Author Topic: Clipping the wings  (Read 3910 times)

Offline hyperanthropos

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Re: Clipping the wings
« Reply #15 on: 20-06-2013, 18:06:15 »
Like everyone elso they have to learn how to land than. I almost never fly and I could mange a landing after a while. People having to learn new techniques, isnt a good counter argument for me.

We all know that FH aircombat isnt realistic or accurat, but more of a abstract thing. But still getting ammo from out of nowhere is a litte too much.

Offline [QPS]_Sex_Bomb

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Re: Clipping the wings
« Reply #16 on: 20-06-2013, 19:06:52 »
-Totally agree with suggestions #1 (reloading) and #3 (repairing)
-Suggestions #2 (spawning) introduce a concept of  in-game balancing that is not used currently.  Why this feature should only affect planes?  Imho, the 2 others solutions alone are enough to stop the plane raping we all experiencing (except pilots) on Cobra & Totatlize.

Offline Kelmola

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Re: Clipping the wings
« Reply #17 on: 20-06-2013, 20:06:30 »
Yeah, mobile or randomized AA is a must, because at the moment, the pro pilots have AA locations memorized, and to add insult to the injury, objects on ground are visible further away than planes in the air.

Offline Jimi Hendrix

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Re: Clipping the wings
« Reply #18 on: 21-06-2013, 06:06:03 »
 List of Mobile AA vehicles for FH2:



Flakpanzer IV "Wirbelwind"
Sd.Kfz. 7 (Flakvierling)
Opel Blitz S 3.6 (Flak 38)
Opel Blitz S 3.6 (Zwillingssockel Typ 36)



Chevy 30cwt Breda Portee
Crusader Mk III AA   
AEC Bofors 40mm Portee



M13 MGMC
M16 MGMC

 As usual, the German Army has more & i believe on Totalize they have the Flakpanzer IV "Wirbelwind"

 Why is it the German Army has ALL the cool vehicles?


 :-\



Offline Korsakov829

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Re: Clipping the wings
« Reply #19 on: 21-06-2013, 07:06:19 »
As unethical as it is you could always use the coaxial machine gun on most tanks if you don't know how to work a Flak 88 or other proper AA weapon despite there being enough around maps with planes as is.

Offline kingtiger1891

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Re: Clipping the wings
« Reply #20 on: 21-06-2013, 12:06:47 »
Sorry but this thread sounds to me like guys who can't dogfight ask for AA buff...

Completely simulate the randomness of AA position like IRL wouldn't work unless you can fly a few thousand meters and have the same visibility like IRL.

Totalize has 5 88 guns in a relatively small area, some small calibre AAs as well. Any team captures most of them can sufficiently annoy other team's pilots. It's not necessary to rant when getting killed in the 88. If you have problems shooting planes with AA, go grab a plane and knock it down, that's what I'll do.

That being said, we all know how US planes rape everything in Cobra. But that's more of a problem about the FW190 vs P51 dogfight. Planes in FH2 have a clear order of dogfight ability, something like:
P51>SpitIX>FW190>BF109F4>BF109E7>MC202>SpitV>P40>Hurricane

The better plane can make tighter turn which is almost everything in FH2 dogfight. I'm not a good fighter pilot but I always feel invincible when sitting in better plane. I can simply slow down to make tight turns and my opponent can't do much about it. In FH1 the allied planes can make tighter turns and German planes have higher climbing rate, which makes dogfight intersting, sadly that's not the case in FH2.

Offline THeTA0123

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Re: Clipping the wings
« Reply #21 on: 24-06-2013, 17:06:10 »
Well we can always go back to before 2.45 where the FW 190 always freaking won. You cant deny that. It was OP as hell

But the current situation is not a solution aswel



In the NA only days it was simple. Spitfire made tighter turns. Me109 climbed and dived faster. It was truly pilot skill wich decided who wins
 
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Musti

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Re: Clipping the wings
« Reply #22 on: 24-06-2013, 17:06:48 »
My answer is MOAR mobile AA! wherever possible.
go grab a plane and knock it down, that's what I'll do.
If only it was that easy. If the enemy pilot can constantly kill all the static AA guns, sometimes even beyond the view range, then I'm pretty sure he's just as good in dogfighting, an average player can just suck it and go home. That of course assuming he gets to fly the airplane in the first place.
WARNING!
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Offline Jimi Hendrix

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Re: Clipping the wings
« Reply #23 on: 24-06-2013, 19:06:52 »
 Can we not give both teams some mobile AA?

 Why do some teams have mobile this and that & others do not?

 On Cobra, Germany has Mobile Arty, the US does not.

 On Totalize, Germans have Mobile AA, Britain does not.


 :-\



Offline Lightning

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Re: Clipping the wings
« Reply #24 on: 24-06-2013, 19:06:16 »
On Cobra, Germany has Mobile Arty, the US does not.

On Totalize, Germans have Mobile AA, Britain does not.
Neither side on Cobra has mobile artillery and both sides on Totalize have Mobile anti-air.

Offline THeTA0123

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Re: Clipping the wings
« Reply #25 on: 24-06-2013, 19:06:49 »


 On Totalize, Germans have Mobile AA, Britain does not.


 :-\


then what the heck is this?
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Harmonikater

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Re: Clipping the wings
« Reply #26 on: 24-06-2013, 20:06:44 »
An armored Can Opener supplied by the Coca-Cola Company? Oh hang on that's the Sherman. Then maybe one of those things that shoot tennis balls but just on tracks?
I do bad things to the BF2 engine.

Offline Jimi Hendrix

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Re: Clipping the wings
« Reply #27 on: 24-06-2013, 22:06:18 »
On Cobra, Germany has Mobile Arty, the US does not.

On Totalize, Germans have Mobile AA, Britain does not.
Neither side on Cobra has mobile artillery and both sides on Totalize have Mobile anti-air.

 I could have swore to "Somebody" that there was a Wespe on Cobra, but.....




 ;)



Offline Gunnerz

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Re: Clipping the wings
« Reply #28 on: 29-06-2013, 10:06:55 »
Problem is that the fixed AA guns arent positioned in the right way.
They are placed near the flags so they can be found easily.
Make them less easy to spot from the sky; remove sandbags, place them in a field with foliage cover around. And not close to the flag where they are easy targets for artillery, aircraft and infantery, since the flag is where all the action happens.

Also a flak 37 for the germans would be nice on cobra.

Offline hyperanthropos

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Re: Clipping the wings
« Reply #29 on: 29-06-2013, 11:06:17 »
Its not that they are easy to "find." Every decent pilot has remembered the positions of the flaks they dont have to be "found." So positioning them somewhere else wouldnt change much, since the pilots would just remember the new spots, nothing would change.

Though it is certainly right that some AA positions could be checked for better visibility.

Also another mayor problem that came up with 2.45 is the replacement of certain flak guns with others. I know this gave us more diversity in assets, but it often crppelt the gamplay.

Examples are the Flak 38 at the windmill on totalize. With the Flakvierling you could at least shot down maybe two planes if you where really lucky before you got a buch of rocket in your face. But the problem is the Flak 38 is so weak you wont be doing anything with it, or at least compared to the time you invest in using the asset. So now the windmill changed from very easy to pick out Flak for pilots to a Flak with no serious AA defence.

Same thing with the flags on Alam Halfa and Siege of Tobruk (yes I know theses maps are unfair in general) with the little Italian AA guns. Yes its nice to see those guns, I especially like them being caputred by the Brits. But they provide far less sufficient AA defence for those Flags, compared to the Bofors. I d say pretty much no defence at all.