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Messages - KevinWad

Pages: [1] 2 3 ... 6
1
General Discussion / Re: Mod dead already?
« on: 04-08-2013, 03:08:58 »
I think I'm going to panic  :-X

2
Suggestions / Re: new animations for no.4 and k98
« on: 21-07-2012, 00:07:57 »
at least the new running animation in the video looks nicer...

3
General Discussion / Re: FH2.45 Feedback
« on: 14-07-2012, 22:07:41 »
Bad: The new M1 carbine with folding stock animation that doesn't match with the sound  >:(

Good: Everything else


4
General Discussion / Re: The little things..
« on: 01-02-2012, 06:02:18 »
Getting a medic kit with having only your bandaids out, until an enemy tries to shoot you(or in one instance 3 tried to bayonet me at once), you run for cover, and when they go to get you, you shoot the crap out of them with your pistol  ::)

5
Suggestions / Re: Bayonet and mg realism improvement?
« on: 13-01-2012, 23:01:06 »
Don't forget that in that case you can't either
- stab with the bayonet, or
- shoot the rifle
I think whan he meant was that on some maps some bayonets should already be attached. So when you switch to the bayonet, no need to mount it with the long animation! :D
Ah, OK. Then it is more of a cheap "quick change" to melee ;)
In that case I say yes to that idea, it makes my favorite form of attack, bayonet charges more possible   ;D

6
Suggestions / Re: Bayonet and mg realism improvement?
« on: 29-12-2011, 20:12:59 »
Well we could have on some maps the bayonet already attached, thus shortening the time from switching from rifle to bayonet..?

7
I played several rounds on Totalize and had no CTD's. Maybe I had just luck or I didn't enter a special vehicle that causes this problem. But to summarize it: Totalize works fine for me, though the bots in the tanks and 88 are just overkill. ;D
I remember only crashing when in a Canadian tank, but I don't know about exactly which tank nor if the Germans have the same thing with their tanks.

8
Suggestions / Re: AA Tripods on MG's...or ...otherway.
« on: 28-07-2011, 02:07:03 »
I use the static AA bren.  However, I have never gotten a single kill with it.
I do the same thing, sometimes it's funner just to act like your in WW2 then only worry about you kills.

Anyways I also support the pickup kits idea.

9
Suggestions / Re: Make the boat ride last.
« on: 27-07-2011, 03:07:08 »
More boat time, YES

And if it's historically accurate (and possible), still have the navel bombardment still go for the first few seconds of a game.

10
Suggestions / Re: Melee Combat, Health Packs, Helmets
« on: 26-07-2011, 04:07:23 »
For the health pack thing, I'll say if that idea is ever considered, I'll have to have something like the primary trigger button would be to self apply the bandage and that the second trigger would be to drop it, since sometimes when I don't have a bandage and I'm bleeding I would call for a nearby friend for a band-aid, and I'll most of the time get one.

11
Suggestions / Re: Differant style smoke grenade's.
« on: 25-07-2011, 21:07:41 »
Kevin I'm thinking it should be twice as high as that.....and about as wide as the German smoke grenade. Just wider.
Well PR does have different smoke for Squad leader per team but still this is a great idea for this and the FOW wont make much difference for the pilots, they just fire at the smoke!

Ya i remember doing this on Totalize when i got a teammate to smoke a tricky tiger.
Granted this doesn't really work on Meuse as the smoke is white and the terrain [ snow/ tundra] is white....

I dare say this should be for every kit. Or you can have the option of replacing your knife / entrenchment tool etc with 3/5 of these thing's
When your surrounded by tanks as a machine gunner class its scary and non fun... bombs make the bad thing's go away  ;D
I was making sure that was the kind of smoke you were talking about.

12
Suggestions / Re: Differant style smoke grenade's.
« on: 25-07-2011, 04:07:15 »
I am not aware of P.R.'s signal smoke...could ya give an example?
Kinda like in this video expect longer and it's a grenade. http://www.youtube.com/watch?v=hIx_jiQ8Hqc

13
Suggestions / Re: Differant style smoke grenade's.
« on: 25-07-2011, 03:07:27 »
Just making sure, is it like PR's signal smoke?

14
For some reason I didn't believe so many people would really run into friendly AP mines, then I tried it out for myself. I got 4 TKs in 15 seconds!  ;D

15
Suggestions / Re: Boys MK1 too inacuarate against infantry.
« on: 21-07-2011, 21:07:32 »
Anti tank rifle accurate against infantry again?
Use an anti infantry rifle then.

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