Would anybody mind or consider it helpfull if I made a poll on how the forum members think about the tank system(s)? I´m asking because your decision has been made. I´ve however got the impression a (big?) part of the community was happier with the old tank system/faster tank battles. Making a poll without asking, feels like backstabbing the developers, who obviously have their plans with FH2. Then again it´s important how the community conceives the changes. I however would consider a poll interresting. Maybe I´m wrong and it turns out that most people are happy with the changes made/the direction the mod is going. It would be vital feedback for the mod and the direction it´s heading to.
A poll would be interesting to know the communities opinion, but I'ma fraid of flamewar when there is a result, as some people are pretty mad about this topic already.
By the way, I doubt they turn back everything to 2.4. And I personally think they did not do too much wrong with the tank system right now.
My guess is that the devs wanted to get some luck and hits involved that don't completely fuck up the enemy tank and just damage the tank without completely disabling it. The 1s1k system has its disadvantages and I disagree with the 1s1k system when it works in 100 % of cases as people request. It leads to you being able to "calculate" the tank battle. Like taking the shot, knowing the enemy tank is going to be down after. That even was the argument of a lot of people.
I personally think it's not realistic to drive around knowing any shot in the side/rear is going to be lethal anyway. Takes away the excitement of a tank battle to me. On the other hand I understand it's frustrating when you sneak up on an enemy tank and hit it in the rear from short range and just damage it while the enemy turret turns and kills you. That should not happen.
But I seriously think a lot of people are overreacting because tanking has changed and is less calculable to them. Driving close up to an enemy tank for example would have been very risky irl, the enmy tank will not be able to turn around and shoot you as fast when you are further away. Things have become harder to predict and the tank drivers need to adjust their play style for sure. I think many of you don't want to do so and rather now what's gonna happen 10 seconds before you shoot. Actually this is the case even now, you are just not 100 % sure, but still 80 %.
Anyway, you got your valid points. Shells should be lethal from close range and the current system is kinda weird sometimes. That lucky survival happens too often currently. But I think it's wrong to say that the current system is wrong. I think making tank combat less calculable is not bad, just the % of lucky survival should be reduced and some bugs and weird damage/tank's armour values should be adjusted as well. I'm not sure how the coding for hits on tanks work, but I imagine it the devs probably have to adjust a lot of different factors to simulate a % Chance of survival, which should be between 5 and 10 %. Would be interesting to know how that works.
The devs should note the criticism though and put it together with their general idea behind the tanking system to optimize the current one - In my opinion optimization is needed, total rework or going back to 2.4 is not.
Edit: @ Natty: Ah, just read your stuff. Interesting, basically your intentions were those that I thought of. I like, as I said, the idea behind it, just be open for optimizing it and don't completely ignore the criticism. Imo there are tons of feedback given already, no need to post a lot more of it to show you that things might be slightly wrong.