I see the point. Our approach was to create an atmosphere where even newcomers get their chance.
If you don't add this rule or at least a notion like this (it should not be necessary, it should go without saying, but you know as well as I do that it does not) - there will only be the pros getting into vehicles and that would frustrate new players.
Simply doesn't work that way...
Did you read Surfbird's post?
I'll restate that:
The current interpretation does not account for the fact that new players don't know the exact place down to the meter where the vehicle/kit they're waiting for spawns. Experienced players do however know this and while the new player has to run around the general spawn area hoping that a tank will spawn next to him (in many places there are no camouflage nets or other markers that indicate where vehicles spawn), the experienced player will run straight to where he knows his preferred vehicle will spawn. Now the new player, who has been waiting in the general vicinity for a longer time might see the other player wait in a specific spot so he thinks to himself that maybe that other guy knows a tank will spawn there. So he runs to the same spot.
Now (from what i can gather) the precedent, as established by your server admin's desicions, is that the person standing in the specific position is first in line, because there are single lines for each vehicle. And unless you know where the vehicle spawns exactly, you less likely to be first in line, especially on the 128p server.
Result: Pros are much more likely to get vehicles. And as you said yourself, this frustrates new players, especially as they don't know the exact procedure for this rule, and might think that others are skipping the waiting line.
"Wait your turn" describes it pretty much. People who want to understand it, do so. Others...
You know that the window in that loading screen only allows for a certain amount of digits per line, right?
We tried to make it as clear as possible, frankly, I don't see where the problem is.
You are the first person who needs to have added "there is only one line for each asset".
From my personal experience, I can definitely say that the last line is not the case. In many cases new players want to try out driving tanks or flying planes. Try telling a new player that to wait for the Sherman 76 he has to wait in line exactly where it spawns. He will NOT know where it spawns and likely also not know what exactly a Sherman 76 is. If you ask them what they're waiting for they can just tell you "a plane", or "a tank".
So your concept to create a "environment where new players get a chance", while in all intentions good and noble is fundamentally flawed.
Also, and now this time I relate to the argument between Smooth and Boo(Rus), if server policy is to create such an environment, I should think that all admins should work towards that goal also, and not exploit the fact that new players don't know spawn locations. In this instance Boo(Rus) walked towards the location where he, but not Smooth, knew where a specific tank was going to spawn. Now he did ask Smooth what specific vehicle he was waiting for, however that question will in most cases be unanswerable to new players.
I fully support a server policy that makes it more enjoyable for new players to join, but in that case all admin staff have to pull in the same direction.
As a responsible admin I would have expected Boo(Rus) to step back and let a new player take a vehicle (since he had technically been waiting longer for it. A desicion backed by rules/law doesn't always have to be a morally valid desicion.
I can understand that Boo(Rus) wants to play just like any regular player, but the priviliges he gets as an admin also carry duties with them. In this case using the rigidity of certain rules to his advantage does not display sensible admin behaviour, reflects badly on his fellow admins and, which I think is the most significant problem, undermines Odium's goal of creating a new player-friendly environment.
I fully support a waiting in line rule, however please adapt it to the reality ingame, and instruct all admins to follow in the same direction.