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Modding / Re: Packing Script
« on: 26-02-2013, 19:02:35 »Hey deek try search the forgotten honor forums sorken made a perfect mappacking script tool
Noob :p
Dude you know nothing of how the maps are packed now if you are saying that.
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Hey deek try search the forgotten honor forums sorken made a perfect mappacking script tool
Noob :p
I bought this during the Steam summer sales but started playing only yesterday.
Started as William I just after Hastings and everyone is rebelling
Anyway, the point is none of these have AI support but somebody is working on that right...
... then PR devs could help us in Campaings
Angle mod to my understanding is just increasing the armour value of some tanks which have its armour layout sloped. Is this correct? So the 38 mm value of that Chuchill sloped armour in TheTA's post is increased respectively in-game to simulate the slope effect, e.g. sloped at 30 degrees mean that we have to divide it by cos 60, which resulted in 76 mm thickness when being hit straight. Or there exist other modifications that I don't know? E.g. like there is additional calculation of how the shell impact the armour layer? For example, a near 1 degree impact will greatly reduce the penetration rate.
When hitting highly angled surfaces from 60 - 90 degrees, the damage dealt will drop accordingly down to zero.
lol no. not a bit.
77h in a tank.
r u even serious?
Well this is my first post on the forum, but any of that maps works in Single Player mode?
Thanks and hello!
noooo not on friday soccer season starts again and my team is playing damn hard choice
M gonna be acurate but we don have any ?
But why is it not a possibility to roll back to older and in my opinion better working systems just for the sake of the spent hours? One of FH's for me really important aspects was the qualitiy. If the quality of an older system is better, why not just use it? Atleast you have gained new experience and can use it for the further development.
The problem with constructive feedback here is, that many of us have no clue about coding and modding in general. So our most important and one of the few ways to give feedback is to show, how it works ingame.
Keep the angle mod, increase damage to superior weapons by 11%.
While someone is arguing how good the current long range damage modifier is, I just have one little question: what's wrong with the old long range damage system?
In 2.4 and previous versions I've seen countless time that a Sherman76 survive a Panther hit frontally in fog range, that is far more acceptable than what it is now.
We just state that we think the tanking system in 2.4 is better than 2.45, and rolling back seems to be the most convenient and practical solution. Sorry but that has nothing to do with the hours spent on it.
How much time do you actually spent on the servers and how much time do you spent in a tank to tell me that I tell bullshit? That would be damn interesting mister clever.
Ofcourse many people are complaining, since things worked better in 2.4. Our suggestion was to roll back the whole system to 2.4 standard because now, we get ridiciulous situations which reward mistakes and punish skill. You can tell me what you want, but you won't be able to change the experiences I made in the past month with the new system in 2.45 and I played quiet alot.
My example with the Panther that gets shot from an exrtemely steep angle from the front shows, that the angle/damage calculation doesn't work in some cases. Because in this case it is equal, wich angle I have. I will kill it from 90 degree with two shots to the side and I will kill him from less than 30 degree with two shots to the side though it should bounce off from the lower angle and melt through from 90 degree and kill the tank. And you will find similar problems on all the other tanks. You can tell me that it got solved, but my experience says just - Nope ... it is that easy.
The problem in FH2 is the too high influence of the angle at close range. On long range I can life with such bouncing shells or reduced damage, but not from 5 metre or even from ten or twenty. The armor of the Cromwell isn't that sloped or thick that a 88 would bounce of from 5 metre. Because according to the earlier explanations would this speak for a too thick armor and that is just not the case. The 88 just deals too few damage at all, thatswhy the armor gets registrated as too thick ingame. Atleast that's the only exlpaination I can find myself. I just tried FH .7 to take a look at the old system and it works better tbh.