Forgotten Hope Public Forum
Forgotten Hope 2 => Singleplayer and Coop => Topic started by: djinn on 22-05-2010, 11:05:43
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Specifically to Remick, but anyone with marginal navmesh skills can taker this on
Since 32 sized map has exactly the same area as 64 size, save for the sea which isn't meshed anyway, can we hav the 32 sized version in also, t comes with a German counter attack and a STuG. All that needs to be changed is preventing allies attacking the axis main, since I believe its now uncapp-able
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I just made this as my 32 size,so far everything works fine
Easily done by editing the 32 GPO,and the 32 StrategicAreas.ai file
(http://i135.photobucket.com/albums/q137/DEVILMAN_09/Pointe_Du_Hoc32.jpg)
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I defiantly want to go back and look at some of the 'old' maps eventually. Right now my attention is focused elsewhere. But getting the 32 player size on PDH wouldn’t require too much effort (as devilman points out). There may be an issue if there is no Vehicle Navmesh, the bots won't use the STuG. But I can look into it.