Author Topic: [90%] St Fromond  (Read 15811 times)

Offline sniper77shot

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Re: [WIP] St Fromond
« Reply #30 on: 06-04-2010, 23:04:50 »
Legriffu you do know you have one of the most played community maps on FH2, as well as being a really good mapper. So we all here should agree that this maps expectations will be high, looks nice and good job.

I am astonished, you really came through in mapping, I am glad you started mapping. Loved your other map.

Offline [130.Pz]S.Lainer

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Re: [WIP] St Fromond
« Reply #31 on: 07-04-2010, 01:04:14 »
  What that guy said.  ^

You give us newbie mappers hope.   ;D   
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline leGriffu

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Re: [WIP] St Fromond
« Reply #32 on: 07-04-2010, 10:04:40 »
 ;)
thank you for your opinion ...
it pays off and it encourages them to continu

 :)

Offline leGriffu

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Re: [WIP] St Fromond
« Reply #33 on: 07-04-2010, 15:04:40 »
more screens







 ;)

Offline Toddel

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Re: [WIP] St Fromond
« Reply #34 on: 07-04-2010, 17:04:03 »
can i have version of this map? how it is now?

Offline leGriffu

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Re: [WIP] St Fromond
« Reply #35 on: 07-04-2010, 17:04:14 »
not finished yet
rest
few undergrows
the lightmapping
gameplay
and general fiddling ...

whenever I have a valid version, I'll gladly forward

Offline Toddel

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Re: [WIP] St Fromond
« Reply #36 on: 07-04-2010, 17:04:38 »
see your progress is wrong.

1st Gameplay! then the Rest.

Offline sn00x

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Re: [WIP] St Fromond
« Reply #37 on: 07-04-2010, 17:04:45 »
Exactly ;D

Offline leGriffu

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Re: [WIP] St Fromond
« Reply #38 on: 07-04-2010, 20:04:50 »


Undergrows = OK  :)

different gameplay are already in mind ...
3 sizes which I used for 3 different type of gameplay
"Domination"
"Pushmod"
"CNQ Classic"

 ;)

Offline Natty

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Re: [WIP] St Fromond
« Reply #39 on: 08-04-2010, 12:04:28 »
Do you mean like this LeGriffu?

16 Mode = "domination" (both teams can capture all the flags and kick enemy off the map - maybe only spawnpoints in the starting base + 1-3 free flags to fight for?)
32 Mode = pushMode (one team attacks in 1-2-3-4 order)
64 Mode = Classic Conquest (two uncap mainbases + FFA flags in middle) ?

if so, I like this   :)

Offline leGriffu

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Re: [WIP] St Fromond
« Reply #40 on: 08-04-2010, 13:04:14 »
Domination =
U.S. have an impregnable base only
Axis no basis
All flags are axis
they must only defend because any flag will be lost permanently.

Offline sn00x

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Re: [WIP] St Fromond
« Reply #41 on: 08-04-2010, 14:04:09 »
I think that is a bit unfair to the axis?  :-\

Offline leGriffu

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Re: [WIP] St Fromond
« Reply #42 on: 08-04-2010, 15:04:04 »
is tested ... ;)
on other games, this system exists and it makes it harder for the defender but also interesting ...
if it does not, I will change ... :)

Offline sn00x

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Re: [WIP] St Fromond
« Reply #43 on: 08-04-2010, 16:04:56 »
Harder for the defender yes, but not everyone is hardcore FH2 players that knows exactly how to defend with axis equipment you know. (Unless you have made the axis defence quite strong ofcourse)
Though i must agree, it is indeed interesting with such systems and so on.

Offline Fuchs

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Re: [WIP] St Fromond
« Reply #44 on: 08-04-2010, 16:04:51 »
It's done on FH2 maps too Sn00x, don't worry. Americans with 1 uncap and Germans with 5 normal flags works, with push mode though. Look at Purple Heart Lane! Or do the Germans also have an uncap there? IIRC not..
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."