-2011, 14:03:56
No troubles running Ramelle with 100+ peeps here. I would add all maps to the server. Except Mersa Matruh and Lutich maybe, really don't like those two.
Title: Re: FH 128 hosting
Post by: IrishReloaded on 30-03-2011, 14:03:25
 ::) just because you dont like them doesnt make the unsuited.
ramelle will be nade/ tiger rape fest, thats stupid
Title: Re: FH 128 hosting
Post by: Smiles on 30-03-2011, 14:03:40
Im eager to try that map, just like bardia. Cant predict the outcome of either battles, maybe the Americans can finally set up a decent defense at the first or second flag on Ramelle. Or the Brits can pull of a massive attack at Bardia, who knows?
And the FPS problem might be there, but this wasnt the case on Brest wich is also very narrow with large playernumbers close to eachother.
Title: Re: FH 128 hosting
Post by: Kelmola on 30-03-2011, 14:03:03
Matruh is awesome in 128 (if memory serves me right).

Haven't had the chance to play Tunis 128, but I would imagine it to be quite lulzy. In the same vein as Sidi Rezegh 16 or Gazala 16 would be :P

No problems with Ramelle's fps in 128 here, but the map usually seems to deteriorate into trench warfare along the Merderet in that mode. Though I agree that at least the Americans have a realistic chance of defending the first flags now, unlike in 64.
Title: Re: FH 128 hosting
Post by: RAnDOOm on 30-03-2011, 15:03:58
Mersa Matruh is very good with 128.
Title: Re: FH 128 hosting
Post by: Dukat on 30-03-2011, 18:03:53
Im eager to try that map, just like bardia. Cant predict the outcome of either battles, maybe the Americans can finally set up a decent defense at the first or second flag on Ramelle.

No they can't. The amount of cover is the same. With 128 players, soldiers stack at those spots. One nade or a HE shell is enough to cause a lot of blood.
Title: Re: FH 128 hosting
Post by: General_Henry on 30-03-2011, 18:03:31
missing maps from maplist that should be added

Falaise Pocket
Ramelle-Neuville
Bardia
Alam Halfa
Mersa Matruh
Operation Hyacinth
Tunis

all 64 player gamemode cq

sry but: ramelle will be ultimate unplayable, its even low fps in normal mod, and too small too
tunis and hyacinth are too small too

not sure about alma halfa, it was in the maplist, but werent there some heavy lag issues?

when a guy with such a crappy computer could run Alam Halfa 128 perfectly smooth... no complains!
Title: Re: FH 128 hosting
Post by: IrishReloaded on 30-03-2011, 18:03:03
get stuffed
Title: Re: FH 128 hosting
Post by: General_Henry on 30-03-2011, 19:03:00
I got banned from the server accidentally Tking 5 guys with a mortar... I need to be unbanned. (and I say sorry...)

In game name is Rommel769, please help it out...
Title: Re: FH 128 hosting
Post by: IrishReloaded on 30-03-2011, 20:03:42
maybe you got banned for flamig -.-
Title: Re: FH 128 hosting
Post by: Gezoes on 30-03-2011, 20:03:45
I was going to ask for specs, I also don't exactly have what one would call a modern pc, but you seem rather busy having a bad day.
Title: Re: FH 128 hosting
Post by: Auwin on 30-03-2011, 20:03:27
I got banned from the server accidentally Tking 5 guys with a mortar... I need to be unbanned. (and I say sorry...)

In game name is Rommel769, please help it out...
At Lebisey after Siege of Tobruk and before map change? Someone was complaining about teamkilling before I got connection problem message.

Still it was perhaps one of the pathetic rounds I have seen recently. 1/3 of the allies were just camping or toying with machineguns at the base.  

Title: Re: FH 128 hosting
Post by: General_Henry on 30-03-2011, 22:03:31
maybe you got banned for flamig -.-

It must be a mistake then, I didn't do anything in the game other than dropping mortar shell and supply
drops. And I did kill more enemies than friendlies obviously.

I got banned from the server accidentally Tking 5 guys with a mortar... I need to be unbanned. (and I say sorry...)

In game name is Rommel769, please help it out...
At Lebisey after Siege of Tobruk and before map change? Someone was complaining about teamkilling before I got connection problem message.

Still it was perhaps one of the pathetic rounds I have seen recently. 1/3 of the allies were just camping or toying with machineguns at the base.  



I merely TKed like 3 guys (I think), I did apologize, and TK due to artillery is pretty common... (me being TKed!)

yes, it is on that leibsey, was trying to hit a crawling german but the shells just don't follow my order. Agreed with that too many people are sitting. Hard to get an artillery spot either, overall the whole attack is poorly staged.
Title: Re: FH 128 hosting
Post by: Ts4EVER on 30-03-2011, 22:03:10
Imo both Ramelle and Bardia are not well suited for over 64 players.
Title: Re: FH 128 hosting
Post by: General_Henry on 30-03-2011, 22:03:54
Imo both Ramelle and Bardia are not well suited for over 64 players.

Ramelle is still fine (except the lag), Bardia is too much nade spam :p, otherwise bardia is actually functioning better due to less back-caps.
Title: Re: FH 128 hosting
Post by: psykfallet on 30-03-2011, 22:03:36
Most of the time server isnt full so having those wont hurt and if its a big problem an admin can change maps.
Title: Re: FH 128 hosting
Post by: Soppa on 30-03-2011, 23:03:52
about server crashes. there is peps around who have fun on crashing bf2 server lately.

We have started to record traffic to catch these kids. As it is illegal to distract internet services, we will handle this out to police when we have all IP's.

Latest crash was made on purpose 30.03. at 20:58:02 EET
Title: Re: FH 128 hosting
Post by: psykfallet on 31-03-2011, 00:03:59
that swizz idiot again  ::)
Title: Re: FH 128 hosting
Post by: Smiles on 31-03-2011, 02:03:08
Imo both Ramelle and Bardia are not well suited for over 64 players.

Still id like to try, ive been playing on the server for some weeks now (mostly weekends) and havnt played either yet. It is because of maps like Brest/supercharge id like to thinks these maps too could ply out totally differently than with 64. If its already been tried and wasnt a succes, too bad ;(.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 31-03-2011, 14:03:11
dam it.. we have a good amount of players signed up for WAW the 128 server would be perfect for all those players as we wouldnt have much of a waiting room!.
Title: Re: FH 128 hosting
Post by: IrishReloaded on 31-03-2011, 14:03:16
btw how long will the server be active?
Title: Re: FH 128 hosting
Post by: Soppa on 31-03-2011, 16:03:22
that swizz idiot again  ::)

who?  do you know what method he uses to crash em?

Title: Re: FH 128 hosting
Post by: Dukat on 31-03-2011, 21:03:47
You made a lot of enemies there. This doesn't come without irony. I'd run DDos attacks while joining the server and watching the mischief.
Title: Re: FH 128 hosting
Post by: Soppa on 31-03-2011, 21:03:18
You made a lot of enemies there. This doesn't come without irony. I'd run DDos attacks while joining the server and watching the mischief.

yeah, these enemies are attacking on almost every PR server's atm and crashing em.
and its not Denial of Service, its simply ingame bug which is used to crash servers.

and secondly if you are trying to DoS 1GBit connection server, it takes huge botnet which will also cause problems to trunks. and if trunks have problem they alarm and people start to work out problem.
Title: Re: FH 128 hosting
Post by: Vicious on 31-03-2011, 22:03:33
if there was more servers, maybe they couldn't crash them all and would simply give up.
Title: Re: FH 128 hosting
Post by: hslan.Tulit on 31-03-2011, 23:03:43
Thats the guy we speaking about, coming from swizerland.

http://www.youtube.com/user/fffmmm22 (http://www.youtube.com/user/fffmmm22)
Title: Re: FH 128 hosting
Post by: Ajs47951 on 01-04-2011, 02:04:36
You made a lot of enemies there. This doesn't come without irony. I'd run DDos attacks while joining the server and watching the mischief.

yeah, these enemies are attacking on almost every PR server's atm and crashing em.
and its not Denial of Service, its simply ingame bug which is used to crash servers.

and secondly if you are trying to DoS 1GBit connection server, it takes huge botnet which will also cause problems to trunks. and if trunks have problem they alarm and people start to work out problem.

If u were to do a Dos attack on that line you would need one hell of a botnet ;D and even with that your ISP would take note and stop and then you would here a sound at your door then next day or 2 lol

and to catch them just use a IP logger
Title: Re: FH 128 hosting
Post by: psykfallet on 01-04-2011, 03:04:25
Thats the guy we speaking about, coming from swizerland.

http://www.youtube.com/user/fffmmm22 (http://www.youtube.com/user/fffmmm22)
wasnt it related to voip? I remember it being down on hslan because of him.
Title: Re: FH 128 hosting
Post by: TBZ` on 01-04-2011, 09:04:03
btw how long will the server be active?

I guess til 12.04.
Title: Re: FH 128 hosting
Post by: Ts4EVER on 01-04-2011, 22:04:17
Oh come on, it's friday evening, there are probably tons of new players to check out the 128 player server, and what are you running? Ramelle, Bardia, Hyacinth, tunis... yeah great plan, I#m sure they will work awesomely with 100 players...
Title: Re: FH 128 hosting
Post by: W4lt3r on 02-04-2011, 00:04:11
Let's see some more gazala, totalize, el alamein and supercharge.
Title: Re: FH 128 hosting
Post by: psykfallet on 02-04-2011, 14:04:27
Oh come on, it's friday evening, there are probably tons of new players to check out the 128 player server, and what are you running? Ramelle, Bardia, Hyacinth, tunis... yeah great plan, I#m sure they will work awesomely with 100 players...
they did actually. besides server wasnt full at any point.
Title: Re: FH 128 hosting
Post by: hslan.totaler_humbug on 02-04-2011, 15:04:55
that swizz idiot again  ::)
who?  do you know what method he uses to crash em?

We have a whole bunch of data logged from him, we can help you if it´s the same guy.
Title: Re: FH 128 hosting
Post by: Lightning on 03-04-2011, 17:04:25
In reply to deleted post:

Please do not use this forum to request bans or discuss problems with other players.
Title: Re: FH 128 hosting
Post by: Sgt.KAR98 on 05-04-2011, 02:04:53
Sorry to say,but here,the server sucks a lot.
Huge ping.Few ppl when I join.
Title: Re: FH 128 hosting
Post by: Alakazou on 05-04-2011, 02:04:45
Yeah, the real problem is the guy who did this don't want to share, I'm really disappointed and I'm still thinking, he had not give the code for a bad purpose, Anyway, I'm pretty sure someone who's not  evil minded will find out about 128 player server and give it to all of the fh2 community.
Title: Re: FH 128 hosting
Post by: Ajs47951 on 05-04-2011, 02:04:37
also WERE THE FUCK ARE UR MODS OR ADMINS AT? there never on when me need them like the most ppl are playing

and to Sgt.KAR98 its not the server its ur ISP "most likely ur internet" that has high ping so don't blame the server  "i did but it was really my isp but its fix now"
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 05-04-2011, 03:04:05
also WERE THE FUCK ARE UR MODS OR ADMINS AT? there never on when me need them like the most ppl are playing

and to Sgt.KAR98 its not the server its ur ISP "most likely ur internet" that has high ping so don't blame the server  "i did but it was really my isp but its fix now"

no i blame the server.. the server is horrific compared to the first one.  it sucked and the ping was terrible.. wtf are you talking about its the ISp? it clearly is the server for a good amount of us.
Title: Re: FH 128 hosting
Post by: Soppa on 05-04-2011, 08:04:50
Server is up for less than week from now, so no need to blame server or isp after that

I totally agree that servers should have ping limit 180ms. Higher than this will only lag others game as server will compensate it. maybe it could cut out these crying ones also  :-X

Here is some reasons why its not so simple for servers:
http://fhpubforum.warumdarum.de/index.php?topic=14038.msg195503 (http://fhpubforum.warumdarum.de/index.php?topic=14038.msg195503)

Title: Re: FH 128 hosting
Post by: Sagal on 05-04-2011, 09:04:46
aww :( I had nice ping (probably because I live in Finland) and it was tons of fun when full but now it seems to be empty all the time too
Title: Re: FH 128 hosting
Post by: Ts4EVER on 05-04-2011, 11:04:47
If you get a ping limit for 170 you will never get it full.
Title: Re: FH 128 hosting
Post by: Natty on 05-04-2011, 14:04:25
If you get a ping limit for 170 you will never get it full.

that is an assumption. I'm sure it would get filled if everyone had good ping, no lag etc. I don't like to play with people with ping over 200... when I kill them it feels like im cheating. 170 seems like a decent cap IMO

I rather play with 100 players all under 170 than with 128 p and 18 has 200+ ping if you see what I mean.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 05-04-2011, 15:04:38
If you get a ping limit for 170 you will never get it full.

that is an assumption. I'm sure it would get filled if everyone had good ping, no lag etc. I don't like to play with people with ping over 200... when I kill them it feels like im cheating. 170 seems like a decent cap IMO

I rather play with 100 players all under 170 than with 128 p and 18 has 200+ ping if you see what I mean.


so your cutting out a good chunk of north america when you do that.
Title: Re: FH 128 hosting
Post by: psykfallet on 05-04-2011, 15:04:38
I think thats an assumption aswell that highpingers are chanceless, or dont have fun. I've enjoyed playing in Gubarus squads and he's had ~300 ping always.
Title: Re: FH 128 hosting
Post by: Nerdsturm on 05-04-2011, 16:04:48
so your cutting out a good chunk of north america when you do that.
I'd say more like all American players. I live on the East Coast and have an insanely good ISP, but I still get up to a ping of 200 on the server sometimes, even if it usually hovers around 150. Getting a server in Germany or the UK would obviously be the ideal solution, but barring that at least let us Americans play with our crappy ping.
Title: Re: FH 128 hosting
Post by: Neighbor Kid on 05-04-2011, 16:04:54
so your cutting out a good chunk of north america when you do that.
I'd say more like all American players. I live on the East Coast and have an insanely good ISP, but I still get up to a ping of 200 on the server sometimes, even if it usually hovers around 150. Getting a server in Germany or the UK would obviously be the ideal solution, but barring that at least let us Americans play with our crappy ping.

well it cuts me out.. plus the rubberbanding is terrible
Title: Re: FH 128 hosting
Post by: General_Henry on 05-04-2011, 17:04:31
Server is up for less than week from now, so no need to blame server or isp after that (http://fh128.kompassi.com (http://fh128.kompassi.com))

I totally agree that servers should have ping limit 180ms. Higher than this will only lag others game as server will compensate it. maybe it could cut out these crying ones also  :-X

Here is some reasons why its not so simple for servers:
http://fhpubforum.warumdarum.de/index.php?topic=14038.msg195503 (http://fhpubforum.warumdarum.de/index.php?topic=14038.msg195503)



a quick question: would the server still be running if I donate?
Title: Re: FH 128 hosting
Post by: W4lt3r on 07-04-2011, 11:04:32
Yeah, about the server. How long it's going to be up still? Finally got some friends of mine interested in this and would be bit frustrating to see the server vanish again.
Title: Re: FH 128 hosting
Post by: Dnarag1M on 07-04-2011, 12:04:16
This is a closed circle.

If all of you want to keep sending your money to a single person for an overpriced server....

I still cannot believe nobody sees the amount of control this exerts over an entire game-scene. It's a very openly commercial lock-in system - if you pay me, you can play on your favorite server.

Everybody seems to keep forgetting that HSLAN (and others) have been hosting expensive servers and only asked a voluntary contribution from their own members. Letting us, the FH scene, play on it for free.

That's the kind of kindness that should be rewarded with a donation.

Let me just state again - the server Soppa is hosting can be rented with EXACT same configuration for 50% of the price. So where is this other 50% going to ?
Title: Re: FH 128 hosting
Post by: McCloskey on 07-04-2011, 14:04:31
I just hope after this server is shut down, hslan will be full for most of the time again. Okayish rotation (which actually includes most if not all maps in the mod) and excellent pings make this server #1 for me and it sucks nobody's been playing on it lately.
Title: Re: FH 128 hosting
Post by: Kelmola on 07-04-2011, 14:04:23
If it is shut down - I would imagine if it gets enough donations, Soppa would keep it online (as the code most likely still needs lots of "live" testing and adjusting).
Title: Re: FH 128 hosting
Post by: evhgear on 07-04-2011, 15:04:33
I just hope after this server is shut down, hslan will be full for most of the time again. Okayish rotation (which actually includes most if not all maps in the mod) and excellent pings make this server #1 for me and it sucks nobody's been playing on it lately.

Same thing for me, hslan is a great server with good maps and pings, and the most important, great players. I found that 64 players on hslan is far better than 116 on a buggy server, wich half the team tk themselves at main base, quarter attack uncappable flags and the other quarter trying to make work this team...
Title: Re: FH 128 hosting
Post by: hslan.totaler_humbug on 07-04-2011, 18:04:49
Two servers with 8 x i7 Core mit 2,6 Ghz, 8 GM RAM, 2x 750 GB HDD cost ~1500€ in Germany per year, just do the math  ::)

I can put to meter only normal market price or higher. As you see, by meter this community has already donated 184 euros. if you believe that you must be stupid. maybe half of that? cant say.

No, update needs my password but I try to update it every now and then..
seems to be 51% now.. less than half to go.

Quote
Server hardware is: intel 8 core, 12GB memory, 1GBit/s unlimited internet.
Title: Re: FH 128 hosting
Post by: Dnarag1M on 07-04-2011, 18:04:42
yeah, but these servers are..probably..uhm...well. Not very special! yes!

These servers lack something particular you need to run 128 player FH2. And you dont know what, because you cannot run the code!

HA! Got you there humbug!
Title: Re: FH 128 hosting
Post by: hslan.totaler_humbug on 07-04-2011, 19:04:54
My post up there updated
Title: Re: FH 128 hosting
Post by: Dukat on 07-04-2011, 23:04:45
Ok, I watched this for a while now and I must say it is getting really painful to play on the server. People are swearing and insulting each other all the time.

There are almost never ever any admins on and thus nobody can switch the maps to something worth playing. The maplist is a pure pain. Right now I can recall the first couple of maps by heart as the the same maplist is running for longer now. Every evening I hope on I get to see the same maps again and again.

It starts with Falaise Pocket which is a rather nice map, even though it is a bit imbalanced. But then come Ramelle Neuville, Bardia, Alam Halfa and Mersah Matruh. All of these 4 maps are shitty.


As the server got a tendency to crash more often, it starts running these 5 maps again and again due to lack of admins.

As most people got the tendency to jump on the most populated server, there are no other servers adequately populated with at least 40 players. So there is no alternative to SISU right now.

Unfortunately Finland is not really centered in europe and thus the American players are driven totally away. It would be much better for the community to host servers far more in the west, probably in Germany or Great Britain so the transatlantic boys get acceptable latencies.

If this is going on like this, it is already obvious that the server had seen its peak.

Any FH server needs dedicated, passionated admins to be successive and it is obvious that Soppa isn't interested in FH at all. Thus he will never see the needs of the community, like altering the maplist from time to time. The server is simply not given enough care and love.

In the end I believe that the server does no good to the community at all but will split the community much more than the contest between 762 and hslan ever did. In the worst case the community will get even smaller.

Right now I'm looking forward to an end of this server, but not because the game plays bad with 116 people (which it doesn't) but for the reasons stated above.

I'm just curious what will happen first: Either the server will not attract enough players to get adequately filled or Soppa will not find enough players willing to donate.


*
Title: Re: FH 128 hosting
Post by: Soppa on 08-04-2011, 01:04:05
Two servers with 8 x i7 Core mit 2,6 Ghz, 8 GM RAM, 2x 750 GB HDD cost ~1500€ in Germany per year, just do the math  ::)
Point me trusted operator from germany which will offer non-virtualized 64bit linux, i7 3,4GHz server, 4GB ram, 100/100Mbit connection with at least 1 terabyte/month.
Do the math and find people who will donate money at least 6 month for it.

If you do find em, I might be interested to put up 126 player FH running there..
if not.. well I just ignore your "maths".

And yes, if there will be donations on current server next month goal, I can keep it running but I believe that there will not be enough interested people and it will go down in four days.

About admins, I dont have time so it is totally about donaters if they like to be admins or not.
Title: Re: FH 128 hosting
Post by: NTH on 08-04-2011, 10:04:18
Out of curiosity Soppa, which tools did you use to debug and adjust the memory addresses, static pointers, etc?
CE, OllyDBG or somethinge else?
Title: Re: FH 128 hosting
Post by: Dnarag1M on 08-04-2011, 10:04:22
Soppa,

Correct me if I'm wrong but I think at least one of the biggest current FH servers has offered you unlimited and FREE access to their 8-core I7 / 8gb / 1gbit unlimited server, complete with professional admins and a decade of experience in running fh multiplayer hosting.

Free of cost.

Why keep asking for donations if you can do it for free ?
Title: Re: FH 128 hosting
Post by: NTH on 08-04-2011, 10:04:02
Because he won't transfer or release the code for reasons he stated before.
Title: Re: FH 128 hosting
Post by: Soppa on 08-04-2011, 13:04:18
Soppa,

Correct me if I'm wrong but I think at least one of the biggest current FH servers has offered you unlimited and FREE access to their 8-core I7 / 8gb / 1gbit unlimited server, complete with professional admins and a decade of experience in running fh multiplayer hosting.

Free of cost.

Why keep asking for donations if you can do it for free ?

Ive told many times that 128 player bf2 server loader code will be released first on Project Reality.
Before that my code will not be running anywhere else than my personally rented servers from trusted service providers.

People should know it already *sigh*

Title: Re: FH 128 hosting
Post by: Soppa on 08-04-2011, 13:04:24
CE, OllyDBG or somethinge else?

Yes Im using ollydbg2, but just as note it will take long time to find all what you need.
I tried this first time 2009.
Title: Re: FH 128 hosting
Post by: LuckyOne on 08-04-2011, 14:04:01

Ive told many times that 128 player bf2 server loader code will be released first on Project Reality.
Before that my code will not be running anywhere else than my personally rented servers from trusted service providers.

People should know it already *sigh*



So it is the PR - FH2 competition after all! They just want to be the "first to implement 128 players in BF2"  :P
Oh well, seems we'll have to wait for them to get free access to the code...
Any chance for moving the server somewhere else?
Title: Re: FH 128 hosting
Post by: NTH on 08-04-2011, 14:04:52
CE, OllyDBG or somethinge else?

Yes Im using ollydbg2, but just as note it will take long time to find all what you need.
I tried this first time 2009.


Wow you sure have patience. I am using MHS. Found a few things, but some of the stuff must be written to DMA. It's a challenge I'm sure of that.
Title: Re: FH 128 hosting
Post by: hslan.totaler_humbug on 08-04-2011, 20:04:26
http://www.hetzner.de/en/hosting/produkte_rootserver/eq10
Title: Re: FH 128 hosting
Post by: Soppa on 08-04-2011, 20:04:14
http://www.hetzner.de/en/hosting/produkte_rootserver/eq10

Seems good, now need just people who want to donate for it.
857€ and FH2 will be running 6months in germany.
Title: Re: FH 128 hosting
Post by: NTH on 08-04-2011, 20:04:42
This is one is cheaper: http://www.i3d.net/gamehosting-pricing.php (http://www.i3d.net/gamehosting-pricing.php) I got good experience on playing I3D servers.


Pricing

    Game: BattleField 2 Non-ranked
    64 player game server
    Public game server
    Branded with "i3D.net - " in server name
    Payment per 6 months
    Location: EU: Amsterdam / Rotterdam (+ 0,00 EUR)


We are pleased to offer this game server for 126,90 Euro per month. The payment term is 6 month(s) and the total invoice amount is including VAT.

Title: Re: FH 128 hosting
Post by: Soppa on 08-04-2011, 20:04:20
This is one is cheaper: http://www.i3d.net/gamehosting-pricing.php (http://www.i3d.net/gamehosting-pricing.php) I got good experience on playing I3D servers.

You need DEDICATED i7 3,3GHz server for it. seems this one dont even have this kind of product.

Title: Re: FH 128 hosting
Post by: Lightning on 08-04-2011, 20:04:13
Thread Closed

Please see: http://fhpubforum.warumdarum.de/index.php?topic=14388


Feel free to open a new thread to discuss 128 player servers, provided that no donation requests are made.