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Invasion of Crete-1941
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Invasion of Crete 16
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Topic: Invasion of Crete 16 (Read 1930 times)
Toddel
Administrator
Posts: 714
Donate for the biggest BattleField Mod Supporter!!
Invasion of Crete 16
«
on:
29-03-2009, 11:03:14 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
«
Last Edit: 29-03-2009, 13:03:46 by Toddel
»
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Donate for the biggest BattleField Mod Supporter!!
:| Hi
Masterspammer
Posts: 4.944
Re: Invasion of Crete 16
«
Reply #1 on:
16-09-2010, 03:09:35 »
wow, 1st post o_O
Could the offlimits area be extended a bit past the dock?
http://www.xfire.com/profile/llovemods/screenshots/?view#104230027
Could the church also be opened in the roof to help the axis a bit?
http://www.xfire.com/profile/llovemods/screenshots/?view#104230037
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[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3
General Tso
Jr. Member
Posts: 351
Head Chump
Re: Invasion of Crete 16
«
Reply #2 on:
16-09-2010, 16:09:53 »
I'd also love to see an ammo kit near each mortar. If I missed it, please disregard...
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:| Hi
Masterspammer
Posts: 4.944
Re: Invasion of Crete 16
«
Reply #3 on:
16-09-2010, 21:09:01 »
Yeah, ammo at the mortars would be nice
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[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3
EverettWV
Newbie
Posts: 48
Re: Invasion of Crete 16
«
Reply #4 on:
20-07-2011, 04:07:24 »
Umm, the new crete 16 has the german main base in the out of bounds area. Its impossible to get to the playing area before you die.
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Dago Red
Jr. Member
Posts: 76
Re: Invasion of Crete 16
«
Reply #5 on:
25-07-2011, 21:07:30 »
I was just going to post that, map is now fubar as a result.
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Jimi Hendrix
Full Member
Posts: 1.182
Knowledge speaks, but wisdom listens
Re: Invasion of Crete 16
«
Reply #6 on:
17-06-2014, 15:06:27 »
If someone(GeoPat) submitted a alternate 16 layer version, would the dev's seriously consider it if the community tested it?
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Invasion of Crete 16