Author Topic: [WIP] Carentan  (Read 20888 times)

Offline sn00x

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Re: [WIP] Carentan
« Reply #30 on: 10-03-2010, 01:03:34 »

Offline Flippy Warbear

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Re: [WIP] Carentan
« Reply #31 on: 10-03-2010, 02:03:26 »
I got COH Opposing Fronts Panzer Elite vibe out of that panzer IV.

Looks good. :)

Offline sn00x

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Re: [WIP] Carentan
« Reply #32 on: 10-03-2010, 02:03:27 »
No wonder, COH series is one of my favorite games. ;D

Offline sn00x

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Re: [WIP] Carentan
« Reply #33 on: 10-03-2010, 02:03:55 »
Sorry, no lightmaps..

















Offline Zurich163

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Re: [WIP] Carentan
« Reply #34 on: 10-03-2010, 03:03:32 »
 :o

Offline Desertfox

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Re: [WIP] Carentan
« Reply #35 on: 10-03-2010, 03:03:03 »
That is predy

azreal

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Re: [WIP] Carentan
« Reply #36 on: 10-03-2010, 03:03:18 »
Not bad at all. Your cobblestone texture has the slightest hint of green I think though. But its only visible when up close.

Offline kettcar

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Re: [WIP] Carentan
« Reply #37 on: 10-03-2010, 09:03:39 »
jeah, looks very good. lets see more

Offline sn00x

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Re: [WIP] Carentan
« Reply #38 on: 10-03-2010, 09:03:13 »
well, the city is lacking of detail atm, as i am overhauling it since last time i uploaded pics of it. :)
Gotta ruin allmost the whole city. :)

Offline McCloskey

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Re: [WIP] Carentan
« Reply #39 on: 10-03-2010, 16:03:02 »
What happend to the Waco (top screenshot on this page)? :( At least I think it was in that location...

But the work is superb!

Offline elander

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Re: [WIP] Carentan
« Reply #40 on: 10-03-2010, 17:03:32 »
Nice and raw with no lightmaps, you shouldn't be afraid to post screenshots with unlightmapped stuff, though i cant :p

Btw, sorry for going off topic.. I can't find my map in the FH2 create game list :s

<map>
   
<name> The Fall of Dresden </name>

   
<briefing locid=" "You guys burnt the place down, turned it into a single column of flame. More people died there in the firestorm, in that one big flame, than died in Hiroshima and Nagasaki combined." --Kurt Vonnegut, Jr" ">map description for modders maps not localized (english only)</briefing>
   
<music> common/sound/menu/music/es_war_ein_edelweiss.ogg </music>
   
<modes>
      <mode type="gpm_cq">
                  
<maptype ai="1" players="64" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
      
</mode>
   </modes>
</map>


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Offline sn00x

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Re: [WIP] Carentan
« Reply #41 on: 10-03-2010, 17:03:58 »
<map>
   <name> Carentan </name>
   <briefing locid="Causion! Construction ahead.">map description for modders maps not localized (english only)</briefing>
   <music> Levels/Carentan/Loading/music/Loading.ogg </music>
   <modes>
      <mode type="gpm_cq">
         <maptype ai="1" players="16" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault">Unlocalized test for this mode on this map</maptype>
         <maptype players="32" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
         <maptype players="64" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
      </mode>
      <mode type="sp1">
         <maptype ai="1" players="16" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault">Unlocalized test for this mode on this map</maptype>
         <maptype players="32" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
         <maptype players="64" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
      </mode>
      <mode type="gpm_bk">
         <maptype ai="1" players="16" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault">Unlocalized test for this mode on this map</maptype>
         <maptype players="32" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
         <maptype players="64" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
      </mode>
      <mode type="gpm_sl">
         <maptype ai="1" players="16" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault">Unlocalized test for this mode on this map</maptype>
         <maptype players="32" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
         <maptype players="64" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
      </mode>
   </modes>
</map>

oh snap.. that problem uhmn.. what was it again..

hmmn, might be wrong, but..

Do you have the Gamemodes folder in your map folder? and then ofcourse the folders within it?
should be for example: E:\Program Files\EA Games\Battlefield 2\mods\fh2\levels\carentan\GameModes\gpm_cq\64

and then a .con file

i think the problem some time happens when the editor dont save everything it should

Offline Ts4EVER

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Re: [WIP] Carentan
« Reply #42 on: 10-03-2010, 17:03:30 »
I didn't know that reddish "Cafe" building was already in the public version ??? what is it called?

Offline Aggroman

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Re: [WIP] Carentan
« Reply #43 on: 10-03-2010, 18:03:09 »
Townhouse_ruine013

Offline sn00x

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Re: [WIP] Carentan
« Reply #44 on: 10-03-2010, 18:03:24 »
Townhouse_Ruin012 and 013 :)

13 being the red one.

Edit: looks like Aggro got here before me  :(