Why did I vote the way I did? :
- Option 3 (Only show if you killed a friendly)
- Option 5 (Show the person who killed you)
- Option 10 (Don't show the weapon that killed you at all.
Because when you kill:
- I think that giving away who killed you spoils a lot of information, it removes the "Did I ot him or did I not?" factor completely. That ain't fun. It's much more fun to find out you wasted time waiting for an enemy that is long gone or long dead or that manages to kill you 'cause you thought you cleared the area...
Yooopie wasting time is fun (Sorry for sarcasm here but I couldn't help it). The concept of fun is a personal thing the way I see it. And even if not knowing if you killed someone is not 'fun' (thrilling might be the word) it is definately rewarding (definately in time) in a way.
- Not showing any kills you make is not good, people could end up making TK after TK without realizing, especially if they are new to the game.
- Thus it would be important to tell people when they make a TK but otherwise don't inform them of kills.
Hell yeah you're right.
- Sure, people could check the scoreboard to see if they got a higher score but this would require some time, take your eye of the battlefield (good for the enemy if you did not kill him) and thus would generally reduce the times people use this "game exploit of information" to find out if they made a kill. Especially in a tense situation you don't go and check your score.
Making a logical chain if kill-msgs are an exploit then scoreboard are exploit too and even going further killing someone becouse he was cheking how well is he doing is an exploit as well. It's a matter in drawing the line what things are exploits and which are features that help us in being aware of our surroundings just like senses do IRL.
- It would be nice if your score would be update when the people you killed respawn, probably not possible though and might cause problems at the end of the round.
If no-kill-msg would be immplemented. Yeah.
Because when you are killed:
- It's nice to know who killed you, just for the element of fun ("haha, damn it jumjum killed be again, bugger!").
And also you know that you were killed by a
person, not some anonymous guy.
- It makes it easier to report a name when somebody kills you in an unfair manner ("What the? That's an exploit the guy just used!! Damn you Flippy you cheat! *reports to admin*).
And that is good, isn't it?
- Showing which exact weapon killed you gives away too much info, you will know that a sniper got you and thus look for him. But how the hell would you know a sniper got you unles you saw the guy with your own eyes?! This causes people hunting for snipers and other hidden enemies which is "unfair".
This might be the point I agree with except for the 'unfair' part. Both sides have the same abillity to know what weapon made their demise and that is fair. It just makes harder for a sniper to do his job but it shouldn't be too easy in the first place.
- SHowing the general type of weapon could be an option, though even this may sometimes give you too much info unless you actually saw it with your own eyes what killed you. Atleast you won't know a sniper rifle got you but just a "handweapon" which could be anything basically.
I see a way for an exploit here: someone spawncamps with a tank and you don't even know what killed you (in general) and you can't act accordingly (get AT kit) unill it's too late.
- Not showing the weapon that killed you at all prevents you knowing too much completely. Unless you saw it with your own eyes you won't know what got you. SO if you are killed from behind you won't be able to yell over team chat "Watchout, a tank just shot me from behind!" , it could have been a grenade, mortar or arty impact or even infantry... thus keeping up the element of suprise and keeping you guessing. You might think a tank got you, take "approperiate" measures on respawn only to find out you were wrong (or you will never find out at all... hah!).
The same case as in previous quote. Only thing I'd like to add that I don't see amusing to keep players 'in the dark'.
Conclusion:
With this setup people know when they make a TK, are TK-ed and have to guess which weapon got them unless they saw it with there own eys. They will know who got them for fun (it's a game afterall) and fairness (reporting cheaters). An acceptable alternative would be to show the general type of weapon that killed you.
I would accept with all those points as they're logical and made for the sake of gameplay if it wouldn't be the fact that FH is not the type of a game I see it go well with.