Author Topic: Map Bloody Gulch [WIP]  (Read 18427 times)

Offline sn00x

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Map Bloody Gulch [WIP]
« on: 24-10-2009, 23:10:12 »
Hi folks :) this is my wip project Bloody Bulch 101airborn/2nd armor VS 17.SS/6.th fallschirm :)















Dont know if i am going to change Hill30 to this location or not. (below)
« Last Edit: 25-10-2009, 02:10:46 by sn00x »

Offline Kelmola

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Re: Map Bloody Bulch [WIP]
« Reply #1 on: 24-10-2009, 23:10:27 »
To be proper Bulge, this map needs moar winter war. ;)

Offline sn00x

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Re: Map Bloody Bulch [WIP]
« Reply #2 on: 24-10-2009, 23:10:35 »
Having trouble with overgrowth, game kicks me out everytime i try to create it, and dosnt give me any error box thing.. and, dont mind the "Blah" spawnpoint havnt figured out what to call it yet

Offline sn00x

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Re: Map Bloody Bulch [WIP]
« Reply #3 on: 24-10-2009, 23:10:18 »
To be proper Bulge, this map needs moar winter war. ;)

Bulch, not Bulge.. 1.4km outside of carentan

Offline Torenico

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Re: Map Bloody Bulch [WIP]
« Reply #4 on: 24-10-2009, 23:10:41 »
Run FH2 in Windowed Mode, load your map and post a pic of the Error window.

I had a problem like this, and Fenring told me i had to delete a Overgrowth material... dont do it untill someone with experience tells you.


Offline sn00x

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Re: Map Bloody Bulch [WIP]
« Reply #5 on: 24-10-2009, 23:10:26 »
i run windowed mode, no error occours

Offline Ts4EVER

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Re: Map Bloody Bulch [WIP]
« Reply #6 on: 25-10-2009, 02:10:09 »
I think it is "Bloody Gulch"

Offline sn00x

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Re: Map Bloody Bulch [WIP]
« Reply #7 on: 25-10-2009, 02:10:28 »
yes, i wrote wrong..

Offline Guderian

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Re: Map Bloody Bulch [WIP]
« Reply #8 on: 25-10-2009, 07:10:44 »
Run FH2 in Windowed Mode, load your map and post a pic of the Error window.

I had a problem like this, and Fenring told me i had to delete a Overgrowth material... dont do it untill someone with experience tells you.

Yeap, the overgrowth is bugged. First remove the folder from the map and put it somewhere on your desktop for the time being. Start a local server and if the map loads up fine then the overgrowth somehow get corrupted during the save process. You'll need to delete the material and redo your overgrowth.

Offline sn00x

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Re: Map Bloody Gulch [WIP]
« Reply #9 on: 25-10-2009, 11:10:46 »









Offline Toddel

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Re: Map Bloody Gulch [WIP]
« Reply #10 on: 25-10-2009, 11:10:45 »
nice map.

Offline sn00x

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Re: Map Bloody Gulch [WIP]
« Reply #11 on: 25-10-2009, 11:10:02 »
Thanks Toddel :)

This is the error i get now.(the game lives it own life, sometimes i get error, sometimes it just kicks me out) placed overgrowth with only one tree type density 2 over a small small area.
And it did work when i moved the overgrowth folder Guderian. tried to delete and remake material.. did not work
« Last Edit: 25-10-2009, 11:10:32 by sn00x »

Offline hOMEr_jAy

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Re: Map Bloody Gulch [WIP]
« Reply #12 on: 25-10-2009, 12:10:06 »
Looks nice, indeed!
Btw, with so many costum maps coming up, what if the Devs would select the best and release them in an official FH2 costum map pack? Just an idea..
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.

Offline Flippy Warbear

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Re: Map Bloody Gulch [WIP]
« Reply #13 on: 25-10-2009, 12:10:44 »
Custom mappacks wont survive past the launch day, so highly unlikely there will be official mappacks.

Offline kettcar

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Re: Map Bloody Gulch [WIP]
« Reply #14 on: 25-10-2009, 12:10:52 »
can you explain your gameplay suggestion? the front looks to big for me