I think I still haven't seen a straight answer from the devs if making the axis (and some allied) sights to work like in RL is possible for FH2. If it is possible, is it perhaps too much work, or just general lack of interest to improve the current system or perhaps some other reason. And if not, is there any plans to make substitute systems perhaps?
And interestingly in this topic the general consensus is almost totally the opposite compared to the general HUD stripping thread. Now catering for the new players is shunted and even I am suggesting adding stuff to the screen, albeit not artificial HUD indicator ala hit-cross/crosshair per se but incorporated element to the actual sights. Though I primarily would like to see the sight work like they do in other games, and in RL and if that is not possible, only then resort to work-arounds.
On a general note, why is there no huge (and I mean really huge maps) with removed ground foliage and simplified/less structures/objects so that larger VD would be possible and more tanks. Just to provide large distance tank battles, a bit like in DH/RO1/RO2?
So like Operation Totalize without grass, larger map and almost totally empty houses etc...? Is there no interest for large scale almost-only-tank-battles?