Author Topic: Bardia visual tweaks and Keren out of bounds areas  (Read 6183 times)

Offline Fenring

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Bardia will get an visual overhaul in version 2.45 (Originally by Lobo and Vic Colfari, modified and updated by Natty and Fenring)

  • Now with proper eroded surrounding terrain to give more realistic and huge Battlefield feeling and less of Counter Strike map (upsized from 512x512 meters to 1x1 km)
  • Added brand new sky and lighting
  • Brand new terraintextures
  • Improved undergrowth
  • Rearranged some overgrowth into zones so the map looks less cluttered and more visual and gameplay wise logical
  • Smoothed out some sharp terrain that was unecessary and annoying to move over


Screenshots:




Not the final final version, but gives a good WIP preview


Up to the last minute our designers and artists tweak the maps to give you guys the most rewarding experience we can offer. We found out a way to get additional terrain detail by baking a high resolution heightfield and merging the directional light into the colormap. This allows for additional terrain detail and realism on the Battlefield 2 engine previously tought impossible. This was applied to the surrounding terrain areas on keren.



note: Keren screenshots are without anti aliasing and final terrain lightmaps
« Last Edit: 09-05-2012, 09:05:27 by Fenring »

Offline Sir Apple

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #1 on: 09-05-2012, 09:05:19 »
Really nice work :)

Offline DLFReporter

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #2 on: 09-05-2012, 09:05:22 »
Great work and it's really astonishing to see what you guys do to the old engine. :)
Gravity is a habit that is hard to shake off

Offline mopskind

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #3 on: 09-05-2012, 09:05:15 »
HOLY S**T, the Keren terrain looks awsum! i just thought some days ago, meh, if fh2 only had better far distance terrain, the amount of awesomeness would be too damn high! Now if only you could "delete" view distance and add 2d or 3d background terrain till the horizon, bf3 could lick my bum..

Offline Flippy Warbear

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #4 on: 09-05-2012, 10:05:41 »
Looking good.  :)

Offline Kwiot

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #5 on: 09-05-2012, 10:05:31 »
Wow.... Great work!

Offline Paythoss

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #6 on: 09-05-2012, 10:05:33 »
megusta.jpg  ;D
Cant wait to see final version .... great work  ;)

Offline titsmcgee852

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #7 on: 09-05-2012, 10:05:34 »
Awesome! Probably a silly question, but will this require more CPU?

Offline Ts4EVER

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #8 on: 09-05-2012, 10:05:48 »
I doubt it will make much of a difference performance wise.

Offline Kelmola

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #9 on: 09-05-2012, 11:05:39 »
Will the building next to City Hospital on Bardia still have the big "MERSA MATRUH" lettering? ;)

(I did report this 1½ years ago.)

Offline Raziel

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #10 on: 09-05-2012, 12:05:12 »
 :o
I think that by mistake I've logged into the wrong forum. This can't be BF2 anymore!

Seriously guys you are doing wonders with this engine. Great job and a BIG thank you for continuing improving this mod.....better yet....this legend! - Fh2

Offline Fenring

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #11 on: 09-05-2012, 12:05:57 »
Awesome! Probably a silly question, but will this require more CPU?

No, the object density on bardia is roughly the same and the only new things added are overgrowth which
have a lower cpu cost than staticobjects. The map uses slightly more memory but still way below heavy large maps like vossenack.

Sorry missed the mersa matruh bug/annoyance.

Glad you like it!

Offline Kwiot

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #12 on: 09-05-2012, 12:05:53 »
Have you noticed a compass under the minimap? Nice addition!

Offline LuckyOne

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #13 on: 09-05-2012, 13:05:04 »
Have you noticed a compass under the minimap? Nice addition!

Yeah awesome, will increase coordination of squads tenfold as it's much easier to read directions than directly from the map.

This is real quality here, I just wish more people recognised it... (well I suppose that stealing great quality content can also be seen as a way of recognition but that's certainly not the proper way to do it  >:()
« Last Edit: 09-05-2012, 13:05:43 by LuckyOne »
This sentence is intentionally left unfinished...

Offline CologneSky

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Re: Bardia visual tweaks and Keren out of bounds areas
« Reply #14 on: 09-05-2012, 13:05:23 »
awesome work!!

i love to see how you are constantly reworking and improving the old maps (also Cobra, Mersa Matruh)!!

Keep it up!!