Author Topic: Gazala 64  (Read 21820 times)

Offline General_Henry

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Re: Gazala 64
« Reply #15 on: 08-10-2009, 09:10:20 »
Now currently there are too many crusaders in Gazala, the panzers just get massacred...

Offline Torenico

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Re: Gazala 64
« Reply #16 on: 09-10-2009, 08:10:32 »
I doubt Bots can use Artillery, i dont even think they are coded for that. Li,e you spot something and they fire on your spot.

Maybe not like Humans..


Offline hslan.Corvax

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Re: Gazala 64
« Reply #17 on: 31-10-2009, 12:10:45 »
The axis seriously need either more or better tanks. The crusaders just shoot the whole german army to pieces with ease .. Last time i had a score like 200/5, not camping,m but driving around a crusader in the desert and engaging P3/P4's in frontal close combat and always killing them like flies ..

Offline ajappat

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Re: Gazala 64
« Reply #18 on: 02-11-2009, 20:11:48 »
The axis seriously need either more or better tanks. The crusaders just shoot the whole german army to pieces with ease .. Last time i had a score like 200/5, not camping,m but driving around a crusader in the desert and engaging P3/P4's in frontal close combat and always killing them like flies ..
I got same with stuart  ::). It can take more pounding from those 50mm guns and it bounces off most italian tanks shots. It still kills with 3 shots to side armor of panzer III.

Offline General_Henry

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Re: Gazala 64
« Reply #19 on: 10-11-2009, 15:11:48 »
The axis seriously need either more or better tanks. The crusaders just shoot the whole german army to pieces with ease .. Last time i had a score like 200/5, not camping,m but driving around a crusader in the desert and engaging P3/P4's in frontal close combat and always killing them like flies ..

seriously, even idiots could now win a panzer III with a crusader I now(with some difficulties), it's very imbalanced.

Offline Zoologic

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Re: Gazala 64
« Reply #20 on: 19-11-2009, 16:11:01 »
One question though, does the addition of Tiger ausf. H is realistic or just for balancing issue?

Because that thing really equalize tank battles with Crusader I semi-domination.

Offline Ts4EVER

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Re: Gazala 64
« Reply #21 on: 19-11-2009, 17:11:17 »
Tiger? There is no Tiger on that map and it wouldn't make any sense.

Offline Zoologic

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Re: Gazala 64
« Reply #22 on: 19-11-2009, 17:11:23 »
Sorry, that might be just leftovers from FH2.15 SP mini modding. The axis got 1 Tiger H there which doesn't seems odd to me at first place.

Offline psykfallet

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Re: Gazala 64
« Reply #23 on: 13-02-2010, 14:02:35 »
I suggets have a few of the better tanks spawn more forward, and possibly make the back flags uncap until the front flags are taken (150box and the northern). Usually the most eastern flag is taken first.



Offline Capten_C

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Re: Gazala 64
« Reply #24 on: 13-10-2010, 20:10:36 »
Haven't played Gazala for a while, I usually have a break from play if it's on, after 2 yrs + of playing it...

Anyway I decided to stick it out tonight....Axis about 5 minutes in whilst driving a P2  I get a CTD

Rejoin, on Allied side now, Driving a crusader..CTD

Now I remember another reason I dislike it, constant CTD's.. anyone else also experiance chronic crashes on Gazala?  :-\
For some reason this map dislikes running for me...
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Offline Raikj

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Re: Gazala 64
« Reply #25 on: 12-02-2011, 19:02:30 »
there's an history error in this map. there weren't l40 tank destroyer in nord africa (they operated only in Russia). But there were some 75/18 tank destroyer.

Offline hankypanky

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Re: Gazala 64
« Reply #26 on: 14-02-2011, 00:02:16 »
A second arty gun would be totally epic for the Germans.
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Offline Kwiot

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Re: Gazala 64
« Reply #27 on: 24-02-2011, 20:02:51 »
Why the southern flag was removed?

Offline THeTA0123

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Re: Gazala 64
« Reply #28 on: 25-02-2011, 12:02:05 »
Issues IIRC.

But french hope is making a complete map of Bir hakeim. Including the 75mm at guns wich ripped trough italian and german armor
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Offline Torenico

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Re: Gazala 64
« Reply #29 on: 01-03-2011, 22:03:31 »
I dont see the point of having a Semovente in this map.

Sadly, such awesome vehicle is too awesome for this map, its a pity it doesnt have HE rounds but its still awesome!

Fellas, kill the Semovente and replace it with a Panzerjager I, Semo cant kill shit, Trucks and Jeeps but thats all!, before it can fire it gets killed, dunno whats wrong with the main gun but it turns so sloooooow it doesnt make any point moving it. Turn the whole damn thing instead.


PzJgrI will be badass, that thing would be eable to kill almost any Allied tank in the Map, plus its sexy and open top.