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Messages - johnkeel105

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16
General Discussion / Re: MOTY 2010
« on: 18-11-2010, 04:11:17 »
Naturally FH2 was my vote!

17
Suggestions / Re: Community Advertisement
« on: 02-10-2010, 01:10:38 »
I have posted at fps admin, and a few other places. I will probably be putting up advertisements on my main website soon.

18
Suggestions / Re: Community Advertisement
« on: 01-10-2010, 22:10:21 »
Keep getting the word out! Very high player numbers at the moment. Perhaps we can keep some of them.

19
Suggestions / Re: Community Advertisement
« on: 30-09-2010, 08:09:06 »
I updated the post to include the singleplayer information.

20
Suggestions / Re: Community Advertisement
« on: 28-09-2010, 08:09:02 »
Wha, huh oh yeah its time people. Wake up the update is coming time to start posting. I will be updating this post with the latest information as it becomes available on the FH website. Lets make this the biggest release yet.

21
Suggestions / Re: Community Advertisement
« on: 18-09-2010, 04:09:24 »
Updated the post to represent the Knife additions. I also feel this post is even more important since the developers have stated they have been working hard toward release. Hopefully it will be coming soon.

22
Suggestions / Re: Community Advertisement
« on: 30-08-2010, 00:08:08 »
Part of the advertisement needs to mention that Remelle Neuville is inspired by Saving Private Ryan. Lots of people love that movie and that may be enough to let them try Forgotten Hope.

23
Suggestions / Re: Forgotten Hope ENGINE USING THE ARMA2
« on: 30-08-2010, 00:08:53 »
Unreal 3 Engine, could I get an official responce to that. It is free to make a game on if the game is distributed for free. Has the FH2 team ever looked into that.

24
Suggestions / Re: Community Advertisement
« on: 28-08-2010, 21:08:06 »
I am looking forward to the release. When it does come out I will send an email out to every member of my clan forums. This is something anyone on this forum that is an admin.

In addition why doesn't the Forgotten Hope team send out an email through their forums to all registered email addresses. It would be an easy way to inform those who don't visit the site often that there is an update for Forgotten Hope 2.

25
Suggestions / Re: Community Advertisement
« on: 22-08-2010, 23:08:46 »
Well my clan |DOS| enjoys playing the game quite a bit and it is probably due to the social aspect. It would be nice if there was an organized way to get a clan match or two in this game. That is one thing that would certainly push player numbers up.

26
Suggestions / Re: Community Advertisement
« on: 20-08-2010, 08:08:50 »
Updated first post with Coming Soon Advertisement, just copy and paste it into various forums.

27
Suggestions / Re: Community Advertisement
« on: 17-08-2010, 06:08:02 »
A propaganda film would be great, we could use it on the various forums to help showcase Forgotten Hope!

28
Suggestions / Re: Community Advertisement
« on: 14-08-2010, 22:08:33 »
Updated the first post with a few links and the a link to a wip version of the 2.3 Advertisement forum post.

29
Suggestions / Re: Community Advertisement
« on: 13-08-2010, 17:08:05 »
A sub-forum, that definitely is exciting. If only a 1/3 of the members on the FH forum helps to distribute information about Forgotten Hope 2, that would make a huge effect in how many people hear about the mod. Especially if each person posts on 2-3 forums.

Also, I like the idea of rotating banners, perhaps someone with some photoshop skills can help to create a few of these for the upcoming FH release. This would allow me to make a template for posting on forums like I did last year.

30
If we are in purely hypothetical area, I was wondering why the FH2 mod team hasnt looked into the Unreal 3 engine for development. From what I understand the engine is free to use as long as money is not made off of a game that is produced with it.

The only reason I ask is because of the complaints of things that cannot be changed in the BF2 engine. I will readily admit that I dont know if it would work well or not for fh, if planes could be flown or if maps could be big enough, but has it been looked into?

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