Author Topic: [90%] St Fromond  (Read 15810 times)

Offline sheikyerbouti

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Re: [90%] St Fromond
« Reply #120 on: 28-04-2010, 03:04:10 »
anything that encourages new mappers to create is a good thing and that includes our support for your excellent work.


 I see nothing but first class effort, felicitations Griffu
My Quebec includes Canada

Offline kettcar

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Re: [90%] St Fromond
« Reply #121 on: 28-04-2010, 20:04:12 »
toddel is talking about the gameplay of the map. and this is horrible.
all fh2 maps must work fine and balanced with 64 players. thats our job at fh2, and we test a map many month to have it perfect, discuss about etc. remeber, i dont talking about the eyecandy layout, static placement and some creative stuff, legriffu did it very well. there is nothing to add at this points of the map. but the gameplay is not nice. either the germans camping the bridge with panther, pak and a lot inf with mg`s and its no chance to cross the river, or the germans, when allies in the city, have no positions to defend cause the us troops come from everywhere. also the flagareas are not very well designed. design is one, think about gameplay and walkways for the soldiers, the other side of mapping. always think about 64 player on the map. and from this point of view, its (as toddel say) far away.
also, legriffu is in the betatester team since a view weeks ago, and im sure if he want support for his map or any projects in the future, and have some questions, he will do so.

greetz

Offline leGriffu

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Re: [90%] St Fromond
« Reply #122 on: 29-04-2010, 00:04:57 »
Gentlemen!  :)

I do not want the discussion partners on a bad tone ..  ::)

I understand the position of toddel and Dev's.
I am also affected by the review leveldesign ... thank you!

as I already said, I learn every day and alone.
make a map is work on level design and performance ...
make a good gameplay is just as hard and different from the design of the card ... :P

St Fromond was tested on 32, missed about 64 ... :(
but I'll fix it all soon ... ;)

I thank from my heart those who plebiscite St Fromond and provide me with critical objective for improving all!

St Fromond that becomes official or not, this is not important
I deliver a map for me above all fun and community
that's all ...
I will not harass me because the dev's do not want my card ... quite the contrary!



the rest is another story ... and most importantly, it continues!

thank you!

Offline Raziel

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Re: [90%] St Fromond
« Reply #123 on: 30-04-2010, 09:04:52 »
Good for you LeGriffu! Continue making maps! The community will help you (suggestions etc) in making your maps better!  8)

Offline Knitschi

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Re: [90%] St Fromond
« Reply #124 on: 01-05-2010, 14:05:05 »
I just checked out your map and I must say that it looks excellent. The town realy looks destroyed with all the rubble lying around. It is obvious that you put allot of work into this. And by the way... don't remove the stairs  ;D


I can't comment on the gameplay though.
But maybe some boats would help to cross the river. You could use schwimwagens as a substitute until they are made.
« Last Edit: 01-05-2010, 14:05:36 by Knitschi »

Offline Sgt.Radman

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Re: [90%] St Fromond
« Reply #125 on: 27-07-2010, 21:07:16 »
The map, just looking at the screenies looks great. It's maybe not at official standards but it's close. Any new maps are always welcome. Especially if they are so well made.

Offline [WaW]TC|Avrojet

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Re: [90%] St Fromond
« Reply #126 on: 19-03-2011, 15:03:41 »
WaW will be playing this map in our Map Test today.

See here for more information:
http://fhpubforum.warumdarum.de/index.php?topic=14110.0

Offline Ajs47951

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Re: [90%] St Fromond
« Reply #127 on: 20-03-2011, 00:03:55 »
last version here:

http://91.121.136.6/servftp/mapping/

st Fromond (26 April)

public test this evening 19h00 GMT
see you  :)
the link for the down load dose not work for me for some reason its just a white page ::)