FH1 was highly unrealistic and like Saving private Ryan.
The only map for FH2 was even more unrealistic than the FH1 one.
No map has ever had right enfilade bunker placement!
All bunkers as they were placed on those maps would have been destroyed by naval fire.
The Colleville Project has some stuff that is changed like scale, nearer locations but it's as close to reality as possible while ensuring a good gameplay.
You can lay the drawings of page 1 of the thread above the minimap and you'll easy recognize how good the WN62 fits.
To name a few details that make the map close to real (at least for a game, please keep that in mind):
- Statics of the WN 62 are on the correct height above the sea, have their correct locations behind the anti tank ditch
- trenches fit around 80% of their locations. due to the statics I made some adjustments in the detailed trench line way
- mines are where mines where (+some additional)
- barbed wires are where they were (+ some additional)
- no Übersuperdupperguns
- no bunkers that can be from the sea
- selective use of cliffs as in reality
- flat terrain (yes WN62 was almost flat)
Of course there are some limitations like the additional stuff but in comparison to all beach maps I've ever found in a game it's the one closest to reality.
For example: blood on beach, dead soldiers, destructable fences etc. are not feasible or either not wished (like the blood in my way).