Author Topic: Abbey of Sant'Antimo  (Read 3175 times)

Offline Nissi

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Re: Abbey of Sant'Antimo
« Reply #15 on: 15-08-2014, 14:08:21 »
That sounds good.

New images do not seem to work.

The hierarchy and setup for the export was done in max 9, however that's very easy in max9 and shouldn't trouble you much once you reach that point. He's not an ex dev, still active.  :)

Offline sn00x

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Re: Abbey of Sant'Antimo
« Reply #16 on: 15-08-2014, 22:08:01 »
A static modeler is born!

Offline Stubbfan

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Re: Abbey of Sant'Antimo
« Reply #17 on: 15-08-2014, 23:08:46 »
Win7 is not a problem when exporting and whatever in bf2. Ive used it for quite some time and exported just about anything you cam export for bf2 in ways of type. Get 3ds9 sp2 though. Shoot me a pm if you neee anything.

Offline valleyman

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Re: Abbey of Sant'Antimo
« Reply #18 on: 16-08-2014, 06:08:08 »
I guess you're right stubb.  I just reinstalled 3d Max 9, then the Sp2 pack (making sure I was running everything in compatibility mode for Windows XP) and now I think I am finally good to go.  No more .dds plugin bullshit errors.  I'll do a test compile with a simple box either tonight or tomorrow and let you know how it goes.  Feels good though getting this resolved  8) 8) 8)

Offline valleyman

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Re: Abbey of Sant'Antimo
« Reply #19 on: 16-08-2014, 08:08:25 »
Who wants to export a simple box when you can export what you've been working on?  I finally did it, after lots of hair pulling I got the damn thing into the editor.  Now there are a lot of bugs that I will need to work out but, wow, does it feel good.



Let's just say the scale is a "little" off.  :o


Offline Wilhelm

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Re: Abbey of Sant'Antimo
« Reply #20 on: 16-08-2014, 08:08:09 »
LMAO at the scale!  :o

That thing looks like it wants to eat the other church statics for lunch!  ;D

Seriously, though, looking good!  ;)


Offline valleyman

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Re: Abbey of Sant'Antimo
« Reply #21 on: 16-08-2014, 08:08:40 »
Right? I could fit about 200 of those manors into the abbey :P

Offline LuckyOne

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Re: Abbey of Sant'Antimo
« Reply #22 on: 16-08-2014, 10:08:38 »
LMAO at the scale!  :o

Well we could always have a map that takes place entirely inside a church (true simulator style) ...  ;D
This sentence is intentionally left unfinished...

Offline Oberst

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Re: Abbey of Sant'Antimo
« Reply #23 on: 16-08-2014, 11:08:39 »
de_rats anyone  ;) ?

Offline Roughbeak

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Re: Abbey of Sant'Antimo
« Reply #24 on: 16-08-2014, 15:08:14 »
Looking very sweet. ;)

How did you export it through Maya, I thought 3ds Max 9 + POE tools was the only way?

Offline Turkish007

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Re: Abbey of Sant'Antimo
« Reply #25 on: 16-08-2014, 16:08:16 »
Another question is, who will texture it? If it turns out to have a texture as good as the model, is there a chance we might see it in a custom map maybe?

Offline valleyman

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Re: Abbey of Sant'Antimo
« Reply #26 on: 17-08-2014, 00:08:13 »
I exported from Maya to 3d Max 9 via .obj and used the PoE tools, Roughbeak.

If all goes to play, Turkish007, I will be the one to texture it and, yes, a map is planned for it.  My texturing skills aren't the best but that's what cgtextures.com is for and why I need the practice. 

Offline TASSER

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Re: Abbey of Sant'Antimo
« Reply #27 on: 18-08-2014, 05:08:47 »
LMAO at the scale!  :o

That thing looks like it wants to eat the other church statics for lunch!  ;D

Seriously, though, looking good!  ;)



LMAO at the scale!  :o

Well we could always have a map that takes place entirely inside a church (true simulator style) ...  ;D

I laughed good and heartily :) Keep it up valleyman!!! Looks phenomenal!
BOOM! BOOM! BOOM! BOOM!
BOOM! BOOM! BOOM! BOOM! –ping       <3

Offline valleyman

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Re: Abbey of Sant'Antimo
« Reply #28 on: 18-08-2014, 13:08:21 »
Thanks Tasser.

Progress has been slow these past 2 days.  I've been working on some more of the details and cleaning up a lot of geometry. 

Working on this window along the curved exterior wall has been a real hair puller. 





As you guys can see by the shading, there is a bit of pinching where the two windows meet.  This is due in part because all of the vertices aren't lined up along the same edge perfectly.  I'm not sure how this will look when it's textured in game.  For all you 3d modeling gurus out there, please let me know if you think I should redo it.

Offline Jimi Hendrix

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Re: Abbey of Sant'Antimo
« Reply #29 on: 21-08-2014, 11:08:00 »
 You Sir, exude talent. Very detailed with complex geometry.

 The Reichstag model challenge awaits you!!!

Battle of Berlin anyone?
 ;)